Save motion tween as as3 in flash cc2014

in previous flash i had the ability to save motion tween as as3 and use it an scripting.
i can not find it in flash cc 2014
how can i use motion preset as part of as3 scripting?

i don't know why it was removed, but in general the adobe engineers had to decide which features from the 32bit flash pro (cs) should be added to the 64bit flash pro (cc).  and there were time-constraints so the more features carried-over, the long it would take to release cc.
i don't know if it's better to use xml because i've never seen the need to use either feature, ever.  in fact, i don't use the flash timeline tweening and i don't use the flash tween class.  like many flash professionals, i use a 3rd party library from greensock, tweenlite (usually and lately tweenmax).
and finally yes, cc subscribers can use flash pro cs6:  open your cc desktop app>click apps>filters&versions>previous versions>flash pro install>cs6.

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    Chris Georgenes
    Animator
    http://www.mudbubble.com
    http://www.keyframer.com
    Adobe Community Expert
    *\^^/*
    (OO)
    <---->
    X_NRG wrote:
    > Hi. I tried to create an animated stickman using Motion
    Tween between these two
    > frames:
    >
    http://img457.imageshack.us/my.php?image=screenshot00001cq1.jpg
    >
    http://img457.imageshack.us/my.php?image=screenshot00000nw4.jpg
    >
    > but when I applied it to the frames look what happened:
    >
    http://img266.imageshack.us/my.php?image=screenshot00002kj3.jpg
    >

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    I'll link to the CS6-flavoured .fla that those screenshots are from: http://scraps.fighunter.com/Meep.fla
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    Sigh! Normally I try to solve problems myself... but Google isn't giving me anything about this so maybe I'm the only one in the world experiencing this particular issue.
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    I've found them completely unusable, however, due to a bizarre problem that happens when moving around objects using the Free Transform tool.
    For a single character, I'll have a MovieClip with several layers, each with a 'body part' MovieClip on it, then I add the new blue-type motion tweens to all of those layers. At the end of those tweens, I use F6 to (hopefully) duplicate the starting pose; it is meant to loop, after all. Then I'll go about half way between these two keyframes and move bits around to create the A->B->A sort of 'idle' or 'breathing' animation.
    The Free Transform seems dodgy though. If I select all the 'limbs' of a character at once and try to rotate them as a group, it works, but they each end up displaced a bit when I release the mouse; they get offset slightly or rotate a bit in seemingly random directions.
    For example, compare these two images (it's easiest if they're opened in separate tabs, I suppose): http://scraps.fighunter.com/sparkpupagh1.png and http://scraps.fighunter.com/sparkpupagh2.png
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    This in itself wouldn't be too bad - though it's frustratingly inaccurate - but it gets much, much worse the more I work on a single animation.
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    I'm wondering whether it's my computer's fault in some way... I don't know enough about hardware and 'specs' and that sort of stuff to describe anything about it, but I'm using Windows Vista and the computer is fairly old and not exactly what I'd call reliable. I'm planning to get a new one soon, so it'd be nice if that fixed this problem... but frustrating if it doesn't.
    I'll link to the CS6-flavoured .fla that those screenshots are from: http://scraps.fighunter.com/Meep.fla
    I'd very much appreciate it if someone could test this to see if it's happening to only me! If I go to frame 146 (to choose one at random), and try to rotate the foot, slightly, using the Free Transform tool, it breaks in the way that I've described. (Oddly, the head feather rotates without issues on that frame...) If you were to try to do this same thing and it *doesn't* break, it might be a good sign that it's my computer's fault!
    If it *does* break though... then I'd very much appreciate any help I can get from someone who understands the new motion tweens better than I do!
    It'd be a shame to have to go back to Classic Tweens because of this...

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