SDK 16 using new AOT on iOS issues: unresponsive on return from CameraRoll, list skins confused

I am having issues with the "-useLegacyAOT no" (now default) and iOS apps. Under SDK 15 using "-useLegacyAOT yes" no issues. With SDK 16 the app has issues with many things, for example datagrid/list skins don't work - if you manually skin using setRendererStyle, it seems ALL the skin states are using the Selected skins, and the upSkin state uses the selectedUpSkin skin as far as I can make out (in tests this seems to be the case). Another is the app becomes unresponsive to touch on returning from cameraRoll, camera to take a picture or video to record a video - my app is full screen, when it returns from one of these, it is no longer full screen (the top info bar is visible), and I am using stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE when returning from these calls,  which worked under the legacy AOT. Since the app is unresponsive, the only option is to reboot the iphone and restart the app - not really an option.

Just catching up with testing using the latest SDK 17 (115) and finding the following: With SDK 16/17 on iOS the app has issues with datagrid/list skins - if you manually skin using setRendererStyle, it seems ALL the skin states are using the Selected skins, and the upSkin state uses the selectedUpSkin skin as far as I can make out (in tests this seems to be the case).
I am also noticing that sometimes on return from the camera, cameraroll, and video camera, the app will sometimes hang - not always. I am continuing to test. The hang actually closes the app quickly.

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