Slider with scrolling thumbnails

Is there a way within Muse to have a slider/gallery with scrolling thumbnails? Currently I am using a third party gallery to accomplish this, but I'd rather stay within Muse itself.

You can try using compositions and then slideshow within composition.
In composition target container insert the slideshow and as set of slides create different slideshows for separate composition containers.
It would similar effect.
Thanks,
Sanjit

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    I don't think this can be done, so I submitted the following enhancement request to Apple. I'm posting it here just in case anyone knows how this can be done in Keynote '09. Thanks!
    I'm my high school class historian, and I've prepared a .key file with slides containing each student's yearbook photo with a recent mug shot, a slide with a collage of recent photos, with photos from high school and recent reunions scattered throughout. As I get updated photos from classmates, I will drop them in. However, with 384 students in my graduating class, I often don't recognize their photos in the thumbnails, and I certainly can't read the name. Thus, when I get a photo from "Kuglitsch", it takes me a while to find the section of "K"s in this 480-slide presentation. I am therefore putting an additional slide with a 900-font capital letter at the beginning of each lettered section of the alphabet, so I can rapidly scroll through the thumbnails to find, for example, the "L" section to add another photo of Mr. Loser. Obviously, I don't want these letter slides to show in my presentations. Right now, I can click "Skip Slide" on these so that the don't show, but then the thumbnail will collapse - not useful for editing. Thus, I have to manually go through all 26 slides to Skip them before a presentation, and then manually Unskip them when I do more editing. It would be very useful if I could designate a slide as Skipped, but continue to see its full-size thumbnail.

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    Hi All,
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    Adi

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    http://www.electricprism.com/aeron/slideshow/
    http://opiefoto.com/articles/photoslider#example
    http://sandbox.scriptiny.com/javascript-slideshow/
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    i need some help with this photo gallery im working on. im pretty sure i have almost everything correct but for some reason i cant get the thumbnails when clicked to link up with the img. i want it to show.
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  • Help with scrolling thumbnail?

    I'm trying to complete a tutorial on the scrolling thumbail.
    It's suppose to be real simple just some buttons inside a movie
    clip named PANEL. On mouseover left or right of center the buttons
    are suppose to scroll left and right. unfortunately i've spent most
    of the afternoon checking and re checking my code. If any one could
    shed some light on my problem i would be very grateful! Here is
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    this.onEnterFrame = scrollPanel;
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    Also this tutorial i'm refering to is for Flash MX and i'm
    using Flash pro 8. Is this possibly causing the problem?

    Hi
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    Flash 8 Pro without problem. I've attached the complete code so you
    can compare.
    Hope it helps

  • Проблема с ползунком прокрутки видео. Problem with a slider of scrolling of video.

    Russian (the original), русский (оригинал):
    Как не старался, не получается захватить ползунок прокрутки видео с первого раза. После шестой, и больше, попытки удается попасть по ползунку и захватить его.
    Т.е. пытаюсь нажать на ползунок. Удается нажать с восьмой попытки. Иногда больше.
    Мне кажется разработчики что-то не доделали или сделали не так.
    e-mail apple не нашел. Звонить - дорого.
    It is translated by "Promt".
    As didn't try, it is impossible to capture a slider of scrolling of video from the first. After the sixth, and it is more, attempts it is possible to get on a slider and to capture it.
    I.e. I try to push a slider. It is possible to push from the eighth attempt. Sometimes it is more.
    Something seems to me developers haven't completed or have made not so.
    The e-mail apple hasn't found. To ring - it is expensive.

    Russian (the original), русский (оригинал):
    Как не старался, не получается захватить ползунок прокрутки видео с первого раза. После шестой, и больше, попытки удается попасть по ползунку и захватить его.
    Т.е. пытаюсь нажать на ползунок. Удается нажать с восьмой попытки. Иногда больше.
    Мне кажется разработчики что-то не доделали или сделали не так.
    e-mail apple не нашел. Звонить - дорого.
    It is translated by "Promt".
    As didn't try, it is impossible to capture a slider of scrolling of video from the first. After the sixth, and it is more, attempts it is possible to get on a slider and to capture it.
    I.e. I try to push a slider. It is possible to push from the eighth attempt. Sometimes it is more.
    Something seems to me developers haven't completed or have made not so.
    The e-mail apple hasn't found. To ring - it is expensive.

  • XML scrolling thumbnail, image loader, & Buttons [halfway works]

    Intro:
    I started a flash-based website a few years ago. Back in 2006 I was able to get a xml scrolling thumbnail, image loader to work without a glitch.
    For numerous reasons I had to put the project on hold until now. [one was that my 30 day trial of flash expired and only recently was I able to purchase the Adobe Web Suite CS4 as well as a new computer which could run the apps.]
    Last Friday saw a bump in the road in the development of my site as two, rather straightforward task, turned into something short of a nightmare as I have been unable to get past these two, seemingly, relatively simple task.
    I have posted in 4 other flash forums the issues, in detail, that I am facing - and have quite a bit of interest/views in the topic as the numbers suggest - yet no response/answer as of yet. [Which confirms other messages I have seen which seem to state that working with buttons has become increasingly difficult with the newer version of flash - something Im a bit surprised with actually from Adobe. - I would have thought there would be a palette where you could set parameters...]
    Screenshot of Site/Timeline:
    Before getting into the two questions I have, I would like to post an image of the site as it looks whenever an swf file is saved out, as well as a piece of the timeline in the back for reference.
    Issue #1
    As of now when the swf file is saved out you get exactly what you see above:
    a: A scrolling thumbnail
    b: ...which loads a large image when clicked on it - PEFECT...
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    1a: I need for the buttons to load in this action, not for it to just load on its own.
    [i.e., the silk_paintings gallery is what is open, so I need the "silk_paintings" button to call up this action]
    note: Initially I had attacked this problem by taking out the actions layer you see above and applying it directly to the individual buttons with some crude MouseEvent Listener/Handerls... that did not work - at all.
    Im sure it may be "easier" to make an array out of it, but with my coding level it may be "easier" to apply it to the buttons.
    1b: How I currently see it, I would take the xml-list and duplicate it for the number of galleries I have.
    [I would then re-name the xml-list to reflect the name of the galleries they are to represent, i.e. "silk_paintings"]
    [also, I would have to rename the folders to "thumbnails1,2,3, etc., & "images 1,2,3, etc"
    From there I would duplicate the actions and paste it into the buttons, changing the xml-list name to that of "silk_paintings", etc., as well as write in the MouseEvent listener Handler to make it work. [ah, ha, but what is that magic phrase, I have tried to implement various code from other tutorials, and all in vein.]
    Issue #2
    At this point I would be tickled pink just to get this to basic function to work.
    However, once the buttons are working and calling up the xml, etc., then I need the buttons to stay on the semi-transparent blue color it is whenever in the 'hit' state. [note: NOT pictured above.]
    With the way the buttons are currently set up, and with wanting to use scripting to get them to interact with the thumbnail gallery, it will have to be some miraculous code to tell that button what color to stay as whenever its clicked, and of course it going back to white when another button is clicked.
    Conclusion:
    Since this is an Adobe Forum I would like to make a few additional statements in hopes that the developers, etc. may take heed.
    Adobes products are not cheap, and when I went to purchase the websuite I went in as a designer needing a program as not to need to program.
    I understand the flexibility that coding gives, but something as simple as linking buttons should not be in the realms of rocket science. [yes, for many its not...but my brain just does not operate that route despite all the tutorials thrown at me.]
    Again, it would seem that there would be a button panel where you could drag options like scrolling thumbnail slider, loader, and then parameters would come up. [much like Apples iWeb. - but before the argument of one being pro and the other for non-pros, I see it differently. Software should not be the limiting factor in how flexible you can design, or rather ones lack of programming shouldnt be. With all the talented, and I say this in all humility and honesty, programmers working for Adobe, Im sure something could be programmed like what Im asking for.]
    note: Director is a good example, back in 1997 I knew nothing of multimedia and in one week I had assembled a portfolio, clicking buttons, speech, movies, and all. - and no, I dont have the money to buy more software!
    At this moment I am at the mercy of someone who reads code like its a nighttime tale they are telling their kids, and who can see the exact issue I have and can share the appropriate, correct code. [as I have noticed, it has to be on target - naturally - but this target changes with just a slight change in the design.]
    Thank you,
    peace
    Dalen
    p.s.
    The actionscript: [note: This is only the current working/good code that Im trying to get the buttons to call up.]
    stop();
    fscommand("allowscale", false);//keep SWF display at 100%
    var x:XML = new XML ();//Define XML Object
    x.ignoreWhite = true;
    var fullURL:Array = new Array;//Array of full size image urls
    var thumbURL:Array = new Array;//Array of thumbnail urls
    var thumbX:Number = 25;//Initial offset of _x for first thumbnail
    x.onLoad = function(){ //Function runs after XML is loaded
        var photos:Array = this.firstChild.childNodes;//Defines variable for length of XML file
         for (i=0;i<photos.length;i++) {//For loop to step through all entry lines of XML file
              fullURL.push(photos[i].attributes.urls);//Each loop, adds URL for full sized image to Array fullURL
              thumbURL.push(photos[i].attributes.thumbs);//Each loop, adds URL for thumbnails to Array thumbURL
              trace(i+". Full Image = "+fullURL[i]+"  Thumb Image = "+thumbURL[i]);         
              var t = panel.attachMovie("b","b"+i,i);//Each loop, Define local variable 't' as a new instance of 'b' movie clip, given unique instance name of 'b' plus the index number of the For loop
              t.img.loadMovie(thumbURL[i]);// Each loop, load thumbnail image from XML data into variable movie clip
              t._y = 0;//Set Y coordinate of variable movie clip
              t._x = thumbX;//Set X coordinate of variable movie clip based on variable thumbX
              t.numb = i;//Set sub-variable 'numb' inside variable t to hold index number
              t._alpha = 75;//Set the Alpha value of the variable movie clip to 75% - for onRollOver highlight action
              thumbX += 55;//Increment thumbX value so next thumbnail is placed 125 pixels to the right of the one before
              t.onRollOver = function () {//define onRollOver event of the variable movie clip
                   this._alpha = 100;//Set thumbnail alpha to 100% for highlight
              t.onRollOut = function () {//define onRollOut event of the variable movie clip
                   this._alpha = 75;//Reset thumbnail alpha to 75%
              t.onPress = function () {//define onPress event of the variable movie clip
                   this._rotation += 3;//rotates thumbnail 3 degrees to indicate it's been pressed
                   this._x += 3;//Offset X coordinate by 3 pixels to keep clip centered during rotation
                   this._y -= 3;//Offset Y coordinate by 3 pixels to keep clip centered during rotation
              t.onReleaseOutside = function () {//define onRelease event of the variable movie clip
                   this._rotation -= 3;//rotate thumbnail back 3 degrees
                   this._x -= 3;//Reset X coordinate by 3 pixels to keep clip centered during rotation
                   this._y += 3;//Reset Y coordinate by 3 pixels to keep clip centered during rotation
                   this._alpha = 75;//Reset thumbnail alpha to 75%
              t.onRelease  = function () {//define onRelease function to load full sized image
                   this._rotation -= 3;//rotate thumbnail back 3 degrees
                   this._x -= 3;//Reset X coordinate by 3 pixels to keep clip centered during
                   this._y += 3;//Reset Y coordinate by 3 pixels to keep clip centered during
                   this._alpha = 75;//Reset thumbnail alpha to 75%
                   holder.loadMovie(fullURL[this.numb]);//Load full sized image into holder clip based on sub-variable t.numb, referenced by 'this'
         holder.loadMovie(fullURL[0]);//Initially load first full size image into holder clip
    x.load ("silk_paintings.xml");// path to XML file
    panel.onRollOver = panelOver;
    function panelOver() {
         this.onEnterFrame = scrollPanel;
         delete this.onRollOver;
    var b = stroke.getBounds(_root);
    function scrollPanel() {
         if (_xmouse<b.xMin||_xmouse>b.xMax||_ymouse<b.yMin||_ymouse>b.yMax) {
         this.onRollOver = panelOver;
         delete this.onEnterFrame;
         if (panel._x >= 740) {
         panel._x = 740;
    if(panel._x <= (thumbX-10))  {
              panel._x = (thumbX-10)
         var xdist = _xmouse - 830;
         panel._x += -xdist / 7;
    The xml:
    <?xml version="1.0" encoding="ISO-8859-1"?>
    <slideshow>
    <photo thumbs="thumbnails/i_brown_fairy.jpg"  urls="images/brown_fairy.jpg"  />
    <photo thumbs="thumbnails/i_blonde_fairy.jpg"  urls="images/blonde_fairy.jpg"  />
    <photo thumbs="thumbnails/i_flower_fairy.jpg"  urls="images/flower_fairy.jpg"  />
    <photo thumbs="thumbnails/i_red_fairy.jpg"  urls="images/red-fairy.jpg"  />
    </slideshow>
    Attached is a link to the file I made named "index".
    https://rcpt.yousendit.com/706233226/5e7b4fe0973dacf090b5cbae32c47398
    I would have liked to have included the following files but was limited due to "you-send-it" not uploading folders.  Files not included: [but functioning] : xml list - images [folder] - thumbnails [folder]
    Again, Thank you
    Dalen

    The issues with the buttons calling up the scrolling thumbnail panel have been resolved, as well as keeping the buttons in their hit state once clicked, thanks to Rob.
    Those that have been following this thread, or stumble upon it in their searches later, may appreciate to see the final solution to this particular issue.
    [Hopefully I will be able to update this thread with a url in the future to show the site in operation, which may help somebody with their project in the future if its set up similarly.]
    Alas, it would be nice if future versions of flash had a more direct, flexible, user friendly method for creating navigation.
    [We may see development beyond the flash ads which everyone seems to loathe... and more creativity with flash in terms of games, web interactivity, &  animation.
    Below are 2 sets of code:
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    b] the second is the code applied to every other button.
    stop();
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    var x:XML = new XML();//Define XML Object
    x.ignoreWhite = true;
    var fullURL:Array = new Array();//Array of full size image urls
    var thumbURL:Array = new Array();//Array of thumbnail urls
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         if (!this.isLatched) {
              this.gotoAndStop(2);
    // the rolloff function... repeat for each button
    shadesOfGrey.onRollOut = shadesOfGrey.onDragOut=shadesOfGrey.onReleaseOutside=function ():Void {
         if (!this.isLatched) {
              this.gotoAndStop(1);
    // the mouse press function... repeat for each button
    shadesOfGrey.onPress = function():Void  {
         resetAllButtons();
         this.isLatched = true;
         this.gotoAndStop(3);
    shadesOfGrey.onRelease = function():Void  {
         x.load("shadesOfGrey.xml");// path to XML file
         thumbX = 25;
    function resetAllButtons():Void {
         for (b in buttonsList) {
              buttonsList[b].isLatched = false;
              buttonsList[b].gotoAndStop(1);
    x.onLoad = function() {//Function runs after XML is loaded
         //  resets the position of the panel on each new load
         panel._x = 740;
         //  .......  CHANGE  removes the existing movieclips from the panel before any new load...
         for (c in panel) {
              if (typeof (panel[c]) == "movieclip") {
                   removeMovieClip(panel[c]);
         var photos:Array = this.firstChild.childNodes;//Defines variable for length of XML file
         for (i=0; i<photos.length; i++) {//For loop to step through all entry lines of XML file
              fullURL.push(photos[i].attributes.urls);//Each loop, adds URL for full sized image to Array fullURL
              thumbURL.push(photos[i].attributes.thumbs);//Each loop, adds URL for thumbnails to Array thumbURL
              //trace(i+". Full Image = "+fullURL[i]+"  Thumb Image = "+thumbURL[i]);
              var t = panel.attachMovie("b", "b"+i, i);//Each loop, Define local variable 't' as a new instance of 'b' movie clip, given unique instance name of 'b' plus the index number of the For loop
              t.img.loadMovie(thumbURL[i]);// Each loop, load thumbnail image from XML data into variable movie clip
              t._y = 0;//Set Y coordinate of variable movie clip
              t._x = thumbX;//Set X coordinate of variable movie clip based on variable thumbX
              t.numb = i;//Set sub-variable 'numb' inside variable t to hold index number
              t._alpha = 75;//Set the Alpha value of the variable movie clip to 75% - for onRollOver highlight action
              thumbX += 55;//Increment thumbX value so next thumbnail is placed 125 pixels to the right of the one before
              t.onRollOver = function() {//define onRollOver event of the variable movie clip
                   this._alpha = 100;//Set thumbnail alpha to 100% for highlight
              t.onRollOut = function() {//define onRollOut event of the variable movie clip
                   this._alpha = 75;//Reset thumbnail alpha to 75%
              t.onPress = function() {//define onPress event of the variable movie clip
                   this._rotation += 3;//rotates thumbnail 3 degrees to indicate it's been pressed
                   this._x += 3;//Offset X coordinate by 3 pixels to keep clip centered during rotation
                   this._y -= 3;//Offset Y coordinate by 3 pixels to keep clip centered during rotation
              t.onReleaseOutside = function() {//define onRelease event of the variable movie clip
                   this._rotation -= 3;//rotate thumbnail back 3 degrees
                   this._x -= 3;//Reset X coordinate by 3 pixels to keep clip centered during rotation
                   this._y += 3;//Reset Y coordinate by 3 pixels to keep clip centered during rotation
                   this._alpha = 75;//Reset thumbnail alpha to 75%
              t.onRelease = function() {//define onRelease function to load full sized image
                   this._rotation -= 3;//rotate thumbnail back 3 degrees
                   this._x -= 3;//Reset X coordinate by 3 pixels to keep clip centered during
                   this._y += 3;//Reset Y coordinate by 3 pixels to keep clip centered during
                   this._alpha = 75;//Reset thumbnail alpha to 75%
                   holder.loadMovie(fullURL[this.numb]);//Load full sized image into holder clip based on sub-variable t.numb, referenced by 'this'
         holder.loadMovie(fullURL[0]);//Initially load first full size image into holder clip
    // this one function scrolls the panel for all of the buttons, it gets the
    // size of the panel when the images are loaded by any given button...
    stroke.onEnterFrame = function() {
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              if (panel._x>=740) {
                   panel._x = 740;
              if (panel._x<=740-panel._width+mask._width) {
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              if ((panel._x<=740) && (panel._x>=740-panel._width+mask._width)) {
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                   panel._x += -xdist/7;
    Of note is the change to how the movie clips are measured... this change in and of itself has really helped to make the thumbnail panels operation more efficient.
    Below is the script for each additional button: [Having issues with the forums not letting me post additional code, so I will put the remaining code in a reply below.]
    cont.

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    I make presentations with really long presenters notes. During presentation I can scroll the presenters notes on screen with U and D, but my problem is when printing the slides with notes, only the part of the notes that is shown on screen is printing, so I sometimes half of the note section on a slide.
    Is there a work around, or is it just the way life is?
    Thanks in advance.

    I too am having the same issue. I am trying to print out a monthly calendar like I see on the screen. At the most on any given day I have 4 lines of text. It shows on the screen but when I print it puts 3 little dots above that particular day to let me know there is more to it and refuses to print more than 3 items. I have tried with different page set ups and all I am doing is wasting ink. What's worse, is that there is PLENTY of room left on the paper. There is so much room between the month label and where the calendar starts there certainly has to be a way to adjust this. (I would hope!) Anyone please help! Thanks in advance.

  • How do you create a slider with linkable images?

    I have been building a web site. I'd like to have a slider with the ability to click on an image to go to another page. Anyone know how to do this using Dreamweaver CS6? Any suggestions are welcome and will be most appreciated.
    Thankyou for your help.

    To add to Nancy's suggestion, you could also take a look here: http://www.pikachoose.com/
    A very lightweight, fancy & easy-to-integrate slider with lots of cool features including auto-thumbnailing and auto-aspect ratio resize.

  • Horizontal Scrolling Thumbnails Slideshow (Are these possible in Muse CC 2014)

    Good afternoon Muse Forum: My name is Ira Bitner from NYC U.S.A.
    How are you? I have a question regarding slideshow and thumbnails in MUSE CC 2014.
    Q: In Muse is it possible to have a Slideshow with Scrolling Horizontal Thumbnails? In other words is it possible to build a slideshow where, for instance, maybe 30 thumbnails are used but only 5 or so are visible in a horizontal row under the main ("hero" image) and when an arrow is clicked the thumbnails advance horizontally to the left bringing up the new group of thumbnails that were, "hidden" on the original horizontal row? This allows the site to contain many more thumbnails than can "fit" on the page and at the same time not cause the extra thumbnails to be made to be stacked vertically all on the same page seen all at once?
    This is a very popular way to show a slideshow that advances the images. I have spent all night and hours and hours researching Muse in the forums, videos, tutorials web-wide and have not been able to find a way to achieve this kind of slideshow. I would have thought the actual slideshow widget would have made it very  evident if this was actually possible to build in Muse. Please help. If you need any website link as an example of the slideshow advancing thumbnail horizontally I'll add one, but it is very common and I can't believe Muse would not allow this to be built.

    Replied here :
    Muse CC 2014 Slideshow Horizontal Scrolling Thumbnails (Possible?)

  • XML based scrolling thumbnails

    IMPORTANT: My first time with flash and actionscript but am a computer science student so code is ok.
    that said I wanna build a xml based scrolling thumbnails in an horizontal bar.
    each pic should have some effect when the mouse is over it +
    the scrolling bar should scrol left or right depending on the mouse pos+
    the bar stops when am over a pic (with some conditions)
    I think this i all
    PS: I have only two days to do it :s
    I know it would be better if I do it from scratch this is how I do normaly but here am completly snowed under
    plz help thx

    Your best bet for getting a solution handed to you is to do a Google search for "AS3 scrolling menu tutorial"  Since code isn't an issue for you, you should be able to modify whatever you find to suit your detail needs once you understand how it is designed.

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