Returning to Source menu when MENU is pressed

I have found close answers to this, but not spot on....
(1) MAIN menu button "PLAY ALL" plays track. If MENU is pressed in the middle of play, it returns to MAIN menu. Good.
(2) From the CHAPTERS menu, if I press a selection, it goes to that chapter & plays. Good also. If I hit MENU while playing that chapter, however, it goes back to MAIN menu. Not good. I want it to go back to the CHAPTERS menu & to the button that I first pressed. But, I want to keep the (1) menu connection, also.
I'm fine with my end jumps on the PLAY ALL track. It plays through to the end of all chapters. And the chapter tracks continue to the end, too. Separate stories would isolate all the tracks.
I just want the MENU button to return the viewer to their starting menus when pressed mid-play.
Any and all guidance is appreciated.

No worries.
The theory is that each time you access a new menu you change a value in a memory slot (a GPRM). Move from menu to menu by going via a small script each time, and then you can rely on that value when using the menu button on the remote.
So, let's assume you have two menus - the main menu and a scene selection menu. Create two scripts and in the first one set it to read:
mov GPRM0, 1
Jump menu1
on that menu you will have a button that goes to your second (scene selection) menu... point it to the second script instead of the menu, and make the second script read:
mov GPRM0, 2
Jump menu2
On the second menu you'll have a button to return you to the main menu... set that button to go to script 1. In fact, any time there is a possible choice of menus in your project, set the button to go to the appropriate script.
Now, set script 1 to be the start up item for your disc. This will ensure that there is a value right from the beginning of playback.
Finally, when you press the menu button you need to go to the correct menu. A third script needs to be created which reads:
Jump menu1 If (GPRM0 = 1)
Jump menu2 If (GPRM0 = 2)
If you are concerned that there might be a time when GPRM0 doesn't have a 1 or a 2 in it (can't think why, but things might go wrong), then add a third line:
Jump menu1
This ensures that you will end up somewhere at least... although I don't think this will ever be needed... it's a safety net.
So - a little more long winded than Dave N's ones, but guaranteed to work regardless! It get's a bit tiresome with lots of menus, but there are other ways around it then. For a small-ish number, use these 'freestanding' scripts and keep away from pre-scripts if you are using GPRM based button jumps.
For example, let's say your menus have 30 buttons on them each (wow... too many!). When you are on button 24 and you play, then go back to the menu you really want to be back on button 24, right?
In this case you'll need to set up some more scripting to accommodate that. Have a look at http://www.dvdstudiopro.co.uk/gprm-based-button-jumps/ for some ideas on this one (it uses GPRM0 so you'll at least need to change that to a different GPRM) - the two systems can be combined with a little thinking.
I'll write a tutorial about it and post it at http://www.dvdstudiopro.co.uk as soon as I get a chance.

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