StopAllSounds and problem with healthbar reseting

Hi it's me again - yes more questions (great forum by the way, are you tired of me yet?)
I got this tamagotchi project, 4 buttons on mainstage (cute, feed, play, sleep), 4 Movieclips containing an animation each.
1 "happybar" that grows when a button is pushed. This reach 100% after 5 buttons have been pushed.
So, I figured out how to stop the happybar from growing when it reached 100%. But when I press the CUTE button, it resets, nomatter how happy it is. Why?
Second problem: I want sound to stop from animations when I play a new animation (if e.g. CUTE is running, and halfway I rather wanna see the PLAY animation - the sound should stop when interrupting an animation). It works on all, except from my FOOD animation. If I put in my code on the FOOD button the sounds stops on the animations that was running before BUT there is no sound on the FOOD animation either. Why? (I have used /* in my code to maintain the food sound).
I have highligted the problemcodes.
stop();
//Happy bar
bar.width = 0;
var growValue:Number = 50;
cute_btn.addEventListener(MouseEvent.CLICK, growBar);
mad_btn.addEventListener(MouseEvent.CLICK, growBar);
leg_btn.addEventListener(MouseEvent.CLICK, growBar);
sove_btn.addEventListener(MouseEvent.CLICK, growBar);
function growBar(evt:MouseEvent):void
bar.width += growValue;
if(bar.width >= 250)
bar.width = 250;
cute_btn.removeEventListener(MouseEvent.CLICK, growBar);
mad_btn.removeEventListener(MouseEvent.CLICK, growBar);
leg_btn.removeEventListener(MouseEvent.CLICK, growBar);
sove_btn.removeEventListener(MouseEvent.CLICK, growBar);
//Cute button
cute_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_1);
function fl_ClickToGoToAndPlayFromFrame_1(event:MouseEvent):void
gotoAndStop("nuttet");
nuttet_mc.play();
cute_btn.addEventListener(MouseEvent.CLICK, fl_ClickToStopAllSounds);
function fl_ClickToStopAllSounds(event:MouseEvent):void
SoundMixer.stopAll();
//Play button
leg_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_2);
function fl_ClickToGoToAndPlayFromFrame_2(event:MouseEvent):void
gotoAndStop("leg");
leg_mc.play();
leg_btn.addEventListener(MouseEvent.CLICK, fl_ClickToStopAllSounds_2);
function fl_ClickToStopAllSounds_2(event:MouseEvent):void
SoundMixer.stopAll();
//Food button
mad_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_10);
function fl_ClickToGoToAndPlayFromFrame_10(event:MouseEvent):void
gotoAndStop("mad");
mad_mc.play();
/*mad_btn.addEventListener(MouseEvent.CLICK, fl_ClickToStopAllSounds_3);
function fl_ClickToStopAllSounds_3(event:MouseEvent):void
SoundMixer.stopAll();
//Sleep button
sove_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_11);
function fl_ClickToGoToAndPlayFromFrame_11(event:MouseEvent):void
gotoAndStop("sove");
sove_mc.play();
sove_btn.addEventListener(MouseEvent.CLICK, fl_ClickToStopAllSounds_2);
function fl_ClickToStopAllSounds_4(event:MouseEvent):void
SoundMixer.stopAll();

start fixing that by simplifying your code:
stop();
//Happy bar
bar.width = 0;
var growValue:Number = 50;
function growBar(evt:MouseEvent):void
SoundMixer.stopAll();
bar.width += growValue;
if(bar.width >= 250)
bar.width = 250;
cute_btn.removeEventListener(MouseEvent.CLICK, growBar);
mad_btn.removeEventListener(MouseEvent.CLICK, growBar);
leg_btn.removeEventListener(MouseEvent.CLICK, growBar);
sove_btn.removeEventListener(MouseEvent.CLICK, growBar);
//Cute button
cute_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_1);
function fl_ClickToGoToAndPlayFromFrame_1(event:MouseEvent):void
growBar();
gotoAndStop("nuttet");
nuttet_mc.play();
//Play button
leg_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_2);
function fl_ClickToGoToAndPlayFromFrame_2(event:MouseEvent):void
growBar();
gotoAndStop("leg");
leg_mc.play();
//Food button
mad_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_10);
function fl_ClickToGoToAndPlayFromFrame_10(event:MouseEvent):void
growBar();
gotoAndStop("mad");
mad_mc.play();
//Sleep button
sove_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_11);
function fl_ClickToGoToAndPlayFromFrame_11(event:MouseEvent):void
growBar();
gotoAndStop("sove");
sove_mc.play();

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