Add motion tween to my buttuns in flash??

hi, i'm new in flash ,i make a simple buttun by these steps
1- i prepare color photo and same in black and white
2- i import my photo to stage - convert to buttun
3- in over , down  i put the black and white photo - also write text
4- when i run the movie it seems ok when mouse over it change color and text appear
what i'm trying to to is when mouse over i want the photo to become bigger i try motion tween on over but i cant move the markers!!
please help?? can i do it without action script btw i use flash portable8
big thanks in advance

i try your idea i make movie clip in over then i
make tween it work thanks alot but is the way i do it right

Similar Messages

  • Can't properly create motion tweens between two keyframes in flash CS4

    I'm trying to create a flash animation of a wing flapping using three keyframes. The first keyframe is at frame 1. I then created a second keyframe at frame 5 by pressing F6, and then I created another keyframe at frame 10 by pressing F6. At frame 5, I rotated the wing so that it is going up. Frame 10 is the same as frame 1.
    frame 1:
    frame 5: frame 10:
    I right clicked on a frame between frames 5 and 10 and then clicked the first option, "Create Motion Tween"; I then performed the same action on a frame between frames 1 and 5. When I preview or test the movie, there is no transition between the frames. From frame 1 to 5, there is supposed to be a transition of the wing flapping up. From frame 5 to 10, there is supposed to be a transition of the wing flapping downwards to its initial position. Instead, when I test the movie, the wing remains still until frame 5 and instantly goes to its "wing up state" and when it gets to frame 10, instantly goes to its "wing down state".
    Here is what the timeline looks like after I've made the changes mentioned above:
    I'm using Flash CS4 to make the animation but the tutorial I'm following is using Flash CS3. I know I can use other methods to create the motion tween but I want to know why the method I'm using isn't working.

    I did switch to classic tweening. I pressed F6 to make a keyframe at frames 5 and 10. I then right clicked on a frame between frames 1 and 5 and then clicked
    "create CLASSIC tween"; did the same thing between frames 5 and 10. I'm not seeing the transitional frames between frames 1 and 5 that the tutorial showed.

  • Problem with motion tweening in Flash CS4

    Hi !
    I tried to refresh my little flash knowledge -- but I stumbled upon a problem with the new Flash CS4!
    When I try to make different blur or alpha effect on one keyframe I got after making the motion tween -- Flash adjust the other keyframe as well (got the same reaction on both keyframes as if it was the same instance of movie clip -- and not as in old flash; the keyframes created separated or independent instances)
    The only thing working for me is when I move the movie clip out of the stage on the first keyframe -- and it correctly move its position.
    What's wrong?
    Kind Regards
    Maria Olsen

    Hello Maria,
    You sort of answered your own question:)
    "got the same reaction on both keyframes as if it was the same instance of movie clip"
    That is exactly right and is the proper way of looking at new motion tweens. It is one instance of the movieclip for the duration of the tween. It takes awhile to get used to this.
    New motion tweens allow you to set up a a very simple tween initially without keyframing ending values / position. Once you start making changes after the tween is set, you are going to have to get familiar with adding "property keyframes". Property keyframes are displayed with those little diamond icons in the timeline. Poperty keyframes allow you to "lock in" certain specific properties at key points in your animation without affecting other properties. With the old classic keyframes, a keyframe placed mid-tween would create a whole new instance of a symbol with all properties (rotation, scale, alpha etc) set in stone for that point in time. The benefit was that you could easily have all properties tween TO and FROM that keyframe if that's what you wanted. Now you can make adjustments to a symbol mid-tween and only specifically adjust a single property. So you can adjust the alpha of an object mid-tween without interrupting say a rotation that you wanted to happen all the way through.
    If you simply want an object to move left to right and then you decide it should fade in
    CLASSIC TWEEN
    -place symbol on frame 1
    -keyframe frame 10
    -in frame 10 move the symbol to the right
    -add classice tween
    Ok, that works, now add alpha fade in
    -go back to frame 1 and set alpha to 0
    -classice tween automatically adjusts alpha from 0 in frame 1 to 100 in frame 10.
    -done
    MOTION TWEEN
    -place symbol on stage
    -create motion tween
    -playhead jumps to last frame
    -move symbol to the right (no need to f6 / keyframe)
         Flash automatically adds something called a "position" keyframe (notice the little black diamond)
    Ok, that works, now add alpha fade in
    -go to frame 1 and set alpha to 0
    -test movie
    -oops - wrong. As you noted the alpha will stay at 0 throughout the whole tween.
    -you need to additionally go to the last frame and set the alpha back to 100
         -this will automtically create a "color" property keyframe on the last frame
    When just doing this now I noticed something odd as well
    As soon as I do the position change and move the symbol to the right, if I try to add the "color keyframe" on the last frame of the tween, I am not allowed to do so. "color" and "filter" are greyed out. I would prefer to lock the alpha at 100 in the last frame while the playhead is in position before setting it down to 0 in frame 1. Oh well.
    Seems you are forced to
    -go back to the beginning of the tween
    -adjust the alpha
    -then go to the end and manually bring the alpha back up.
    hmm maybe i'm missing something too:)
    the best way to do this would be to have the foresight ahead of time to do the alpha
    -place the symbol
    -alpha 0
    -add motion tween
    -in last frame move the symbol  set alpha to 100 (alpha and position keyframes are automatically set)
    So if you do it right the first time, its easy. If not, well.
    Keep in mind an object will maintain the properties it has set in frame 1 unless a subsequent property keyframe enforces some adjustment.
    If you have have an object that is moving from point a to b to c to d:
    If you alter the alpha at point b, the alpha will tween from point a to b, but will maintain the new alpha to c, to d.
    If you scale the clip by 200% at point, its scale will tween from point a all the way to point d, NOT just from c to d
    To scale from point c to d only, set a "scale" property keyframe at point c (this will lock the objects scale at 100) THEN scale to 200% at point d
    It takes a good deal of practice. I found the hard way that you just can't "wing" it. It isn't very intuitive coming from a classic tween approach.
    These articles really helped me:
    http://www.adobe.com/devnet/flash/articles/motion_migration_guide.html
    http://www.adobe.com/devnet/flash/learning_guide/animation/
    Take note of the tips on "cntr-clicking" frames and "shift-dragging". You have to really get used to a few keyboard modifiers when editing the timeline.
    Stick around the forums. A lot of good info comes through daily.
    Carl

  • Tweens as Graphic Symbols in Flash CS3

    Greetings,
    I am teaching a basic Flash CS3 course at a college in Ohio.
    I am having something weird happening with some of my students'
    projects that I can't explain.
    For five of my students every time they apply a simple motion
    tween to a graphic symbol, Flash CS3 automatically saves the tween
    as a new graphic symbol in the library panel (naming it "tween 1",
    "tween 2", etc.).
    Since they are just learning the program this has
    understandably confused these five students on how tweening and the
    library panel works. Other students are doing exact or similar
    tweens and they are not having this problem. I have worked with
    Flash for years and have never had this happen to me.
    Would anyone know how I can correct this? Is this something
    that I can change in the preferences?
    Thanks for your help!

    Davis College wrote:
    > Thank you, Urami.
    >
    > I just tried to tween a raw shape on my vesion of CS3
    and I am not able to
    > get the software to convert my attempt to motion tween
    the raw shape into a
    > tween graphic symbol. I just get the dashed lines on my
    keyframes that i have
    > the tween applied.
    >
    > Why am I not able to get it to do it on my computer?
    >
    > Thanks again!
    >
    Hmm, it works for me all the time :)
    This is what I do.
    I open new document and library in the same time CTRL L, and
    immediately draw shape using
    the rectangle tool. Then I select frame 30 (sample only) and
    insert new frame using the F6 key.
    I right click the first frame and create motion tween. The
    very moment I do this, I get two
    new instances appearing in the library.
    Best Regards
    Urami
    "Never play Leap-Frog with a Unicorn."
    <urami>
    If you want to mail me - DO NOT LAUGH AT MY ADDRESS
    </urami>

  • How to move a keyframe from a Motion Tween in Flash CS4

    I understand that motion tween is a new form of tween in CS 4 however  I am unable to move a keyframe within the time line? am I missing something? I would hope I could select the keyframe (diamond  shape) and move it around the timeline but apprently Im missing something.. I am not able to do a cut and copy either... is this normal behavior?
    thanks
    cheers
    stephan

    Thank you so much for getting back to me so quick. Work is chaotic right now or I would have replied sooner.
    Anyway, my lines aren't actually 3D at all. Everything, including the box, are 2D. But that does give me an idea, once I'm more proficient in Flash if I decide to make this animation even better in the future.
    I attached a screenshot of my homepage. You'll see a set of lines on the left side that surround a square with Sarah Knouse LeCroy inside. (That square is what I was referring to as a 'box'...probably not a good description.) I want that square to move down to the bottom left corner when you click on Portfolio, Contact or Resume. As it moves, I want the lines to collapse and fold together so that it looks like they're all neatly getting 'packed away' so that all that's left when viewing, say Portfolio, is an empty page with the square down in the lower left corner.
    What is the best way to animate those lines in CS4? Most of the lines do not need to stay connected to the square as it's moving so I think I can just do a Classic tween for those. But the 3 diagonal ones DO need to stay connected to the box as it's moving. I was doing a motion tween and rotating/elongating each line in sections but they still didn't match up exactly in some places during the move. When I would try to go back and adjust a position I had set, it would just pop right back to the original position.
    The last problem I'm having is an issue with getting this animation to play only when you leave the homepage and click to Portfolio, Contact or Resume.
    But don't want to overwhelm so just answer what you have time for! Later, I could attach my main timeline so that you could see what I already have set up.
    Thanks so much!

  • Save motion tween as as3 in flash cc2014

    in previous flash i had the ability to save motion tween as as3 and use it an scripting.
    i can not find it in flash cc 2014
    how can i use motion preset as part of as3 scripting?

    i don't know why it was removed, but in general the adobe engineers had to decide which features from the 32bit flash pro (cs) should be added to the 64bit flash pro (cc).  and there were time-constraints so the more features carried-over, the long it would take to release cc.
    i don't know if it's better to use xml because i've never seen the need to use either feature, ever.  in fact, i don't use the flash timeline tweening and i don't use the flash tween class.  like many flash professionals, i use a 3rd party library from greensock, tweenlite (usually and lately tweenmax).
    and finally yes, cc subscribers can use flash pro cs6:  open your cc desktop app>click apps>filters&versions>previous versions>flash pro install>cs6.

  • Motion tween destroying background. New to flash. Please help!

    Im brand new to flash and trying to do a motion tween on a graphic symbol but for some reason when I do this it changes my background and covers up my other background drawings. Does anyone know what I am doing wrong or how to avoid affecting the background while doing a tween?

    Yes, thank you for replying. I made a country scene with hills, a sky, and some other things. I drew a cloud in the sky. I turned the cloud into a graphic object, then tried to motion tween the cloud. When I do so, it works it just changes the whole background to green, the stage background color.

  • Flash cs3 "Motion tweening will not occur on layers with ungrouped..."

    I am getting the error message: flash cs3 "Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol"
    I have only one symbol in the layer, a graphic.
    Does anyone know how I can correct the "problem"?
    Thanks in advance.
    karen.

    as the above poster mentioned I am guessing you have more than one object on that layer. you may have created a symbol from a shape and not selected the stroke.. that is pretty common.
    to verify what is on a particular keyframe do a "select all" cntrl-a or cmd-a. maybe you will see more than one item selected.
    look at the properties panel. if you have only one thing it will note the symbol or it will say "mixed".
    perform this test in the first and last keyframe.

  • How do you make a motion tween, mask effect and shape tween, with a flash website?

    More of less, I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.

    It's not clear what you are after since you start talking about separate pages for the three things, and then ask about how best to put them together.  If they are going to be separate they can't be together.
    If your intention is to have these three things in one Flash file, ut as separate parts of it, then I would have each within a symbol and have each symbol within the same scene (I don't use multiple scenes).

  • Flash stickman Motion Tween problem

    Hi. I tried to create an animated stickman using Motion Tween
    between these two frames:
    http://img457.imageshack.us/my.php?image=screenshot00001cq1.jpg
    http://img457.imageshack.us/my.php?image=screenshot00000nw4.jpg
    but when I applied it to the frames look what happened:
    http://img266.imageshack.us/my.php?image=screenshot00002kj3.jpg

    the center point is different between keyframes. this will
    cause drifting. make sure the center
    point (Free Transform tool) is *exactly* the same for all
    keyframes.
    Chris Georgenes
    Animator
    http://www.mudbubble.com
    http://www.keyframer.com
    Adobe Community Expert
    *\^^/*
    (OO)
    <---->
    X_NRG wrote:
    > Hi. I tried to create an animated stickman using Motion
    Tween between these two
    > frames:
    >
    http://img457.imageshack.us/my.php?image=screenshot00001cq1.jpg
    >
    http://img457.imageshack.us/my.php?image=screenshot00000nw4.jpg
    >
    > but when I applied it to the frames look what happened:
    >
    http://img266.imageshack.us/my.php?image=screenshot00002kj3.jpg
    >

  • Free Transform breaks Motion Tweens

    Sigh! Normally I try to solve problems myself... but Google isn't giving me anything about this so maybe I'm the only one in the world experiencing this particular issue.
    I've used Flash for making games for years now, and I got used to using the old motion tweens for making looping animations for characters. I made the leap from AS2 to AS3 a while ago, and felt like I should try to use these new motion tweens as well since I got CS5...
    I've found them completely unusable, however, due to a bizarre problem that happens when moving around objects using the Free Transform tool.
    For a single character, I'll have a MovieClip with several layers, each with a 'body part' MovieClip on it, then I add the new blue-type motion tweens to all of those layers. At the end of those tweens, I use F6 to (hopefully) duplicate the starting pose; it is meant to loop, after all. Then I'll go about half way between these two keyframes and move bits around to create the A->B->A sort of 'idle' or 'breathing' animation.
    The Free Transform seems dodgy though. If I select all the 'limbs' of a character at once and try to rotate them as a group, it works, but they each end up displaced a bit when I release the mouse; they get offset slightly or rotate a bit in seemingly random directions.
    For example, compare these two images (it's easiest if they're opened in separate tabs, I suppose): http://scraps.fighunter.com/sparkpupagh1.png and http://scraps.fighunter.com/sparkpupagh2.png
    The first one is after rotating it but before I released the mouse button, the second is what the pieces ended up like after I released the button. Most of the pieces ended up where they should be, but the head was offset slightly. This is a mild case; it's usually worse and affects all the pieces, and the slight offsets and rotations build up, too.
    This in itself wouldn't be too bad - though it's frustratingly inaccurate - but it gets much, much worse the more I work on a single animation.
    (Note: These strange changes don't happen if I rotate all the parts as a group if they're not also contained within new motion tweens...)
    Here's a screenshot showing a frame mid-way through an animation, with one of the parts selected: http://scraps.fighunter.com/meepagh1.png
    The Motion Editor is shown, though I don't use that directly.
    With that feather bit selected, I then rotated it a tiny, tiny amount, but didn't *move* it at all. When I released the mouse, it ended up snapping suddenly to here: http://scraps.fighunter.com/meepagh2.png
    That'd be frustrating in itself, but as you can see from the Motion Editor, it's also messed up most of the other frames in the animation, somehow. This becomes unbearable, as you can likely imagine!
    If I edit the graph in the Motion Editor directly to alter the Z value and cause a rotation, it works, without problems... but this is horribly inefficient and unintuitive and not a solution. I can't animate by tweaking numbers. It's like trying to draw a portrait using an Etch-A-Sketch!
    It seems to only be the Free Transform tool that creates this bizarre problem.
    This has been happening since I got CS5 maybe a year or two ago, though I haven't actually had to use the animation tools much until a few days ago so that's why I'm bringing it up now. I've restarted Flash, my computer, etc, etc, many times; I also got the trial version of CS6 today to see if THAT would fix it, but the exact same thing happens in that version too.
    I'm wondering whether it's my computer's fault in some way... I don't know enough about hardware and 'specs' and that sort of stuff to describe anything about it, but I'm using Windows Vista and the computer is fairly old and not exactly what I'd call reliable. I'm planning to get a new one soon, so it'd be nice if that fixed this problem... but frustrating if it doesn't.
    I'll link to the CS6-flavoured .fla that those screenshots are from: http://scraps.fighunter.com/Meep.fla
    I'd very much appreciate it if someone could test this to see if it's happening to only me! If I go to frame 146 (to choose one at random), and try to rotate the foot, slightly, using the Free Transform tool, it breaks in the way that I've described. (Oddly, the head feather rotates without issues on that frame...) If you were to try to do this same thing and it *doesn't* break, it might be a good sign that it's my computer's fault!
    If it *does* break though... then I'd very much appreciate any help I can get from someone who understands the new motion tweens better than I do!
    It'd be a shame to have to go back to Classic Tweens because of this...

    Sigh! Normally I try to solve problems myself... but Google isn't giving me anything about this so maybe I'm the only one in the world experiencing this particular issue.
    I've used Flash for making games for years now, and I got used to using the old motion tweens for making looping animations for characters. I made the leap from AS2 to AS3 a while ago, and felt like I should try to use these new motion tweens as well since I got CS5...
    I've found them completely unusable, however, due to a bizarre problem that happens when moving around objects using the Free Transform tool.
    For a single character, I'll have a MovieClip with several layers, each with a 'body part' MovieClip on it, then I add the new blue-type motion tweens to all of those layers. At the end of those tweens, I use F6 to (hopefully) duplicate the starting pose; it is meant to loop, after all. Then I'll go about half way between these two keyframes and move bits around to create the A->B->A sort of 'idle' or 'breathing' animation.
    The Free Transform seems dodgy though. If I select all the 'limbs' of a character at once and try to rotate them as a group, it works, but they each end up displaced a bit when I release the mouse; they get offset slightly or rotate a bit in seemingly random directions.
    For example, compare these two images (it's easiest if they're opened in separate tabs, I suppose): http://scraps.fighunter.com/sparkpupagh1.png and http://scraps.fighunter.com/sparkpupagh2.png
    The first one is after rotating it but before I released the mouse button, the second is what the pieces ended up like after I released the button. Most of the pieces ended up where they should be, but the head was offset slightly. This is a mild case; it's usually worse and affects all the pieces, and the slight offsets and rotations build up, too.
    This in itself wouldn't be too bad - though it's frustratingly inaccurate - but it gets much, much worse the more I work on a single animation.
    (Note: These strange changes don't happen if I rotate all the parts as a group if they're not also contained within new motion tweens...)
    Here's a screenshot showing a frame mid-way through an animation, with one of the parts selected: http://scraps.fighunter.com/meepagh1.png
    The Motion Editor is shown, though I don't use that directly.
    With that feather bit selected, I then rotated it a tiny, tiny amount, but didn't *move* it at all. When I released the mouse, it ended up snapping suddenly to here: http://scraps.fighunter.com/meepagh2.png
    That'd be frustrating in itself, but as you can see from the Motion Editor, it's also messed up most of the other frames in the animation, somehow. This becomes unbearable, as you can likely imagine!
    If I edit the graph in the Motion Editor directly to alter the Z value and cause a rotation, it works, without problems... but this is horribly inefficient and unintuitive and not a solution. I can't animate by tweaking numbers. It's like trying to draw a portrait using an Etch-A-Sketch!
    It seems to only be the Free Transform tool that creates this bizarre problem.
    This has been happening since I got CS5 maybe a year or two ago, though I haven't actually had to use the animation tools much until a few days ago so that's why I'm bringing it up now. I've restarted Flash, my computer, etc, etc, many times; I also got the trial version of CS6 today to see if THAT would fix it, but the exact same thing happens in that version too.
    I'm wondering whether it's my computer's fault in some way... I don't know enough about hardware and 'specs' and that sort of stuff to describe anything about it, but I'm using Windows Vista and the computer is fairly old and not exactly what I'd call reliable. I'm planning to get a new one soon, so it'd be nice if that fixed this problem... but frustrating if it doesn't.
    I'll link to the CS6-flavoured .fla that those screenshots are from: http://scraps.fighunter.com/Meep.fla
    I'd very much appreciate it if someone could test this to see if it's happening to only me! If I go to frame 146 (to choose one at random), and try to rotate the foot, slightly, using the Free Transform tool, it breaks in the way that I've described. (Oddly, the head feather rotates without issues on that frame...) If you were to try to do this same thing and it *doesn't* break, it might be a good sign that it's my computer's fault!
    If it *does* break though... then I'd very much appreciate any help I can get from someone who understands the new motion tweens better than I do!
    It'd be a shame to have to go back to Classic Tweens because of this...

  • How many motions tweens can you have on a timeline?

    I'm a college student in Seattle.  We just had our mid-terms in Flash CS5.  One of the really simple questions was "How many motion tweens can you have on a timeline."  Yup.  The answer is one...... or is it?  I had a long discussion with my tutor (who is the greatest tutor in the world) and he wanted to think about it. I said to him that I thought that one motion tween was wrong because you can click on an object in the timeline, make it a motion tween, and double click it and make several motion tweens.  So, essentially, you can have more than one motion tween on a timeline.  Is anyone able to advise me because this is all about grades!

    You can have quite a few motion tweens on a timeline.  You can even have them happening simultaneously (I don't know of a specific limit), as long as they are all on their own layers.  Though the more you add simultaneously the more they can weigh down the speed of things running.
    If you need to prove this to someone, the easiest way is to create it and demonstrate it.  But you may want to check the exact wording of the question... it would not be beyond an examiner to throw a trick question in.

  • Motion Tween grayed out

    I'm doing a project for class and I'm not terribly savvy with Flash, so please bear with me as I try to give you the information I hope you'll need to help me out.  I am using Flash CS5.
    I am doing a kinetic typography project. I need letters to move along a path I drew with the pen tool.  I drew the path.  I have the letter.  I converted the letter to a symbol.  I created a guide layer and my pen tool path is on it.  I click on the layer with the letter and the letter is just off the stage.  I have 30 frames created and one initial keyframe in the first frame of the timeline.
    When I right-click on the letter, Create Motion Tween is grayed out.  When I right click on the layer containing the letter, the Create Motion Tween is grayed out.  When I add another keyframe to the end (frame 30 in this case) and try to right-click, it's still grayed out.  I've tried clicking on the guide, the letter, recreating the symbol... What am I missing?

    You're welcome.  One problem with the new tweening (hearsay on my part) is that they are not intuitive to use.  With the classic tween it is a straightforward matter of start frame, end frame, and done, and it serves most purposes folks have for timeline-based tweening. 
    It is possible the approach you took is not the way to go when creating motion paths for the new tweens.  Here's a link to a video that demos using the new tween with a motion path.  It appears the path is not done the same way you attempted if you have the path on a separate layer...
    http://www.youtube.com/watch?v=4-BIlFiy_DY
    So it is looking more like the grayed out options were correct.
    I would hope that if you showed your instructor the problem you were having you wouldn't get any disfavor shown for your solution, especially if you were taught to do what you were trying to do... and it might even teach your instructor something. 

  • Motion Tweening Components - Will Not Work

    I've been using Flash for a few weeks and have scoured and
    scoured, trying to solve what I'm sure will turn out to be a small
    issue I'm over looking.
    Basically, I have buttons, scrollpanes, and FLVPlayer
    components on my stage, in separate layers that work fine when they
    are on the keyframe that I add them to initially. However, I want
    to animate these components moving in and out of the stage (see
    www.rossmnewton.com for an example). So I make new keyframes before
    and after the keyframe I added the components on, copy the
    components, move to the other keyframe, paste in place, move it,
    then create a motion tween, and the animation works fine. The
    problem is, no matter what I do though, my buttons, scrollpanes,
    and any other component, will fail to work as soon as I apply a
    motion tween to them. Instantly, they stop working. And I can't
    figure out how to animate these types of components without
    breaking them.
    What am I messing up here? Can you not motion tween buttons
    moving around? Or an FLV player?
    And I notice that it creates "Tween 1", "Tween 2", etc.,
    objects of type Graphic in the Library.

    Hi,
    The Sample Calendar component download has been fixed for Update 7.
    http://developer.sun.com/prodtech/javatools/jscreator/reference/codesamples/samplecomps/calendar.html
    Also, the source is available and also is valid.
    Please read the brief instructions in NOTES.txt
    To build the source, you'll need to use ant
    http://ant.apache.org
    Then , in the build.xml file included in the zip, correct
    the creator.home property setting to point to the installation directory of Creator.
    hth
    John

  • Strange motion tween problem

    So I have been making an animation to a voice over for a project. Comes in at about 2000+ frames with each animations different "scene" location split into 16 layers.
    If I play the entire movie from start to finish my 2nd to last "scene's" motion tweens play really fast and repeat randomly.
    If I use a gotoAndPlay to the frame where this "scene" starts the motion tween plays as intended.
    The problem "scene" is setup like all my others with the "scene" being in its own movieclip on the main timeline, and then nesting other movieclips inside it. When I remove the tweens from the nested movieclips there is no movement issue, but obviously there is also no movement which I need.
    My fix so far has been to add a goToAndPlay on the first frame of the problem "scene", eg "gotoAndPlay(1895); above frame 1895" which plays the tween correctly but makes my audio stutter when it hits that frame. So is not exactly the desired effect.
    Note: when I say "scene" I don't mean flash scenes more taking about the different shots/locations of my animation.
    I've searched google for hours to try find a similar issues with no success. So really do appreciate any help or ideas from some more experienced flashers

    You're trying to have different slices fade in? If you just
    want the image,
    as a whole to fade in, import it and convert it to a
    MovieClip and fade in
    the clip.
    Dave -
    Head Developer
    http://www.blurredistinction.com
    Adobe Community Expert
    http://www.adobe.com/communities/experts/

Maybe you are looking for

  • Where to find good MySql Driver

    where to find good MySql Driver ?

  • The output is always "anonymous block completed"

    Hi , I have written a simple Stored Procedure as shown : create or replace procedure display ename out emp.ename%type is begin select ename  into ename from emp  where empno='7369'; end; I tried to execute the above using this block declare ename emp

  • [bug?] tapping the next tab after closing a tab skips to the third tab.

    this is an annoying situation I encounter a lot. steps to encounter this problem: 1. open 3 or more tabs, for this example they are called tab1, tab2, and tab3 in spot1, spot2, and spot3. 2. go to tab1 and close the tab switcher. 3. open the tab swit

  • Pixel size

    i have an image that says its say 5."'x3.5" but the image opens up half that size @72dpi. if you check it via actual pixels that is the size it is [smaller than 5.5"] if you make it larger it becomes pixelated. I know the subject is not straight forw

  • Original dng file

    I'm fairly new at Camera Raw, etc. and am confused over something. If I take a .dng file and modify it in Camera Raw, is there any way to restore the original .dng image short of going back and getting it out of the camera again?