Removing dynamic MCs

Hi
I have some code that generates dynamic MCs and attaches a
linked library item. It is created inside of a faux loop, where
i equals
0,1 or 2, and these correspond to values in an array: If
i==1 use
array[1] etc...
The problem I am having is with a dynamically generated MC
with an instance name corresponding to the value of
i, like this
"genImg_mc"+i. I can use
removeMovieClip() to remove a hard-coded MC (eg:
genImg_mc2), but I cannot find the correct syntax to remove an MC
with the value of
i. I hope this makes sense. The code below is the function
that is called on a setInterval, and everything works, but after
severall minutes the dynamically created MCs build up to the point
of bogging down the player. I want to remove the MC on the depth
below the MC just created, hence using it inside the
onMotionFinished function.
Please any help will spare my sanity here.
mm66

Hi kglad
Thanks for that. It is basically what I had been trying to
do, but the square brackets syntax for me always failed. I know I
have i defined as that is what sets depth, and instance naming
throughout and I have traced several objects at various stages of
dev.
I'll revisit with your code and see if it fixes something
cheers
mm66

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