Server-Client (UDP), get client's port

Hello,
I have server and client. Client sends packets, server receive.
client:
datagramPacket = new DatagramPacket(message, message.length, inetAddress, port);
datagramSocket.send(datagramPacket);
server:
packet = new DatagramPacket(buffer, buffer.length);
socket.receive(packet);
int clientPort = packet.getPort();
System.out.println(clientPort);
And I get:
45896
45898
45899
etc.
How to get a real port?
Edited by: Sadness on Apr 22, 2009 8:00 AM

I have soft. There ar server and client in it. Buttons: "start server", "start client". Server - gets packets (captured voice in byte array) and plays it, client - sends captured voice. Then I start soft I push "Start server" and waiting then another client to connect. When client connects to my server I hear voice. If I want to say something I should push "start client". When I want send voice I should know IP and port. I want to do: when server gets packet, it starts client with IP and port automatically.
PC - soft1 (server1,client1)
Notebook - soft2(server2, client2)
I start both servers (server1 and server2) on PC and Notebook.
Then I start PC client1 with Notebook's server2's IP and Port. Now I can hear in notebook what I say in PC mic.
If I say something in notebook mic, I can't hear voice in PC. So I should run Notebook's client2 with PC's server1's IP and port.
Now it work like a VoIP phone (in both sides).
Problem: then something (friend) is calling to me, I can hear only voice, but can't say something. So I shloud start Client with friend's server's ip and port.
Maybe client can have his own port like server?

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                   System.exit(1);
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              private BufferedReader recieve;
              private String inputString, outputString;
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                   this.clientSocket = acceptedSocket;
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                        recieve = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
                        send = new PrintWriter(clientSocket.getOutputStream(), true);
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                             inputString = recieve.readLine();
                        System.out.println("Client \""+clientName+"\" has disconnected. ("+clientSocket+")");
                   send.close();
                   recieve.close();
                   clientSocket.close();
                   } catch(IOException e){
                        //e.printStackTrace();
                        System.out.println("Client \""+clientName+"\" has disconnected. ("+clientSocket+")");
              }//run()
              static void processInput(String theInput) throws IOException{
                   //String theOutput = "Test From server.";
                   PrintWriter sendToAll;
                   sendToAll = new PrintWriter(clientSockets[socketCounter].getOutputStream(), true);
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                        sendToAll.println(theInput);
                   //return theOutput;
         }//handleClient
    }//OJChatServer

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    OK, networking 101. When you start your server and bind it to a port, that
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                    while (true) {
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  • Need an example of server / client program with swing interface

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    import java.awt.event.*;
    import javax.swing.*;
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         JTextArea te ;
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         ServerGame sg;
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              isHost = true;
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         public MyUserInterface(String str) {
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              te = new JTextArea();
              te.setPreferredSize(new Dimension(100,100));
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                                  MyUserInterface.this.returnObject = new MyObject(a);
                             //sends the data
                             sendData();
                             //waiting for response...
                             getData();
                             catch(Exception ex){System.out.println("Error in the UI action command" +
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              panel.add(okButton);
              panel.add(myTextField);
              panel.add(te);
              setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
              getContentPane().add(panel);
              pack();
              setVisible(true);
         protected MyObject getReturnObject() {
              return returnObject;
         public void sendData(){
              new Thread(new Runnable() {
                   @Override
                   public void run() { 
                        if (!isHost)cg.sentData(returnObject);    //using the Servers out and in methods
                        else sg.sentData(returnObject);                    //using the Clients out and in methods
                        System.out.println("data sending");
         public MyObject getData(){
              MyObject obj;
              System.out.println("Retrieveing Data");
              if (!isHost)obj = (MyObject)cg.getData();
              else obj = (MyObject)sg.getData();
              System.out.println(" data retrieved  = "+ obj.getInt());  //just to control how the code flows
              te.setText(obj.getInt()+"");       
              return obj;
         public static void main(String[] args) {
              *Initiating the Server
              new Thread(new Runnable() {
                   @Override
                   public void run() {
                        ServerGame sg = new ServerGame();
                        new MyUserInterface(sg);
              }).start();     
               * Initiating the Client
              new Thread(new Runnable() {
                   @Override
                   public void run() {
                        ClientGame cg = new ClientGame("192.168.178.21");   //<----in case you run my code
                                                                          //..don't forget to change to your
                        new MyUserInterface(cg);                              //ip
              }).start();
    import java.io.*;
    import java.net.*;
    public class ClientGame {
         String ipAddress;
         Socket clientSocket = null;
        ObjectOutputStream out = null;
        ObjectInputStream in = null;
         public ClientGame(String ipAddress) {
              this.ipAddress = ipAddress;
              try {
                   System.out.println("Connecting To Host");
                 clientSocket = new Socket(InetAddress.getByName(ipAddress),4444);
                System.out.println("Host Found ...Io initializaton");
                out = new ObjectOutputStream(clientSocket.getOutputStream());
                in = new ObjectInputStream(clientSocket.getInputStream());
            } catch (UnknownHostException e) {
                System.err.println("Don't know about host: taranis.");
                System.exit(1);
            } catch (IOException e) {
                System.err.println("Couldn't get I/O for the connection to: taranis.");
                System.exit(1);
         public Object getData(){
              Object fromServer = null ;
              do{
                 try {
                      fromServer = in.readObject();
                 catch(ClassNotFoundException ex){}
                  catch(IOException e){}
              }while(fromServer==null);
              return fromServer;        
         public void sentData(final Object obj){
              new Thread(new Runnable() {
                   @Override
                   public void run() {
                        try{
                             out.writeObject(obj);
                        catch(IOException e){}
              }).start();
         public void terminateConnection(){
              try{
                   out.close();
                   in.close();
                   clientSocket.close();
              catch (IOException e){}
    public class ServerGame {
         ServerSocket serverSocket;
         Socket clientSocket;
         ObjectOutputStream out = null;
        ObjectInputStream in = null;
         public ServerGame() {
              try{
                   serverSocket = new ServerSocket(4444);
                   clientSocket = serverSocket.accept();
                   out =  new ObjectOutputStream(clientSocket.getOutputStream());
                in = new ObjectInputStream(clientSocket.getInputStream());
              catch(IOException e){System.out.println("IOException in ServerGame");}
         public Object getData(){
              Object fromClient = null ;
              do{
                 try {
                      fromClient = in.readObject();
                 catch(ClassNotFoundException ex){}
                  catch(IOException e){}
              }while(fromClient==null);
             return fromClient;        
         public void sentData(final Object obj){
              new Thread(new Runnable() {
                   @Override
                   public void run() {
                        try{
                   out.writeObject(obj);
              catch(IOException e){}
              }).start();
         public void terminateConnection(){
              try{
                   out.close();
                   in.close();
                   clientSocket.close();
                   serverSocket.close();
              catch (IOException e){}
         public static void main(String[] args) {
              new ServerGame();
    import java.io.Serializable;
    * this is a test object
    * it has a String field and a value
    *  The string is always the same but the integer value is defined in the constructor
    public class MyObject implements Serializable{
         private static final long serialVersionUID = 1L;
         String str;
         int myInt;
         MyObject(int a){
              str = "A String";
              myInt = a;
         public int getInt(){
              return myInt;
    }

    Pitelk wrote:
    I believe that a good code example can teach you things ;that you would need many days of searching; in no timeSo lets write one small example.. Ill help a little, but you do most of the work.
    jverd approach is deffenetly the way to go.
    jverd wrote:
    * Write a very small, simple Swing program with an input area, an output area, and a button. When you click the button, what's in the input area gets copied over to the output area.This part is partially done.
    * Write a very small, simple client/server program without Swing. It should just send a couple of hardcoded messages back and forth.And this part is for you(Pitelk) to continue on. I cannot say that this is the best way. or that its good in any way. I do however like to write my client/server programs like this. And perhaps, and hopefully, Ill learn something new from this as well.
    This is how far I got in about 10-20min..
    package client;
    * To be added;
    * A connect method. That connects the client to the server and
    * opens up both the receive and transmit streams. After doing that
    * the an instance of the ServerListener class should be made.
    * Also an disconnect method could be usable. But thats a later part.
    public class TestClass1 {
    package utils;
    import java.io.ObjectInputStream;
    import client.TestClass1;
    * This class is meant to be listening to all responses given from
    * the server to the client. After a have received data from the
    * server. It should be forwarded to the client, in this case
    * TestClass1.
    public class ServerListener implements Runnable {
         public ServerListener(ObjectInputStream in, TestClass1 tc) {
         @Override
         public void run() {
              while(true) {
    package server;
    import java.io.ObjectOutputStream;
    import java.net.Socket;
    import java.util.ArrayList;
    import java.util.List;
    * This class should handle all data sent to the server from the clients.
    class Server implements Runnable {
         private static List<ObjectOutputStream> outStreams = new ArrayList<ObjectOutputStream>();
         private Socket client = null;
         public Server(Socket client) {
              this.client = client;
         @Override
         public void run() {
              while(true) {
    * The meaning of this class is to listen for clients trying to connect
    * to the server. Once connection is achieved a new thread for that client
    * should be made to listen for data sent by the client to the server.
    public class ChatServer implements Runnable {
         @Override
         public void run() {
              while(true) {
    package utils;
    import java.io.Serializable;
    @SuppressWarnings("serial")
    public class MyObject implements Serializable {
         private String mssg;
         private String clientID;
         private String clientName;
         public MyObject(String mssg, String clientID, String clientName) {
              this.mssg = mssg;
              this.clientID = clientID;
              this.clientName = clientName;
         //Generate getters and setters..
    }Continue on this, and when you get into problems etc post them. Also show with a small regular basis how far you have gotten with each class or it might be seen as you have lost intresst and then this thread is dead.
    EDIT: I should probably also say that Im not more than a java novice, at the verry most. So I cannot guarantee that I alone will be able to solve all the problems that might occure during this. But Im gonna try and help with the future problems that may(most likely will) occure atleast(Trying to reserve my self incase of misserable failiure from me in this attempt).
    Edited by: prigas on Jul 7, 2008 1:47 AM

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