Timing animations

I'm using a for-loop to place a series of images into a display. I want to have a brief delay that separates the placement of successive images, but cannot figure out how to make the delay. I've tried using a timer object and also I've tried creating a delay with Tweener, but neither work. Can anyone recommend a better approach?
Thank you!
Here's what I've been trying:
    for(var j:int=0;j<_currentGoal+1;j++){
        Tweener.addTween( star, {  delay:j*200 , onComplete: doThis });
        //timer = new Timer(200);
        //timer.start();
        function doThis():void{
                star=new Image
                star.source=image1;
                star.x=bottomImage.x+bottomImage.width+(25*(j+1));
                star.y=bottomImage.y-5;
                addChild(star)
                //timer.removeEventListener(TimerEvent.TIMER, doThis)

Bret,
Yes, Keynote has the ability to do timed animations (pretty cool ones, too) set automatically.
It also has the ability to loop endlessly in kiosk mode until you his 'esc' to stop it. The controls for video are currently pretty meager. You can bring video in and play it once pretty easily...beyond that, video is not quite there yet for looped, self-playing clips. One thing, though, that I have found is the video played within Keynote is great quality and plays really smooth.
Hope that helps.
-John

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