Referencing Loader after created in loop

I am creating a loop which loadsimages to newly created loaders.   After each loader completes, I'd like to pass it through another  function
Here's my loop of loaders where loader_names is an array of my loader names and overlay_files is an array of my file URLs
for (var j:int = 0; j < loader_names.length; j++) {
loader_names[j] = new Loader();
loader_names[j].contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
loader_names[j].load(new URLRequest(overlay_files[j]));
Once each loader completes, I'd like to create in image that is overlain on a googlemap
Doing this to an individual loader (test_loader) would look like this
var new_overlays:GroundOverlays = new GroundOverlay (test_loader,new
LatLngBounds(new LatLng(46.669, -115.035), new
LatLng(48.995,-112.079)));           
How can I structure my completeHandler such that as each loader completes it is passed in the above way.  I need each newly created GroundOverlay to have a unique name
Here's a function that works if I execute it after I know every loader has completed (i.e. push button)
function create_overlays(e:Event):void
for (var k:int = 0; k < loader_names.length; k++) {
overlay_names[k] = new GroundOverlay(loader_names[k],
new LatLngBounds(new LatLng(46.669, -115.035), new LatLng(48.995,-112.079)));                                                            
It seems like if the above function was my complete_handler but in the place of loader_names[k] would be the completed loader.
Sorry if this is rambly, i am happy to clarify anything..
thanks in advance,
j

I need to have an individual loader for each loaded image.
I then I'll create groundOverlays from each loader as they finish.
My complete_handler should look something like
function complete_handler(e:Event):void{
overlay_names[k] = new GroundOverlay(loader_completed,
new LatLngBounds(new LatLng(46.669, -115.035), new LatLng(48.995,-112.079)));                                              
In this example loader_completed would be whatever loader just completed.  If it happens to be the 3rd loader in the loop, I'd need to name it as
overlay_names[3]
Is this clear?

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