Repeating a keyframe

I need to make a layer's opacity flicker on and off.  If I were doing this in LightWave 3D I would set a frame to 100%, then the next frame to 0% and set the 2nd frames post behavior to "repeat".  Is there a way to do this in AfterFX?  Thanks.

It will work if you just add the needed colon after transform.opacity., ie transform.opacity.loopOut("cycle")
But in this kind of case, it will also work if you just overwrite transform.opacity and just type in loopOut("cycle")
I got into art to avoid code
Just learning a few snippets which you don't even need to understand fully, would be very convenient. Better to type a short line than repeating dozens of keyframes, right? There are many other examples of this.
Understanding them fully would raise your creative possibilities by a factor of 10, IMO, and can be really fun. Even the least math-oriented guy (for example, myself) can become an expression junkie when seeing what they can do for your projects.
There's a book out on After Effects Expressions, which I feel does a good job in introducing them to all kind of users.

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    Using Flash CS5... I have a 6 second movie I need to continuously loop from the half-way point out, after it plays through once.
    I've used the gotoAndPlay("loop"); script to loop it... and it sort of works. But only sort of. Unfortunately, there's a distinct pause on the last keyframe before it loops each time, which destroys the essential flow of the animation.
    It can be viewed here: http://vivalasvacations.com/108/W2U/W2UComp06(LOOPED).swf
    The globe pauses after one revolution before it repeats.
    Does anybody have any suggestions as to how I might rid this project of the dreaded pause? Perhaps another method of looping is available which would render things more smoothly?
    Thanks,
    Steve

    Assuming your spinning globe is a MovieClip out of FLVPlayback, add ActionScript like the following just inside of it:
    this.SpinningGlobe.addEventListener(VideoEvent.COMPLETE, completeMovie_handler);
    SpinningGlobe.play();
    function completeMovie_handler(event:VideoEvent):void {
       event.currentTarget.seek(0);
       event.currentTarget.play();
    Where SpinningGlobe is the name of the above MovieClip instance.
    If you are exporting for Flash Player 10.2. see this thread.
    UPD: Nope. I was playing around with it for a while, an abrupt pause at the end of the movie is always here. It's almost unnoticeable on a thumbnail-like frame size I used to exploit, but becomes prominent once the frame size increases. Therefore, I would be interested in a solution as well.

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