Rotate blend in createGradientBox

In the parameters set for the createGradientBox the help says
"public createGradientBox(width:Number, height:Number,
[rotation:Number], [tx:Number], [ty:Number]) : Void"
but setting a rotation number to 90 does not change the blend
from horizontal to vertical. Anyone know any means to do this?
Text

Select the objects and then uncheck Align to Pixel Grid on the Transform Panel.
With Align to Pixel Grid checked, Illustrator assumes the output is for a screen/web. In this case only a pixel at a time can be a different color, so you are getting the stair-step color breakout.

Similar Messages

  • Strange rendering while rotating blended objects...

    Hello,
    I have a problem (I posted it also elsewhere but hoping for broader solution). I am creating a simulation application with cylindrical object representing glass which are moved around and rotated. When such glassy object is inside another while rotating the world it seems like its surface is inverting. I have prepared simplified example of this (http://zdch.amu.edu.pl/director/pr4.html, http://zdch.amu.edu.pl/director/pr4.dir) with a stack of cylinders with blend 60 that are in interposition with another cylinder. During animation, when seen at front for some short time one can notice a change (http://zdch.amu.edu.pl/director/Picture.png) half of the cylinders in the stack are in front of the big one and three steps further they are in the back while the other half of the stack appears in the front. As far as I tested it doesn't depend on the renderer. It may be reproduced with this code in two following frames and a 3dworld...
    first frame:
    on exitFrame me
      wd=sprite(2).member
      member(1).resetworld()
      mr=sprite(2).member.newmodelresource("mr", #cylinder, #both)
      mr.bottomRadius = 5
      mr.topRadius = 5          
      mr.height = 30
      mm=wd.newmodel("ml", mr)
      mm.transform.position=vector(0,0,0)
      mm.transform.scale=vector(5,5,5)
      ml=list()
      wd.shader[1].blend=60
      repeat with a=1 to 10
        ml[a]=wd.newmodel("ml"&a, mr)
        ml[a].transform.position=vector(25,a*15-100,0)
        ml[a].transform.scale=vector(5,0.5,5)
      end repeat
    end
    second frame:
    on exitFrame me   member("lab").camera(1).rotate(vector(1,0,0),#world)
    go to the frame
    end
    Thank you for help or comments
    Nikodem

    Hi Niko,
    You're facing the "famous" Z-buffer fighting in Shockwave 3D.
    In a few words: to speed up the rendering, the 3D engine is performing a "per model" sorting instead of "per polygon" sorting.
    The good part: faster rendering
    The bad part: wrong sorting in case of (semi) transparent shaders (materials).
    There're 2 workarounds to get rid of this annoying thing:
    1) to "explode" the 3d models into a few parts to get more pivots (and better sorting):
    http://necromanthus.com/Games/ShockWave/tutorials/Z-buffer.html
    2) to use additive blending (presuming your example has a didactical purpose):
    http://necromanthus.com/Games/ShockWave/tutorials/Additive_Blending.html
    good luck.

  • Is there a way to do a content-aware rotation?

    I have some objects in the edge of a wide-angle shot and there is the expected distortion. The b/g is pretty simple and instead of losing the space from fixing distortion, a content-aware rotation would be ideal. Is there a mechanism for this? There is move and scale, but not rotation, it seems.

    I put up a link yesterday that will give you a workaround.  Check out page 4 from this link. 
    http://www.pixelgenius.com/tips/evening-healing.pdf
    I have tried it in CS6, and unless I have miissed something, you'll need a workaround for the workaround
    So select the Patch tool, and set it to Normal (not Content Aware)  Set it Destination, and make sure Transparent is unchecked.
    Select your source pixels, and copy to a new layer, (this step is optional - will discuss later)
    Select the BG layer, and with your selection still active (if it turned off when you copied to new layer, Ctrl/Cmd the new layer to reload the selection)
    Ctrl/Cmd T to bring up Free Transform
    Move to the new location, and rotate; change size, whatever, and hit Enter.
    Nudge the selection a tiny bit which will activate the Patch and blend in new location.
    This has made a copy or the source pixels, so if you want rid, turn off the new layer, select and expand the white hole it leaves, and use CA Fill to fix.

  • How to blend a symbol correctly?

    Hi!
    I have a little problem with blending symbols.
    I tried to make an animation of complex (comlicated) artwork - I thought it would be Ok by converting each part to symbol, group them - make keyframes and bring Illustrator to make me inbetweens by blending objects. Overall it works, but it has some problems - sometimes it reflect the blended symbol (vertically and horizontally), but sometimes not (so I do not know, what is the problem). Sometimes it change color of feathered black object (every, not only in blended instance) but again - sometimes not. I use CS5 - is it better in CS6? or do you have any idea, how to work problems I mentioned out? I tried some default symbols (to find out, if it is problem of my symbols) but it is not reliable too.
    Thank you a lot for your interest and help.
    Oliver

    Here are 3 images of soldier walking behind the wall (so there is no need of the rest of body) - all of them exported after blending.
    1. keyframes - there are some transformationes (also of all of the artwork - scale, rotation and so on)
    2. my inbetween (if i reflect every symbol vertical and horizontal, everything is great, but it must be reflection of every single symbol)
    3. my mistake - I thought that it changed color (the shadow under soldiers nose and mouth was black - it was the same procedure as shadow under the cape) but it made a hole through his head - uuuugh...... (I do not know what to do, because the symbol is still the same - but makes this)
    I tried to reflect every single symbol to make it normal, and then made another blend between the second keyframe and inbetween and it was correct inbetween2 (without reflecting), but if i made another blend between second keyframe and inbetween2 it made it incorrect (not because of reflecting, but it damaged the shape of them)
    maybe too much blends - I should try to make most of inbetweens in the first step and then delete som of them to retain only them I want. But the problems abowe are real and it make my work very slow.
    Thank you for your help!
    Oliver

  • How? Contour Gradient Work-Around/Controlling Blend Characteristics

    I'm trying to create a contour gradient work-around, somewhat successfully, but not yet happy with the results. Here's my method: create a closed path with the pen tool, (in this case, a four point path shaped something like a banana with the ends cut off,) and offset the path with a negative distance. Now I have two closed paths, one "stacked" on the other, the top path identical to the bottom path only smaller. I fill the resulting closed paths with my color choices, then blend the closed paths. Viola! A contour gradient fill! Sort of... The problem is that the gradient bands are not really concentric. In fact, if I release the resulting blended object to layers or use the "Flatten Transparency" command, I find the components no longer consist of four points. Somewhere in the process points have been added to each gradient band and each successive band is a slightly different shape. The resulting blend is not uniform in one corner of my banana! I'm able to get somewhat acceptable results, much closer to concentric, but I have to rotate the paths through trial and error so the longitudinal axis of the stacked paths is oriented vertically, then blend them. Then I have to rotate the object back to its original orientation to fit it back in its place among all the other elements of my illustration. Tedious and inexact without a crib sheet full of rotational degrees and XY coordinates. SO... my question- Is there some way to control the blend without all the rotating and frustration? Illustrator 13.0.2, Mac OS 10.5.3, G4 Powerbook, 2 gigs RAM

    > However, the more "out of square" or "curvier" the objects are, the more points offset path adds. I don't pretend to know how any of this works, but I suppose the added points are necessary....
    Depending on the shape, simple geometry issues may require additional anchorPoints to be created. But that is not what Jesse is alluding to. CS3's included "improvements" made ostensibly to provide a frequently-requested ability to convert dashed strokes to closed paths. In the process, the longstanding and far more important normal offset path functionality was wrecked.
    It's a serious and destructive bug, plain and simple. It's a product defect that evidently will not be corrected as it should. Users will no doubt have to just hope it gets fixed in the next pay-for major version.
    > FH does the same thing.
    FH similarly adds points where the geometry requires. But FH does not commit the kind of feature-debilitating path damage that AI CS3 does.
    JET

  • Rotating image fill

    Hey All,
    I'm pretty new to AE and trying to create an intro to a video. A couple somewhat basic questions I was hoping to get answered.
    1. Does anyone know how I can take an graphic, that I've made a mask of and filled completely white, and fill it with a flashing or rotating set of images/colors over a short pierod of time? Basically to get the effect its changing color or patterns with pictures as the fill.
    2. I've learned how to create a handwriting effect, but I'm attempting to get it to look more professional and origonal... Basically a chalkboard handwriting effect with a transparent background. The font I've used (homemade apple) is ok, but I'd like to possibly create my own. If I took a picture of the actual writing I on a board, and then imported it into AE, is it possible to somehow cut that handwriting out of the image and do the handwritting effect with that?
    Any and all help is appreciated.
    Thanks.

    1. Use your animated masked graphic and use it as a track matte for any source of colors or animations you like. It can be anything.
    2. You can use blend modes to isolate your text and then use mask paths and stroke to reveal it.
    I'd suggest you go through the getting started materials if you haven't yet. Blend modes (like multiply) and Track Mattes are just two of the basic tool set you should have before attempting much of anything in AE.
    Here's how to set up a scanned image or photo of some text to animate using stroke. The original image is at the top in the footage window. The comp shows a stroke apaplied to the image selecting reveall original and showing the mask path. The background is just a white solid but it could be anything. Multiply will cancel out all of the white in the original image. Enjoy:
    Here's a CS6 Project you can take a look at.

  • Creating 3-d rotation

    Hi all
    I was wondering if this is possible in Motion...I know you can take a 2d object and make it appear 3-d by rotating it but is there anyway I can create a full 3-d product video? For example a phone or computer that rotates and shows itself at all angles in the right thickness?
    thanks!

    no, coz as you say motion takes 2d planes and can rotate them in 3d space. You're going to need a 3d app to make your product. I can recommend cheetah3d for a cheap very mac app. Or you can go the Blender route which I believe is free. I don't think the 3d plugins you can get for motion can handle very complicated shapes, but I might be wrong.
    hth
    adam

  • [WPSL]how to rotate system.windows.control.image object and save it to iso storage.

    i capturing image using Microsoft.Device.PhotoCamera. it is working fine but when i save it into  phone,it's orientation change to 90 degree.i need to rotate that image to proper orientation.....thanks in advance.

    My advice is to use blend first. You rotate using the UI. Once you see the results from Blend you can then start coding
    it by hand if you wish to
    I sale myself ONLY half CNY!

  • Can you make a 3d rotating logo with illustrator to put on a website?

    Hello! I need to make a rotating 3d logo for a website. Sort of like flash without flash. I tried gif builder but it didn't offer a rototing image. The logo is prettty much 3d already just need someway of getting it to rotate on a webpage. Any suggestions greatly appreciated!!!

    As has already been mentioned, making the ubiquitous spinning extruded logo is considerably less tedious in other (and much cheaper) programs, like Xara 3D or Xara Designer. The lighting & shading is also better, because its output is raster.
    But let's face it; spinning icons stopped being exciting about 15 years ago. It's about as stimulating these days as a slide transition in Powerpoint. There is no "wow" factor anymore. So one has to ask, what is worth the bother of doing it in Illustrator?
    Three things:
    First, if scaleability on the web page is required, the output frames need to be vector. (But don't go crazy with it. Instant-gratification features that try to do the illustrator's work for him [like 3D Effect] usually generate absurdly complicated constructs with far too many objects for practical vector animation.)
    Second, practically speaking, Illustrator's value in this regard is limited to what must be frame-by-frame animations. For example, this simple animation is vector, and it's arguably more intersting than yet another logo spinning on its axis. But it's inadvisable for this animation to be built as frame-by-frame. There's nothing about it that requires frame-by-frame. It's just two vector paths that change over time in scale and rotation. Rotation and scale be scripted in Flash. The result is smoother and more supple animation, more efficient file size, and the real power of Flash, which is interactvity.
    Example
    Third, if you're going to justify the tedium of Illustrator, look for things that actually require Illustrator. For example, there's certainly nothing special about Blends. But one of the most important differentiating aspects of Blends in AI is that you can blend between live effects (and not just 3D Effect). The next example below exploits the peculiar nature of a Warp Effect's remaining oriented to the page as the object to which it is applied rotates. The example will be rasterized upon output, but the live vector Envelope and its blending expedites its creation. (The animation is on page 11 of the PDF. Allow the yellow alert to enable embedded media. Click in the middle of the page to start the SWF) :
    Example.
    Another Example.
    Jay,
    I don't know which of the above-described steps you are having trouble with. If it's the concept of using top-level Layers and removing the unwanted extra at the end of the loop, see this example:
    Example
    PDF
    JET

  • Cube rotate

    how to make a cube rotate perfectly in adobe AE as in this video     3D Cube After Effects Tutorial - YouTube
    please need help

    Lets say for example that you want a cube that is 400 pixels by 400 by 400.
    Create a new solid 400 X 400 (or shape layer at the default position)
    Make the solid 3D
    Change the anchor point from 200, 200, 0 to 200, 200, 200
    Duplicate your solid 5 times (you now have all six sides
    Rotate layer 1 90º in y
    Rotate layer 2 180º in y
    Rotate layer 3 270º in y
    Rotate layer 4 90º in x
    Rotate layer 5 270º in x
    Add a null to the comp
    Make the null 3D and name it cubeController
    Make the cubeController the parent of all 6 solid layers.
    Change the blend mode of all 6 solid layers to Alpha Add to help with the seams
    Add a light and a camera
    All done.
    Here's a sample cube project using shape layers and an expression to cycle through the fill colors.

  • Rotated movs not staying rotated after being imported into iMovie

    Hi,
    Used Quicktime to rotate some camera phone videos and saved them as .mov files.
    They play fine but on importing to iMovie they have reverted to their unrotated state!
    How annoying!?

    Ouch!
    QuickTime 7 has done away with the ability to freely rotate (or skew) video tracks and the link you've provided shows screen shots that do not appear in QT 7 Pro.
    Version 7 allows rotation (90° increments) and "offset" (location of the track as a layer).
    Since I don't own a camcorder I rarely run into this issue. Some people shoot in "Portrait" mode (turn the camera 90° and shoot) and then have issues importing to a DV app like iMovie. It wants to scale or squish of stretch your video capture to the DV dimensions (720x480).
    So. What's a gal gonna do with portrait video?
    QuickTime Pro 7 can fix it, too. Just not as easy as version 6 and with less visual "clues" as to what is happening while you edit.
    QuickTime Pro can have up to 99 layers (tracks).
    Make an image format file (.png if you need alpha channels) sized to the iMovie format size. NTSC is 720X480 pixels. The image will be all black (paint bucket tool) and saved as .png or even .pct. Don't use .jpg because it doesn't allow transparency and avoid .gif format because of the lack of colors.
    Open this new 720X480 image using QT Pro. Select all (Command-A) and copy (Command-C). It's now stored on the Mac clipboard.
    Open the video shot in portrait mode. Select all (Command-A) and choose "Add to Selection & Scale" from the Edit menu.
    Not done just yet.
    Open the Movie Properties window and single click on your video track (the real video track). Click the Visual Settings tab where you can adjust its "offset" and "scaled size". Adjust these settings to what works best for your video track size.
    Switch back to the Player window and test. Adjust as needed until you're happy with the file and the position of your video track against this black background image. If you don't even see your video track you'll need to set its "layer" number lower than your black background image. Negative values can be entered.
    All happy now? Are you sure?
    Two options for this new file. Save As (self-contained) to make a QuickTime movie you could use in a Web page. Had you used a color other than black for the image this is where you could "blend" it into the background of your page.
    Export. To DV Stream. This helps "lock" your file and it will rapidly import into iMovie where you can edit it further.
    What about the added B/W .png file? It only acts like a placeholder to force your portrait movie be served in landscape format. I'll bet it isn't 20KB's in file size.
    Hope this helps other users. Lots of steps but great results (when done correctly).

  • How to achieve rotating background effect?

    I am interested in creating a rotating background like the
    one found at
    Dispatch . I know how to
    set the rotation angle, but i have no idea how to make it rotate
    where you can see it moving. I also know how to make something
    slide in a line, but i dont know how to make it rotate.
    Thanks in advance for your help.

    There is no one tool or method that will render that type of background. It is a stack of layers containing the various shapes and stylized strokes you see. Their interacions are enhanced by their varied colours, edge hardness, layer blend modes, and layer opacity. Once you realize that it's a series of separate and very simple objects, layering up something like this isn't really that difficult, though it might take some artistic vision, taste and experimentation to produce a result that looks pleasing, and not just random or disparate.
    If it's within your budget to purchase some pre-made art of this type, Digital Juice makes some every interesting layered images that you can customize for yourself by manipulating layers. Just having a look at their site can give you some ideas as to how art like this is produced.
    http://www.digitaljuice.com/products/product_volumes.asp?cid=2&pvid=9

  • Blend tool problems with distributing objects.

    Hi Everyone,
    First time here so I hope this is the appropriate forum locale for this specific question - of which I have not found a solution online or in these forums.
    I have dealt with this problem for quite some time and am sick of manually correcting blends so I am seeking help.
    Here is the situation:
    I draw a simple oval, copy it and move it somewhat diagonally across the page.  I then resize the oval slightly (thinner) but retain the same amount of anchor points.
    I then rotate the oval about 2 degrees.
    Next I apply a blend - hoping it will blend the two shapes evenly (like it did in pre CS versions) but the blended ovals get closer to each other on one side than the other - so it seems to be a weighting problem... so I checked out each of the blend options and even tried the various methods of making a blend (via panel, or pull down menu, hot keys, etc.)  Nothing works to get the shapes evenly spaced.  Distribution and alignment panel offers no help either and in some cases makes the objects distribute more unevenly.
    Summary:  If I make two IDENTICAL shapes/ovals, the blend works fine... but once I modify one of the ovals, before or after the blend is made, even in the slightest bit, the distribution spacing gets skewed/uneven.
    I don't think it is a bug since I've had this problem since early CS days.   Is anyone else having this problem?
    I hope it is an easy fix.  I am using a PC version of Illustrator, if that matters in this case.
    Thank you ahead of time for your consideration and help.

    I've tried all those options (distribute spacing, distribute objects, specified distance, specified steps, etc) without success... it wound up just being the 'ol visual issue described above and the manner in which I set up my illustration.
    So after I create a blend, I try the various options to get the objects to align / distribute correctly (to fix the visual issue), but after, say, applying "distribute spacing", the ovals arc slightly so that they are not aligned in a straight manner from end to end.
    I then try other alignment options and nothing seemed to correct the alignment from one oval to the next... thus I had to correct it manually.
    Anyways, I found that if I set up my illustration so as to do my oval blends on a horizontal or vertical axis (without transforming one side, but keeping them all the same - in a grid-like pattern) and then Free Transform the group of ovals afterwards to indicate perspective and the like -- that seems to be a reasonable solution.
    I also learned a new trick in this process / forum post.
    I won't be able to reply for a while... All is well now and I gotta get to work, so it's literally back to the drawing board for me.
    Thanks again!   =)

  • Blend tool bug?

    Hi!
    I am trying to make a "3D-ish" button by using the blend tool. It works fine on the first two layers-they blend together just fine. But when I try to put a third (gradient layer that is set to screen transparancy before blending) layer on top it won't work as it is supposed to. See below. What am I doing wrong?
    When I drag the blend tool cursor over the button no "line" appears. Anyone knows of this "bug" or what I am doing wrong? Please help!

    Looks like that object is rotated. Maybe just dragged the rounded rectangle tool in another direction when drawing that object. Use the blend tool to create the blend and click on corresponding anchors with it.

  • Can't open BBM " A restart of Blend is required "

    PC : Windows 7 Ultimate 64bit
    Device : BB Q5 SQR 100-3
    BB: OS Official 10.3.1.1565 before OS Official 10.2.1.3062
    BBM : 10.7.5.30
    BLEND : 1.1.0.65
    Can anyone tell me what error is it?.I have tried to restart PC and Device then diconnect blend in PC and Device but still got this message.
    Actually all feature like hub,sms,email,calendar,contacts,file manager working well except BBM I can't open it.
    BBM notification works well also,if I open BBM from hub I can see list of my BBM chats but it can't open the circle in the middle just rotate it.
    Please someone help me because I need Blend to support my job.Thanks before.

    OK -- I found the solution -- see http://kb.mozillazine.org/Profile_in_use
    In my case, there was no ".parentlock" file, but using ProfileManager to create a new profile seems to have resolved the issue.

Maybe you are looking for

  • Could not complete the paste command because the icc profile is invalid

    Hi. In PS CS4 & AI CS4. I get the following error when I try to copy & paste a logo from Illustrator into Photoshop: could not complete the paste command because the icc profile is invalid I don't understand because the color settings are sychronized

  • Acrobat 8 install forced change to different Windows Default Printer

    Immediately after installing Adobe 8 Pro my Windows default printer changed and I can't get it to stay set to the default that I want. Everytime I restart my computer the Windows default printer is set to the one it changed to after installing Acroba

  • Performance slow down (Run Portal Form)

    performance slow down Hi : When I code a program and running, it is running speed is very fast. but After I was coded programs about 10 program, it is speed is slow down, runing a program must speed 1 minute. My portal system totally have 12 programs

  • Do I need to reinstall QuickTime?

    Posted this in the QuickTime forum but aside from a spammer I've not heard from anyone.  Hoping someone here can help me. I'm new to Macs so I'm not sure how to proceed with a problem I'm having.  I was trimming a couple of files in QuickTime and eve

  • InDesign Appcrash

    The problem can be summed up by saying, when an Indesign file is double-clicked on, through either Explorer or Bridge, InDesign crashes. with the following information: Problem signature:   Problem Event Name: APPCRASH   Application Name: InDesign.ex