Rotation X-Axis

Hey there, I try to rotate a picture in the X-Axis and not the Z-Axis.
Does anyone know, how I can solve this in FCP ?
Thanks for answering

Try the Basic 3D filter.

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    Just did a test and it works.
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    in fact the best thing would be to get used to quaternions. I suppose some Java3D tutorials discribe it quite well.
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    I'm not really sure it will work so please tell me if it works. I've tried to help you twice today so you can send me some bucks to the folowing address :
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    c ya
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    Hi,
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    Message was edited by: Eric Bintner

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        sen_offset.gyro_offset[1]      = (float)0;
        sen_offset.gyro_offset[2]      = (float)0;
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    #define ACCEL_X_MAX ((float) 262)
    #define ACCEL_Y_MIN ((float) -257)
    #define ACCEL_Y_MAX ((float) 274)
    #define ACCEL_Z_MIN ((float) -262)
    #define ACCEL_Z_MAX ((float) 252)
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    #define ACCEL_Y_OFFSET ((ACCEL_Y_MIN + ACCEL_Y_MAX) / 2.0f)
    #define ACCEL_Z_OFFSET ((ACCEL_Z_MIN + ACCEL_Z_MAX) / 2.0f)
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    #define ACCEL_Y_SCALE (GRAVITY / (ACCEL_Y_MAX - ACCEL_Y_OFFSET))
    #define ACCEL_Z_SCALE (GRAVITY / (ACCEL_Z_MAX - ACCEL_Z_OFFSET))
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        sen_offset.accel_offset[1]     = (float)ACCEL_Y_OFFSET; //8.5
        sen_offset.accel_offset[2]     = (float)ACCEL_Z_OFFSET; //-5
        sen_offset.accel_scale[0]     = (float)ACCEL_X_SCALE; //.98
        sen_offset.accel_scale[1]     = (float)ACCEL_Y_SCALE; //.96
        sen_offset.accel_scale[2]     = (float)ACCEL_Z_SCALE;  //1
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    #define MAGN_X_MIN ((float) -871)
    #define MAGN_X_MAX ((float) 887)
    #define MAGN_Y_MIN ((float) -1054)
    #define MAGN_Y_MAX ((float) 674)
    #define MAGN_Z_MIN ((float) -783)
    #define MAGN_Z_MAX ((float) 874)
    #define MAGN_X_OFFSET ((MAGN_X_MIN + MAGN_X_MAX) / 2.0f)
    #define MAGN_Y_OFFSET ((MAGN_Y_MIN + MAGN_Y_MAX) / 2.0f)
    #define MAGN_Z_OFFSET ((MAGN_Z_MIN + MAGN_Z_MAX) / 2.0f)
        sen_offset.magnetom_offset[0]  = MAGN_X_OFFSET;  //8
        sen_offset.magnetom_offset[1]  = MAGN_Y_OFFSET;  //-190
        sen_offset.magnetom_offset[2]  = MAGN_Z_OFFSET;  //45.5
    So, WHY DOES THE IMU HATE ME?????    ; (
    I will attach my current arduino and labview code.
    Thanks for any help you guys can give me.  I hope what I'm going through can help someone else!  The labview code is messy...it gets cleaned when it works.  : )  Since I can't attach code here, I am starting a discussion at this link:
    Where ever a solution is find to my nightmare, I will update both places.
    Grant
    Attachments:
    Sparkfun_Razor9DofImu_Arduino_V3 - Copy.zip ‏19 KB
    Sparkfun_RazorImu_MadgwickAhrs_LV8.2 - Copy.zip ‏445 KB

    Just something to fill in the blanks...
    Here is a proof of concept manipulator holding the wii remote:
    https://www.youtube.com/watch?v=13cWH2Z91aA
    There is no scaling or gain applied to the IMU driving the robot.  The idea is that a small head movement can create a big manipulator movement.  My dad won't be able to play this game in 6-8 months.  He is going down hill fast.  : (
    The current manipulator has two yaw, two roll, and one theta motor.  No more tape.  : )  The remote is now disassembled and surrounded by heat shrink tubing, an ardunio, a bluetooth adapter, and lithium battery.
    Don't even try to search google for "Wii remote robot", if you're looking for robots holding a wii remote.  : )

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