Transparency and pantone problem

Help please.
i have a problem placing eps image to indesign. the black part became white in pdf. The eps file was composed of a transparent psd and a pantone background.

http://indesignsecrets.com/eliminating-the-white-box-effect.php
http://indesignsecrets.com/eliminating-ydb-yucky-discolored-box-syndrome.php

Similar Messages

  • Transparency issues with INDCS3 and Pantone color

    Running Windows XP, Serv Pk 2, Creative Suite CS3, All updates.
    Heres the deal: We are having problems with PDFs printing and Ripping when using transparencies and drop shadows.
    Issue 1: INDD CS3 file with transparent PDF placed as image. Separate frame filled with paper, stroke and drop shadow placed under trans PDF file. Filled frame areas of percentage tint using a PANTONE color used on same page. File re-PDFed (compat to v6) and file printed correctly to XEROX 7760 and HP color. PDF views correctly. Recommended ordering policy applied to all layers as to keep drop shadow below text. PROBLEM: User running Acro 7 to printing to same color printers, receives copy with color tint areas missing.
    Issue 2: INDD CS3 file with solid Pantone color on background. Several text frames layered above. Under text frame a solid box with SOLID Drop shadow. PDFed using Acro 8. PROBLEM: User's RIP and DIGITAL presses do not recognize the drop shadow? White knockout box appears in this area.
    It seems that CS3 is handling transparency issues differently and/or that Acro 8 (compat to v6) is doing something different. The Acro 8 users have no problem printing or PDFing.
    Could this also be the "known issue" of transparencies and PANTONE colors? We are testing out converting all the colors to CMYK.
    Please respond at your earliest.
    KEN PANTHEN, Albany, NY

    Ken,
    If your final output is to the Xerox, which can't print Spot colors without converting them to CMYK, you should use process colors instead.
    Also, read the articles from InDesign Secrets:
    http://indesignsecrets.com/eliminating-the-white-box-effect.php
    http://indesignsecrets.com/eliminating-ydb-yucky-discolored-box-syndrome.php
    Peter

  • Problem with adjusting both transparency and color of an object

    I am writing a program where when an object is picked, both it's transparency and color will be altered (the object will become opaque, and its color will turn to a predefined "selected" color), while the previously selected object will return to its original transparency and color. I am able to get this to work, except that objects that were picked two or more picks ago will remain in the selected color, albeit in their original transparency. This problem only seems to occur when transparency is factored in. The picking/color & transparency altering code is as follows.
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         private PickCanvas pickCanvas;
         private TextDisplay overlay;
         private Primitive p;
         private Primitive lastP;
         private ColoringAttributes origColor;
         private TransparencyAttributes origTransparency;
         public PickingListener(PickCanvas pickCanvasArg, TextDisplay overlayArg) {
              pickCanvas = pickCanvasArg;
              overlay = overlayArg;
         public void mouseClicked(MouseEvent e) {
              pickCanvas.setShapeLocation(e);
              PickResult result = pickCanvas.pickClosest();
              if (result == null) {
                   System.out.println("Nothing picked");
              } else {
                   p = (Primitive) result.getNode(PickResult.PRIMITIVE);
                   if (p != null) {
                        setSelectedColor();
                        overlay.setPickedBarInfo((BarInformation) p.getUserData());
                   else
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         private void setSelectedColor() {
              ColoringAttributes barCA = new ColoringAttributes();
              TransparencyAttributes barTransp = new TransparencyAttributes(TransparencyAttributes.NICEST, 0.0f);
              barCA.setColor(ColorConstants.SELECTED);
              if (lastP != null) {
                   lastP.getAppearance().setColoringAttributes(origColor);
                   lastP.getAppearance().setTransparencyAttributes(origTransparency);
              origColor = p.getAppearance().getColoringAttributes();
              origTransparency = p.getAppearance().getTransparencyAttributes();
              p.getAppearance().setColoringAttributes(barCA);
              p.getAppearance().setTransparencyAttributes(barTransp);
              lastP = p;
    }Capabilities to alter the primitive's color and transparency are all set.
         barAppearance.setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_READ);
              barAppearance.setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_WRITE);
              barAppearance.setCapability(Appearance.ALLOW_TRANSPARENCY_ATTRIBUTES_WRITE);          barAppearance.setCapability(Appearance.ALLOW_TRANSPARENCY_ATTRIBUTES_READ);
    ColoringAttributes barCA = new ColoringAttributes();
    barCA.setCapability(ColoringAttributes.ALLOW_COLOR_WRITE);
    barCA.setCapability(ColoringAttributes.ALLOW_COLOR_READ);)
    Any insight as to why this would occur would be greatly appreciated.
    -Adrian Benton

    A Behavior is the preferred way to make changes in a scenegraph. Here is an example from a previous post that changes the appearance of a shape when it collides with another shape.
    The javadoc for javax.media.j3d.Behavior appears to refer to the issue you have.
    Transparencies are confusing, different display adapters deal with them differently. Suggest you search the forum at
    http://forums.java.net/jive/forum.jspa?forumID=70
    for more detailed information.
    regards
    class CollisionDetector extends Behavior {
      private static final Color3f highlightColor = new Color3f(0.0f, 1.0f, 0.0f);
      private static final ColoringAttributes highlight = new ColoringAttributes(
          highlightColor, ColoringAttributes.SHADE_GOURAUD);
      private boolean inCollision = false;
      private Shape3D shape;
      private ColoringAttributes shapeColoring;
      private Appearance shapeAppearance;
      private WakeupOnCollisionEntry wEnter;
      private WakeupOnCollisionExit wExit;
      public CollisionDetector(Shape3D s) {
        shape = s;
        shapeAppearance = shape.getAppearance();
        shapeColoring = shapeAppearance.getColoringAttributes();
        inCollision = false;
      public void initialize() {
        wEnter = new WakeupOnCollisionEntry(shape);
        wExit = new WakeupOnCollisionExit(shape);
        wakeupOn(wEnter);
      public void processStimulus(Enumeration criteria) {
        inCollision = !inCollision;
        if (inCollision) {
          shapeAppearance.setColoringAttributes(highlight);
          wakeupOn(wExit);
        } else {
          shapeAppearance.setColoringAttributes(shapeColoring);
          wakeupOn(wEnter);
    }

  • Keynote 3: Transparent Animated GIF Problems

    I've been trying to get an animated GIF with a transparent background to run in Keynote, but it's giving some disastrous results.
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    MegaPOV doesn't have a GIF output option. The choices are PNG, Targa, PPM, and hdr (not familiar with that last one). I don't know if PPM even has alpha-capability.
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  • MAJOR itunes and ipod problems

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    If I cant get it to work im taking the thing straight back.This is the first Apple product I have ever bought and its certainly going to be the last im well annoyed.

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    <Edited by Moderator>

  • Spry Alignment and Positioning Problem in Internet Explorer 6 and 7

    I am designing a website at http://atoment.007gb.com, and neither me, nor my partner can figure out why the Spry Horizontal Menu Bar is loading the way it is in Internet Explorer.  We are doing this for a school project, and eye appeal and workability is a top priority.  I changed and customized most of it, but even if i did keep it the same, it still wouldn't work. I have only the best confidence, that even given the amount i have changed, you will still be able to help me with my alignment problem.
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  • I am making code to try to make a game and my problem is that my code......

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    import java.awt.color.*;
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         double eS = (sL * bP) + 3;                         // effective strength
         double bD = floor(1.3 + (eS/10) + (aB/80) + ((eS*aB)/640));     // my base damage
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         double aL = 50;                                   // my Attack Level
         double eD = 1;                                   // enemy's Defence
         double eA = aL / eD;                              // effective Attack
         double eB = 0;                                   // equipment bonus'
         double bA = ((eA/10) * (eB/10));                    // base attack
         //The hit formula
         double fA = random() * bA;
         double fH = random() * bD;
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         //health formula
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              health = floor(10 + sL/10 * aL/10);
              double done = rint(fH - fA);
              fA = random() * bA;
              fH = random() * bD;
              done = rint(fH - fA);
              System.out.println("Rockcrab hit" +done);
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    import java.io.*;
    import java.net.*;
    import java.util.*;
    import java.util.Random;
    import static java.lang.Math.*;
    import java.awt.*;
    import java.awt.color.*;
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         double bP = 1;                                   // bonus for prayer (is 1 times prayer bonus)
         double aB = 0;                                 // equipment stats
         double eS = (sL * bP) + 3;                         // effective strength
         double bD = floor(1.3 + (eS/10) + (aB/80) + ((eS*aB)/640));     // my base damage
         //Attack formula
         double aL = 1;                                   // my Attack Level
         double eD = 1;                                   // enemy's Defence
         double eA = aL / eD;                              // effective Attack
         double eB = 0;                                   // equipment bonus'
         double bA = ((eA/10) * (eB/10));                    // base attack
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         double fA = random() * bA;
         double fH = random() * bD;
         double done = rint(fH - fA);
         //health formula
         double health = floor(10 + sL/10 * aL/10);
         self() {
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              health = floor(10 + sL/10 * aL/10);
              fA = random() * bA;
              fH = random() * bD;
              done = rint(fH - fA);
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              rockCrab instance2 = new rockCrab();
              instance2.health = instance2.health - instance1.done;
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              System.out.println("rockCrabs health: " + instance2.health);
              instance1.health = instance1.health - instance2.done;
              System.out.println("RockCrab hit: " +instance2.done);
              System.out.println("rockCrabs health: " + instance1.health);
              instance2.health = instance2.health - instance1.done;
              System.out.println("You hit: " +instance1.done);
              System.out.println("rockCrabs health: " + instance2.health);
              instance1.health = instance1.health - instance2.done;
              System.out.println("RockCrab hit: " +instance2.done);
              System.out.println("rockCrabs health: " + instance1.health);
              instance2.health = instance2.health - instance1.done;
              System.out.println("You hit: " +instance1.done);
              System.out.println("rockCrabs health: " + instance2.health);
              instance1.health = instance1.health - instance2.done;
              System.out.println("RockCrab hit: " +instance2.done);
              System.out.println("rockCrabs health: " + instance1.health);
              instance2.health = instance2.health - instance1.done;
              System.out.println("You hit: " +instance1.done);
              System.out.println("rockCrabs health: " + instance2.health);
              instance1.health = instance1.health - instance2.done;
              System.out.println("RockCrab hit: " +instance2.done);
              System.out.println("rockCrabs health: " + instance1.health);
    }when the code is run it says something like this:
    you hit 1
    RockCrabs health is 9
    RockCrab hit 7
    your health is 38
    you hit 1
    RockCrabs health is 8
    RockCrab hit 7
    your health is 31
    you hit 1
    RockCrabs health is 7
    RockCrab hit 7
    your health is 24
    you hit 1
    RockCrabs health is 6
    RockCrab hit 7
    your health is 17
    my point is whatever some one hits it always repeats that
    my expected output would have to be something like
    you hit 1
    RockCrabs health is 9
    RockCrab hit 9
    your health is 37
    you hit 3
    RockCrabs health is 6
    RockCrab hit 4
    your health is 33
    you hit 2
    RockCrabs health is 4
    RockCrab hit 7
    your health is 26
    you hit 3
    RockCrabs health is 1
    RockCrab hit 6
    your health is 20
    Edited by: rade134 on Jun 4, 2009 10:58 AM

    [_Crosspost_|http://forums.sun.com/thread.jspa?threadID=5390217] I'm locking.

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    Your Google account
    System and application data and settings
    Downloaded Applications
    It will not erase: Current System software and bundled applications; SD Card files, such as music or Photos
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