[SOLVED] Question about public inheritance (C++)

So I'm using OpenCV, and want to use the cv::Mat class. However I need to add some additional data points to the class. My (simple) idea was simply to create a new class, asMat, which inherits publicly from cv::Mat.
class asMat : public cv::Mat {
public:
int my_variable;
It 'works' in a sense, I can create a cv::Mat, static cast it to asMat, and use it in a few opencv functions, while also saving values into my_instant_name.my_variable.
However, I can't do the following:-
asMat inLeft(height,width,CV_8UC1);
Basically, I'm trying to call a particular constructor from cv::Mat. My understanding is that if I publicly inherit from cv::Mat I would also inherit all its functions. Do constructors work differently somehow (have to be explicitly specified)?
Last edited by ngoonee (2010-04-26 10:27:52)

ngoonee wrote:As I understand, the crashing comes because they objects are not the same 'size' in memory. Unfortunately my asMat objects will have to begin life as cv::Mat instants, probably need some wrapper code to convert them.
Some very common code for what I think your case is:
cv::Mat *crateMat(int width, int height)
asMat *myMat = new asMat(width, height); // This calls the constructor you make that actually calls cvMat( height, width, CV_8UC1)
// some operations in asMat but not in cvMat
return myMat;
or
bool crateMat(cv::Mat *mat, int width, int height)
asMat *myMat = new asMat(width, height); // This calls the constructor you make that actually calls cvMat( height, width, CV_8UC1)
// some operations in asMat but not in cvMat
mat = myMat;
return true; // or false based on your operations
or if you just want to construct and not call functions only in asMat:
cv::Mat *mat = new asMat(width, height);
If you use the functions just be sure to clean up the pointers.  Also, as jdarnold said, do not use static cast the way you are.  This is what dynamic_cast is for:
bool doSomethingOnlyAsMatCanDo(cv::Mat *mat)
asMat *myMat = dynamic_cast<asMat*>(mat);
if (myMat)
// some operations in asMat but not in cvMat
return true;
return false;

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    # loadkeys ro_win
    They show up as black squares... Even after generating these locales, as per the Beginner's Guide:
    [root@archiso ~]# locale-gen
    Generating locales...
    en_US.UTF-8... done
    ro_RO.UTF-8... done
    ro_RO.ISO-8859-2... done
    Genetation complete.
    What do?
    PS: I noticed that they're activated with "Alt+Shift". There's no mention in the Install Guide or Beginner's Guide about this. Heh.
    Last edited by DSpider (2012-08-24 14:45:34)

    From the LiveCD (in VirtualBox):
    # nano x
    <wrote these characters>
    # cat x | curl -F "sprunge=<-" http://sprunge.us
    And they show up fine: http://sprunge.us/MKBj
    ăîşţâ
    ĂÎŞŢÂ
    Until a better explanation comes along, I've added this info to the BG:
    Don't worry if some of the letters show up as white squares or as other symbols. It's probably just the console font missing those glyphs. The glyph codes are correct and if you press the correct keys they will show up fine when (or if) you set up a graphical environment later.
    https://wiki.archlinux.org/index.php/Be … the_keymap
    I guess I can mark it as solved...

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