Swf into fla
I'd like to get an existing swf with tweening animation into
another existing fla file, and be able to place the swf file in a
specific location, without using another window, and without
loading movie. Each time i import the swf file into a movie clip in
the existing fla file, the tween animation gets scrambled, turning
into frame by frame animation. Is there another way of doing this?
Thanks.
You can load the movie using actionscript during runtime, or
you could take the fla of the countdown and copy its timeline and
objects into the other file.
Similar Messages
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Loading external swf into Fla. not working
I have created a Flash page that loads an external swf into
it when you click a button. The swf loads but the actionscript
assigned to the swf which scrolls images across does not work. When
i open the swf in a browser window with the direct link to it the
scroll works but inside the fla file the swf loads but the scroll
buttons are not working at all. Would this be something in the
actionscripting in the swf or fla file. Any advice would be greatly
appreciated, thank you.var imageRequest:URLRequest = new URLRequest("my_gallery.swf");
var imageLoader:Loader = new Loader();
imageLoader.load(imageRequest);
addChild(imageLoader);
is as3 code. that won't work in your as2 project.
here's the equivalent in as2:
this.createEmptyMovieClip("targetMC",this.getNextHighestDepth());
targetMC.loadMovie("my_gallery.swf"); -
Rotate entire .swf OR load interactive .swf into .fla?
Hello, I've searched extensively for solutions to my problem and decided to come here finally.
I need to rotate an entire .swf flash game from horizontal display to vertical display. Not a change in aspect ratio, but a 90-degree rotation.
Having found absolutely NO programs to directly do this online, I'm now trying to import the game into flash to rotate and then export as another .swf.
The loadMovie() command only works well for non-interactive .swf movie files, and simply plays all the frames of the flash game in succession.
Help, please?I'm guessing your start button might use a _root reference, which will not work unless you use _lockroot in the loaded file. Try placing the following command on the main timeline of the loaded swf...
this._lockroot = true; -
Embed AS3 swf into a AS2 FLA?
HI, I have a flash site designed in AS2 and want to embed a
AS3 video player in it. If I republish the AS2 site to AS3 the
website doesnt function, and if I load the AS3 swf into the
website, the Player doesnt function.
I need the AS2 functionality on the website and I need the
advanced AS3 functionality on the video Player.
Is there any way to get these two guys to talk to each
other?Creating a 3rd fla, to load the AS2 Fla and the AS3 FLA just
aint gonna fly. This website is updated daily and its just too much
of a maintenance nightmare.
However, I do want to use Wabbits suggestion but I dont know
how to create a web object.
The GetURL function opens the swf on its own, which I dont
want to do. I want it to open the AS3 SWF in a small window within
the page.
Can someone help please? Thanks in advance, -
Prevent SWF files from being decompiled back into FLA format
Some programs such as Sothink SWF Decompiler may be used to
decompile the SWF files back into FLA format. Even the ActionScirpt
inside the SWF files can be decompiled as well! No one can even
tell the difference between the original FLA file and the compiled
FLA file! What can we do to prevent this from happening? I heard
that we may protect the SWF files by using ActionScript Obfuscator.
Is it true? How to do that? Please help, I must do something on
it.Ng Jackie wrote:
> Some programs such as Sothink SWF Decompiler may be used
to decompile the SWF
> files back into FLA format. Even the ActionScirpt inside
the SWF file can be
> decompiled as well! No one can even tell the difference
between the original
> FLA file and the compiled FLA file! How can we do to
prevent this from
> happening? I heard that we may protect SWF files by
using ActionScript
> Obfuscator. Is it true? How to do that?
It's not true. SWF can't be protected.
There are companies trying to sale products claiming they can
protect SWF
file, don't fall for that.
In order to protect the file they jam the code and name of
variables and functions.
This however does not go w/o consequence. There is only how
much you can mess the
file up before the player will be unable to run it. Very
risky games if you do that.
One of the tools that was doing that, produced files which
stop working with next
player upgrade. From version 7 to 8. Than you just can't open
it anymore.
Secondly, as soon as such tool appear, the producers of
decompilers provide antidotes.
Upgrades with work around for the protection.
Best Regards
Urami
!!!!!!! Merry Christmas !!!!!!!
Happy New Year
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami> -
Need to import .swf into Flash 8 project
I'm working on a project that requires me to use an already
made .swf file in it. I'm creating the whole project (which is a
presentation) strictly in Flash 8. This project requires a user to
be able to navigate through various menus and categories to see
what's in them. Most of the categories have a slide-show of images
that are accompanied by a voice over sound track that explains to
them what they're watching; however, for other categories I already
have a previously created .swf file that I need to import into
Flash 8. The issue that I've noticed when I just import the .swf
file into Flash is that the file plays at about 100x the original
speed. I think that it is because Flash looks at this file as one
frame and tried to play everything all at once. I also looked into
the possibility of trying to the loadMovie() function, but that is
not that convenient for me because this requires me to decompile
the .swf file into .fla and edit it so that a user has a way of
coming back to the main menu of the presentation from that movie,
unless there is a function parameter of loadMovie() similar to
HTML's "_blank" where a new window opens so that the user can close
this window without having to worry about restarting the
presentation. I hope that what I'm doing is clear, and I'm very
much open to any suggestions about what I should do about it or any
other ways of doing what I'm trying to achieve, which is to be able
to play already-made .swf files in my Flash project. To give more
details on these .swf files, they were originally created in Adobe
Captivate and exported into .swf. They play perfectly when you play
them, but it's just that there is an issue when I try to play them
from my Flash project. Thank you in advance for your help.Hi Braulio
a good tutorial site can be found at
http://www.kirupa.com
and also, look in your Flash Docs, for loadClip() and
loavMovie() methods. They should get you started on some ideas to
import external content. -
Can No Longer Drag JPG files From Finder Directly Into .fla Stage?
For the past six months I have been following a manual process to convert JPG files (exported from InDesign) into SWF files for display advertising assets.
Using pre-built FLA files as templates (configured with clicktags):
Open FLA templates (3 separate files for 3 IAB ad sizes)
Drag JPG from Finder directly into stage of FLA file, aligned to
Publish to output folder for renaming
Today, for no apparent reason, I can no longer drag anything into the stage of any FLA file. Not just the pre-built templates. Nothing will drag & drop into an FLA stage.
What I have tried:
Restarted Mac
Reset Flash preferences
What I know I can still do:
Drag files from Finder into the Library, and drag into FLA stage from there
"File > Import to Stage..."
This works but because of my naming convention it prompts to import them all each time because Flash sees the sequence
This is not another step I am willing to contend with for my manual workflow
Me and my creative team need to process hundreds of assets like this each week, so I'm very anxious to discover why functionality that was working, suddenly stopped.
Running:
MacBookPro Retina OS X 10.8.5
Flash CS6 v. 12.0.2.529just want to add my annoyance to the pile here. I can't see any logic behind removing the drag and drop function, especially when adding a new folder is now a multi-step process that is far from obvious. to start a new playlist with local folder content you now need to:enter settingsclick into advanced settings (basically all settings now seem to be "advanced"?)manually find and add the foldergo through the adventure of finding the files in your library.
-- because they may or may not be listed under "local files" - you won't know because Ctrl+F is also removed. so you have to remember/know what the album you added is called and search for that. if you have a mixed bag of file names from various albums, you're basically shafted; there's no way to find them all with a single search.then you can add them to playlisteta: but wait! there's more! if you have more than 15 files? you're **bleep** out of luck, because the search will only display the first 15 hits among your local files, and then show you spotify library tracks.I can't help but feel as though spotify is doing everything they can to stop us using spotify to listen to local files, as bugs that make it more or less impossible persist through multiple versions - and now features that seem to me to be basic functionality are being removed?mega minus points from someone who's been using spotify since 2008. -
Hello!! Although I am NOT new to Mac, I have NEVER attempted to edit an SWF file and I'm seeking an EASY way to do so. I think I might be CLOSE but I'm wasting time trying to figure it out so I'm posting here for some help...hopefully!! :-))
I also apologize because I did NOT know where to post this question so KINDLY direct me if I have posted in the wrong place!
Soooo, I have an complete, original .swf flash movie. It is a Holiday greeting but the VERY LAST frame has text that is NOT RELEVANT and I wish to change that text.
It appears that the text I want to change is (I do NOT know the correct term) a "layer" of graphic content for the last frame.
So, I have done TWO THINGS: I have used the Flash Decompiler app to (1) create an .fla file and (2) DECOMPILED the entire .swf extracting ALL the resources/objects that are used to create the original .swf animation. I have NO IDEA what to do with the .fla file...I know it is used to edit the animation but I do not have software to manipulate the file.
BUT, in the decompiled files, I HAVE LOCATED the one resource...a TEXT RESOURCE...that I wish to change. This extracted text resource is named "Dynamic text 293.swf", saved as in .swf format.
Now HERE is where I am STUCK!!...and I THINK this is the direction I would like to go:
1. Open the Dynamic text 293.swf file in a format that allows me to EDIT THE TEXT I wish to change. HOW DO I DO THAT?? Can I convert it to a jpeg, edit the text, and then BACK to an .swf file?? Can I simply CREATE a JPEG and somehow SAVE IT as an .swf file to REPLACE the Dynamic text 293.swf file? Is there an EASIER/DIFFERENT way to edit the text in this Dynamic text 293.swf file?
2. After editing the text in the Dynamic text 293.swf file, HOW DO I "RECOMPILE" the folder of alllll the extracted resources from the original .swf animation, NOW with this NEW/EDITED Dynamic text 293.swf file, and RECREATE the full .swf with the changes I made??
Again, I do NOT have FLASH or MACROMEDIA or any of those apps :-/ I DO have the .fla file conversion AND have isolated the SINGLE extracted resource file (Dynamic text 293.swf) that I want to edit.
THANK YOU TO EVERYONE FOR YOUR HELP Greatly appreciated!!
ScottThat's a problem, since the format changes between jpg and swf when converted
probably won't just go back to their previous state, less the changed section.
The converter you have, is it a freeware to convert swf to fla; or what does it say
that it can do? In some cases, a flash video can be copied (perhaps illegally)
through use of a software such as Ambrosia's SnapZ ProX and a movie of any-
thing playing on your Mac can be copied. So, a movie could be paused at the
end where the unwanted content exists, so the copy would not have it recorded.
Snapz ProX - Ambrosia Software: (not freeware, has 'free trial' version)
http://www.ambrosiasw.com/utilities/snapzprox/
Otherwise, there are a few shareware and freeware editors for swf content; to
some degree or another they either convert content or allow some editing.
And this may only work as far as the item's creator allowed, if the file is locked.
' swf fla freeware editor Mac OS X ' - google search:
http://www.google.com/search?hl=en&q=swffla+freeware+editor+Mac+OS+X&btnG=GoogleSearch&aq=f&oq=
I'd tried some basic editing of swf files a few years ago, and was able to only
convert the string of images into single-frame jpgs and work on each one,
but could not get them back into an swf. Perhaps graphic converter or other
software could do something for these; but I am inexperienced in all that.
Good luck & happy computing! -
Hello,
Looking for help with exporting files for Flash. I have tried both .swf and fla exports from InDesign for the animations I have created. The .swf file will play fine in Flash player but I am having no luck using the .swf or .fla file in Flash. The .fla file will open in Flash but there is no time-line. I can import the .swf file into Flash, but again there is no timeline - all the graphics and elements are visible in the library.
- Is there a particular way the file(s) have to be exported from InDesign in order for them to appear with a time line in Flash?
- Are there particular do's and dont's when it comes to creating InDesign files that are going to be used as Flash animation?
Any thoughts or suggestions would be greatly appreciated.
Cheers,
JamieThe page turning animations in an exported swf are accomplished via ActionScript—they are not timeline based tween animations. You might be able to decompile the swf and get to the code, but I've never tried it. Google SWF decompiler.
When you export to fla the animation ActionScript code is not included, so you lose the page turn animations. Each spread is saved as a MovieClip and the clips appear on sequential keyframes of the root timeline. With an fla it's up to you to write any animation code. -
Loading purchased swf into Flash Builder 4 Flex app
I have purchased a Flash "fundraising thermometer" from an online Flash components site. It takes input from an xml file and displays a thermometer with the goal at the top and the current amount raised indicated. It came with the following files:
thermometer.swf
thermometer01.fla
thermometer01.html (A sample that works.)
xml/thermometer.xml (The source file: goal amount, current amount, mark interval, etc.)
caurina/transitions (Mostly .as files.)
Since the test html (thermometer01.html) works fine, I thought this would be a no-brainer.
I first unzipped the files into a "thermometer" folder in my current project. I then went into Flash Builder and created a SWFLoader object as follows:
<mx:SWFLoader
id="myLoader" source="../thermometer/thermometer.swf" complete="initThermometer();" autoLoad="true" scaleContent="false"/>\
private function initThermometer():void {
Alert.show('Thermometer loaded');
The Design view looks fine. I can see the thermometer default image (see below).
When I run the app, I get no errors, just a broken image link in a box (see below). The alert box also never shows up.
I'm new to Flex, so I may be doing something stupid that keeps this from working. I contacted the author of the thermometer widget but he doesn't know anything about Flex.
Any help figuring out how to get this to work in a flex app would be appreciated.You should probably add more event handlers to see what's going on. Especially "ioError". The complete list is below. For coverage, add a handler for each event. You can also use in MXML
complete="initThermometer(event)
and add an argument to your Actionscript method, to find out details about the event.
private function initThermometer(event:Event):void {
Alert.show('Thermometer loaded ' + event.type);}
Events
complete="No default"
httpStatus="No default"
init="No default"
ioError="No default"
open="No default"
progress="No default"
securityError="No default"
unload="No default
General info here:
http://livedocs.adobe.com/flex/3/langref/mx/controls/SWFLoader.html
I did not test my code suggestions, but it's probably close. -
I'm no longer able to successfully import SWFs into AE
Hi and apologies for the NOOB question. I've been searching for hours for information on this situation but have had no luck.
I've been using AE CS5 since last year, primarily to convert SWFs into high quality MOVs. Everything was working fine until bbout 3 weeks ago. Since thenm whenever I import a SWF, it displays in the Project area as a 72px black box without any data regarding dimensions or file size.
I can open older files and everything displays fine, but if I try to import a SWF (or even one that worked before), it shows up as the 72px black square.
I'm guessing that it may have been an inadvertant upgrade of some sort that caused this, but have no idea how to solve it. I'm running AE 10.0.2.4 on a MacBook Pro (Intel Core 2 Duo) running OS 10.6.8.
If anyone can help me resolve this problem, I'd greatly appreciate it.
thanks,
MikeWell, I've resolved the problem, kinda.
I uninstalled Flash CS5 and AE CS5 last night, then reinstalled them. I then opened one of the AE files with the "junk" SWF in it, and nothing had changed.
I then tried to import one of the questionalbe SWFs into AE on another machine and the same problem. But I could import a SWF made on that machine into AE (running on that system).
Then I brought that SWF back to my system, and was able to successfully imported it into AE. I then imported one of the questionable SWFs made before the software reinstall, and got the 72px black square. So I opened the FLA made a new SWF and happened to move it to the desktop. I was able to successfully import that SWF.
This is where it gets weird. I then made a new SWF and left it in the local folder with the FLA and tried to import it. black box again. I then drag-copied that SWF back to the desktop and I was able to import that.
So at the moment, it seems to have something to do with the location of the SWF in relation to the AE file? That's the best that I can figure at the moment. Though I'm not sure why this would, or should, be a factor. I wish I had tried this before doing all the software uninstall/reinstalls… but I never would have thought that it could have been an issue.
Thanks again for your prompt input yesterday. -
Loading an external .swf into an empty container
I'm loading an external .swf into an empty container.
Everything seems to work fine except when the .swf is loaded both
seems to be running extremely sluggish. The button rollovers are
slow, the page transitions..everything. I can't figure out why it
is doing this. Both .fla's have the same frame rate. Is there some
known reason why this might happen?well, we've tried that and it is actually a little bit worse.
Normally i test everything in a browser window anyway. I'm thinking
it might be a naming issue of some variable or something that is
the same for both fla's....not sure yet though. -
hallo,
I am trying to embed an SWF into an FLA (My website)
I want to embed an SWF movie on page 4 of my website along with other content.
There are a lot of tutorials on the web, but to be honest, I get so confused, a lof of them have errors so I figured i'd ask here if anyone knows of a good, simple tutorial on how to embed SWF in FLA.
thanks so much.The mask would be a separate layer that sits above the layer your animation is in. So if you right clicked the layer the animation is in and selected mask, then that's not masking it, it turning it into a mask. What you want to do is create another layer above it and draw a rectangle that would be the same size as the stage of the swf. Then if you right click that layer it and select mask, the rectangle will be the mask for the anoimation--allowing only what is beneath it to be viewed.
-
I have both the FLA and SWF files for a website template I
bought. I am trying to edit the file in Flash CS4 using the
following instructions. But I never see any of this code - all I
get are errors and the Movie timeline. How do I get to the code to
modify it? I'm a total novice at Flash but I want to learn.
Flash CS3/CS4 - additional changes
There are some differences between Flash MX 2004 and Adobe
Flash CS3, and therefore you need to make some small changes to the
FLA file if you want to edit the FLA file
To do this you need to open the photographer.fla file, go to
the act layer, and then in the first frame you will see the
following code:
stop();
Stage.scaleMode = "noScale";
Stage.align = "T";
_root.pagen=0
_root.loadVariables("text.html", 0, "POST");
You should replace it with the code below and then save the
changes and export it as an SWf file.
stop();
Stage.scaleMode = "noScale";
Stage.align = "T";
_root.pagen=0
_root.loadVariables("text.html");That's a problem, since the format changes between jpg and swf when converted
probably won't just go back to their previous state, less the changed section.
The converter you have, is it a freeware to convert swf to fla; or what does it say
that it can do? In some cases, a flash video can be copied (perhaps illegally)
through use of a software such as Ambrosia's SnapZ ProX and a movie of any-
thing playing on your Mac can be copied. So, a movie could be paused at the
end where the unwanted content exists, so the copy would not have it recorded.
Snapz ProX - Ambrosia Software: (not freeware, has 'free trial' version)
http://www.ambrosiasw.com/utilities/snapzprox/
Otherwise, there are a few shareware and freeware editors for swf content; to
some degree or another they either convert content or allow some editing.
And this may only work as far as the item's creator allowed, if the file is locked.
' swf fla freeware editor Mac OS X ' - google search:
http://www.google.com/search?hl=en&q=swffla+freeware+editor+Mac+OS+X&btnG=GoogleSearch&aq=f&oq=
I'd tried some basic editing of swf files a few years ago, and was able to only
convert the string of images into single-frame jpgs and work on each one,
but could not get them back into an swf. Perhaps graphic converter or other
software could do something for these; but I am inexperienced in all that.
Good luck & happy computing! -
Hi. Just wondering if anyone's aware of any Freeware (or economical Shareware) for converting Flash's .swf or .fla files into a Quicktime file or even .png or .jpg's for import into iMovie. I know of a couple app's like this for Windows but need one for Mac's. Thanks for any assistance.
Actually, go here...
http://www.freedownloadscenter.com/Multimediaand_Graphics/Misc__Graphics_Tools/Swf_Avi_Convert____Free_Converter__.html
That will get .swf to .avi(which is QT compatible) And it is free.
Or
http://www.freedownloadscenter.com/Multimediaand_Graphics/Video_and_AnimationTools/VIDEOzilla.html
Which is 30 dollars.
Let me know if either of these apps will work for you.
Jordan
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