Re: Follow up on an old thread about memoryutilization

At 04:21 PM 12/5/96 -0800, you wrote:
This thread was active a few months ago, unfortunately its taken me until now
for me to have enough spare time to craft a response.
Derek,
Thank you for finally giving me a more in-depth explanation of some of the
complexities of automatic memory management. I am certain that when you get
these and other problems ironed out, that it will be a very powerful
feature. In the meantime, however, all we have is this list of things that
we can do to "help" the memory manager. I don't mean to be difficult or
stubborn here, but I am having a hard time seeing how this is any
improvement handling the memory myself. If I must still be concerned about
freeing the object references, then what has the memory manager gained for
me?
In fact, it is actually more difficult, because I do not have the
destructor methods available to me. When I have a class that contains
other objects, I usually instantiate those objects or arrays in the Init()
method for that class. The cleanest and most natural place to "nil" those
same objects or clear() the arrays would usually be in the destructor
method for the same class. I can understand that you would not want to
allow the destructor to be invoked manually, but I do not understand why we
cannot provide cleanup code to be executed whenever an object is being
destroyed.
In short, I am standing by my original statement, which is simply that it
is a weakness in the tool, if it claims to automatically handle memory
management for you, but fails to do so completely or consistently. I can
see that you are attempting to address that weakness, and I trust you will
be successful. At that point, I will join you in singing the praises of
automatic memory management.
By the way, I also do not understand why we must explicitly instantiate
each object. It seems to me that if you are truly handling memory
automatically, then the "new" would be invoked automatically as soon as it
is needed. I know that is the way it works in other tools that attempt to
handle memory for you. This is no big deal, just a philosophical question.
Are you doing automatic memory management, or just automatic memory freeing?
--Jeanne
=====================================================================
Jeanne Hesler [email protected]
=====================================================================

I beleive he means to reformat it like a floppy disk.
Go into My Computer, Locate the drive letter associated with your iPod(normally says iPod in it, and shows under removable storage).
Right click on it and choose format - make sure to not have the "quick format" option checked. Then let it format.
If that doesnt work, There are steps somewhere in the 5th gen forum( dont have the link off hand) to try to use the usbstor.sys to update the USB drivers for the Nano/5th gen.

Similar Messages

  • Follow up on an old thread about memory utilization

    This thread was active a few months ago, unfortunately its taken me until now
    for me to have enough spare time to craft a response.
    From: SMTP%"[email protected]" 3-SEP-1996 16:52:00.72
    To: [email protected]
    CC:
    Subj: Re: memory utilization
    As a general rule, I would agree that memory utilzation problems tend to be
    developer-induced. I believe that is generally true for most development
    environments. However, this developer was having a little trouble finding
    out how NOT to induce them. After scouring the documentation for any
    references to object destructors, or clearing memory, or garbage collection,
    or freeing objects, or anything else we could think of, all we found was how
    to clear the rows from an Array object. We did find some reference to
    setting the object to NIL, but no indication that this was necessary for the
    memory to be freed.
    I believe the documentation, and probably some Tech-Notes, address the issue of
    freeing memory.
    Automatic memory management frees a memory object when no references to the
    memory
    object exist. Since references are the reason that a memory object lives,
    removing
    the references is the only way that memory objects can be freed. This is why the
    manuals and Tech-Notes talk about setting references to NIL (I.E. freeing memory
    in an automatic system is done by NILing references and not by calling freeing
    routines.) This is not an absolute requirement (as you have probably noticed
    that
    most things are freed even without setting references to NIL) but it accelerates
    the freeing of 'dead' objects and reduces the memory utilization because it
    tends
    to carry around less 'dead' objects.
    It is my understanding that in this environment, the development tool
    (Forte') claims to handle memory utilization and garbage collection for you.
    If that is the case, then it is my opinion that it shoud be nearly
    impossible for the developer to create memory-leakage problems without going
    outside the tool and allocating the memory directly. If that is not the
    case, then we should have destructor methods available to us so that we can
    handle them correctly. I know when I am finished with an object, and I
    would have no problem calling a "destroy" or "cleanup" method. In fact, I
    would prefer that to just wondering if Forte' will take care of it for me.
    It is actually quite easy to create memory leaks. Here are some examples:
    Have a heap attribute in a service object. Keep inserting things into
    the heap and never take them out (I.E. forgot to take them out). Since
    service objects are always live, everything in the heap is also live.
    Have an exception handler that catches exceptions and doesn't do
    anything
    with the error manager stack (I.E. it doesn't call task.ErrMgr.Clear).
    If the handler is activated repeatedly in the same task, the stack of
    exceptions will grow until you run out of memory or the task terminates
    (task termination empties the error manager stack.)
    It seems to me that this is a weakness in the tool that should be addressed.
    Does anyone else have any opinions on this subject?
    Actually, the implementation of the advanced features supported by the Forte
    product
    results in some complications in areas that can be hard to explain. Memory
    management
    happens to be one of the areas most effected. A precise explanation to a
    non-deterministic process is not possible, but the following attempts to
    explain the
    source of the non-determinism.
    o The ability to call from compiled C++ to interpreted TOOL and back
    to compiled C++.
    This single ability causes most of the strange effects mentioned in
    this thread.
    For C++ code the location of all variables local to a method is not
    know
    (I.E. C++ compilers can't tell you at run-time what is a variable
    and what
    isn't.) We use the pessimistic assumption that anything that looks
    like a
    reference to a memory object is a reference to a memory object. For
    interpreted
    TOOL code the interpreter has exact knowledge of what is a reference
    and what
    isn't. But the TOOL interpreter is itself a C++ method. This means
    that any
    any memory objects referenced by the interpreter during the
    execution of TOOL
    code could be stored in local variables in the interpreter. The TOOL
    interpreter
    runs until the TOOL code returns or the TOOL code calls into C++.
    This means
    that many levels of nested TOOL code can be the source of values
    assigned to
    local variables in the TOOL interpreter.
    This is the complicated reason that answers the question: Why doesn't a
    variable that is created and only used in a TOOL method that has
    returned
    get freed? It is likely that the variable is referenced by local
    variables
    in the TOOL interpreter method. This is also why setting the
    variable to NIL
    before returning doesn't seem to help. If the variable in question is a
    Array than invoke Clear() on the Array seems to help, because even
    though the
    Array is still live the objects referenced by the Array have less
    references.
    The other common occurrence of this effect is in a TextData that
    contains a
    large string. In this case, invoking SetAllocatedSize(0) can be used
    to NIL
    the reference to the memory object that actually holds the sequence of
    characters. Compositions of Arrays and TextData's (I.E. a Array of
    TextData's
    that all have large TextDatas.) can lead to even more problems.
    When the TOOL code is turned into a compiled partition this effect
    is not
    noticed because the TOOL interpreter doesn't come into play and
    things execute
    the way most people expect. This is one area that we try to improve
    upon, but it is complicated by the 15 different platforms, and thus
    C++ compilers,
    that we support. Changes that work on some machines behave
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    machines. At this point in time, it occasionally still requires that
    a TOOL
    programmer actively address problems. Obviously we try to reduce
    this need over
    time.
    o Automatic memory management for C++ with support for multi-processor
    threads.
    Supporting automatic memory management for C++ is something that is
    not a very
    common feature. It requires a coding standard that defines what is
    acceptable and
    what isn't. Additionally, supporting multi-processor threads adds
    its own set of
    complications. Luckily TOOL users are insulated from this because
    the TOOL to C++
    code generator knows the coding standard. In the end you are
    impacted by the C++
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    different processors (I.E. Intel X86 versus Alpha.) We have seen
    applications that
    had memory utilization differences of up to 2:1.
    There are two primary sources of differences.
    The first source is how compilers deal with dead assignments. The
    typical TOOL
    fragment that is being memory manager friendly might perform the
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    ... // Use someObject
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    return;
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    will be assigned the
    value NULL. Most compilers are smart enough to notice that 'temp' is
    never used again
    because the method is going to return immediately. So they skip
    setting 'temp' to NULL.
    In this case it should be harmless that the statement was ignored
    (see next example for a different variation.) In more
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    The second source is a complicated interaction caused by history of
    method invocations.
    Consider the following:
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    Method C() allocates a temporary TextData, invokes
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    Method B() returns.
    Method A() now invokes method D().
    Method D() allocates something that cause the memory manager to look
    for memory objects to free.
    Now, even though we have returned out of method C() we have starting
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    There is some probability that the reference to the 'temporary' TextData
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    This example answers questions of the form: Why does setting a local
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    NIL and returning and then invoking task.Part.Os.RecoverMemory not
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    An object-oriented programming style supported by automatic memory
    management makes it
    easy to extended existing objects or sets of objects by composition.
    For example:
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    is used because we always get records, objects, of a certain
    type from
    method B() so that we can reuse code.
    Method A() enters each row into a hash table so that it can
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    With automatic memory management, method A() can 'free' its
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    A Window-class object is a very complex beast. It is composed of two
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    user, and the
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    created in
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    to any object
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    apart gracefully (it defeats some of the purpose of
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    Derek
    Derek Frankforth [email protected]
    Forte Software Inc. [email protected]
    1800 Harrison St. +510.869.3407
    Oakland CA, 94612

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