Simple animation software

When I was at NAB earlier this year, a program was demonstrated where a simple animated character would actually speak the words typed on the keyboard. I can't find the info, and don't know if it was available for Mac, but if anyone knows about such a program, please let me know. I want to use it in FCP projects.
Thx,
Marcia Orland
[email protected]

I think those programs are PC based. I do know of the ones you speak of and have seen them used online often. What I'm not certain is how you would get a person to type in a Movie or QT file after FCP is done with it?
You might want to consider filming your subjects with loads of answers than exporting that video and building the rest of your project in Flash 8. This way you get full functionality of video and user input.
Also Macromedia has done a loads of improvments with flash video and you might want to consider reading up on it, might be more helpful on what your trying to do.
Good Luck
AM

Similar Messages

  • Simple animation software for Arch?

    Can anyone suggest a simple animation program for Linux; something similar to AnimationShop for windows.  I know there's gimp-GAP, but that seems to be fairly advanced for my purposes.  I just want to be able to string together images into .gif or video, perhaps with an 'onion layer' feature so you can see the previous frame transparently; that sort of thing.
    I use gnome, so preferably something for GTK, or at least if it's KDE, that depends only on QT and not KDE packages.
    Any ideas?
    Thanks.
    Fishonadish

    skottish wrote:You don't actually need GAP to do animated Gifs in Gimp. All you need to do is add all the frames that you want as layers in one image, then save as Gif. Gimp will ask you if you want to flatten the image or make an animation out of it. If you choose animation, it will ask you for a frame rate.
    Thanks.  I realised this eventually and got it done that way.
    Still, out of curiosity are there any 'film-strip' type animation programs out there?
    Fishonadish

  • 3d animation software suggestions

    Hello,
    I would like to know:
    what is a good 3d animation software that is somewhat basic. I need to make simple 3d cartoons that can move around and talk. I don't need anything super high-end but nothing that is too basic. Price isn't really an issue too much since my employer is paying
    Is there something that can be thrown into a Premiere Pro timeline?
    Output is video (.wmv, .flv, .mp4 for youtube).
    Thanks in advance

    IllusionMage is a scam.
    For more information about IllusionMage, see http://www.blender.org/blenderorg/blender-foundation/press/re-branding-blender/
    IllusionMage is not a "worthwhile investment" because you can get it for free at http://www.blender.org
    joniqueen is spamming and scamming this forum with a bogus product.

  • I am trying to create a simple animated gif in Photoshop. I've set up my frames and want to use the tween to make the transitions less jerky. When I tween between frame 1 and frame 2 the object in frame two goes out of position, appearing in a different p

    I am trying to create a simple animated gif in Photoshop. I've set up my frames and want to use the tween to make the transitions less jerky. When I tween between frame 1 and frame 2 the object in frame two goes out of position, appearing in a different place than where it is on frame 2. Confused!

    Hi Melissa - thanks for your interest. Here's the first frame, the second frame and the tween frame. I don't understand why the tween is changing the position of the object in frame 2, was expecting it to just fade from one frame to the next.

  • Help need in a simple animation

      Hello !
    I hope somebody can help me, i want to make a simple animation to my logo in macromedia flash 8.
    The resource picture is in jpg (but i think i have in png also if that is better) and there is a text next to the logo.The background is black. I want to animate the text line,like its appering from the black.It is as if a cover was drawn before it along.The rest of the picture is fixed.
    How can i do that ?
    Thank You !

    sorry im absolutely new to flash so i dont know how to do that.
    here is the picture http://sherto.deviantart.com/art/Iris-Soft-193301609
    so its like this : at the first frame, there are no text and with 3-4 frames the " I " comes in and etc... the rest.
    as you can see there is a picture close to the texts so i cant cover them with a rectangle tool as big as the text,because it would go into the picture  when moves.
    once again im sorry im new so i cant even move the rectangle above the pic.
    do you have any simple idea for this ?
    anyway thank you for the anwser !

  • Convert simple animation code from as2 to as3

    Hi everyone,
    I have a simple animation that is controlled by the y movement of the mouse. The code for the animation is put in frame 1 and is as follows:
    var animationDirection:Boolean = false;
    var prevMousePosition:Boolean = false;
    var mouseListener = new Object();
    mouseListener.onMouseMove = function () {
    var curMousePosition = _ymouse;
    if(curMousePosition > prevMousePosition) {
    animationDirection = false;
    }else if(curMousePosition < prevMousePosition) {
    animationDirection = true;
    prevMousePosition = curMousePosition;
    Mouse.addListener(mouseListener);
    function onEnterFrame() {
    if(animationDirection && _currentframe < _totalframes) {
    nextFrame();
    }else if(!animationDirection && _currentframe > 1) {
    prevFrame();
    Is it possible to use this code in as3 or do I need to convert it? I am grateful for any help. Best wishes

    Yes, you need to convert the code. Here is what looks like a similar logic in AS3:
    import flash.events.Event;
    import flash.events.MouseEvent;
    var animationDirection:Boolean = false;
    var prevMousePosition:Boolean = false;
    addEventListener(Event.ENTER_FRAME, onEnterFrame);
    addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
    function onMouseMove(e:MouseEvent):void {
        var curMousePosition = mouseX;
        if (curMousePosition > prevMousePosition)
            animationDirection = false;
        else if (curMousePosition < prevMousePosition)
            animationDirection = true;
        prevMousePosition = curMousePosition;
    function onEnterFrame(e:Event):void
        if (animationDirection && _currentframe < _totalframes)
            nextFrame();
        else if (!animationDirection && _currentframe > 1)
            prevFrame();

  • How to make simple animation of 2D object ?

    I am a beginner of LABVIEW, and here is my problem...
    For each time loop, I can get a the x,y,theta information of a rigid body in the 2D plane.
    I want to use those data to make a simple animation to represent how the object is moving like in a 2D plane, which includes the 2DOF translation movement and 1DOF rotation movement. 
    How should I do?
    Thanks a lot for helping me!

    You can use XY graph to plot the trajectory of the object.
    Regarding the introduction of the XY graph, you can refer to the tutorial on LabVIEW pro.
    http://www.labviewpro.net/teach_content.php?fid=6&post=308&fpt=5
    This can only represent the XY movement, not include the rotation part.
    I don't think there's any graph control in LabVIEW that can represent the rotation aspect.

  • What video / animation software do I need for making a photos mouth move?

    I would like to create a video of my son singing to an music track. I want to use a digital photo of him that I have and I want to make his mouth move in the photo as if he is singing the song. I would like it to look as real as possible. I am having trouble finding the right software to use. Does anyone have a suggestion? Will Apple Final Cut do this? Motion?

    You can try to use anime studio for mac ($49.99), and it will use your sons image as a 2D.
    But the quality will be more like a south park style and might not looks real.
    I use Toon Boom Studio ($399), there was Toon Boom Express version ($49.99) last year, but now the developer stop developing that version.
    for real result, maybe you should consider 3d animation or flash animation software instead of 2d software.
    Good Luck.
    Mike

  • Which animation software should I go for?

    I have FCP 4 and I want to add some backgrounds like a big greek building or walking on the rainbow... I assume I need to make those kind of backgrounds on my own? If so, which animation software should I go for to create those kind of landscape background?? Or there may be some program that already has designed background?? Please let me know. I am learning through on my own.

    lol - Throw them in the deep end with the easy stuff first, huh Shane ?
    Have a google for video backs from Artbeats, Jump Backs, Corbis and so on - you may find some stock stuff there to use. It's not cheap.
    To learn an app like Maya is a whole other thing and others like Cinema 4D, lightwave etc, etc - developing the craft of 3D compositing is something that takes an enormous amount of time and patience. These are apps I have looked at and have never, ever found the time to be able to learn them past the most basic understanding. But if you have the inclination then go for it !
    If you have a fast current pc then you might like to look at the stuff from Serious Magic - some precomps there that might fit the bill.

  • Simple animation triggered by flex event

    I need to have a simple animation, which I suppose I can created in Flash and bring in as a swf -- or can I do it in Flex alone?
    What I need is  a container which, when it receives an event, creates a rect and "drops" it in the container.  Each time it receives an event it  drops another rect in the container. Ideally, the rects try to keep distance from each other so they dont overlap until there are way too many items.
    Possible?  How would you approach this?

    I tell you what this app of yours would wanna be one kick-arse piece of work when its finished
    Anyway to the problem in hand, this is what I would do, from the fired event
    1. create a rectangle object
    2. add the element to the display canvas but off screen -x -y
    3. use animate with a generated random co-ordinate to move  the object to, while the object is animating track its position using a hittest to stop it when it collides with an existing object.(plus a little testing to make sure its fully displayed), repeat if you want to get a more random spread(so it bounces of an object it hits so to speak.
    4. if the object takes to long to find free space call it quits and remove the object.
    The best way is to actually create a layout template, this way you have a nice spread of 'placeholders' you simply fill the 'placeholders' randomly until there are none left, you can even empty them as an option. This way you randomly select off screen co-ordinates and then animate the object into the randomly selected template co-ordinates.
    David

  • Simple animation jiggles but does not move

    Im very new to adobe edge, But ive done my reasearch! I have a png on top of a background image and I want the background image to move to the left when the website loads. The simple animation sometimes works after time but it sometimes doesn't when i preview it in my brower. But it works in my timeline. I dont know what im doing wrong and am pressed for time! please help !!!

    so it doesn't do it as bad anymore now that I made the image behind it smaller. But it still takes a while to load and the animations aren't that smooth. any advice on what I can do to make it load faster/animate smoother?

  • Duke Pt avail. 2nd time askin, (Flicker-free background) Simple Animation

    2nd time askin, since didn't get sufficient help. Duke Pts available! I am trying to create simple animation on a solid constant background. I used double buffering for moving the object and it works fine. But the problem is with the background image. The image seems to flicker while the object is moving. Here's my code:
    import java.awt.*;
    import java.applet.Applet;
    public class changed extends Applet implements Runnable{
    Image buffer;
    Graphics bufferg;
    Thread main;
    int x=0;
    boolean flag=false;
    public void init(){
    setSize(500,500);
    main=new Thread(this);
    main.start();
    buffer=createImage(getSize().width,getSize().height);
    bufferg=buffer.getGraphics();
    public void run(){
    while(main!=null){
    try     {
    main.sleep(50);
    catch(Exception e){}
    repaint();
    public void stop(){
    if(main!=null){main.stop();}
    public void paint(Graphics g){
    update(g);
    public void update(Graphics g){
    Dimension d=getSize();
    bufferg.setColor(getBackground());
    bufferg.fillRect(0,0,d.width,d.height);
    bufferg.setColor(Color.red);
    Image img = getImage(getCodeBase(),"bliss.jpg");
    if((x<500)&(!flag))
    bufferg.fillRect(x+=5,10,25,25);
    else
    flag=true;
    bufferg.fillRect(x-=5,10,25,25);
    if(x==0)
    flag=false;
    g.drawImage(img,50,50,this);
    g.drawImage(buffer,0,0,this);
    Please help me with this minor problem. I think what's happening is that the background is been drawn over and over again. I don't know how to make it constant and flicker-free.

    Possible 2 things:
    1. You're reloading the image on each repaint:
    Image img = getImage(getCodeBase(),"bliss.jpg");You shouldn't do that, you should just load it in init.
    2. You're drawing the image with the non-buffer Graphics "g" instead of "bufferg." You should use bufferg and draw it before anything else.
    I've modified the code for you, it should work but I can't test it because I don't have bliss.jpg. Let me know if it doesn't work.
    Here's the modified code:
    import java.awt.*;
    import java.applet.Applet;
    public class changed extends Applet implements Runnable {
         Image buffer,img;
         Graphics bufferg;
         Thread main;
         int x = 0;
         boolean flag = false;
         public void init() {
              setSize(500, 500);
              img = getImage(getCodeBase(), "bliss.jpg");
              main = new Thread(this);
              main.start();
              buffer = createImage(getSize().width, getSize().height);
              bufferg = buffer.getGraphics();
         public void run() {
              while (main != null) {
                   try {
                        main.sleep(50);
                   } catch (Exception e) {}
                   repaint();
         public void stop() {
              if (main != null) {
                   main.stop();
         public void paint(Graphics g) {
              update(g);
         public void update(Graphics g) {
              Dimension d = getSize();
              bufferg.drawImage(img, 50, 50, this);
              bufferg.setColor(getBackground());
              bufferg.fillRect(0, 0, d.width, d.height);
              bufferg.setColor(Color.red);
              if ((x < 500) & (!flag)) {
                   bufferg.fillRect(x += 5, 10, 25, 25);
              } else {
                   flag = true;
                   bufferg.fillRect(x -= 5, 10, 25, 25);
                   if (x == 0)
                        flag = false;
              g.drawImage(buffer, 0, 0, this);
    }

  • Hello, i'm creating a very simple animation in ps cs5, but when I try to transform a smart object in a frame, all the frames are affected by it. What can I do ? Thanks, Ep

    Hello, i'm creating a very simple animation in ps cs5, but when I try to transform a smart object in a frame, all the frames are affected by it. What can I do ? Thanks, Ep

    Ok, you are in frame animation mode. I thought cs5 had a timeline mode, but now I think I was wrong.
    In frame animation mode what you do is in one frame you have the object rotated in one position, then select an other frame and rotate it. If it rotates the first frame, which I think it will. Create duplicate of the object in a new layer. Then rotate the second layer.
    At this point in my example you would have two layers, one of which has a rotated object.
    Clear the frames
    Convert the two layers to frames.
    You now have two frames, one for each layer.
    Select both frames then click the tween button.
    This will create the in between frames.
    In the tween dialog box the higher the number of frames set here, will create a smoother animation but will result in a longer time frame for the animation to play.
    Because Photoshop has no way of knowing which way the object should rotate, it is feasible for it to rotate the opposite direction or could look wonky. Just undo and add an in between layer showing how it should look in the middle, then continue on.
    So your layers should be the following, a frame that shows all objects in their rest state.
    All objects that remain in a rest state must be copied to the next layer (ctrl-j on Windows or cmd-j on Mac)
    All subsequent layers are then used for rotating a duplicate of the object. (Ctrl j or cmd j)
    You will find the commands to clear the frames, convert layers to frames and tweeting in the hidden menu found when you click the small icon in the upper right hand corner of the animation panel.

  • How to make a simple animation within text area ?

    Hi guys ,I am getting familiar with the Flash animations so I would appreciate a bit of help.
    I am trying to make a simple animation within the text input area i.e.
    1.FAN BASE
    2.FA   NBASE
    What I want is the letter N to move slowly towards letter B.I have done motion tweening but it doesn't work - either the whole text is moving left right  or the letter N is simply skipping to the second position without smooth animation.( there's no error on motion tween by the way) any ideas ?
    Thanks.

    best would be you would create your sentence "fanbase" and break down the single letters into objects by selecting the whole textfield and pressing CTRL+B, convert everyone of them into single movieclips or graphics and tween them accordingly.

  • Delgate or give administrative athority to a user for simple client software installation

    I have a new Server 2012 R2 machine. It contains a single domain with an Active Directory Domain Services configured. Currently there are 10 users been served by this server: roaming profiles, sharing of a printer, and sharing of some files. The setup is
    very simple as you can see.
    The client machines connected to the server all run a simple mapping software. From time to time, the software vendor that supplies the mapping software puts out patches and updates. From time to time, a user will want to install a peice of his or her
    own software (examples: Google Earth; Yahoo Messanger).
    The users are all responsible adults. I don't need to worry about them messing up their machines with malware. But I'm not available to the users all the time. Rignt now, I have to logon to the client machine each time to run the .exe file as myself (the
    Administrator) to perform a software installation.
    I don't want to give out my Administrator password. Is it possible to create a user (or allow an existing user) of the domain to have the right to install a peice of software on their own but without allowing this user to make other changes to the domain
    or the server?
    I appricate you taking the time to read my question. Please let me know if there's anything unclear in my inquiry.

    Additionally, it is not at all uncommon to grant users local administrative privileges on their own machines.  This does not involve granting them administrative permissions on the domain - just on their machine.  As Domain Administrator, you would
    still have local administrative access to each machine (Domain Admins are automatically added to the local administrators group).
    I would suggest that you create a separate account for them on their machines that would be joined to the local administrator's group and that they only use that account when they need to install a patch or some allowed software.  All other work should
    be done under their regular, non-privileged account.
    .:|:.:|:. tim

Maybe you are looking for

  • Neo4 Overclocking Guide

    This guide is intended to help those people who have K8N Neo4 (nforce 4 based) boards.  It will provide some general background information, but a lot of things will be specific to this particular series of motherboards, and in general it is assumed

  • Using back button to clear data

    I have a several JSP pages that help create a report. The first page you choose some options using check boxes. The second page you put those options in a certain order. The last page you choose the data you want to search for and it runs the report.

  • Unable to Log out in Apple discussions

    When I try to log out in Apple Discussions, I get an error message saying cannot find page. I have to shut down Safari to logout. I haven't had any problems before. I did have to change my Apple ID to be able to use my new iPod Touch recently so woul

  • Unable to unistall Adobe Acrobat Pro XI Trial for Mac

    I downloaded the Adobe Acrobat Pro XI Trial for Mac on my MacBook Air.  I decided it was not worth the money to purchase.  How do I get rid of it?  It has expired, but now I cannot open my regular Adobe Reader?

  • Can't download Mavericks. Help. It says that the app is "downloaded" but is no where to be found in my computer.

    I downloaded the free upgrade of OS Mavericks then when I was trying to install it, there was an error and prompted me to uninstall. I uninstalled it and tried to download it again. It says that "downloaded" not the option to install. How can I downl