Spoken Word, with Graphics,  Best Workflow ?

I am working on a spoken word project, where the text will pre-exist the audio,
and I will be using many, many stills and graphics to illustrate it (no video clips).
The audio is being created (from the written text), likely, in short audio clips.
I'm looking for suggestions on the best workflow for this project.
I am envisioning a workflow that would hopefully allow
efficient setting of in/out's, for the numerous stills, using the spoken words.
IOW, I want to simplify placing the large number of stills on the Timeline using the spoken words in the audio clips.
None of the tutorials, articles, and other search results I've found,  speak to this specifically (using so many stills, with text audio) .
Most refer to use of video clips (with metadata, Adobe Story, OnLocation, etc.)
I haven't been able to adapt any of those methods for this project.
I have CS5 Master Collection, and limited PP experience.
Any input welcomed.
Thanks.

Welcome to the forum.
As your Audio Clips will likely be of varying Durations, this is how I would tackle the Project:
Do some general timings on the Audio, looking to get an average of the Durations.
Choose that, and set it in Edit>Preferences>General>Sill Image Duration. This should get you close to start.
Import the Audio Clips, and arrange them on the Timeline.
Import the Stills and do the same.
Obviously, they will not yet match up, perfectly, but should be fairly close.
Start at 00;00;00;00, and begin working with Click-dragging the Tail of Still Image #1, while holding down the Ctrl modifier key, to Ripple Edit, and thus moving all following Clips.
Repeat for the second, third, etc.
Some tips:
In the case of all Still Images, you can let your output determine the Project Preset, say 1920 x 1080 Square Pixels, with the desired FPS. Then, in Photoshop, Scale all Sill Images to that Frame Size, so no additional Scaling will be necessary, and so that the processing overhead is held down. No since in shoving around a bunch of pixels, that will never be seen. The alternative to that would be to check Scale to Default Frame Size, but you will still have the extra pixels, requiring processing overhead.
I would use PSD, PNG or TIFF files, and not JPEG
I would use PCM/WAV 48KHz 16-bit Audio files, and not MP3's
Good luck,
Hunt

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