Swing Applets && HTML links

Hi Sun Team and Swing Fans!
I am trying to embed Hypertext Markup Language in my Swing applet..or sould I say..I am trying to add an HTML link in my Swing applet...
The body looks something like that:
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class images extends JApplet implements ActionListener {
bla bla bla .... My program
Is there a way to do that and if there is, how do I implement it?
Thank you very much in advance, Albert.

Howdy,
If you just want a simple link on your page you could either draw you link on the page and then when mouse down get the coords to see if over your link then:
try {newURL = new URL("http://www.counter-strike.net");}
               catch (MalformedURLException e1){}
               getAppletContext().showDocument(newURL);
for example. Or you could embed a JEditorPane with HyperlinkListener, in that case you will need to import Javax.swing.event (I think).

Similar Messages

  • Is there a way to include html link with applet?

    I am thinking of writing an applet that would be useful to others, which I would provide for free. In return I would want a link from the pages that use the applet. It is important that the link is search engine friendly, a pure href html link that will provide google page rank to me.
    Is there a way to include such a link with an applet so that it can't be removed?

    No. You can't force other sites to change their content.

  • Best IDE and how-to create HTML for a swing Applet

    Can you help me out? I've been using, and teaching with the old Symantec VisualCafe product from long, long, ago. It still works fine & I can even use it to build JFC/Swing Applets etc. But a few things have occurred. For one, a way back, Symantec sold VisualCafe to WEBGAIN - who now has gone out of business and sold it to a company called TOGETHERSOFT - who doesn't support it any longer.
    This isn't really a big deal to me, because I can still build and deploy applets that are pre-swing easily enough. (as can my students)
    HOWEVER... I'd like to be running with the LATEST Java (I think it's 1.4.01) and I'd LIKE to use whatever is the best development environment I can use - especially one I can recommend to my students. Do you know what that should be?
    What's more, I'd still like to take some JFC/Swing created applets (even if compiled with the older VisualCafe IDE) and generate the HTML to allow 1.4 enabled browsers to run them (this is the case for the schools versions of Explorer and Netscape). Now, the HTML I have INSTALLED for the students used the HTML converter - back in 1.2 to produce the HTML at the bottom of this. This code no longer works now with current browsers. Do you know HOW one makes a jfc/swing compiled applet run on the latest browsers?
    Any help or direction you can give would be appreciated.
    thanks,
    Bobby Berns
    [email protected]
    <OBJECT classid="clsid:8AD9C840-044E-11D1-B3E9-00805F499D93"
    WIDTH = 756 HEIGHT = 396 codebase="http://java.sun.com/products/plugin/1.2/jinstall-12-win32.cab#Version=1,2,0,0">
    <PARAM NAME = CODE VALUE = "lottery.class" >
    <PARAM NAME="type" VALUE="application/x-java-applet;version=1.2">
    <COMMENT>
    <EMBED type="application/x-java-applet;version=1.2" java_CODE = "lottery.class" WIDTH = 756 HEIGHT = 396 pluginspage="http://java.sun.com/products/plugin/1.2/plugin-install.html"><NOEMBED></COMMENT>
    </NOEMBED></EMBED>
    </OBJECT>
    <!--
    <APPLET CODE = "lottery.class" WIDTH = 756 HEIGHT = 396 >
    </APPLET>
    -->
    <!--"END_CONVERTED_APPLET"-->

    Bobby,
    It's been a while since I've used the HTML Converter, but if I had to guess I'd say you need a newer version than what you have. Also, doesn't the converter allow you to choose which JDK you want to use (in which case you could select 1.4)? Again it's been a while so bear with me. Another option would be to put all the Swing classes into a .jar file (typically called swingall.jar) on your server and include that file as an attribute in your applet tag like this:
    <APPLET CODE="yourApplet.class" ARCHIVE="swingall.jar">
    This way you don't have to use the Java Plug-in, however the initial download time of the .jar file can be significant.
    As for an IDE, I've always been happy using a text editor like UltraEdit. However, I've heard good things about Forte, and hey, it's free!
    Regarding Christina's post, that solution will only work if the Applet does not use Swing components (and Bobby specifically said it does). By using the <OBJECT> and <EMBED> tags, rather than the <APPLET> tag, you force the browser to use the Java Plug-in (rather than the browser's default JVM).
    Hope that helps,
    - Sheepy

  • How to show a html page in a swing applet -- URGENT!!!

    Hi All,
    I'm trying to show a html page inside a swing applet... is it possible to do that?? if so is there any built-in classes available for that?? If anyone have some examples, plz help me with that....
    Thanks,
    Ragu

    i havent tested.. but this should work. i am no expert on these either, just to give you an example.. :-)
    JEditorPane ePane = new JEditorPane();
    HTMLEditorKit html = new HTMLEditorKit();
    ePane.setEditorKit(html);
    HTMLDocument htmld = new HTMLDocument();
    try{
    URL url = new URL("http://hcs.harvard.edu/~undercon/");
    InputStream ins = url.openStream();
    ePane.setDocument(htmld);
    html.read(ins,htmld, 0);
    this.getContentPane().add(new JScrollPane(ePane),BorderLayout.CENTER);
    catch(Exception e)
    e.printStackTrace();
    }

  • How to run swing applets in a browser??

    I understand it is a typical question and there lot of articles on it. I tried but am confused. I installed JRE1.3 which has java plug-in along with it which supports swing applets in a browser.Once i got that plug in i also downloaded html converter but am confused how should i run my swing applet.Can anyone please explain in simple steps as to how to achieve this objective..Thanks much in advance..an example would be of real big help
    Thanks

    The below links will help you.
    http://java.sun.com/products/plugin//1.3/docs/index.docs.html
    http://java.sun.com/products/plugin/1.3/plugin.faq.html

  • Java Swing Applets in Mac Os

    hi there,
    I am a student at the University of Portsmouth in the UK in my third and last year. I am doing my dissertation as a game using applets for a client at the university of which there consits four prototypes. One of the main specification points is that it should work on an apple mac, therefore I am using Swing applets. however with my first prototype it works fine on windows in windows Explorer, firefox and Netscape but i cant get it to work on Mac os 9 or X even with the latest version of java installed on the machine. Can anyone tell me why this is so, I would be very gratefull.
    As I cant post the whole applet here as a file download I will just put some code snippets of the main program classes.
    Applet ------------------------------
    * Class JugglingBalls - A sub class of JApplet that combines the GameInterface and GamePanel into a single application
    * @author (Liam Morren)
    * @version (v1.0)
    import java.awt.*;
    import javax.swing.*;
    public class JugglingBalls extends JApplet
        // instance variables -----------------------------------------------------------------------------------------------------------------------------------
        private GamePanel gamePanel; // The game panel including game and render loop
        private GameInterface gameInterface; // The swing interface to modify the game scene components
        // JApplet methods -------------------------------------------------------------------------------------------------------------------------------------
         * Called by the browser or applet viewer to inform this JApplet that it
         * has been loaded into the system. It is always called before the first
         * time that the start method is called.
        public void init()
            gamePanel = new GamePanel();
            gameInterface = new GameInterface(gamePanel.getGameScene());
            Container content = getContentPane(); // The container for components in the applet
            setLayout(new BoxLayout(content, BoxLayout.X_AXIS));
            content.add(gamePanel);
            content.add(gameInterface);
         * Returns information about this applet.
         * An applet should override this method to return a String containing
         * information about the author, version, and copyright of the JApplet.
         * @return a String representation of information about this JApplet
        public String getAppletInfo()
            // provide information about the applet
            return "Title: JugglingBalls  \nAuthor: Liam Morren  \nA simple application showing balls juggling in the air.";
    Interface -------------------------------------
    * Class GameInterface - Lets you manipulate the game components using swing components
    * @author (Liam Morren)
    * @version (v1.0)
    import java.awt.*;
    import javax.swing.*;
    import java.awt.event.*;
    import javax.swing.event.*;
    public class GameInterface extends JPanel
        // instance variables -------------------------------------------------------------------------------------------------------------------------------------
        private GameScene gameScene; // Reference to the game scene
        private JTabbedPane gameTabs; // Tabs for Game, Balls and Background
        // Scene panel
        JButton pause, start, reset; // Buttons
        // Balls panel
        JRadioButton redBall, greenBall, blueBall, archBall, figureOfEightBall; // Radio buttons
        JCheckBox canSplit; // Check box
        JComboBox setAllPaths, setAllTypes, newBall, selectBall; // Drop down boxes
        JButton deleteBall; // Button
        Ball currentBall; // Current ball being changed
        // Background panel
        JRadioButton black, white, red, green, blue, hide, show, stop, move, arch, figureOfEight; // Radio buttons
        // Constructors -------------------------------------------------------------------------------------------------------------------------------------------
         * Constructor for objects of class GameInterface
        public GameInterface(GameScene gameSceneIn)
            gameScene = gameSceneIn; // Reference to the game scene
            gameTabs = new JTabbedPane(); // JTabbedPane to hold different toolbars
            gameTabs.setPreferredSize(new Dimension(200, 494)); // Set the preffered size for the tabbed pane
            currentBall = gameScene.getBall(0); // First ball
            // Add the panels to the tabbed pane
            gameTabs.addTab("Scene", makeScenePanel());
            gameTabs.addTab("Balls", makeBallsPanel());
            gameTabs.addTab("Background", makeBackgroundPanel());
            add(gameTabs); // Add the tab to the game interface panel
            setPreferredSize(new Dimension(200, 200));
        // Other methods ------------------------------------------------------------------------------------------------------------------------------------------
         * makeScenePanel
         * @return JPanel - The scene panel with buttons added
        private JPanel makeScenePanel()
            // Make scene panel
            JPanel scenePanel = new JPanel();
            scenePanel.setLayout(new BoxLayout(scenePanel, BoxLayout.Y_AXIS)); // Change layout
            pause = new JButton("Pause"); // Make buttons
            start = new JButton("Start");
            reset = new JButton("Reset");
            // Add button actions
            pause.addActionListener(new ActionListener() // Add button listener to pause button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    gameScene.setPaused(true); // Pause game
            start.addActionListener(new ActionListener() // Add button listener to start button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    gameScene.setPaused(false); // Unpause game
            reset.addActionListener(new ActionListener() // Add button listener to reset button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    gameScene.reset(); // Reset game
                    updateSelectBallComboBox();
                    changeSelectedBall(0);
            scenePanel.add(pause); // Add buttons to scene panel
            scenePanel.add(start);
            scenePanel.add(reset);
            return scenePanel;
         * makeBackgroundPanel
         * @return JPanel - The background panel with buttons added
        private JPanel makeBackgroundPanel()
            // Make scene panel
            JPanel backgroundPanel = new JPanel();
            backgroundPanel.setLayout(new GridLayout(5, 1, 2, 2)); // Change layout
            // Make buttons
            // background colour buttons
            JPanel backgroundcolour = new JPanel(); // Change backgroundcolour panel
            backgroundcolour.setBorder(BorderFactory.createLineBorder(Color.black));
            black = new JRadioButton("Black"); // Radio buttons to change colour
            white = new JRadioButton("white");
            black.setSelected(true); // Set black as already selected
            ButtonGroup backColourGroup = new ButtonGroup(); // Group buttons so only one can be pressed at a time
            backColourGroup.add(black); // Add buttons to group
            backColourGroup.add(white);
            backgroundcolour.setLayout(new GridLayout(2, 2, 0, 0)); // Change layout
            backgroundcolour.add(new JLabel("Background colour")); // Add label
            backgroundcolour.add(black); // Add buttons to colours panel
            backgroundcolour.add(white);
            // Add radio button actions
            black.addActionListener(new ActionListener() // Add button listener to black button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    gameScene.setBackgroundColour(false); // Background colour = black
            white.addActionListener(new ActionListener() // Add button listener to white button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    gameScene.setBackgroundColour(true); // Background colour = white
            // colour buttons
            JPanel colours = new JPanel(); // Change colours panel
            colours.setBorder(BorderFactory.createLineBorder(Color.black));
            red = new JRadioButton("Red"); // Radio buttons to change colour
            green = new JRadioButton("Green");
            green.setSelected(true); // Set green as already selected
            blue = new JRadioButton("Blue");
            ButtonGroup colourGroup = new ButtonGroup(); // Group buttons so only one can be pressed at a time
            colourGroup.add(red); // Add buttons to group
            colourGroup.add(green);
            colourGroup.add(blue);
            colours.setLayout(new GridLayout(2, 2, 0, 0)); // Change layout
            colours.add(new JLabel("Change colours")); // Add label
            colours.add(red); // Add buttons to colours panel
            colours.add(green);
            colours.add(blue);
            // Add radio button actions
            red.addActionListener(new ActionListener() // Add button listener to red button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    if (gameScene.getBackgroundEffect().getColour() != 0)
                        gameScene.getBackgroundEffect().setColour(0); // Background effect colour = red
            green.addActionListener(new ActionListener() // Add button listener to green button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    if (gameScene.getBackgroundEffect().getColour() != 1)
                        gameScene.getBackgroundEffect().setColour(1); // Background effect colour = green
            blue.addActionListener(new ActionListener() // Add button listener to blue button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    if (gameScene.getBackgroundEffect().getColour() != 2)
                        gameScene.getBackgroundEffect().setColour(2); // Background effect colour = blue
            // hide buttons
            JPanel hideShow = new JPanel(); // Change hideShow panel
            hideShow.setBorder(BorderFactory.createLineBorder(Color.black));
            hide = new JRadioButton("Hide"); // Radio buttons to hide show
            show = new JRadioButton("Show");
            show.setSelected(true); // Set show as already selected
            ButtonGroup hideShowGroup = new ButtonGroup(); // Group buttons so only one can be pressed at a time
            hideShowGroup.add(hide); // Add buttons to group
            hideShowGroup.add(show);
            hideShow.setLayout(new GridLayout(2, 2, 0, 0)); // Change layout
            hideShow.add(new JLabel("Hide / Show")); // Add label
            hideShow.add(hide); // Add buttons to hideShow panel
            hideShow.add(show);
            // Add radio button actions
            hide.addActionListener(new ActionListener() // Add button listener to hide button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                        gameScene.getBackgroundEffect().hide(); // Hide
            show.addActionListener(new ActionListener() // Add button listener to show button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                        gameScene.getBackgroundEffect().unHide(); // Unhide
            // stopMove buttons
            JPanel stopMove = new JPanel(); // Change StopMove panel
            stopMove.setBorder(BorderFactory.createLineBorder(Color.black));
            stop = new JRadioButton("Stop"); // Radio buttons to stop move
            move = new JRadioButton("Move");
            stop.setSelected(true); // Set stop as already selected
            ButtonGroup stopMoveGroup = new ButtonGroup(); // Group buttons so only one can be pressed at a time
            stopMoveGroup.add(stop); // Add buttons to group
            stopMoveGroup.add(move);
            stopMove.setLayout(new GridLayout(2, 2, 0, 0)); // Change layout
            stopMove.add(new JLabel("Stop / Move")); // Add label
            stopMove.add(stop); // Add buttons to stopMove panel
            stopMove.add(move);
            // Add radio button actions
            stop.addActionListener(new ActionListener() // Add button listener to stop button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                        gameScene.getBackgroundEffect().setMove(false); // stop
            move.addActionListener(new ActionListener() // Add button listener to move button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                        gameScene.getBackgroundEffect().setMove(true); // move
            // changePath buttons
            JPanel changePath = new JPanel(); // Change changePath panel
            changePath.setBorder(BorderFactory.createLineBorder(Color.black));
            arch = new JRadioButton("Arch"); // Radio buttons to change path
            figureOfEight = new JRadioButton("Figure of eight");
            arch.setSelected(true); // Set stop as already selected
            ButtonGroup changePathGroup = new ButtonGroup(); // Group buttons so only one can be pressed at a time
            changePathGroup.add(arch); // Add buttons to group
            changePathGroup.add(figureOfEight);
            changePath.setLayout(new GridLayout(2, 2, 0, 0)); // Change layout
            changePath.add(new JLabel("Change Path")); // Add label
            changePath.add(arch); // Add buttons to changePath panel
            changePath.add(figureOfEight);
            // Add radio button actions
            arch.addActionListener(new ActionListener() // Add button listener to arch button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                        gameScene.getBackgroundEffect().setPath(new Arch()); // Arch
            figureOfEight.addActionListener(new ActionListener() // Add button listener to figureOfEight button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                        gameScene.getBackgroundEffect().setPath(new FigureOfEight()); // Figure of eight
            // Add components to background panel
            backgroundPanel.add(backgroundcolour);
            backgroundPanel.add(colours);
            backgroundPanel.add(hideShow);
            backgroundPanel.add(stopMove);
            backgroundPanel.add(changePath);
            return backgroundPanel;
         * makeBallsPanel
         * @return JPanel - The ball panel with buttons added
        private JPanel makeBallsPanel()
            // Make balls panel
            JPanel ballsPanel = new JPanel();
            ballsPanel.setLayout(new BoxLayout(ballsPanel, BoxLayout.Y_AXIS)); // Change layout
            // Make buttons
            // set all drop down boxes
            JPanel setAll = new JPanel(); // Set all panel
            setAll.setBorder(BorderFactory.createLineBorder(Color.black));
            String[] setAllPathsChoices = {"Arch", "Figure of eight"}; // Selections for set all paths
            setAllPaths = new JComboBox(setAllPathsChoices); // Add selections to combo box
            String[] setAllTypesChoices = {"Primary ball", "Pastel ball", "3D ball", "Image ball"}; // Selections for set all types
            setAllTypes = new JComboBox(setAllTypesChoices); // Add selections to combo box
            setAll.add(new JLabel("Set all paths")); // Add combo boxes to set all panel
            setAll.add(setAllPaths);
            setAll.add(new JLabel("Set all types"));
            setAll.add(setAllTypes);
            // Add combo box actions
            setAllPaths.addActionListener(new ActionListener() // Add selection listener to set all paths combo box
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    if (setAllPaths.getSelectedItem() == "Arch")
                        gameScene.setAllPathsArch();
                    else
                        gameScene.setAllPathsFigureOfEight();
            setAllTypes.addActionListener(new ActionListener() // Add selection listener to set all types combo box
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    if (setAllTypes.getSelectedItem() == "Primary ball")
                        gameScene.setAllTypesPrimaryBall();
                    else if (setAllTypes.getSelectedItem() == "Pastel ball")
                        gameScene.setAllTypesPastelBall();
                    else if (setAllTypes.getSelectedItem() == "Image ball")
                        gameScene.setAllTypesImageBall();
                    else
                        gameScene.setAllTypesBall3D();
            // new ball drop down box
            JPanel newBallPanel = new JPanel(); // new ball panel
            newBallPanel.setBorder(BorderFactory.createLineBorder(Color.black));
            String[] newType = {"Primary ball", "Pastel ball", "3D ball", "Image ball"}; // Selections for new ball
            newBall = new JComboBox(newType); // Add selections to combo box
            newBallPanel.add(new JLabel("New ball")); // Add combo boxes to new ball panel
            newBallPanel.add(newBall);
            // Add combo box actions
            newBall.addActionListener(new ActionListener() // Add selection listener to newBall combo box
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    String ballType = (String) newBall.getSelectedItem();
                    if (ballType == "Primary ball")
                        gameScene.addBall(new PrimaryBall(gameScene));
                    else if (ballType == "Pastel ball")
                        gameScene.addBall(new PastelBall(gameScene));
                    else if (ballType == "Image ball")
                        gameScene.addBall(new ImageBall(gameScene));
                    else
                        gameScene.addBall(new Ball3D(gameScene));
                    updateSelectBallComboBox();
                    changeSelectedBall(gameScene.getBalls().size() - 1); // Update interface to show new ball
            // selected ball panel
            JPanel selectedBallPanel = new JPanel(); // selected ball panel
            selectedBallPanel.setBorder(BorderFactory.createLineBorder(Color.black));
            // Select ball
            selectBall = new JComboBox(gameScene.getBallList()); // Add ball list to the select drop down box
            deleteBall = new JButton("DeleteBall"); // Delete button
            // Ball colour
            redBall = new JRadioButton("Red"); // Red choice
            redBall.setSelected(true); // Start as selected
            greenBall = new JRadioButton("Green"); // Green choice
            blueBall = new JRadioButton("Blue"); // Blue choice
            ButtonGroup ballColour = new ButtonGroup(); // So only one colour can be selected at a tim
            ballColour.add(redBall);
            ballColour.add(greenBall);
            ballColour.add(blueBall);
            // Path
            archBall = new JRadioButton("Arch"); // Arch path choice
            archBall.setSelected(true); // Start as selected
            figureOfEightBall = new JRadioButton("Figure of eight"); // Figure of eight path choice
            ButtonGroup ballPath = new ButtonGroup(); // So only one path can be selected at a tim
            ballPath.add(archBall);
            ballPath.add(figureOfEightBall);       
            // Can split
            canSplit = new JCheckBox("Can split", false); // Initialy not selected
            selectedBallPanel.add(new JLabel("Select ball")); // Add components to selected ball panel
            selectedBallPanel.add(selectBall);
            selectedBallPanel.add(deleteBall);
            selectedBallPanel.add(new JLabel("Ball colour"));
            selectedBallPanel.add(redBall);
            selectedBallPanel.add(greenBall);
            selectedBallPanel.add(blueBall);
            selectedBallPanel.add(new JLabel("Path"));
            selectedBallPanel.add(archBall);
            selectedBallPanel.add(figureOfEightBall);
            selectedBallPanel.add(canSplit);
            // Add select ball drop down box action
            selectBall.addActionListener(new ActionListener() // Add selection listener to selectBall combo box
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    changeSelectedBall(selectBall.getSelectedIndex()); // Change the selected ball using the index from the select ball drop down box
            // Add delete button action
            deleteBall.addActionListener(new ActionListener() // Add selection listener to deleteBall button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    int tempIndex = selectBall.getSelectedIndex(); // Temp index
                    if (gameScene.getBalls().size() > 1) // If there is more than 1 ball left
                        gameScene.removeBall(tempIndex); // Remove ball
                        updateSelectBallComboBox(); // Update with new ball list
                        changeSelectedBall(tempIndex - 1); // Update interface with new current selected ball
            // Add radio button colour actions
            redBall.addActionListener(new ActionListener() // Add button listener to redBall button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    if (currentBall.getColour() != 0)
                        currentBall.setColour(0); // currentBall colour = red
            greenBall.addActionListener(new ActionListener() // Add button listener to greenBall button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    if (currentBall.getColour() != 1)
                        currentBall.setColour(1); // currentBall colour = green
            blueBall.addActionListener(new ActionListener() // Add button listener to blueBall button
                public void actionPerformed(ActionEvent ev) // Background colour = blue
                    if (currentBall.getColour() != 2)
                        currentBall.setColour(2); // currentBall colour = blue
            // Add path radio button actions
            archBall.addActionListener(new ActionListener() // Add button listener to arch button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                        currentBall.setPath(new Arch()); // Arch
            figureOfEightBall.addActionListener(new ActionListener() // Add button listener to figureOfEight button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                        currentBall.setPath(new FigureOfEight()); // Figure of eight
            // Add can split check button actions
            canSplit.addActionListener(new ActionListener() // Add button listener to can split
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                        currentBall.setCanGiveBirth(canSplit.isSelected()); // Ball can split if can split check button is selected
            // Add components to ball panel
            ballsPanel.add(setAll);
            ballsPanel.add(newBallPanel);
            ballsPanel.add(selectedBallPanel);
            return ballsPanel;
         * changeSelectedBall
         * @param  ballIndexIn - The numbered index of the ball in the game scene list of balls. If less than 0 then equals 0. If more than ball list size then equals last ball
        public void changeSelectedBall(int ballIndexIn)
            if (ballIndexIn < 0) // Make sure index is within bounds
                ballIndexIn = 0;
            else if (ballIndexIn >= gameScene.getBalls().size())
                ballIndexIn = gameScene.getBalls().size() - 1; // Else put within bounds at either end
            currentBall.highlight(false); // Unhighlight current ball
            currentBall = gameScene.getBall(ballIndexIn); // Get new current ball
            currentBall.highlight(true); // Highlight new current ball
            // Update controls to new ball
            selectBall.setSelectedIndex(ballIndexIn);
            switch (currentBall.getColour()) // Update colour controls
                case 0: redBall.setSelected(true); break;
                case 1: greenBall.setSelected(true); break;
                default: blueBall.setSelected(true); break;
            if (currentBall.getPath() instanceof Arch) // If path is arch
                archBall.setSelected(true); // Update controls as arch
            else
                figureOfEightBall.setSelected(true); // Else figure of eight
            canSplit.setSelected(currentBall.canGiveBirth()); // Set if the ball can split or not
         * updateSelectBallComboBox
         * This method updates the combo box selection model with a new one made from the updated balls arraylist from the game scene
        public void updateSelectBallComboBox()
            DefaultComboBoxModel model = new DefaultComboBoxModel(gameScene.getBallList());
            selectBall.setModel(model);
    }Kind regards
    Liam morren

    http://docs.info.apple.com/article.html?artnum=301073
    This link states Mac OS X 10.4 now supports Java 5.0. It does mention nothing about Mac OS 9 or previous version of OS X. The problem you may be facing is that your Mac is running only 1.4.2 or less. The class files compiled for Java 5.0 can't run in non 5.0 versions of the Java Virtual Machine. Java 5.0 was a major release for the Java language and thus the change in numbering (though it took a little bit for this to change).
    Anyway you should confirm what version of Java you have installed on your Mac.
    At a command prompt:
    java -version
    The above URL states that the previous 1.4.2 Java version is not uninstalled, and this could still be the preferred version to use for Java applications even after installing Java 5.0.
    The URL above states there is a utility to set your apps to use Java 5.0 as the perferred Java version. Who knows maybe this is all you need to do. I hope this is the case, then it probably is an easy fix, otherwise you may need to rewrite your app in Java 1.4.2 to get it to run on your version of Mac.

  • Which command i use to run SWING APPLET

    Hi friends,
    i m a new in swing technology i got and problem when i run swing applet .
    i make a file and complie it with -deprecation it work and make a .class file but how can i run this applet [i use jview command , appletviewer command but it can't work]
    i hope that someone hellp me.

    Just as a matter of interest and i know its a stupid question, but did you create a html file to access the class file/jar
    Here is some example code of an applet html page
    Hope it helps...
    Also have you put it in a Jar file?
    <html>
    <head>
    <title>(Whatever title youu want)</title>
    <BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#0000EE" VLINK="#551A8B" ALINK="#FF0000">
    <TR>
    <APPLET CODE = "ClassName.class" ARCHIVE = "JarName.jar" WIDTH = "800" HEIGHT = "600"></XMP>
    <PARAM NAME = CODE VALUE = "ClassName.class" >
    <PARAM NAME = ARCHIVE VALUE = "JarName.jar" >
    <PARAM NAME="type" VALUE="application/x-java-applet;version=1.3">
    <PARAM NAME="scriptable" VALUE="false">
    <dont worry about this>(they just variables for my applet)
    <PARAM NAME = SERVER_IP VALUE ="192.1.1.209">
    <PARAM NAME = SERVER_PORT VALUE =8701>
    <PARAM NAME = DEBUG VALUE =true>
    <PARAM NAME = REFRESH VALUE =10000>
    <PARAM NAME = TAIL_REFRESH VALUE =2500>
    <PARAM NAME = MESSAGE_TIMEOUT VALUE =60>
    </dont worry about this>
    </APPLET>
    </body>
    </html>

  • Swing applet

    I've been trying to get my browser (Netscape 4.77
    on Windows NT) to run swing applets. I've got
    jre 1.3.1 installed and it said it got the plugin,
    but when i try to run the test applet at the url
    www.java.com/products/jfc/tsc/articles/getting_started/applet_test.html i get an error message complaining
    about class format errors and bad magic numbers.
    i've also tried to do the same on my linux system
    and had no success (although a different error)
    how do i get swing applets to work?

    It's frustrating...isn't it?
    I ran into the same problem and found out that the demo on their site was out of date. After I downloaded the tutorial from Sun, everything worked out ok. Try the link below for a download:
    http://java.sun.com/docs/books/tutorial/
    V.V.

  • Error Downloading Plugin for Swing Applet

    Dear Fellows!
    i am using following Java Script in HTML to download Java Plugin for Swing Applet.
    <b>But</b>
    During download and installation it gives the error that the file is corrupted try to download again...., I have checked it on more than one PC,s and platforms ....
    Please guide if there is problem in script or in the available plugin...
    Thanking you !!!!!
    /////////////////////// HTML /////////////////
    <html>
    <head>
    <title>Swing Applet</title>
    </head>
    <body BGCOLOR="#ffffff" LINK="#000099">
    <!--"CONVERTED_APPLET"-->
    <!-- CONVERTER VERSION 1.1 -->
    <SCRIPT LANGUAGE="JavaScript"><!--
    var info = navigator.userAgent; var ns = false;
    var ie = (info.indexOf("MSIE") > 0 && info.indexOf("Win") > 0 && info.indexOf("Windows 3.1") < 0);
    //--></SCRIPT>
    <COMMENT><SCRIPT LANGUAGE="JavaScript1.1"><!--
    var ns = (navigator.appName.indexOf("Netscape") >= 0 && ((info.indexOf("Win") > 0 && info.indexOf("Win16") < 0 && java.lang.System.getProperty("os.version").indexOf("3.5") < 0) || (info.indexOf("Sun") > 0) || (_info.indexOf("Linux") > 0)));
    //--></SCRIPT></COMMENT>
    <SCRIPT LANGUAGE="JavaScript"><!--
    if (_ie == true) document.writeln('<OBJECT classid="clsid:8AD9C840-044E-11D1-B3E9-00805F499D93" WIDTH = 600 HEIGHT = 500 codebase="http://java.sun.com/products/plugin/1.1.2/jinstall-112-win32.cab#Version=1,1,2,0"><NOEMBED><XMP>');
    else if (_ns == true) document.writeln('<EMBED type="application/x-java-applet;version=1.1.2" java_CODE = "Client.class" java_CODEBASE = "./Chat" java_ARCHIVE = "*.class" WIDTH = 400 HEIGHT = 50 pluginspage="http://java.sun.com/products/plugin/1.1.2/plugin-install.html"><NOEMBED><XMP>');
    //--></SCRIPT>
    <APPLET CODE = "Client.class" CODEBASE = "./Chat" ARCHIVE = "*.class" WIDTH=600 HEIGHT=500 ></XMP>
    <PARAM NAME = CODE VALUE = "Client.class" >
    <PARAM NAME = CODEBASE VALUE = "./Chat" >
    <PARAM NAME = ARCHIVE VALUE = "Client.class" >
    <PARAM NAME="type" VALUE="application/x-java-applet;version=1.1.2">
    </APPLET>
    </NOEMBED></EMBED></OBJECT>
    </body>
    </html>

    I remeber there is an example in Sun java toturial,
    you may find the answer from there.
    peter
    JawaBeginer (A powerful JavaIDE tool for Java Programmer, exp: beginer)
    http://www.pivotonic.com

  • Cannot use SWING Applets!

    I tried to use Netscape 6.2 Browser with "Java(TM) Plug-in: Version 1.4.0" to start an swing applet. but what i got was an error in the java-Console. In the dokumentation i counld not find a hint to solve the problem.
    java-Consol error message:
    java.lang.IllegalArgumentException
         at sun.net.www.ParseUtil.decode(Unknown Source)
         at sun.net.www.protocol.file.Handler.openConnection(Unknown Source)
         at sun.plugin.net.protocol.file.Handler.openConnection(Unknown Source)
         at java.net.URL.openConnection(Unknown Source)
         at sun.applet.AppletPanel.getAccessControlContext(Unknown Source)
         at sun.applet.AppletPanel.getClassLoader(Unknown Source)
         at sun.applet.AppletPanel.createAppletThread(Unknown Source)
         at sun.applet.AppletPanel.init(Unknown Source)
         at sun.plugin.AppletViewer.appletInit(Unknown Source)
         at sun.plugin.viewer.LifeCycleManager.initAppletPanel(Unknown Source)
         at sun.plugin.viewer.WNetscapePluginObject$Initer.run(Unknown Source)
    HTML File for applet start:
    <!-- The following code is specified at the beginning of the <BODY> tag. -->
    <SCRIPT LANGUAGE="JavaScript"><!--
    var info = navigator.userAgent; var ns = false;
    var ie = (info.indexOf("MSIE") > 0 && _info.indexOf("Win") > 0
    && _info.indexOf("Windows 3.1") < 0);
    //--></SCRIPT>
    <COMMENT><SCRIPT LANGUAGE="JavaScript1.1"><!--
    var _ns = (navigator.appName.indexOf("Netscape") >= 0
    && ((_info.indexOf("Win") > 0 && _info.indexOf("Win16") < 0
    && java.lang.System.getProperty("os.version").indexOf("3.5") < 0)
    || _info.indexOf("Sun") > 0));
    //--></SCRIPT></COMMENT>
    <!-- The following code is repeated for each APPLET tag -->
    <SCRIPT LANGUAGE="JavaScript"><!--
    if (_ie == true) document.writeln('
    <OBJECT
    classid="clsid:8AD9C840-044E-11D1-B3E9-00805F499D93"
    width="200" height="200" align="baseline"
    codebase="http://java.sun.com/products/plugin/1.4/jinstall-14-win32.cab#Version=1,4,0,mn">
    <NOEMBED><XMP>');
    else if (_ns == true) document.writeln('
    <EMBED
    type="application/x-java-applet;jpi-version=1.4" width="200" height="200"
    align="baseline" code="swingtest.swingtest.class" codebase="html/"
    model="models/HyaluronicAcid.xyz"
    pluginspage="http://java.sun.com/products/plugin/1.4/plugin-install.html">
    <NOEMBED><XMP>');
    //--></SCRIPT>
    <APPLET code="swingtest.swingtest.class" codebase="html/" align="baseline"
    width="200" height="200">
    </XMP>
    <PARAM NAME="java_code" VALUE="swingtest.swingtest.class">
    <PARAM NAME="java_codebase" VALUE="html/">
    <PARAM NAME="java_type" VALUE="application/x-java-applet;jpi-version=1.4">
    <PARAM NAME="model" VALUE="models/HyaluronicAcid.xyz">
    <PARAM NAME="scriptable" VALUE="true">
    No Java 2 SDK, Standard Edition v 1.4 support for APPLET!!
    </APPLET></NOEMBED></EMBED>
    </OBJECT>
    <!--
    <APPLET code="swingtest.swingtest.class" codebase="html/" align="baseline"
    width="200" height="200">
    <PARAM NAME="model" VALUE="models/HyaluronicAcid.xyz">
    No Java 2 SDK, Standard Edition v 1.4 support for APPLET!!
    </APPLET>
    -->

    Use the search bar to the left and you will find many things...
    Follow the link in the post below:
    http://forum.java.sun.com/thread.jspa?threadID=483984&messageID=2567249

  • How to use Flash buttons/animation in a Swing/Applet?

    Hello,
    I want to use flash button as like as JButton that we use in Swing/ Applet. How can I do So?
    Please help me.
    Thanks-

    [http://java.sun.com/docs/books/tutorial/uiswing/misc/timer.html]
    Or maybe just...
    import java.awt.*;
    import java.net.*;
    import javax.swing.*;
    public class Blinky {
        public static void main(String[] args) {
            EventQueue.invokeLater(new Runnable(){
                public void run() {
                    URL url = null;
                    try {
                        url = new URL("http://www.gifanimations.com/GA/image/animations/bodyparts/eyes/eye-01.gif");
                    } catch (MalformedURLException e) {
                        throw new RuntimeException(e);
                    JFrame f = new JFrame("Blinky");
                    f.getContentPane().add(new JButton(new ImageIcon(url)));
                    f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                    f.pack();
                    f.setLocationRelativeTo(null);
                    f.setVisible(true);
    }

  • PDF document in a Swing Applet?

    How can you display a PDF document in a Swing Applet?

    I have implemented a document archiving solution that provides a Swing UI to search a database for available documents. All the documents in the archive are in the PDF format. To accomplish this I use an html frameset where a Swing applet is displayed in one frame and the PDF document is displayed in the lower frame. I use LiveConnect to have my javascript communicate with the applet. My applet calls a javascript function that causes the URL of the lower frame point to the PDF document. This works fine, but I would rather use an all Java UI instead of depending on the browser and javascript.
    How can we get Adobe or Sun to address this need?

  • Swing applet view problem in IE

    Hi,
    I am new to Java and have to develop a web enabled tool where the servlets in my Solaris-Tomcat web server is manipulating with data in an oracle database. The client code is on Swing Applet, which is to be opened in Internet Explorer 5.5 from Windows NT platform.
    In view of this, I have written a small swing applet and it is not opening in IE. I heard that I need to use HTML converter to run Swing applets in IE. But, Is it enough to download the HTML converter for Solaris and install it in the server and convert the html pages where <applet> tag is included? Or , do I need to install the HTML converter for windows to all the client machines?
    Please help. This is very urgent.
    Thanks in adance.

    You can use this html code :
    <html>
         <body>
              <OBJECT classid="clsid:8AD9C840-044E-11D1-B3E9-00805F499D93" WIDTH = 695 HEIGHT = 525 codebase="http://java.sun.com/products/plugin/1.3/jinstall-13-win32.cab#Version=1,3,0,0">
                   <PARAM NAME = CODE VALUE = MyApplet >
                   <PARAM NAME = CODEBASE VALUE = "." >
                   <PARAM NAME = ARCHIVE VALUE = "MyApplet.jar" >
                   <PARAM NAME="type" VALUE="application/x-java-applet;version=1.3">
                   <PARAM NAME="scriptable" VALUE="false">
              </OBJECT>
         </body>
    </html>
    replacing only the dimension, the code value and removing or modifying archive value.
    Don't modiy the classid. This code indicates to the browser to use the Sun Java VM instead of its own vm.
    I hope this helps,
    Denis

  • Swing Applet on Mac OS 9

    I have a Swing applet and I deployed it in weblogic 6.1, when I access this in Mac os 9 , it gives the Applet error : closing in browser.
    Appart from installing MRJ2.2.5((latest?) and swingall.jar(jfc) ,
    what are the other necessary steps to get the VM running properly in this environment.
    But Apple's MRJ site states(http://developer.apple.com/java/download.html),
    New features introduced since MRJ 2.2 include:
    Full JFC Swing Support.
    Can a Mac expert out there give me an answer to whether or not a Mac OS 9 user can run an applet that uses Swing components.
    Please help.
    Thanks
    Vinod

    As per my knowledge, u can use JJEdit editor on MAC OS X. By using this editor, you can run the applets. Here I am using JJEdit as a java editor on MAC OS X. just dowload the JJEdit. and run the applet on it.
    regards
    nr konjeti

  • Swing Applets and javascript

    I'm writing a swing applet to do some rich text editing, mainly bolding, italicizing, etc as well as support for special characters (greek letters, etc). Rather than using the HTMLEditor kit (which I've heard suspect things about), I am going through the document tree and creating a corresponding HTML version of the string (inserting HTML entities based on position in the document). I am planning on exposing these to the client via javascript, but I have run into some problems with document.applets.appletName.publicMethodName. I've gotten this to work on IE for the PC. I am aware that there are some issues with the Sun plug-in for Netscape on PC. An additional complication is that this needs to work on a Macintosh as well. Does anyone know if the MRJ plugin supports this behavior (for both IE and Netscape)? Is there a better way to go about doing this, rather than using javascript to expose the HTMLized version of the string? Thanks in advance.
    Tim

    You must to check if the mrj plug-in is the same version to the jre1.3, because the jre 1.3 supports the javascript events. other way is incorporate in your applet the javascript class, in the next web page you will find the js.jar http://www.mozilla.org/rhino/download/
    if you have troubles write me to
    [email protected]
    good luck
    Carlos Sanhueza
    Santiago de Chile

Maybe you are looking for