Stop Button and Autoplay

Because the old threads don't get any more kudos I feel I must start a new one, and yes you can point to the old one but this will hopefully raise the subject to more discussion. Why on earth doesn't Spotify have a "STOP" button? If I want to stop the music I'm playing, I STOP it, not PAUSE it. It's really annoying to have to start at the middle of a song when you wanted to start over. Why can't such a simple feature be enabled? I don't care if it's not on the interface, but please add the functionality so we can keybind it elsewhere. 
Second issue is the autoplay when switching songs. Just add an option of having the music be on hold when changing tracks. Some of us wants to see wich song is about to be played before we start it. Something about discretion, and not wanting to hear every first second of every song you skip. 
Please make this happen and you'll make many souls very happy.
Sincerely
Magnus

Why there isn't a simple stop button to stop playback included in the Windows client by default escapes me.The only way to stop playback as it stands now is to close the client or pause.
I want to stop, not pause. Like when you press the stop button on many other media players. Something like this is what is needed...

Similar Messages

  • Play button and autoplay problem

    I have been trying to work out the bug in media player configuration.  My swf movie autoplays and the play button does not appear.  Both IE and Firefox.  This is my embed code
    <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
    codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=10,0,0,0"
    width="450" height="300">
    <param name="movie"
    value="http://localhost/media/10.0/StrobeMediaPlayback.swf"></param>
    <param name="FlashVars"
    value="src=http://localhost/media/newtest.swf
    &streamType=recorded
    &loop=false
    &autoPlay=false
    &playButtonOverlay=true
    &autoHideControlBar=false"></param>
    <param name="allowFullScreen" value="true"></param>
    <param name="allowscriptaccess" value="always"></param>
    <embed src="http://localhost/media/10.0/StrobeMediaPlayback.swf"
    type="application/x-shockwave-flash"
    allowscriptaccess="always" allowfullscreen="true"
    width="450" height="300"
    FlashVars="src=http://localhost/media/newtest.swf
    &streamType=recorded
    &loop=false
    &autoPlay=false
    &playButtonOverlay=true
    &autoHideControlBar=false">
    </embed>
    </object>
    Thanks.

    Hello:
    Fantastic glad it got fixed with an update. Rock on \m/

  • Start/Stop Buttons and infinite loop exit

    I am trying to make a GUI with a Start/Stop and an Exit button. Initially the button will have the label "Start". When i push it, its label should become "Stop" and an infinite loop function will begin. I want the loop to run until i press the Stop or Exit button.
    The problem is that when the loop starts i can't press neither of the buttons. The "Start" button changes its label into "Stop" only if i make the loop finite and it ends.
    Here is the source:
    import java.awt.BorderLayout;
    import java.awt.Component;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import javax.swing.JButton;
    import javax.swing.JFrame;
    import javax.swing.JLabel;
    import javax.swing.JPanel;
    public class StartStopButtons extends JFrame{
        Component visualComponent = null;
        JPanel panel = null;
        JLabel statusBar = null;
         public StartStopButtons() {
              setSize(160, 70);
              getContentPane().setLayout(new BorderLayout());
            panel = new JPanel();
            panel.setLayout(new BorderLayout());
            getContentPane().add(panel, BorderLayout.CENTER);
            final JPanel panel_1 = new JPanel();
            panel.add(panel_1, BorderLayout.CENTER);
            final JButton startButton = new JButton();
            startButton.addActionListener(new ActionListener() {
                 public void actionPerformed(final ActionEvent e) {
                    String action = e.getActionCommand();
                    if (action.equals("Start")) {
                         System.out.println("Start Loop");
                         startButton.setText("Stop");
                         myLoop ();
                    if (action.equals("Stop")) {
                         System.out.println("Stop Loop");
                         System.exit(0);
            startButton.setText("Start");
            panel_1.add(startButton);
            final JButton exitButton = new JButton();
            exitButton.addActionListener(new ActionListener() {
                 public void actionPerformed(final ActionEvent e) {
                    String action = e.getActionCommand();
                    if (action.equals("Exit")) {
                        System.exit(0);
            panel_1.add(exitButton);
            exitButton.setText("Exit");
         public void myLoop() {
              for (int i = 0; ; i++)
                   System.out.println(i);
         public static void main(String[] args) {
              StartStopButtons ssB = new StartStopButtons();
              ssB.setVisible(true);
    }

    I works just fine. Here is the source and thanks for the help.
    import java.awt.BorderLayout;
    import java.awt.Component;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import javax.swing.JButton;
    import javax.swing.JFrame;
    import javax.swing.JLabel;
    import javax.swing.JPanel;
    import javax.swing.UIManager;
    public class StartStopButtons extends JFrame implements ActionListener, Runnable{
        Component visualComponent = null;
        JPanel panel = null;
        JLabel statusBar = null;
        Thread thread;
        JButton startButton;
         public StartStopButtons() {
            try {
                UIManager.setLookAndFeel(
                    UIManager.getSystemLookAndFeelClassName());
            } catch(Exception e) {}
              setSize(160, 70);
              getContentPane().setLayout(new BorderLayout());
            panel = new JPanel();
            panel.setLayout(new BorderLayout());
            getContentPane().add(panel, BorderLayout.CENTER);
            final JPanel panel_1 = new JPanel();
            panel.add(panel_1, BorderLayout.CENTER);
            startButton = new JButton();
            startButton.addActionListener(this);
            startButton.setText("Start");
            panel_1.add(startButton);
            final JButton exitButton = new JButton();
            exitButton.addActionListener(new ActionListener() {
                 public void actionPerformed(final ActionEvent e) {
                    String action = e.getActionCommand();
                    if (action.equals("Exit")) {
                        System.exit(0);
            panel_1.add(exitButton);
            exitButton.setText("Exit");
         public void actionPerformed(ActionEvent e) {
              String action = e.getActionCommand();
              if (action.equals("Start")) {
                   startButton.setText("Stop");
                   thread = new Thread( this );
                   thread.start();
              if (action.equals("Stop")) {
                System.exit(0);
         public void run() {
              myLoop();
         public void myLoop() {
              for (int i = 0; ; i++)
                   System.out.println(i);
         public static void main(String[] args) {
              StartStopButtons ssB = new StartStopButtons();
              ssB.setVisible(true);
    }

  • Home button and autoplay

    Hello...
    I need any advice.
    I guess my touch has autoplay bug.
    After I pause music and push home button in sleep mode,
    my touch plays music automatically.
    Why??
    This symptom happens only using remote/mic earphone.
    I know apple headquarter accept this bug.
    Do you have this kind of bugs??
    Please give me advise.
    Thanks.

    Removal of any installed application could in no possible way break the functionality of your hardware keys; and even if it could cause your iPhone to lock up, a hard reset as mentioned by cheonweb should do the trick. If your phone won't hard reset when you press the Home and Power buttons for more than 10 seconds, you need to take it back to the store for a replacement

  • After install of firefox 4 no refresh or stop button and home button on the har side of the google search bar under the close page how do i put the buttons back were they belongby the back button?

    i uninstalled and re installed and same thing even used a different install file it installed fine on laptop had to go back to firefox 3.something till someone can tell me whats wrong

    Please click the '''Helpful''' button next to the answer that solved your Firefox support issue, '''when you are logged in''', so this thread gets marked as '''Solved'''.

  • Others query the absence of the refresh button and that people have suggested dragging the stop, etc button from the right, but I don't have this button nor does it come up when I search under Views/ Toolsbars/Customise. How do I get a refresh button ?

    Can't add much to the question

    Firefox 4 later use a combined Stop/Reload/Go button that is positioned at the right end of the location bar.<br />
    During the page load process it shows as a Stop button and after the loading has finished the button is changed to a Reload button.<br />
    If you type in the location bar then that button becomes a Go button.<br />
    Middle-click the Reload button to duplicate the current tab to a new tab.
    To move the Stop and Reload buttons to their position to the left of the location bar you can use these steps:
    * Open the Customize window via "View > Toolbars > Customize" or via "Firefox > Options > Toolbar Layout"
    * Drag the Reload and Stop buttons to their previous position to the left of the location bar.
    * Set the order to "Reload - Stop" to get a combined "Reload/Stop" button.
    * Set the order to "Stop - Reload" or separate them otherwise to get two distinct buttons.

  • Single start/stop button for looping movie

    Dear Friends,
    I apologize if this has been addressed already in the forum, as I have had no luck searching here or the web in general for a solution.
    I currently have a 23-frame multilayered single-scene animation designed to loop continuously which I would like to add to my portfolio. As such, I am adding a Play button, which I would like to toggle to a Stop (or Pause) button. I currently have an instance of the Play button ("playButton") created.
    (You can find this at pineboxmovingco.com/gear_redux.swf)
    Besides imploring your assistance in providing the code, I must also ask if this requires (and best practice for) inserting an additional frame at the beginning for the ActionScript, as well as where/what layer to add an instance of the Stop button. I would like the movie to be stopped by default, presenting the Play button, toggling to the Stop button, and back to the Play button, each upon release.
    Thank you so much in advance!
    Michael T
    Phila, PA

    So, Ned, insert the stop(); command - with no other code - on each keyframe of the MC like so:
    Then, return to Scene 1 and select the MC, inserting the code:
    With an additional "stop" command in the first frame:
    I must be missing something as it is continues to loop. Any further assistance would be greatly appreciated...
    Michael
    (UPDATE: Replaced second image with AS reflecting replacement of XXX with "1".)
    Message was edited by: turnerator

  • How do we link multiple stop buttons to make one master stop button?

    I am building a program that has multiple loops running simultaneously. How do I create a master stop button/link the multiple stop buttons to one? Right now I have 14 different stop buttons and would like to control them all with one main stop button, that way I won't have to hard stop the program, and for when we compile the program into a stand alone running program, the user will be able to have a master stop button available? Any help would be appreciated. Are there any available tutorials?

    You can use a local variable to do that, but remember, use local only if you have to.  For the switch, remember to change the mechanical action to switch until released.
    Yik 
    Kudos and Accepted as Solution are welcome!
    Attachments:
    Example_VI_BD.png ‏3 KB

  • Why no mention of the stop button on mp3 playe

    im from the old scholl, belt and braces etc...
    bought this new mp3 thingy (zen touch) lovely bit of kit, 20mb and only ?25
    dosnt bother me its like a brick, im a bit big myself!
    played with it and and got ,000 songs on it, absolutley smashing
    only one small problem, wheres the STOP button :angry:
    i've looked and looked, cant find it, im pausing it, im switching it off
    but no sign of a bloody stop button, either on the machine or in the booklet
    so i register here and try a search, i find lots of questions about a stop button
    lots of good answers and it all make sense, but if its that obvious and makes complete sense
    why dont creative put it in the booklets?
    i dont want or need one, but i would like to know i dont want or need one
    why keep the information a secret?
    oh the touch is a the biz, love it
    stop moaning about the touch pad, im a brickie woith large calous hands an i can work it fine
    will

    hi trance
    thanks for the reply, sorry i rambled you may have missed my point
    i dont require a stop button, i quite like the fact that pause /play do the job better
    what i and others would like though, is somebody incuding it in big letters in the booklet
    a phrase like "oh for the dummies, theres no STOP button" and small explanation why
    thers 70 odd pages in the cd manual im sure somebody could fit that in.....
    cheers
    will

  • Help for Process Priority (STOP buttons)

    I , I have a problem with my program.
    I make the acquisition with a device connected to GPIB.
    I want to have my main program with 2 For Loop and a stop button which stop the program and the device.
    The problem is that, if the program is doing an acquisition and is in a For loop, I can press stop button and nothing happens until the end of the for loop.
    I can stop with main stop red button but my device is not Off.
    I tried an event structure but it don’t works.
    The goal is to have a stop process priority to the acquisition process.
    I attached my structure of program. I only need to keep the 2 For Loop.
    Event structure and while Loop can be removed.
    I use LV2012 sp1f5 but I can upgrade to LV2014 if really necessary
    thanks in advance for your help.
    Solved!
    Go to Solution.
    Attachments:
    priority_process_LV2012.vi ‏16 KB
    Capture.JPG ‏114 KB

    Rigth click on the border of the loop you want to leave and add the conditional terminal.
    Place the Stop button inside the loop.
    Greetings from Germany
    Henrik
    LV since v3.1
    “ground” is a convenient fantasy
    '˙˙˙˙uıɐƃɐ lɐıp puɐ °06 ǝuoɥd ɹnoʎ uɹnʇ ǝsɐǝld 'ʎɹɐuıƃɐɯı sı pǝlɐıp ǝʌɐɥ noʎ ɹǝqɯnu ǝɥʇ'

  • Add stop button

    Hi. I've recently upgraded to Firefox 29. In previous versions, there was work around to always have a stop button available. I found this useful and am willing to give up the small about of space that such a button takes up. This seams to no longer be the case in Firefox 29. I would prefer to always have a stop button available and for the stop and refresh buttons not to be in the same location at different times (after all their functions are opposite of one another).
    Searching has given me the solution of adding the classic theme restorer add on. This makes more changes then the one I am requesting and it makes changes that I don't want. I have also found another add on which is active stop button but this also makes changes that I don't want. This is not an aesthetics issue for me but rather a functionality issue for me. Is there a way to separate the refresh and stop buttons and to have the stop button always available without making any other changes?

    Don't reset Firefox. There's absolutely no point in doing that.
    # Uninstall any add-ons you don't want, like Classic Theme Restorer, and restart Firefox afterwards.
    #*[[Disable or remove Add-ons]]
    # Right-click an empty area of the tab bar and choose Customize.
    # Click the Restore Defaults button, then the Exit Customize button.
    Once you've done that,
    # Install Stylish and restart Firefox when prompted.
    #* https://addons.mozilla.org/firefox/addon/stylish/
    # Click the ≡ Menu Button and choose Add-ons.
    # In the Add-ons Manager, click User Styles on the left.
    # Click the Write New Style button at the top. Paste the following in the text box, give the style a name, then click the Save button.
    <pre><nowiki>
    @namespace url(http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul);
    #urlbar-stop-button { visibility: visible !important }
    </nowiki></pre>
    If you don't want to install an add-on, you can use the ''userChrome.css'' file instead, but I don't recommend it.
    * http://kb.mozillazine.org/UserChrome.css

  • Firefox 4 placed stop, refresh and home at the tail of the URL line. I only see home! I tried to reset defaults and nothing happens

    Firefox 4 placed stop, refresh and home at the tail of the URL line. I only see home! I tried to reset defaults and nothing happens

    Firefox 4 no longer shows a Reload and Stop button on the Navigation Toolbar, but has a button on the right end of location that shows the different states. During the page load process it shows as a Stop button and after the loading has finished the button is changed to a Reload button. If you type in the location bar then that button becomes a Go button.<br />
    You can middle-click that button to duplicate the current tab to a new tab.
    To restore the Firefox 3 appearance you can use these steps:
    * Open the "View > Toolbars > Customize" window to move the Stop and Reload button out of the location bar.
    * Move the Reload and Stop buttons to their previous position at the left side of the location bar.
    * Set the order to "Reload - Stop" to get a combined "Reload/Stop" button.
    * Set the order to "Stop - Reload" or separate them otherwise to get two distinct buttons.

  • FRC emergency stop button

    hey guys;
    I'm trying to programming a robot for the first robotics competition. I'm struggling to figure out how to programme a usb stop button. the rules state that we need a e-stop button and I can't figure out how to programme my stop button. its a usb smartbutton. any help is appreciated, thanks

    Hi Aliasforme,
    This discussion board should be limited to Multisim related issues. To further assist you, you should post in the First boards located here: https://decibel.ni.com/content/community/first/ftc?view=discussions . For your future reference, the First resources can also be located here: https://decibel.ni.com/content/community/first .
    Jason L.
    Product Support Engineer
    National Instruments

  • Subvi does not stop from the mainVi immediately when the stop button pressed in the mainVi

    Hi guys,
    I have a mainVi which has a subVi inside. I want to have a kind of emeregency stop button in my mainVi.
    when I pressed the button, the program does not stop instantly. it does one loop and then stops.
    please help me to solve this problem.
    Attached you can find the Main and SubVI
    Attachments:
    Sample2 MainVI.vi ‏18 KB
    Move_MINI Editted SubVI.vi ‏13 KB

    This is basic dataflow. Any code is available to run as soon as data is present on all its inputs. No data is present at its outputs until all the code inside has completed.
    What this means in your case is that the stop button will likely be read almost instantly when the while loop starts an iteration. It will not be read again until the start of the next iteration. This is why it will usually take an extra iteration to stop. You can either force it to read the stop button after the other code inside the loop completes or use a Producer/Consumer (events) architecture where the stop button will be read in a parallel loop containing an event structure.
    It also means that the Move_MINI subVI has no means of responding to any external events (such as the stop button being pressed) after it has started running. All the other subVIs are missing so it is hard to tell what is going on. From the control labels and VI names I suspect that this may be some kind of motion control system. If so it probably takes 100s of milliseconds to seconds or longer to complete a move. To allow an external event to modify the behavior of such a VI, you need a means of communication between the event (stop button) and the VI. A notifier may be an appropriate choice. The VI also needs to be configured in such a manner that it never goes more than about 100 ms without an opportunity to stop. Without knowing more about the subVIs, I cannot say how this might work.
    Lynn

  • Start/Stop button in AS3

    Hi all i have a problem. I'm developing an iOS app, a scoreboard. I added a start button, a stop button and a reset button but there isn't enaugh space for the buttons. So i decided to create a Start/Stop Button.
    Pratically, the button displays starts, i pass the mouse over and the timer start. Then the button displays Stop, i pass the mouse and the timer stop, then it displays another time start ecc.
    How to do this?
    import flash.events.*;
    var ScoreHome:Number = 0;
    HomeScore.text = scoreFormat(ScoreHome);
    var ScoreGuest:Number = 0;
    GuestScore.text = scoreFormat(ScoreHome);
    var timePattern:RegExp = /\d\d\:\d\d(?=\s)/;
    var secondPattern:RegExp = /(?<=\:)\d\d(?=\s)/;
    var time:Date = new Date();
    var timer2:Timer = new Timer(1000, 24);
    timer2.addEventListener(TimerEvent.TIMER, countdownpossesso);
    //timer2.start();
    var timer:Timer = new Timer(1000, 360);
    timer.addEventListener(TimerEvent.TIMER, countdown);
    //timer.start();
    ButtonplusHome.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandleradd);
    ButtonminusHome.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandlerminus);
    StartSecond.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandlerSS);
    StopSecond.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandlerStS);
    ResetSecond.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandlerRS);
    Reset24.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandler24);
    ButtonplusGuest.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandleraddg);
    ButtonminusGuest.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandlerminusg);
    Seconds.text = "06:00";
    Possesso.text = "24";
    function countdown(e:TimerEvent):void
         time.time = (timer.repeatCount - timer.currentCount) * 1000;
         Seconds.text = time.toString().match(timePattern)[0];
         if (timer.repeatCount == timer.currentCount) {
              playSound(Event);
    function countdownpossesso(e:TimerEvent):void
         time.time = (timer2.repeatCount - timer2.currentCount) * 1000;
         Possesso.text = time.toString().match(secondPattern)[0];
         if (timer2.repeatCount == timer2.currentCount) {
              playSound(Event);
    function playSound(Event):void {
       mySound.play()
       timer.stop()
    function scoreFormat(value:Number):String
         return String(value <= 9 ? "0" + value : value);
    function fl_MouseOverHandleradd(e:MouseEvent):void
         ScoreHome++;
         HomeScore.text = scoreFormat(ScoreHome);
    function fl_MouseOverHandlerminus(e:MouseEvent):void
         ScoreHome--;
         HomeScore.text = scoreFormat(ScoreHome);
    function fl_MouseOverHandlerSS(e:MouseEvent):void
         timer.start()
         timer2.start();
    function fl_MouseOverHandlerStS(e:MouseEvent):void
         timer.stop()
         timer2.stop();
    function fl_MouseOverHandlerRS(e:MouseEvent):void
         timer.reset()
         timer2.reset()
         timer.start()
         timer2.start()
         timer.stop()
         timer2.stop()
         Seconds.text = "06:00";
         Possesso.text = "24";
    function fl_MouseOverHandleraddg(e:MouseEvent):void
         ScoreGuest++;
         GuestScore.text = scoreFormat(ScoreGuest);
    function fl_MouseOverHandlerminusg(e:MouseEvent):void
         ScoreGuest--;
         GuestScore.text = scoreFormat(ScoreGuest);
    function fl_MouseOverHandler24(e:MouseEvent):void
         timer2.reset()
         timer2.start()
         Possesso.text = "24";
    var mySound:Sound = new Buzzer();

    use a movieclip button:
    import flash.events.*;
    var ScoreHome:Number = 0;
    HomeScore.text = scoreFormat(ScoreHome);
    var ScoreGuest:Number = 0;
    GuestScore.text = scoreFormat(ScoreHome);
    var timePattern:RegExp = /\d\d\:\d\d(?=\s)/;
    var secondPattern:RegExp = /(?<=\:)\d\d(?=\s)/;
    var time:Date = new Date();
    var timer2:Timer = new Timer(1000, 24);
    timer2.addEventListener(TimerEvent.TIMER, countdownpossesso);
    //timer2.start();
    var timer:Timer = new Timer(1000, 360);
    timer.addEventListener(TimerEvent.TIMER, countdown);
    //timer.start();
    startstop.addEventListener(MouseEvent.MOUSE_OVER,stopstartF);
    ButtonplusHome.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandleradd);
    ButtonminusHome.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandlerminus);
    //StartSecond.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandlerSS);
    //StopSecond.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandlerStS);
    ResetSecond.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandlerRS);
    Reset24.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandler24);
    ButtonplusGuest.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandleraddg);
    ButtonminusGuest.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandlerminusg);
    Seconds.text = "06:00";
    Possesso.text = "24";
    function stopstartF(e:MouseEvent):void
    if(!e.currentTarget.toggle){
         timer.start()
         timer2.start();
    MovieClip(e.currentTarget).gotoAndStop("stop");   // label the stop frame which contains the appropriate display
    } else {
         timer.stop()
         timer2.stop();
    MovieClip(e.currentTarget).gotoAndStop(1);  // your play display
    e.currentTarget.toggle=!e.currentTarget.toggle;
    function countdown(e:TimerEvent):void
         time.time = (timer.repeatCount - timer.currentCount) * 1000;
         Seconds.text = time.toString().match(timePattern)[0];
         if (timer.repeatCount == timer.currentCount) {
              playSound(Event);
    function countdownpossesso(e:TimerEvent):void
         time.time = (timer2.repeatCount - timer2.currentCount) * 1000;
         Possesso.text = time.toString().match(secondPattern)[0];
         if (timer2.repeatCount == timer2.currentCount) {
              playSound(Event);
    function playSound(Event):void {
       mySound.play()
       timer.stop()
    function scoreFormat(value:Number):String
         return String(value <= 9 ? "0" + value : value);
    function fl_MouseOverHandleradd(e:MouseEvent):void
         ScoreHome++;
         HomeScore.text = scoreFormat(ScoreHome);
    function fl_MouseOverHandlerminus(e:MouseEvent):void
         ScoreHome--;
         HomeScore.text = scoreFormat(ScoreHome);
    function fl_MouseOverHandlerRS(e:MouseEvent):void
         timer.reset()
         timer2.reset()
         timer.start()
         timer2.start()
         timer.stop()
         timer2.stop()
         Seconds.text = "06:00";
         Possesso.text = "24";
    function fl_MouseOverHandleraddg(e:MouseEvent):void
         ScoreGuest++;
         GuestScore.text = scoreFormat(ScoreGuest);
    function fl_MouseOverHandlerminusg(e:MouseEvent):void
         ScoreGuest--;
         GuestScore.text = scoreFormat(ScoreGuest);
    function fl_MouseOverHandler24(e:MouseEvent):void
         timer2.reset()
         timer2.start()
         Possesso.text = "24";
    var mySound:Sound = new Buzzer();

Maybe you are looking for

  • Problem with PA20, PA30, and PA40

    Hi! I cannot use transactions PA20, PA30, or PA40 in our development system.  When I try, I crash and get a dump.  It fails here: IF NOT pernr_tab[] IS INITIAL.   SELECT pernr ename AS name begda endda FROM pa0001     INTO CORRESPONDING FIELDS OF TAB

  • CD Burn folders on Desktop won't trash (Error code -61)

    Hello, I have burned three CDs and now I have three folders on my desktop with the Burn icon on them. When I try to trash them, I get the following message: Sorry, the operation could not be completed because an unexpected error occurred (Error code

  • Audio through RCA and HDMI not in sync

    Hi, Is this a common problem? Recently got a tv with hdmi so the appletv is now connected with hdmi to the tv. But it is also still connected to my stereo though the rca connection (for music or movies with soundtracks that I really want to enjoy). P

  • Taxes in Purchase Requisition

    Hi all, We have a requirement to get item wise taxes in PR.  for this the approach that was decided is to create a PO with all the items of PR, and the PO will any how calculate the taxes for all items; then read the PO and get the taxes back to PR f

  • Replacing a Traditional Motion Control Card with a Small PC with Softmotion

    Hi, I'm totally new to Softmotion. So my questions might be very naive. Anyway, we are currently using a Deltatau motion controller with three motor drives. The drives are all linear type and the motion controller provides the commutation. The motion