The images imported to my stage turn up as blank and render every image previous to the rogue imported image as red squares that fill the perimeters of the image which then renders the publishing and scene testing features in flash useless, what can i do

I have been working on animating a scene in flash for a few weeks and recently I have encountered a problem with importing my images on to the stage where the images I import do not turn up, however the key frame that I attempted to import the image onto shows that it is occupied by an image and every frame previous to the key frame that just imported an image that does not show turns up as a red square that fills the original perimeters of the image, there is no solution to this problem any where on the forum and the adobe technical support staff will not help me find a solution to this problem what can I do to get Flash running normally again and fix this problem?????
Also after the first time i publish a preview after i begin using flash, flash renders the publishing and scene testing features as useless and claims that there is no HTML template found, or if the images if i import any images onto the stage that come up blank and render every image previous to that image as a red square and then try and publish a preview  flash renders the publishing and scene testing features as useless and claims that there is no HTML template found. What can I do to fix this problem??? there is no solution on the web anywhere to this problem either.

I don't know if Flash has a memory limit of its own. The memory for your Flash file is based on the available memory on your computer.
There is a limit on the number of frames that you can have in any given timeline. I think that it's about 15000 frames, but that's a guess. Flash does all of its work at runtime, this means that no part of your animation is pre-compiled like it is in a video file. So the more objects that you have on the stage, the more work Flash has to do. It follows that the more objects that there are to animate, the more work your processor and the video card have to do.
Here's a list of articles on memory management that might be useful:
Garbage collection internals for Flash Player and Adobe AIR | AdobeDeveloper Connection
actionscript 3 - What are good memory management techniques in Flash/as3 - Stack Overflow
AS3 Memory Management Tips

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