Stop Looping SWF?

I am using Flash video, in the form of SWF files, in an
online game I am creating but I am having a problem where the video
clips constantly loop instead of playing once and stopping. Is this
looping caused by some type of setting I unknowingly made when I
created the SWF files or is it caused by the particular Flash
player that is running the video clips?
Any assistance would be greatly appreciated.
Thank you.

you must explicitly stop the video stream. if you're using
the flvplayback class to start the video's play, you'll need to
apply the stop() method to that class instance.
you can access the main timeline of your external swf by
referencing the content property of your loader (and casting that
as a movieclip). from there, use the path to your flvplayback
instance and apply a stop() when the playheadPercentage of your
flvplayback instance reaches 100.

Similar Messages

  • Stop Looping in SWF Loader

    Hi i'm new to AS, I am trying to use the AS3 Loader class to
    pull in a SWF file that should only play once.
    How do I get this thing to stop looping?!
    Code is below.

    you must explicitly stop the video stream. if you're using
    the flvplayback class to start the video's play, you'll need to
    apply the stop() method to that class instance.
    you can access the main timeline of your external swf by
    referencing the content property of your loader (and casting that
    as a movieclip). from there, use the path to your flvplayback
    instance and apply a stop() when the playheadPercentage of your
    flvplayback instance reaches 100.

  • Animated Gif won't stop looping!

    I'll try to format my question as best I can.
    I have created a Java chat applet, and for the Java chat, I have created a "ChatPane" class for displaying the chat. ChatPane is an extension of Canvas, and every time the paint() method is called, the program loops through visible lines of text drawing them on a buffer image, then draws the buffer on the screen.
    My problem lies in animated gifs. In my chatroom, chatters can type textual symbols that will be replaced with an image (or emoticon). I have created my animated icons in a popular animated gif editing program, and I have set particular icons to loop 3 times. The problem is that when the animated icon is displayed in my applet, the animation -doesn't stop- after 3 loops, it loops forever! I can't for the life of me figure out why! Can anyone provide any insight as to why the animations won't stop after 3 loops? The animations work just fine if displayed in a browser by themselves (they stop looping after 3 times)
    Thank you for any help!
    [email protected]
    Tony N.

    From what I understand of your problem;
    - You have made your own animated gifs
    - With the software to make these gifs you have set them to loop their animations 3 times
    - They loop continuously
    I don't see how java can be expected to interpret the animated gif software instructions to loop only 3 times and would assume that there are various proprietry ways of setting this (an assumption based on applets /javascript etc, that rely on the client-side browser interpreter). So, if you loop your animated gif or have any form of animated gif that you import into your program with getDocumentBase /getCodeBase as a (pre-animated) gif, then this is exactly what I would assume would happen.
    The answer is to seperate your images with eg;-
    smiley1[0];
    smiley1[1];
    smiley1[2];
    run a seperate thread, cycle through them as you wish and stop.
    I'm fairly sure that there is nothing in either the swing libraries or the jmf libraries that can resolve this any other way, so your choices are write extra code and have a pool of threads to control this, or leave it as is.

  • How do I prevent my Mac Pro from  hanging up in a start/stop loop?

    My Mac Pro has a strange behavior I need help with. This computer is used almost exclusively for audio recording in my studio. I run Cubase 4 as my primary sequencing software. Everything will be going fine during a session, and then the software will abruptly hang up in a *start/stop loop*, stuttering back and forth between these two functions for up to 2 minutes before stopping. During this loop problem, the start/stop transport buttons alternately light up and the song starts and stops. Nothing I have tried will interrupt the problem. It just runs its course and then stops, usually between 30 - 90 seconds.
    Interestingly, the same behavior shows up in other applications and in the Finder. In Quicktime and iTunes, it shows up as a start/stop loop. In the finder, it will shuttle back and forth between two related functions and beep each time. In word, it will show up as a key stick, typing the same letter over and over.
    Needless to say, this is all very frustrating and embarrassing when clients are here. Any help will be greatly appreciates. Let me know if you have any additional questions.

    I'd begin with repairing your drives with Disk Utility and Disk Warrior; clone your system to another drive, and check for corrupt files and prefs.

  • I want to stop loop through push button forms 10g

    I want to stop looping through push button forms 10g it is like (SwingWorker() in java) (DoEvent() in .net)
    The problem in forms 10g that when you start looping the form will freeze and you can't push any button on form, I found solution for that in form 6i through package d2kwutil **WIN_API_UTILITY.InterruptCheck(hButton)**
    But in 10g I can't find solution, Please help>>>>>
    declare
         hButton          PLS_INTEGER;
    begin
    :interruptcheck.counter := 0;
    hButton := get_item_property('INTERRUPTCHECK.PB_OFF',WINDOW_HANDLE);
    go_item('interruptcheck.loopcount');
    set_item_property('INTERRUPTCHECK.PB_OFF',ENABLED,PROPERTY_TRUE);
    set_item_property('INTERRUPTCHECK.PB',ENABLED,PROPERTY_FALSE);
    set_application_property(CURSOR_STYLE,'HELP');
    set_application_property(CURSOR_STYLE,'<d2kwut60>WAIT');
    for i in 1..:interruptcheck.loopcount LOOP
         if WIN_API_UTILITY.InterruptCheck(hButton) then
              exit;
         end if;
         :interruptcheck.counter := i;
         synchronize;
    end loop;
    set_item_property('INTERRUPTCHECK.PB_OFF',ENABLED,PROPERTY_FALSE);
    set_item_property('INTERRUPTCHECK.PB',ENABLED,PROPERTY_TRUE);
    set_application_property(CURSOR_STYLE,'DEFAULT');
    end;
    Edited by: wael amar on May 1, 2010 11:03 PM

    Ok, here's a working testcase.
    The idea is taken from an article from an oracle magazine (i don't have it at hand, , so i tried to rebuild it by "memory". As far as i remember the original was from the german doag-magazine and was written by Gerd Volberg).
    Procedure to do the looping:
    PROCEDURE PR_DO_THE_LOOP IS
      nNumberInOneStep NUMBER:=2;
      tm               TIMER;
    BEGIN
         DEFAULT_VALUE(0, 'GLOBAL.INDEX');
      IF :GLOBAL.INDEX=0 THEN
           -- Didn't run yet, determine the max count
           :GLOBAL.MAX:=10000;
      END IF;
      LOOP
           -- Do the looping stuff
           -- Decrease counter
           nNumberInOneStep:=nNumberInOneStep-1;
           -- Increase globale counter
           :GLOBAL.INDEX:=:GLOBAL.INDEX+1;
           -- Exit conditions
           EXIT WHEN nNumberInOneStep=0;
           EXIT WHEN TO_NUMBER(:GLOBAL.INDEX)>=TO_NUMBER(:GLOBAL.MAX);
      END LOOP;
      -- reset index at end
      IF TO_NUMBER(:GLOBAL.INDEX)>=TO_NUMBER(:GLOBAL.MAX) THEN
           :GLOBAL.INDEX:=0;
      ELSE
           -- start timer for next iteration
           tm:=CREATE_TIMER('TM', 10, NO_REPEAT);
      END IF;
    END;The WHEN-TIMER-EXPIRED-trigger
    IF :GLOBAL.INTERRUPTED='Y' THEN
         MESSAGE('Interrupted at index ' || :GLOBAL.INDEX);
    ELSE
         PR_DO_THE_LOOP;
    END IF;The WHEN-BUTTOn-PRESSED-trigger on the interrupt-button
    :GLOBAL.INTERRUPTED:='Y';The WHEN-BUTTOn-PRESSED-trigger on the "start"-button
    :GLOBAL.INTERRUPTED:='N';
    PR_DO_THE_LOOP;

  • Making my animation stop looping (it should be really simple, right?)

    I am trying to achieve a simple thing really; I have made an animation and want it to stop looping at the end.
    A quick search of the internet reassured me that this is simply a matter of putting in a stop(); command in the script. Great!
    Errr.. no.
    Here is what I did:
    I created a new layer for my script and called it 'Actions'
    selected the final frame of the Actions layer and added a keyframe
    selected said keyframe and opened windows->Actions
    typed in stop(); and closed the window.
    Ok, so that apparently is all there is to it. Only, when I test the animation it doesn't move at all. it seems that the stop command executes right at the beginning and is constant throughout the whole timeline.
    Also, I noticed that the Actions layer has a small white circle/dot on frame 1 and on the final frame also. There is no small letter 'a' that should be there on the final frame, but I don't know why.
    So, what am I doing wrong?
    I realise that if I am struggling to do such a simple task it doesn't bode well for any further learning of actionscript. Which is a shame.
    Any help would be great, thanks.
    Andrew

    What you describe should have worked, but you might have mis-stepped as well.  Try having the Actions window opened before you select the frame and type stop(); and leave it open afterwards as well for when you test.  As soon as you enter some code in a frame it should display the lowercase "a", so your best bet is to keep trying it different ways until you see that.  As I said, the way you describe it is legit, but what you might have done in following what you say might be off.

  • Newbie needs help - stop loop...

    Hey, I am new to DW and Flash but learnign pretty well (or so
    I thought). Anyway, I made a simple grapic that is to fade in to a
    page. It works fine. I want it to fade in and be done, but i keeps
    looping. If I look in the properties area I see no place to stop
    that (though the help sections says it's there somewhere). I see
    "sync" and even if I set it to "event", "repeat" "0" - it still
    loops when tested. How do I make this thing run once? (I also ooked
    in the publish settings but didn;t find it). I am sure it is right
    undr my nose somewhwere....(Flash CS3 Pro).
    Thanks

    Another way to stop looping is to use "stop ()". Select the
    last frame of any one of your timelines. Open the actions panel.
    Place the code in the first line. This stopped my test movie from
    looping.
    Carmen

  • Can't stop loaded .swf from looping

    I have a loaded .swf that has the necesary stops to just play once and stop. It works when testing the movie, but once uploaded to the server, it loops forever, any ideas,  I am using ActionScript 2.0

    it works when tested in HTML browser, but not when uploaded to server

  • Loop swf 3 times and stop

    I was sure that something would be posted here on writing
    action script to make a flash banner loop only 3 times since this
    is a fairly common standard for web banner advertising. I've been
    unable to find this help or to make it work on my own.
    My fla file has 85 frames. I tried adding this action script
    to the 85th frame, but it doesn't seem like the var increases just
    upon reaching frame 85. It's increasing multiple times in it's
    first run from frame 0 to 85. I thought it wouldn't increase until
    it went back to 1 and reached 85 again.
    Cannot seem to get ATTACH CODE to go between paragraphs. This
    is my last paragraph to read after code:
    There must be an easier was to achieve this, but having spent
    2 hours on it and searching online, I cannot figure it out. Do you
    know? Oh, I should probably mention that I started out with this
    Action Script at Frame 1 and that didn't seem to work either.
    Thanks in advance,
    Kristi

    windowswarrior,
    > Working in Flash CS2 so I'm pretty sure it's AS3.
    However,
    > your suggestion doesn't work. It just keeps looping.
    Flash CS3 is the first in the Flash family to include a "CS"
    in the
    name, so you're either working with Flash CS3 (the first to
    support
    ActionScript 3.0) or ... maybe Flash 8? If the letter, then
    you'll have to
    use ActionScript 2.0 or lower. But now that I'm looking at
    this code again,
    the ActionScript 2.0 and 3.0 versions are so similar, it
    really doesn't
    matter in this case.
    Let's assume ActionScript 3.0, and we'll take it step by
    step.
    Bear with me and start a new FLA file, because if we start
    from scratch,
    it's a lot more likely we'll catch what's going wrong where.
    1) Select File > New and choose Flash File (ActionScript
    3.0).
    2) Select frame 1 of the main timeline, open your Actions
    panel, and type
    this:
    var loop:int = 0;
    So far, we're doing nothing more than creating a variable
    (happens to be
    an integer) in frame 1 and setting it to 0. (Previous code
    showed :Number
    instead of :int, and honestly, either one will do. Because
    this number is
    only going to be an integer, :int is technically the better
    choice.)
    3) Add a keyframe to frame 10. Enter the following
    ActionScript in frame
    10:
    loop = loop + 1;
    trace(loop);
    if (loop < 3) {
    this.gotoAndPlay(2);
    } else {
    this.stop();
    At this point, the variable, loop, is incremented by 1. The
    first time
    this happens, its value becomes 1 (because 0 + 1 is, of
    course, 1). Next, a
    trace() function traces the value of loop to the Output
    panel. You'll see
    "1", without quotes, appear in the Output panel when the
    playhead enters
    this frame.
    Next, an if() statement compares the value of loop (which is
    currently
    1) to the number 3. If it's less than 3 -- at this point, it
    is -- the
    playhead is sent back to frame 2. Otherwise, it stops.
    4) Test your movie. In short order, you should see the
    numbers 1, 2, and 3
    appear in the Output panel. After that, nothing else --
    because the
    playhead has stopped at frame 10 and no longer loops.
    Let me know if that happens for you.
    David Stiller
    Contributor, How to Cheat in Adobe Flash CS3
    http://tinyurl.com/2cp6na
    "Luck is the residue of good design."

  • Dreamweaver CS5 wont loop .swf file???

    Hi there,
    I am having a problem where i am trying to get a swf file to loop. I read on another thread that there is a bug in dreamweaver and although it automatically selects the loop button in the property inspector it does not add the code. But when i correct the code it still doesn't work! here is the code i am using:
      <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="550" height="400" id="FlashID" title="openingsequence">
        <param name="movie" value="1.swf" />
        <param name="quality" value="high" />
        <param name="wmode" value="opaque" />
        <param name="swfversion" value="6.0.65.0" />
        <!-- This param tag prompts users with Flash Player 6.0 r65 and higher to download the latest version of Flash Player. Delete it if you don’t want users to see the prompt. -->
        <param name="expressinstall" value="Scripts/expressInstall.swf" />
        <param name="LOOP" value="true" />
        <!-- Next object tag is for non-IE browsers. So hide it from IE using IECC. -->
        <!--[if !IE]>-->
        <object type="application/x-shockwave-flash" data="1.swf" width="550" height="400">
          <!--<![endif]-->
          <param name="quality" value="high" />
          <param name="wmode" value="opaque" />
          <param name="swfversion" value="6.0.65.0" />
          <param name="expressinstall" value="Scripts/expressInstall.swf" />
          <param name="LOOP" value="true" />
          <!-- The browser displays the following alternative content for users with Flash Player 6.0 and older. -->
          <div>
            <h4>Content on this page requires a newer version of Adobe Flash Player.</h4>
            <p><a href="http://www.adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" width="112" height="33" /></a></p>
          </div>
          <!--[if !IE]>-->
        </object>
        <!--<![endif]-->
      </object>
    I have also read that it could be because the code for the .fla file has a <stop/> value at the end instead of the code to make it loop. I made the swf file from an mp4 in flash so ive never had the original .fla file. I have tried using a swf decompiler to get the fla file but it doesnt seem to have worked but this is a side issue...
    I really just want to figure out how to get dreamweaver to loop my swf file.
    Can someone please help me, ive spent all day trying to solve this!
    thanks,
    Matt

    Hi
    You wrote -
    I made the swf file from an mp4 in flash so ive never had the original
    .fla file. I have tried using a swf decompiler to get the fla file but
    it doesnt seem to have worked but this is a side issue...
    First welcome to the forum.
    Unfortunately without being able to edit the stop() function out of the fla file, your swf will not loop.
    You could use the html5 video element for your mp4 and if you have the original video file convert it to other formats for use in the html5 video, and then use the swf file as the fall back, this would allow your video to loop in those browsers that support this.
    There are also 3rd party players available that will allow the swf to loop without editing but these will only work on windows.
    PZ

  • Help looping swf in dreamweaver

    hello,
    I am new to flash, and relatively new to dreamweaver.
    I am trying to drop an swf file into a dreamweaver generated
    page and have the video file loop but I can only get it to play
    once and then it stops. I have checked the loop box is selected in
    my publish settings.
    I imagine it is something simple.
    Can anyone help?
    Many thanks, Damian.

    Damian
    You dont say what versions you have. Here's how I do it in MX
    2004 Pro. From DW, on the page i want the SWF to play, I select
    Insert, then Media, then Flash. Then select the file, and where on
    the page, perhaps in its own table with a border, etc.
    Now click on the Flash icon, and open the Properties (F3).
    The popup will have two options, Loop and Autoplay, at least in my
    version. Even tho you published the SWF with Loop capability it
    will need DW placing the code for that in the page code. If your
    version doesn't have the option in the Properties box, open
    Parameters, click + (Add) and type "Loop", then "True." And if
    necessary, another +, and "Autoplay", then "True."
    Save, and this should do it.
    John

  • How To Stop Loop If....

    I do not want my swf to loop and when I go to last frame and
    put stop(); in the action script, the movie now doesnt play at all
    when opening.
    Any ideas???
    Thanks
    Steve

    maybe is playing because u put a stop and in the first frame
    ;)

  • How do I get flash to stop looping? (And some other problems too)

    I'm brand new to flash so cut me a little slack... 
    I'm in the middle of building a website in Flash CS4 in Action Script 3.0 and (according my the tutorial I'm using) I need to access the "parameters" panel. The problem is I don't see it anywhere. I see "properties" and "filters" but to parameters. I've cycled through all the workspace presets but with no luck. How can I bring it up??
    Also, even though I used the "stop();" code in the beginning of my actions frame my movie just keeps looping when I test it. What am I doing wrong?
    I've attached the file I'm working on, maybe there's some other problem as well..?
    Thanks in advance..

    to see the parameters panel drag a component (like the flvplayback component) onto the stage.  a parameters panel should appear.
    if you have no compiler errors and your swf plays past a stop(), you have other code that's executing after the stop() causing your timeline to advance.

  • How to stop looping?

    Forgive me but I am JUST learning. I have created a small
    animation and I can't seem to stop it from looping. When I
    published it, I went into settings and unchecked the loop box in
    the HTML part and then saved it. When I open Internet Explorer and
    go to file and open the HTML file it is just fine. But when I try
    to place the file (.swf extension) into a page in Dreamweaver and
    then preview, it keeps looping.
    What am I doing wrong? Thanks!

    Mirrasi wrote:
    > Ugh, nevermind, I just found it. Looks like there is a
    setting within Dreamweaver where I can unloop it. If I missed
    anything let me know. Please ignore this newbie. hehe
    it is always better to place stop(); whenever you want the
    movie to stop.
    The parameter "loop" won't always work, it pretty much vary
    depends on
    what browser you playing the movie in.
    Best Regards
    Urami
    <urami>
    If you want to mail me - DO NOT LAUGH AT MY ADDRESS
    </urami>

  • Animation cannot stop looping

    Hi Experts,
    I created a few layers with transitions in certain frames. I
    had confirmed that I set all the symbols & instances in all
    frames to play once. However, when I play the swf file (after
    exporting) it kept looping my symbol's transitions and would not
    stop.
    Could you pls advise how I can play my symbol's transition
    only once.
    Thanks,
    Confused Flash.

    At the symbol's final frame you could place a:
    stop();
    That might work.
    Cheers,
    Gorka
    www.AquiGorka.com

Maybe you are looking for

  • Error meassage while editing PO in ME22N.

    Dear Gurus, Please suggest what can be done in the following scenario . 1. User craeted Purchase Requisition and saved it. 2. While creating Purcahse Order, even though the PR was nor released, user put the PR no in PO. as the system was throwing err

  • Need router suggestions for G4 MDD

    Wi-Fi availability is very sparse in my neighborhood, so using an iPhone at home can be challenging.  I thought that by purchasing a router I could improve my situation.  I would also like to control my iTunes library on the G4 through my iPhone. The

  • Time Machine does not work properly?

    I have used Time Machine to back up my iMac computer to a LaCie external hard drive for over two years without any problems. The last few days I have noticed that when I mount the external hard drive on the desktop, Time Machine starts to backup my c

  • Acrobat 8 Pro and Office 2007 Problem

    I posted this in the CS3 forum originally. They told me to post here too. Issue: When logged in as a local user (no admin rights) Word 2007 will crash the whole computer when you type a key. The reason I am posting on Adobe forums is that this only h

  • How do I voice my opinion to Microsoft about improving Power BI support?

    Hello. I now have two Office 365 and two Power BI licenses. From time to time I post a question to one of the forums. I presently have two unanswered questions that I posted yesterday, July 22. Often times it might be several days before I get an ans