Dreamweaver CS6 PhoneGap build with Camera support for Android Device

I am trying to build a simple app that triggers the camera in my Samsung N7000 device.
I have built the app using Dreamweaver CS6 using the builting phonegap build support.
I am using the Windows version of Dreamweaver CS6.
When the app is built it shows no errors but when the app is installed on the device it does not trigger  the camera.
I can not seem to get this very basic app to trigger the camera.
Any suggestions will be very much appreciated.
//=======================================================================
Below is the index.html file i have been using.
    <script src="phonegap.js"></script>
    <script type="text/javascript" charset="utf-8">
        // Called when capture operation is finished
        function captureSuccess(mediaFiles) {
            //var i, len;
            //for (i = 0, len = mediaFiles.length; i < len; i += 1) {
            //    //uploadFile(mediaFiles[i]);
            //navigator.notification.alert('Weee', null, 'Great success!');
        // Called if something bad happens.
        function captureError(error) {
            //var msg = 'An error occurred during capture: ' + error.code;
            //navigator.notification.alert(msg, null, 'Uh oh!');
        // A button will call this function
        function captureImage() {
            // Launch device camera application,
            // allowing user to capture up to 2 images
            navigator.device.capture.captureImage(captureSuccess, captureError, { limit: 2 });
        // Upload files to server
        function uploadFile(mediaFile) {
            var ft = new FileTransfer(),
                path = mediaFile.fullPath,
                name = mediaFile.name;
            ft.upload(path,
                "http://my.domain.com/upload.php",
                function (result) {
                    console.log('Upload success: ' + result.responseCode);
                    console.log(result.bytesSent + ' bytes sent');
                function (error) {
                    console.log('Error uploading file ' + path + ': ' + error.code);
                { fileName: name });
    </script>
    <script type="text/javascript" charset="utf-8">
        var pictureSource;   // picture source
        var destinationType; // sets the format of returned value
        // Wait for Cordova to connect with the device
        function onLoad() { document.addEventListener("deviceready", onDeviceReady, false); }
        // Cordova is ready to be used!
        function onDeviceReady() {
            pictureSource = navigator.camera.PictureSourceType;
            destinationType = navigator.camera.DestinationType;
            alert("device is ready");
        // Called when a photo is successfully retrieved
        function onPhotoDataSuccess(imageData) {
            // Uncomment to view the base64 encoded image data
            // console.log(imageData);
            // Get image handle
            var smallImage = document.getElementById('smallImage');
            // Unhide image elements
            smallImage.style.display = 'block';
            // Show the captured photo
            // The inline CSS rules are used to resize the image
            smallImage.src = "data:image/jpeg;base64," + imageData;
        // Called when a photo is successfully retrieved
        function onPhotoURISuccess(imageURI) {
            // Uncomment to view the image file URI
            // console.log(imageURI);
            // Get image handle
            var largeImage = document.getElementById('largeImage');
            // Unhide image elements
            largeImage.style.display = 'block';
            // Show the captured photo
            // The inline CSS rules are used to resize the image
            largeImage.src = imageURI;
        // A button will call this function
        function capturePhoto() {
            // Take picture using device camera and retrieve image as base64-encoded string
            navigator.camera.getPicture(onPhotoDataSuccess, onFail, {
                quality: 50,
                destinationType: destinationType.DATA_URL
        // A button will call this function
        function capturePhotoEdit() {
            // Take picture using device camera, allow edit, and retrieve image as base64-encoded string 
            navigator.camera.getPicture(onPhotoDataSuccess, onFail, {
                quality: 20, allowEdit: true,
                destinationType: destinationType.DATA_URL
        // A button will call this function
        function getPhoto(source) {
            // Retrieve image file location from specified source
            navigator.camera.getPicture(onPhotoURISuccess, onFail, {
                quality: 50,
                destinationType: destinationType.FILE_URI,
                sourceType: source
        // Called if something bad happens.
        function onFail(message) {
            alert('Failed because: ' + message);
    </script>
</head>
<body onLoad="onLoad()">
    <button onclick="capturePhoto();">Capture Photo</button> <br><br>
    <button onclick="capturePhotoEdit();">Capture Editable Photo</button> <br><br>
    <button onclick="getPhoto(pictureSource.PHOTOLIBRARY);">From Photo Library</button><br><br>
    <button onclick="getPhoto(pictureSource.SAVEDPHOTOALBUM);">From Photo Album</button><br><br>
    <img style="display:none;width:60px;height:60px;" id="smallImage" src="" />
    <img style="display:none;" id="largeImage" src="" />
    <br><button onclick="captureImage();">Capture Image</button> <br>
//=======================================================================================
Below is the config.xml file i am using
<?xml version="1.0" encoding="UTF-8" ?>
    <widget xmlns   = "http://www.w3.org/ns/widgets"
        xmlns:gap   = "http://phonegap.com/ns/1.0"
        id          = "com.phonegap.camera_test"
        versionCode = "11"
        version     = "1.1.0" >
<name>bla</name>
<description>
    bla
</description>
<author href="http://bla.github.com"
    email="[email protected]">
    bla
</author>
<icon src="icon.png" gap:role="default" />
<feature name="http://api.phonegap.com/1.0/geolocation"/>
<feature name="http://api.phonegap.com/1.0/network"/>
  <feature name="http://api.phonegap.com/1.0/file"/>
  <feature name="http://api.phonegap.com/1.0/camera"/>
  <feature name="http://api.phonegap.com/1.0/media"/>
  <feature name="http://api.phonegap.com/1.0/device"/>
  <feature name="http://api.phonegap.com/1.0/notification"/>
  <feature name="http://api.phonegap.com/1.0/battery"/>
<preference name="orientation" value="portrait" />
<preference name="webviewbounce" value="false" />
<preference name="prerendered-icon" value="true" />
  <preference name="phonegap-version" value="3.1.0" />
  <preference name="fullscreen" value="false" />
  <preference name="stay-in-webview" value="false" />
  <preference name="ios-statusbarstyle" value="default" />
  <preference name="android-minSdkVersion" value="7" />
  <preference name="android-installLocation" value="internalOnly" />
  <preference name="target-device" value="universal" />
  <preference name="autohide-splashscreen" value="true" />
  <preference name="load-url-timeout" value="60000" />
  <preference name="show-splashscreen-spinner" value="true" />
  <preference name="show-splash-screen-spinner" value="true" />
  <preference name="allow-inline-media-playback" value="false" />
  <preference name="launch-mode" value="standard" />
  <plugin name="Capture" value="CDVCapture" />
  <plugin name="Camera" value="CDVCamera" />
</widget>
//=======================================================================================

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Once your program downloads and installs with no errors, you need the program forum
If you start at the Forums Index http://forums.adobe.com/index.jspa
You will be able to select a forum for the specific Adobe product(s) you use
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    -full scale 4k of 3 layers with 0 video effects
    -full scale 4k of 1 layer with 3 video effects
    -full scale 4k of 3 layers with 3 video effects (NO, right?)
    -1/2 scale of 1 layer with 0 video effects
    -1/2 scale of 3 layers with 0 video effects
    -1/2 scale of 1 layer with 3 video effects
    -1/2 scale of 3 layers with 3 video effects
    -1/4 scale of 3 layers with 3 video effects
    RAID CONTROLLER
    1.  I won't use the virtual/software controller.  The GigaByte UD5 says it has RAID 0, 1, 5, 10.  Does that mean it has an onboard hardware controller that I can configure in Windows 7 or using some software supplied with the mobo?

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