SWC files stop working in large project

Hi,
My company is working on a casual game which is entirely made in Flash. To speed up development/compile time we split some of it up into SWC files, for example dialog controls, cutscenes, particle effects are all controlled via SWC files.
This was working great up until a few days ago, we have been working on this project for about 8 months with no major problems. However, now all of a sudden, when we compile the game, none of the SWC files work. The game compiles and runs ok, but nothing from the SWC files are working.
The strange thing is that if we remove one of the SWC files from the folder (the game reads all the SWC files from one folder) then the game will work. Even if you remove a SWC which isnt immediately used by the game it will still work. It's almost as if there is some limit to how many SWC files you can have loaded. (There are only 10 SWC files in the folder we are loading from).
So anyone else heard of this problem? or can suggest a fix?
Thanks,
Greg
--- UPDATE:
I did some reasearch and this problem might be something to do with the Java heap size being too low when it tries to compile. Lots of people seem to have posted similar problems. Is it possible to increase the size of the Java Heap for flash?
Interestingly, I went to my actionscript settings in the "library path" section and I removed "textlayout.swc" which obviously isnt anything to do with our game and we dont use it- the game then compiles and the SWC files work. So it definately seems like something is running out of memory when you include too many SWC files or files which are too large.
-- UPDATE:
I have solved this problem now- it was indeed an issue with Java running out of heap space. If anyone else has this problem, you can change the heap size in:
C:\Users\(user)\AppData\Local\Adobe\Flash CS5\en_US\Configuration\ActionScript 3.0\jvm.ini
change -Xmx128m to -Xmx256m
I guess I kind of answered my own question there...

I think I have a similar problem, but I'm creating a long slide show, perhaps 500 images at 72 frames each, and have seemingly hit a wall at around 16,000 frames, about halfway through. I can still place images but can't control their position which remains locked at 0.0, 0.0. I can go back down the line and delete and bring in a new image without a problem. Also, just before this problem appeared, the bars indicating the last keyframe and additional frames appeared to be cut off, like a lopped off branch. I'm a designer with minimal html experience. The code solution for the Java heap meant nothing to me. Any help?

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