Scenes in PE8

Is it possible to manually divide clips into scenes or adjust scene content after they are automatically determined? The auto doesn't split the scenes well in my experience. I'd like to divide the clip, usually quite long, into workable pieces.

Yes, just use the cutter to split the clip wherever you want.
BEFORE - One Clip
AFTER -Two clips
Cheers,
Neale
Insanity is hereditary, you get it from your children

Similar Messages

  • MPEGs alone and with Menus....

    (new user, PE8, PAL-format)
    I normally assemble and save all mpeg-scenes from my Sony DCR-SR77E into one PAL DVD STANDARD MPEG movie in PE8 for later assembly with other movies (same type) under one DVD-menu. This DVD shows all movement in a terrible way - as if frames were dropped or switched around (but all in normal speed and in a very consistent way). In the beginning I thought the movie ended up in NTSC-format by accident - made from PAL-movies, but that is not the case. The problem is the same if I save my movies in AVI before assembling the DVD.
    If I choose to make a DVD directly from my Mpeg-scenes in PE8 (with or without menu) the result is perfect....
    I use the settings recommended in both cases.
    Does anyone have a clue what I am missing here?
    (Thanks in advance)

    BILL: No - that was not the solution, but you made me realize how terribly I treat my movieclips. I will certainly do as you suggest.
    STEVE: That did the trick. I have never even noticed that I should make a choice in that menu....
    THANKS a lot to both of you for the fast response and professional advice.

  • PE8 splits scenes on capture, no matter what

    Trying to capture a 60-minute DV tape and PE8 splits it into 71 little bits every time, no matter what capture options I select.
    Scene detection on or off, doesn't matter. I wouldn't mind scene detection if it was a little smarter, but it looks like every time I start/stop recording at a kids football game creates another scene. Since I only record the play, not the time between, it creates an awful lot of files to juggle, quite the pain.
    I'm about to report this as a bug, but maybe there's a setting somewhere else that I'm missing... anyone?

    File system is NTFS, I already have many clips over 2 GB on my drive.
    I try to turn off scene detection by un-checking the "Split Scenes" check-box in the capture window, but it still splits the clips.
    I've watched it split the clips right during the capture, when "Capture to Timeline" is enabled. The timecode keeps counting right along, so it's not a break in the timecode that's causing it. Each football play, where I've stopped recording with the pause button, then start again at the beginning of the next play, is turned into another scene.
    It appears that this problem existed in PE7 as well:
    http://forums.adobe.com/message/2171783#2171783
    Anything else to consider? It seems like, since Grisetti and Wine Snob have already responded, that this is indeed a bug and I should report it appropriately.
    ScenAlyzer Live, here I come...

  • My Experience Evaluating PE8

    I have decided to post my experience in evaluating PE8.  I'm sure there will be feedback countering some of my findings or suggesting fixes, etc., but I just wanted to lay out the facts of my experience, which I would suggest is not unique.
    As background I am running a quad core Q6600, 4GB RAM, 3 drive RAID0 set with1.5TB usable storage, Nvideo 8800GTS and Win7 x64. The computer is extremely fast with all software I am using on it.  I would rate myself as intermediate in expertise with video editing, and expert with computers in general (it is my job, so I better be an expert).
    I have experience previously with other video editing packages including Sony Vegas, Cyberlink PowerDirector and Windows Movie Maker.  You might ask, if I've used Vegas, why I'm looking at more consumer oriented packages - the reason is I wanted to have a package that my wife could use.  She loves working with photo's (uses Picasa from Google) and she wanted to work with video's also.  All these packages have operated very nicely on this computer.
    Based on the reviews on pcmag.com I decided to test the trial version of Premiere and Photoshop Elements.
    The install was smooth, and after rebooting the startup of PE8 seemed ok but slow.  I then created a new project and tried to do an import from Sony PC105 miniDV camera.  Oddly I found it started writing to the Sony mediacard in the camera which is used for photos.  Eventually the import interface froze and PE8 disappeared (crashed).  I tried it a couple more times with the same results.
    I decided to go back to importing using Windows Live Photo Gallery which has no issues at all and creates DV-AVI files broken up by scene.
    I then started up PE8 to work with the imported files.  The startup is slow and the interface is extremely sluggish (usually felt like it was frozen and then after 5 to 10 seconds it would respond).
    I then imported my video files and tried playing them in interface (DV-AVI format).  I found that the preview video was frozen while the audio played fine.  So basically it was unusable for reviewing my captured videos.
    I then decided I should get some advice from the forums (in hindsight, I should have done this before installing the eval).  Based on what I read I did the following:
    - turned off background processing and the automatic startup of the Organizer background tagging.
    - turned off 3D PhysX on Nvidia card
    I then did further reading on the forums and saw a reference to Media Center issues.  I use Media Center and streaming to Xbox360 extensively, but I do not use a TV Tuner card.  I found that Media Center would not start!
    Now this was a showstopper for me.
    After all this in order to just try evaluating PE8 prior to purchasing it, I felt that this product is not ready for release, and in fact is worse then much of the beta software I have tested. I felt that it is at an alpha test level, and I doubt Adobe has tested this to any extent needed for the myriad of Windows deployments possible (eg. 32bit, 64bit, XP, vista, Win7).
    If I was to continue to use this product, I would expect Adobe to pay me for identifying the bugs, or give it away for free - but for me to pay Adobe is out of the question.  The fact that I have to review forums to attempt to get PE8 operational on my quite powerful computer is unacceptable for the typical user.
    I'm disappointed as I have a lot of respect for Adobe Photoshop, but their consumer oriented solutions are just not of the caliber and quality that an average user could benefit from.
    Time to uninstall and do more research on solutions suitable for my wife.
    Regards,
    Boro 

    I stupidly bought PE8, I saw the reviews (which were good) and looked over the apps (which seemed great) gave me options my other video editing programs didn't have (Power Director, Video Explosion, etc) and then waited excitedly for my new program to arrive (I bought a physical copy).
    I have had the program for 24 hours now, have spend more time on the phone and online with customer service than I have using the actual program and my problems still aren't solved! I have a similar set-up as you do, I have a XPS system, running Windows XP professional, the GeForce 8800, 1TB of memory, and 4GB of RAM, and all the other bells and whistles that make for a fast, sweet machine.
    I can render high quality video with my other programs at twice the actual running time, but when rending video in PE8 it's slooooooow, about twice the run time of the video, no matter what quality of video I'm rendering, MPEG2 or AVI or whatever, it's slow. After reading your post, I now know it isn't my computer it's the program.
    Added to my problems that I can't figure out is why when rendering video as an MPEG2, the audio cuts out after 30 seconds. Now the audio track is still there, and if I stop the video and restart it and go to another spot in the video it will run for another 30 seconds, then audio again cuts out, I can then stop it again, hit play again and then advance several times forward and the audio will play, and then cut out after 30 seconds. I have absolutely no idea of why or how to fix it, and have been on the phone with tech support since yesterday about it, so far I have been passed from person to person and then told to wait for them to call me this afternoon with a solution, but I never received the call, I'm still waiting.
    I also can't access the tutorials, because my computer doesn't go online, at all. I had it custom built and there is no port for internet or wi-fi or anyway at all for me to get internet on it, I have laptops if I want to cruise the internet, this one is for work. After trying to find the tutorials online (without the program installed on my laptop) I called customer service to find out where I could get a copy of it, I was told that I had to put my computer online. We had a long discussion about how that was not possible, and without a tutorial explaining how to use the features their program was useless to me. I was sent to tech support, where I talked to one of the same techs as yesterday who told me to have internet installed on my computer. I told him again...no! Finally, he conceded that there was a link I could use to access the tutorials and he would send it to my email, it would arrive within 15 minutes. I got off the phone and now 7 hours later...I'm still waiting for my link.
    But I did get an email saying that the problems with my audio was fixed and they closed that case. Interesting, since the problem is still there and I have yet to hear from tech support about it.
    Nope...I can't say that I am impressed at all.

  • PE8 won't allow transition to be applied

    I've seen this before from time to time, where I try to drag a transition to the timeline between two clips and it simply disappears when I let go of the mouse... in what cases does PE8, by design, prevent a transition from being applied between clips?

    Steve has probably nailed this problem, but there is another consideration, when applying Transitions. For nearly all Transitions, one will need Handles on the end(s) of the Clips, where it is to be applied. These are extra Frames, before, or beyond the set In & Out Points in the Clips. This will explain Handles a bit more:
    If one does not have adequate Handles, two things can happen: Frames from what the user thinks are from the next scene can appear, or PrE will warn you and duplicate the last Frame of the Clip to provide Handles. This can cause the scene to "judder," in an unintended manner.
    Handles were easier to grasp, as a concept, when one could only do A-B Roll editing, where they could see the Clips overlapping to allow for Transitions, as the Clips were always on separate Video Tracks. With NLE's like PrE, editing is most often done on a single Video Track, and one does not see the Handles. This will give you an idea of what things look like in A-B Roll editing:
    Hope that this helps, and saves the problem, when confronting Clips without adequate Handles.
    Good luck,
    Hunt

  • Merging MP4 clips and saving as MP4 in PE8

    In PE8, I imported several MP4 clip segments that are part of an entire MP4 movie.  I placed them in sceneline view.  The only option I could save it was a PE file and I would have to watch it using PE.  The clip scenes played back slow and seemed distorted.  How can I successfully merge the clips in order, save it as an MP4 file so that it can be watched independent of PE and playback as the original full movie in it's HD resolution.  My max resolution on my monitor is 1920 x 1080.  Thanks.

    John Newbie
    What are the properties of these .mp4 clip segments (video and audio compression, frame size, frame rate, interlaced or progressive, and pixel aspect ratio)?
    For now I am assuming you have Premiere Elements 8.0/8.0.1 on some version of Windows and your video is
    1920 x 1080 @ 29.97 interlaced frames per second and are working from an NTSC setup
    Open Premiere Elements 8.0/8.0.1 and set the project preset to
    NTSC
    AVCHD
    HD 1080i30
    Set to work in the Timeline workspace.
    When you export,
    Share
    Mobile Phones and Players
    Apple iPod and iPhone
    with Presets = iPod and iPhone
    Under the Advanced Button/Video Tab set the Exporting Settings to look like
    Start off by setting the Profile = High and Level = 5.1 before adjusting the rest of the settings to look
    as in the screenshot.
    You will end up with a H.264.mp4 clip (1920 x 1080 @ 29.97 progressive frames per second).
    Please review. If you have any questions or need clarification do not hesitate to ask.
    There are many many more details in Premiere Elements setup, importing, editing, and export by let us start here.
    And, be sure to be working from the 8.0.1 Update with the automatic Background Rendering and AutoAnalyzer
    features turned off.
    Thanks.
    ATR

  • Using Auto- Analyzer for Scene detection only (and save time)

    As a completely new user of Premier Elements 8 (running on a AMD phenom 3 core, 4g Ram,  500G Sata HD, Win Xp prof) I brought into Organise in the PE8 workspace clips imported in through Windows Movie Maker from my old DV video camera. I wanted to dectect the scene boundaries so I ran Auto-Analyse from the PE8  workspace.  This took upto 4 hrs to analyse a 1hr clip which puzzled me as Movie maker only took about 20mins to detect the scenes on a much slower and lower spec laptop.
    Tip
    If you just want to Scene Detect don'r run Auto-Analyze from Premier workspace instead start with your first clip via the Organiser.   Reason -  In the PE8 workspace "Edit" "preferences"  Auto-Analyze does not appear so it will run with the defaults which is all tag options selected e.g "focus" "face recognition".
    Instead go into Organise from the front page launcher, in "Edit" "preferences"  Autoanalyse does appear with all the tag options selected as default   If you deselect all options and then run Autoanalyse on the video clip only scene detection runs on the video (the 1 hour clip was analysed with just the scene boundaries in less than 15mins!) The change from the default seems to apply when you run from the PE8 workspace after this so subsequent scene detection on other clips runs quickly.
    P.S.
    Old hands may know this trick but so far I had not picked anything up from the web based docs and information - so this is for novices such as myself.  There may be other ways of scene detection but in my limited experience have not come across any yet.

    As a completely new user of Premier Elements 8 (running on a AMD phenom 3 core, 4g Ram,  500G Sata HD, Win Xp prof) I brought into Organise in the PE8 workspace clips imported in through Windows Movie Maker from my old DV video camera. I wanted to dectect the scene boundaries so I ran Auto-Analyse from the PE8  workspace.  This took upto 4 hrs to analyse a 1hr clip which puzzled me as Movie maker only took about 20mins to detect the scenes on a much slower and lower spec laptop.
    Tip
    If you just want to Scene Detect don'r run Auto-Analyze from Premier workspace instead start with your first clip via the Organiser.   Reason -  In the PE8 workspace "Edit" "preferences"  Auto-Analyze does not appear so it will run with the defaults which is all tag options selected e.g "focus" "face recognition".
    Instead go into Organise from the front page launcher, in "Edit" "preferences"  Autoanalyse does appear with all the tag options selected as default   If you deselect all options and then run Autoanalyse on the video clip only scene detection runs on the video (the 1 hour clip was analysed with just the scene boundaries in less than 15mins!) The change from the default seems to apply when you run from the PE8 workspace after this so subsequent scene detection on other clips runs quickly.
    P.S.
    Old hands may know this trick but so far I had not picked anything up from the web based docs and information - so this is for novices such as myself.  There may be other ways of scene detection but in my limited experience have not come across any yet.

  • PE8 unable to play 5.1 sound from an imported .m2ts

    I import an .1080i 5.1 m2ts into PE8 and drag it onto the timeline.  The video lays out ok and the audio track indicates 5.1.  However, no sound track is displayed and no sound occurs during playback.  The m2ts plays fine from Windows Media Player.  I completely wiped my machine back to factory Win7 HP and the latest MS updates with a fresh install of PE8.0.1 but still no sound.  I've tried two presets:  NTSC/AVCHD/Full 1080i 30 5.1 channel and 1080i 30 5.1 channel with no luck.  What am I doing wrong?
    1080i 5.1 recording is stored on a Scientific Atlanta Explorer 8300HDC PVR STB.  STB is connected via component video and optical audio cable to Hauppauge HD-PVR.  .m2ts is created using Total Media Extreme video capture from STB playback through HD-PVR.  Workstation is a Gateway NV7923u laptop i5 M430 2.27GHz, 4GB RAM, 500GB HDD (300GB free), Windows 7 Home Premium 64-bit.
    MediaInfo 0.7.43 shows the following attributes for the .m2ts:
    General
    ID                               : 0 (0x0)
    Complete name                    : F:\2011\KS2011SC\KS2011SC.M2TS
    Format                           : MPEG-TS
    File size                        : 15.0 GiB
    Duration                         : 2h 29mn
    Overall bit rate                 : 14.3 Mbps
    Maximum Overall bit rate         : 18.0 Mbps
    Video
    ID                               : 4113 (0x1011)
    Menu ID                          : 1 (0x1)
    Format                           : AVC
    Format/Info                      : Advanced Video Codec
    Format profile                   : [email protected]
    Format settings, CABAC           : Yes
    Format settings, ReFrames        : 4 frames
    Format settings, GOP             : M=1, N=64
    Codec ID                         : 27
    Duration                         : 2h 29mn
    Bit rate mode                    : Variable
    Bit rate                         : 13.2 Mbps
    Maximum bit rate                 : 20.0 Mbps
    Width                            : 1 920 pixels
    Height                           : 1 080 pixels
    Display aspect ratio             : 16:9
    Frame rate                       : 29.970 fps
    Color space                      : YUV
    Chroma subsampling               : 4:2:0
    Bit depth                        : 8 bits
    Scan type                        : Interlaced
    Scan order                       : Top Field First
    Bits/(Pixel*Frame)               : 0.212
    Stream size                      : 13.8 GiB (92%)
    Color primaries                  : BT.709-5, BT.1361, IEC 61966-2-4, SMPTE RP177
    Transfer characteristics         : BT.709-5, BT.1361
    Matrix coefficients              : BT.709-5, BT.1361, IEC 61966-2-4 709, SMPTE RP177
    Audio
    ID                               : 4352 (0x1100)
    Menu ID                          : 1 (0x1)
    Format                           : AC-3
    Format/Info                      : Audio Coding 3
    Mode extension                   : CM (complete main)
    Codec ID                         : 129
    Duration                         : 2h 29mn
    Bit rate mode                    : Constant
    Bit rate                         : 384 Kbps
    Channel(s)                       : 6 channels
    Channel positions                : Front: L C R, Side: L R, LFE
    Sampling rate                    : 48.0 KHz
    Bit depth                        : 16 bits
    Compression mode                 : Lossy
    Delay relative to video          : -100ms
    Stream size                      : 412 MiB (3%)

    Did you create a New Project with the AVCHD - 5.1 SS Audio Preset?
    If so, then the Audio should go onto Audio 1 Track. If not, then it will go to a higher numbered Audio Track, and you will need to scroll the Timeline vertically to see that Audio Clip.
    Also, when you Imported that Clip, did you allow it to Conform the Audio? This ARTICLE will give you some background.
    Good luck,
    Hunt
    PS - note that the above is for editing in Timeline View Mode, and not in Sceneline View Mode.

  • IMovie capture from DV tape without auto scene break

    Has anyone figured out to prevent iMovie from automatically inserting scene breaks in iMovie'11.
    I am importing previously edited footage for conversion.  This still contains the timestamps.
    After importing, iMovie automatically places each clip by time/date order in Events - which means it is jumbled up because it has previously been edited.
    Basically what I want is either 1) to import as a single clip, i.e. disable auto scene break, or 2) to be able to sort clips into same time/date order that they were imported.
    Cheers

    iMovie will assume that anything imported in DV Stream is coming directly off a camcorder, and therefore will be sorted in chronological order.
    If you still have access to the software where you created these movies, you can share them out in something other than DV Stream.
    For example, if you have iMovie 06, you can import it without auto scene breaks. Then Export Using QuickTime to an mov container in the DV codec. That will produce an mov file that iMOvie 11 will import in the correct order.

  • Display contents of a loop  in SCENE

    Hi all,
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    The code below displays the contents of "for" loop in OUTPUT window as well as in the "SCENE". But the problem is that the contents of "for" loop are displayed in the scene graph only after the for loop exits.
    how can i rectify this code to generate the output similar to the OUTPUT window in SCENE graph.?
    import javafx.scene.Scene;
    import javafx.stage.Stage;
    import javafx.scene.text.Text;
    import ranno.*;
    import javafx.scene.control.Button;
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    var a : String[];
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    Please help me in modifying my code .

    Since you haven't used the CODE button, the source code is messed up (star means bold here).
    But the short answer is: don't use a loop with sleep()!
    JavaFX provides Timelines and Transitions to animate things and add stuff progressively to the scenegraph.

  • Some questions about how to change scenes

    i have something like the following:
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                <Button text="Options" onAction="#Options"/>
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            stage.setTitle(CtrlLanguage.get(CtrlLanguage.TITLE));
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        @FXML protected void Options(ActionEvent event){
        @FXML protected void Exit(ActionEvent event){
            System.exit(0);          //is there any other way to finish the program than using a system.exit?
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    1. i'd like to be able to keep using CtrlMainMenu for other buttons while the ones that appear there go to the main (since will be reusing those classes from other scenes)
    tried adding fx:controller on panes instead of the scene, but it doesnt work at all (it crashes) else directly in CtrlMainMenu change the scenes of the stage, but then, i have to send the stage to every controller i use? (or how do i know the stage of the scene?)
    and in the case of options, i'd like after done, go back to the previous scene, is that possible? if so, how?
    2.if i want to implement languages, how do i do to change the text? tried with setText() but depending on where do i put it, it crashes, so dont know where do i have to put it
    3.im doing a game that may have different number of players, so, is there some way to erase/hide/add data from a gridpane with fxml?

    1. ok, found the way to change scenes, with this way:
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         Stage stage = (Stage)node.getScene().getWindow();
         Scene scene = (Scene)FXMLLoader.load(getClass().getResource("../view/main/MainMenu.fxml"));     //this is just an example, will change to go to another scene
         stage.setScene(scene);
         stage.show();
    }but now i have another problem, when i click on the button the stage scene is changed, but the scene is transformed to a very small one at the top left (the size seems the same as when i dont put the set width/height on the stage when creating it), the stage size remains the same, and when i resize the window, it gets "repaired"
    the options, i thought on using a pane over the current pane so this way instead of going back would be just removing that new pane, would that work well?
    2. found about languages that is by using <Label text="%myText"/> and java.util.ResourceBundle but don't know how to use it, can someone provide me an example, please?
    3. still haven't looked on it...

  • Problem with persistence across scenes

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      clip.onRelease = clip.onReleaseOutside=function(){ //same as above
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    dragSetup(block4);
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    dragSetup(block6);
    dragSetup(block7);
    dragSetup(block8);
    dragSetup(block9);
    remainder removed for brevity.

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  • AS2 open another scene and play a label inside a mc

    I'm looking for a piece of AS2 script that will open a different scene and play a label from inside a mc.
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    Once in the scene I can get a button to gotoandplay themc.mc and the label.
    But what I really want to do is get the button on one page to go to the scene and play the label on the second scene.
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    use:
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  • PE8 Trials and Tribulations

    This is the story of my four day experience installing and running PE8.  For some of you there are tips that may help fix your problems. For others you will simply relate to my experience.  For those considering purchasing PE8 I highly recommend that you do your homework before jumping in.
    I've been using PE4 for the last two years and was quite happy with the features and flexibility.  I consider myself a prosumer/serious hobbyist and have extensive geek experience.  My usual jobs consist of importing HDV video from DV tape that was recorded with a Canon HV20. I combine the video with still shots from a Canon 20D in JPG format, throw in some music, and make short (<5 min) videos.  I render and export in Widescreen DVD format (both PC and disk) and to H.264 HD format (both PC and Blu-ray disk).
    Last week I decided that I should finally upgrade to the newest version just to stay current. I didn't read any reviews or do any research since I've always had a high level of respect for Adobe quality. Unfortunately my experience with PE8 has not been good.  I've spent the better part of four days trying to get it working properly.  I've had successes and disapointments. Some of you may benefit from the fixes that I used and I hope they will get you going with a functional and stable platform.
    System:
    Intel Core 2 Quad (Q6600) native 2.4 GHz, overclocked to 3.0 GHz
    4 GB RAM
    1 TB striped RAID (RAID 0 for speed)
    Nvidia 8800 GT
    Samsung SH-S203B DVD RW
    Pioneer BDR-203 BD RW (Blu-ray)
    Vista x32
    Installed PE8, updated to the latest version of QuickTime (7.65.17), and went merrily off working on my first project. I immediately started having stability issues.  Crashes without any warning, crashes with "out-of-memory" messages, crashes with "unknown cause" messages, crashes to the BSOD, couldn't render anything without a crash, overloaded processors even when the program was idle AND after it was closed, etc.  Not good.  All this on a platform that is extremely stable with every other software package I run.
    After spending a couple days researching the issues I applied some system modifications that actually fixed most of the problems I was having. In fact the program only crashed once or twice following the changes - a tolerable frequency as long as I saved frequently. Prior to the changes it was crashing very frequently.
    Here's the steps that got my PE8 running stable (insert reboots in the usual places):
    1) Uninstalled existing QuickTime and Nvidia drivers (QT 7.65.17, Nvidia ?)
    2) Installed QuickTime 7.3.1 and updated Nvidia GeForce drivers to v195.62
    3) Uninstalled GeForce Stereoscopic 3D Driver (this doesn't affect your 3D gaming unless you use 3D glasses)
    4) Disabled the Auto-Analyzer "feature" in Elements Organizer
    5) Disabled Background Rendering in PE8
    After taking these steps the only really annoying problem that still existed is that "Adobe Premier Elements.exe" continues to run after closing the program. It hogs about 25% - 100% of the 4 processors but doesn't appear to be doing anything. And yes, I did leave it running overnight just to see if it would ever finish whatever it thought it was doing - nope.
    Overall I was very happy that the mods fixed 90+% of my stability issues.  I completed my 4 minute video without much trouble and then...I tried to render the final product.  The standard DVD quality rendering works great - in both PC executable and disk products. The HD 720p works fine in PC executable format. But the one thing that I really need to produce is H.264 or MPEG2 at 1920x1080.  In the final product everything seems to render okay and the video starts out okay but at exactly 30 seconds the audio cuts out.  The interesting thing is that I can start from any point in the video and the sound lasts for 30 seconds and then dies.
    I found a post where another person was having the exact same problem with standard resolution PC output and they were able to fix it by selecting the Advanced button to open the Export Settings, selecting the Audio tab, and then selecting MPEG for the audio format.  If you are having this audio problem you should definitely try the above fix!  Unfortunately, for the higher res HD output no such option exists under the audio tab.  There is perhaps a 3rd option to fix this problem and that is to buy another video editing program, read in the corrupt PE8 output and re-render. Apparently this has worked for some folks but I'm refusing to buy another program just to fix the errors of the editor I already have.
    In summary, if you are having stability issues try the fixes I've listed above. They could potentially fix your problems and get you up and running. As for me, I can't find a way to get around the audio problem and it's the one last thing preventing me from having a functional PE8. I plan to return the product (ordered from Adobe online) in the hopes that voting with my dollars will encourage them to fix the PE8 problems. My impression of the current version of PE8 is that it is an abomination that should have never been released. It is substandard even for a beta version.  If Adobe can fix their PE8 problems and create a editor that is half as good as their other products they I will be the first to sign up for a new copy.
    Good luck with whatever trials and tribulations that you may be experiencing with PE8. I'm glad that the program is working for some and for the rest I hope Santa delivers a serious PE8 patch!

    Please post "PE8 Trials and Tribulations" as a customer review on Amazon.com http://www.amazon.com/Adobe-65045377-Premiere-Elements-8/product-reviews/B002IJA1DM/ref=dp _top_cm_cr_acr_txt?ie=UTF8&showViewpoints=1http://.
    I have the same computer and have experienced the same problems as you have. If you are able to get PE8 to function properly you will find that PE8 runs slower than PE7 due to all the new features (useless fluff).
    You might also try deleteing any Reatek Audio drivers and allowing Win 7 to install it's driver, this seems to have helped my PE8 sound conflicts. I agree with you one hundred percent that PE8 should have been stabilized and the compatibility issues resolved before it was released. I guess things are done diferently at Adobe Bangalore.      

  • Problem with adding a Node in a Scene from a Node initialization

    Hi all! I am trying to create a custom Button, then I create a class that extends Rectangle, then this class add a Text on the button... but the Text is never shown!
    import javafx.scene.Cursor;
    import javafx.scene.shape.Rectangle;
    import javafx.scene.paint.Color;
    import javafx.scene.paint.LinearGradient;
    import javafx.scene.paint.Stop;
    import javafx.scene.effect.DropShadow;
    import javafx.scene.text.Text;
    import javafx.scene.text.Font;
    import javafx.scene.input.MouseEvent;
    public class Button extends Rectangle {
        public var text: String;
        postinit {
            cursor = Cursor.HAND;
            width = 90;
            height = 25;
            arcWidth = 15;
            arcHeight = 15;
            effect = DropShadow {radius: 6};
            fill = LinearGradient {
                startX: 0.0, startY: 0.0, endX: 0.0, endY: 1.0
                stops: [
                    Stop {offset: 0.0, color: Color.WHITE}
                    Stop {offset: 1.0, color: Color.LIGHTGRAY}
            insert Text {
                x: this.x + 5, y: this.y + 5
                content: text
                font: Font {size: 13}
            } into scene.content;
            onMouseEntered = function(e: MouseEvent): Void {
                fill = LinearGradient {
                    startX: 0.0, startY: 0.0, endX: 0.0, endY: 1.0
                    stops: [
                        Stop {offset: 0.2, color: Color.WHITE}
                        Stop {offset: 1.0, color: Color.LIGHTGRAY}
            onMouseExited = function(e: MouseEvent): Void {
                fill = LinearGradient {
                    startX: 0.0, startY: 0.0, endX: 0.0, endY: 1.0
                    stops: [
                        Stop {offset: 0.0, color: Color.WHITE}
                        Stop {offset: 1.0, color: Color.LIGHTGRAY}
            onMousePressed = function(e: MouseEvent): Void {
                fill = LinearGradient {
                    startX: 0.0, startY: 0.0, endX: 0.0, endY: 1.0
                    stops: [
                        Stop {offset: 0.0, color: Color.LIGHTGRAY}
                        Stop {offset: 1.0, color: Color.WHITE}
            onMouseReleased = function(e: MouseEvent): Void {
                fill = LinearGradient {
                    startX: 0.0, startY: 0.0, endX: 0.0, endY: 1.0
                    stops: [
                        Stop {offset: 0.0, color: Color.WHITE}
                        Stop {offset: 1.0, color: Color.LIGHTGRAY}
    }If I print scene.content from this class, there is no nodes in the scene! If I print content from the scene, the output show only the button, but not the Text...
    Can somebody tell me why this doesn't works?

    Based on your code, do you even need to extend or create a CustomNode? I believe you can accomplish your desired result by adding a stylesheet to your scene and then specify a styleClass for a basic button.
    Here are a few snippets:
    The scene:
    scene: Scene {
                    stylesheets: uiCSS
                    content: [ //your button ]               ]
                }The button:
    Button{ styleClass: "myButton"}The css:
    .myButton:hover{
       -fx-text-fill: linear (0%,0%) to (0%,100%)
            stops (0%, rgb(220, 220, 220)) (25%, rgb(190, 190, 190))(50%, rgb(190, 190, 190))(100%, rgb(220, 220, 220));
    .myButton:pressed{
      -fx-text-fill: linear (0%,0%) to (0%,100%)
            stops (0%, rgb(100, 100, 100)) (25%, rgb(100, 100, 100))(50%, rgb(100, 100, 100))(100%, rgb(100,100, 100));
    }You can modify the look and feel of any JavaFX control in this manner. An important resource to access is the caspian.css which can be found in the JDK library in the javafx-ui-controls.jar under the com.sun.javafx.scene.control.skin.caspian. You can essentially copy and paste any of the controls css into your css file and modify as desired. This allows you to skin your components without having to change any of the behavior which becomes a big hassle.
    Hope this helps.

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