Timelines
I have a problem in an application I am developing. I am
trying to do an automated version of the application in order to
show it's basic functionality as part of a marketing exercise.
On my second screen the user enters a voucher number in order
to be able to proceed with their purchase. In order to automate
this I have stretched the timeline out over a number of key frames,
each with their own AS code designed to add a new number to the
overall voucher number. Each key frame is 16 frames aparts playing
the timeline at a rate of 16fps. So every second a new number gets
added to the overall voucher number. Each of these keyframes has
the same code adding a different number each time, as per the
following code . . .
onEnterFrame()
stop();
Selection.setFocus(itxtVoucherNo);
this.itxtVoucherNo.text = "20060726111503";
trace("entered the number 3 in itxtVoucherNo.");
play();
At the end of this series of keyframes on the timeline, there
are a couple of other keyframes . . .
One of which makes it look like the 'Ok' button has been
pressed, as per the following code . . .
import flash.filters.GlowFilter;
onEnterFrame()
var gfOk:GlowFilter = new GlowFilter(0x000000, .5, 40, 20);
btnOk.filters = [gfOk];
play();
And the other which takes the app. to the next screen in
logical sequence . . .
onEnterFrame()
// GoTo Screen behavior
if((this._parent.Format != undefined) &&
(this._parent.Format != null))
var screen = null;
var target = this;
while((screen == null) && (target != undefined)
&& (target != null))
if(target instanceof mx.screens.Screen)
screen = target;
else
target = target._parent;
if(screen instanceof mx.screens.Slide)
screen.gotoSlide(this._parent.Format);
// End GoTo Screen behavior
stop();
The problem is when testing the app. using the compiled .swf
file everything works fine, until my app. gets to this next logical
screen where it "throws a wobbley" (for want of a better term) and
returns to the second screen again to go through the process of
adding the numbers to the voucher number field again.
Why is the timeline on my second screen looping like this
even though the app. is on a different screen? How do I get it to
stop doing this!?
Any help would as always be greatly appreciated. I don't
understand the logic here (especially seeing as I have used the
stop(); command all over this app.) and it's driving me mad as per
usual.
Thanks . . . Kevin.
you might want to look into calling a timer function and
stopping the timer on the next screen.
function procAddToVoucher() {
place your onEnter code here
processVoucher = setInterval(procAddToVoucher, 3000);
when you get to the next location place this code in the
first frame
clearInterval(processVoucher )
you can look at the code using help. This is a clean way of
repeating a process with making the movie lopp therough frames. The
number you enter will effect the length of time between calls to
the function.
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Process: Director [43376]
Path: /Applications/Adobe Director 12/Director.app/Contents/MacOS/Director
Identifier: com.adobe.director_12_0.application
Version: 12.0.0r111 (12.0.0r111)
Code Type: X86 (Native)
Parent Process: launchd [15590]
User ID: 501
Date/Time: 2013-03-27 10:32:32.984 -0400
OS Version: Mac OS X 10.8.2 (12C60)
Report Version: 10
Interval Since Last Report: 1853328 sec
Crashes Since Last Report: 1558
Per-App Interval Since Last Report: 3658 sec
Per-App Crashes Since Last Report: 1
Anonymous UUID: C1706384-C52D-D59B-9B70-7023EE048A23
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000060000020
VM Regions Near 0x60000020:
CoreServices 000000001ba6a000-000000001be92000 [ 4256K] rw-/rwx SM=COW
-->
__TEXT 000000008fe64000-000000008fe97000 [ 204K] r-x/rwx SM=COW /usr/lib/dyld
Application Specific Information:
objc_msgSend() selector name: _getCString:maxLength:encoding:
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libobjc.A.dylib 0x919a6a87 objc_msgSend + 23
1 com.apple.CoreFoundation 0x97877513 CFStringGetCString + 115
2 com.adobe.director_12_0.textxtra 0x10f4ae55 0x10f00000 + 306773
3 com.adobe.director_12_0.textxtra 0x10f48b1c 0x10f00000 + 297756
4 com.adobe.director_12_0.textxtra 0x10f47928 0x10f00000 + 293160
5 com.adobe.director_12_0.textxtra 0x10f0da48 0x10f00000 + 55880
6 com.adobe.director_12_0.IMLLib.framework 0x008209de 0x798000 + 559582
7 com.adobe.director_12_0.IMLLib.framework 0x0081ef65 0x798000 + 552805
8 com.adobe.director_12_0.IMLLib.framework 0x0081f03a MoaCreateInstance + 107
9 com.adobe.director_12_0.DPLib.framework 0x0063502a 0x5a4000 + 593962
10 com.adobe.director_12_0.DPLib.framework 0x0060a5b1 MoaSrv_GetIMoaTextManager + 104
11 com.adobe.director_12_0.application 0x0017922d 0x1000 + 1540653
12 com.adobe.director_12_0.application 0x00176409 0x1000 + 1528841
13 com.adobe.director_12_0.application 0x001792d1 0x1000 + 1540817
14 com.adobe.director_12_0.application 0x001df0bd 0x1000 + 1958077
15 com.adobe.director_12_0.application 0x0031c518 0x1000 + 3257624
16 com.adobe.director_12_0.application 0x0031c722 0x1000 + 3258146
17 com.adobe.director_12_0.application 0x0031ad61 0x1000 + 3251553
18 com.adobe.director_12_0.application 0x00101312 0x1000 + 1049362
19 com.adobe.director_12_0.application 0x0010163d 0x1000 + 1050173
20 com.adobe.director_12_0.application 0x00171b9f 0x1000 + 1510303
21 com.adobe.director_12_0.application 0x00171df4 0x1000 + 1510900
22 com.adobe.director_12_0.application 0x00171ede 0x1000 + 1511134
23 com.adobe.director_12_0.application 0x00172d32 0x1000 + 1514802
24 com.adobe.director_12_0.application 0x001a49c4 0x1000 + 1718724
25 com.adobe.director_12_0.application 0x0031b0f6 0x1000 + 3252470
26 com.adobe.director_12_0.application 0x00091183 0x1000 + 590211
27 com.adobe.director_12_0.application 0x000e7173 0x1000 + 942451
28 com.adobe.director_12_0.application 0x00002c29 0x1000 + 7209
29 com.adobe.director_12_0.application 0x00002b58 0x1000 + 7000
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x92f9e9ae kevent + 10
1 libdispatch.dylib 0x9001ec71 _dispatch_mgr_invoke + 993
2 libdispatch.dylib 0x9001e7a9 _dispatch_mgr_thread + 53
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x01aebc90 ebx: 0x01aebc90 ecx: 0x9103905b edx: 0x60000000
edi: 0x978774ae esi: 0xbfffee0c ebp: 0xbfffeb18 esp: 0xbfffeac8
ss: 0x00000023 efl: 0x00010206 eip: 0x919a6a87 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x60000020
Logical CPU: 8
Binary Images:
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0xbb100000 - 0xbb103ffd libLatinSuppConverter.dylib (61) <A1318F1F-8E3E-3A9B-92A1-4749F4CBCE1B> /System/Library/CoreServHi Milky_au!
I appreciate your response. I believe I've discovered what the problem is with not being able to insert multiple frames from the pulldown menu - and it appears to be a limitation in Director's score that'll actually be easy to avoid as I continue building my project.
My background sprite channel and ten other channels I was using for navigation buttons had stretched well over six thousand frames (undoubtedly from a lot of copy and paste between DIR files of reused sprite channels over the past eighteen years that I've been working on this personal project that's been as much fun as using Director) while the sprites for the rest of the project had only reached just under three thousand frames.
On the phone with Rajeev Saini at Adobe for a good half hour with him in control of my screen to test what I had done, he had discovered that a new DIR file had no problem inserting frames via the pulldown. Although the Command+] shortcut would still add one frame at a time in my working DIR, I wasn't seeing that as a viable solution to my wanting to add, say, a hundred frames in one shot so I could build an animation in that area of the score.
I deleted three thousand frames that were being used by the background and those ten navigation buttons - and now inserting frames via the pulldown menu works exactly the way its supposed to now!
I can now see that I have to keep an eye on that background and those button channels so they don't grow so far beyond where I'm actually building my project.
I will pass this on to Adobe because it does seem like there's a definite limitation in the score. Luckily, that's easy to work around.
Thanks again Milky_au for your kind response!
Gary -
I have been working on an animation for an online ad. The file is 300 by 250. It's about 24 seconds long. I had completed and saved my work as a GIF file. I also saved some static JPGs of the animation. Everything was still working at this point. Then I closed Photoshop and reopened the PSD file to export it to a different format, but when I clicked on the time-marker in the timeline window or tried to edit my animation, I got this error message: "could not complete your request because of a program error." Watch the following video to see exactly what happens:
I'm running Adobe Photoshop CC November 2014. I'm working on a PSD file, 24 seconds long, 30 fps.
I looked in my library/preferances/adobe folder for photoshop's error log file. This is the error in that file:
2014:11:12 18:30:17 : /Volumes/workarea/PS_15_Mac_Daily_Retail/20140730.r.148/photoshop/main/photoshop/sources/ ULinkManager.cpp : 1380 : REQUIRE failed
Thank you so much for reading this. It sucks to work so long on an ad and then have this happen for seemingly no reason. Please help if you can.Looks like issues with some linked smart objects... You could try and copy/ move the whole shebang to another location in the hopes that it either fixes the issue or PS completely forgets the linked files completely so you might relink/ replace them.
Mylenium -
Unable to add wav audio clips to Audio1 timeline
I am mystified as to why Encore is not letting me place specific .wav files into the Audio 1 timeline. Encore will let me put the files into the Audio 2 timeline, just not Audio 1. The wav files that cannot be placed in the Audio1 timeline have been rendered as together as dual audio/video streams. Other files that have been rendered as combined audio/video streams do allow the audio to go into Audio 1?Then, of course, I can only hear the audio from timeline 1 once I've rendered. Is there some obvious reason why these wavs will go into Audio 2 but not audio 1? Or is there a way to render out so that both Audio 1 and Audio 2 are both audible? Right now, it seems to be an either/or situation where I can hear audio1 or audio2, but not both.
I'm stumped and would appreciate any help.
Thanks!
TrumanHi Jeff,
Thanks once again with your help with the Audio Effect - Fill Right/Left, worked perfectly.
Just wondering weather I might be able to ask you another question about Adobe Premiere Pro V7. I'm in the final stages of finishing my cousins husbands funeral video which I'm putting together for her and the two kids. I'm trying to put Digital Hotcakes Film FX 9 over some overlay I'm inserting. I'm reading the manual on how to do this and it aint doing what it is supposed to do. When I put my video on the Video 1 timeline, and the effect on the Video 2 timeline directly above, and then into Video Effect - Keying - Screen Key - drag & drop onto effect in video 2, thereatically I should have my vision play with the effect. All that happens is the effect plays without my vision. Is there something I'm not doing right? I've played around for hours with this and found the Luma Key works ok for some effects, but placing my vision in a 3D projector animation using the screen key doesn't work as the manual says. Do you have any suggestions?????
Cheers
Grant -
Unable to see video & audio tracks as shown in "Create a sequence or timeline and add audio"
hi,
I'm on the https://helpx.adobe.com/creative-cloud/learn/start/premiere.html page trying to work through the Create a sequence or timeline and add audio tutorial
And cannot see the Video & Audio, as shown in the bottom right sub-window
I'm using a trial version of Premier pro CC downloaded yesterday. On my mac mini running 10.9.2
does anyone know how to fix this problem?
thanks
david
I am able to hear the audio.
Message was edited by: spottedsilvertabbyHi,
Error 7 is when a router or the connection to the router is broken in some way.
Some devices have features such as Denial Of Service protection (DoS) that cut a particular Internet Port when it thinks too much data is coming (Presuming it is an attack.)
iChat 5 in Leopard is not capped by the System Preferences > Quicktime Streaming speed (which we used to suggest was set at 1.5Mbps)
It now sees your whole Connection speed and your Upload may be much faster than this.
Your Download is likely to be much faster. However iChat will tend to operate at the lower figure of your Upload.
DoS features are threshold based.
You may now be bumping in to this Threshold where you were not before.
SPI (Stateful packet Inspection) does a different job but has the same effect when it is overloaded by the speed of the data.
If you have either of these features, turn them Off (Disable them)
7:25 PM Friday; October 2, 2009 -
How do i update the timeline index in fcpx?? I kind of deleted a keyword collection and added a new one in the Event library, but it is not showing in the timeline index...Could someone tell me how to do that???
The Time Line Index doesn't update when you change a keyworded clip (or clips) in the event.
You would need to replace the clips in the Timeline whose keywords were changed in order to see that reflected in the TL Index.
Russ -
Is there a way of changing the alpha value of a symbol in its own timeline without ActionScript
I'm trying to make an animated banner ad where radio waves emanate from a device as they fade in and fade out.
I got it working, then realized I'd like the radio wave animation to loop repeatedly while the text in the ad comes in and out, so I thought maybe it should be a symbol and have the animation take place in its own timeline.
Problem is, when I make the symbol and double click to enter its timeline, the color effect menu disappears.
I don't feel comfortable in ActionScript yet. Is there no other way to do what I want?
Can I create the radio waves as a separate animation file, then import it into the main animation?You should be able to make seperate keyframes and then modify the alpha of any MovieClip or Graphic objects within that keyframe. After that right click somewhere between the keyframes on the timeline and select "Create Classic Tween".
NOTE: You have to have the keyframe selected on the timeline to be able to modify properties. So if you have a keyframe on frame 1, frame 10 and frame 20 set the alpha on frame 1 at 100%, frame 10 at 0% and frame 20 at 100% and it will fill in the blanks.
EDIT:
If the objects in your inner symbol are not a MovieClip or Graphic select all and then Right Click and select "Convert to Symbol" to make them one. -
Wrong images appearing in project window / timeline
I'm doing a SIMPLE slideshow project for a frient. I've got a file folder of images that I imported into CS5. In the timeline the correct images are not appearing when placed from the timeline. Even in the Project folder most of the images are not what they are in explorer. Most, when opened in the Source Monitor are the correct image, even though the wrong image is appearing on the timeline, but even there many are not correct. What is happening is that the image of about 15 of the 105 imported images are appearing in the place of all of the other images. It's like something is cached, and the appropriate linkages aren't being made.
What's even more frustrating is that the ONLY effect applied to all of the impages is Scale to Frame. There are no transistion. Nothing.
What simple solution is there for images not importing into CS5 correctly?
ARGH!!!!!!!!!!!!!!!!Thanks for that suggestion. It DOES work! However, it is time consuming since I'm working with over 1,000 images. Instead, I was able to discover the following solution:
The culprit was the magic checkbox under Edit -> Preferences -> Media for "Write XMP ID to Files on Import." This setting writes a GUID to all media imported into Premiere for use with all Adobe apps. I actually found the reference to it in an After Effects forum. I didn't fully understand exactly why this is useful when I'm only working with still images. My guess is that somehow these GUIDs became crossed over.
I disabled this checkbox, deleted all references to the affected media, and deleted all cache files, including all files under C:\Users\Username\AppData\Adobe\Common\Media Cache. I then reimported the originals of my source files from my network attached storage (SO thankful that I moved them offline without touching them). Viola! Everything works.
It was critical that I made copies of all of my data to my NAS. Adobe actually writes this GUID for the XMP ID to the file itself, which changes the modification date of the actual file. So, I guess the error will follow the file wherever it goes (in an Adobe application) unless it's resaved in PhotoShop to correct the error. Luckily, the files on my NAS were untouched by Adobe, since I made copies to work with locally. Only the local files were affected. Once I disabled the checkbox, then Adobe no longer attempts to modify files on import and leaves them intact. -
Working in Logic 9, how do I use a drum loop WITH ITS PRESET EFFECTS? I can drag and drop the loop but it plays dry in timeline. thanks
Here's the short-cut solution:
Green Apple tracks are MIDI files (so to speak). If you drag one from the loop browser (Capitol C Orchestral hit, as you mentioned in this exable) directly into the arrange page it creates the MIDI file and the instrument to play it back on.
HOWEVER.If you create and audio track first, THEN drag the green Apple loop onto that track, the loop will get "bounced" with the reverb in tact and you'll have the exact sound that you heard in the preview.
Make sense? -
Not happy with moving around keys on the timeline
I just changed from Final Cut to Premiere CS5.0 and I really like it. Working on a Macbook Pro i5 2.3GHZ, Mac OSX 10.7 But I am not happy with moving around on the timeline. I was used to using the up and down arrows to move to next video edit point, marker point or audio edit point. I tried everything to change it, highlighted the track etc. It only works together with the FN key, which is a bit uncomfortable. And then it definetely is not going to any audio edit points (very annoying!!!) and marker points (have to use Q and W keys). It makes me doubting if continuing with Premiere or not. Its such an esencial and easy to use tool while editing in a normal fast editing rythm. When I change it in the customize keyboard menu, into a Custom keyboard or FCP keyboard, it would ignore my changes on the arrowkeys, although it recognizes any other changes I do. Is it so complicate to change this issue in Premiere to how it is set in FCP? Its such an obvious tool, using the arow keys to move around, cannot beleive that we have to live with such a limitation. Please!!!
Its such an obvious tool, using the arow keys to move around, cannot beleive that we have to live with such a limitation. Please!!!
You dont have to live with that at all if you are fixed only to what you have previously done.
It makes me doubting if continuing with Premiere or not.
There ya go! -
Clips added to timeline do not show up in sceneline
Hi
Can someone please guide me to fix this problem. I have imported AVCHD videos from an HD camcord into my files and folders. Then I've opened up these files in the premiere elements organizer, dragged them onto the timeline. A pop up appears asking me if I want to videomerge the clip because it has a sold background. The first clip I drag onto the timeline will appear in the sceneline, but after that, any clips I drag onto the timeline does not appear on the secenline. It only extends the first clip in the sceneline to make it one big clip (although in the timeline you see them as separate). I can't work with the transitions easily without being able to view the storyboard mode.
Also, the first clip dragged onto the timeline always ended up on the Video 2 track, it doesn't allow me to drag anything onto the video 1 track.
I only installed this program not long ago and haven't changed any default settings. All of the tutorials I find online doesn't start up this way.You have to select the correct AVCHD project preset at the start up screen...New Project, then select Change Settings and select the correct AVCHD project preset. If your audio is 5.1 surround sound be sure to select the AVCHD 5.1 audio project preset, if stereo select the AVCHD project preset. If you select the wrong preset for your audio the audio will be placed on track 4 and will not be visisble in Sceneline mode. In this case the only solution is to work in Timeline mode. You can right clcik on the empty tracks and select to delete them to tidy up the Timeline view.
Anyway, selecting the correct project preset should solve your problem.
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