Flash/Air/Flash Builder development for ios?

Hi guys,
Does anyone know whether an application developed at iphone size, will automatically scale full screen to ipad if downloaded from the app store and if 'fullscreen' is set to true in the application descriptor file?
Most of our graphics are vector based and therefore scale fine from the iphone resolution to the ipad. We have tried publishing out our flash app developed using flash builder to .ipa format (at iphone resolution), installing it on an ipad 1 and iphone 3gs and it scales up fine on the ipad.
Does apple have any issue accepting apps at iphone size forced full screen to fit the ipad? Am I right in saying that any app submitted to the iphone app store will be recognised as an iphone app and present the x2 symbol if installed on the ipad, and any app submitted to the ipad store or as universal will automatically scale to fit full screen?
Essentially what I am trying to do is keep my iphone size app at iphone size, sumbit it as universal and just scale it full screen on the ipad... without having to redo assets or submit two versions.
I hope you can help,
Thanks,
D.

fullscreen just refers to whether the status bar is showing. If you have left the stage scale mode in its default setting, then your iPhone stage will scale up to fill the width of the iPad, but there would be a thin slice above and below the stage area that would be blank. You can perhaps just put a border graphic there, just off stage, and that would then be revealed on iPad.
For iPhone 5 you have the opposite problem, there would be bars down the left and right. So, have a border graphic off of all four sides of the iPhone stage, and you’ll be ok for all devices.
Another approach is to set the scale mode to no_border. Then the stage will scale to fill the width of the iPhone 5 or the height of the iPad, and you’ll lose a bit of the stage content in the other directions.

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