StageHeight bug with bandwidth profiler

I just noticed a workaround something that's been annoying me for a long time. Occasionally my projects vertically line up funny if clip y-coords or heights are based on frame 1 stageHeight. I always thought it was a load-time duration or something like that, but it turns out to be bandwidth profiler (CS4 authoring). Try this on frame 1 of a new, empty project:
this.addEventListener(Event.ENTER_FRAME, this.entf);
function entf(evt:Event):void
trace(this.stage.stageHeight);
When bandwidth profiler is on, the first frame reports -100 the real stageHeight. Now to avoid the problem I just turn off bandwidth profiler. Is it just a bug?

Ha - haven't seen this one in a while... been around for ever. Hard to believe it hasn't been corrected. It's one of the reasons I normally use hard coded statics for the stage size, instead of relying on stageWidth and stageHeight.

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