Trouble Understanding RemoteFX Perfmon Counters
Hello,
I'm having trouble interpreting RemoteFX related Perfmon counters, both server-side and virtual desktop side. 2 example below:
Server / Hyper-V side: What is the meaning of capture and render in the context of the 2 counters below?
GPU response time from Capture: Latency measured within RemoteFX Capture (in microseconds) for GPU operations to complete.
GPU response time from Render: Latency measured within RemoteFX Render (in microseconds) for GPU operations to complete.
Virtual Desktop / VM side: What is the difference between a present operation to be rendered and a present operation sent to the server GPU in the scenario below?
Data: Invoked presents/sec Total number (in seconds) of present operations to be rendered to the desktop of the virtual machine per second.
Data: Outgoing presents/sec Total number of present operations sent by the virtual machine to the server GPU per second.
Any additional Technet articles in relation to interpreting RemoteFX perfmon counters for end-user experience assessment would be very much welcome.
Thanks,
Alan.
Any insight here? I am always seeing 'GPU response time from Capture' as zero for my vGPU VMs.
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Hi,
It seems that installing CF9 on Windows Server 2008 R2 breaks the perfmon counters on the server. I had originally tried this on core edition which broke the counters but it was pointed out here that core edition is not specifically listed as being supported. I have now tried it on the full web edition and am having the same problem.
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Hi
I am new to java programming. I have trouble understanding threading concepts.When I run the below code,Thread3 runs first. I need a small clarification here- I created two thread objects
Thread thread1=new Thread(new RunnableThread(),"thread1");
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/*************CODE****************************/
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}srinivasaditya wrote:
Hi
I am new to java programming. I have trouble understanding threading concepts.I'd consider it to be an advanced area.
When I run the below code,Thread3 runs first. I need a small clarification here- I created two thread objects
Thread thread1=new Thread(new RunnableThread(),"thread1");
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>
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> If I understand correctly: any variable I am going to
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Yes.
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declared
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Is that correct?
Close. In fact, if you're coding in the main timeline,
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declared. If you
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is available in
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Depending on the
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like
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Hi,
I'm having some serious problems understanding CSS layout techniques and the impact of padding and was hoping I could get some help.
Here are a couple of pages that show examples of what I don't "get". The first has padding that causes the layout to look right. The second doesn't have padding but doesn't lay out as I would expect. Also, the amount of text affects the "bottom" div as well. I'm an old hand at HTML and could do this layout in my sleep using tables. Css is a different, frustrating story.
http://www.libertywebmarketing.com/test/1.html
http://www.libertywebmarketing.com/test/2.html
Thanks.
Fitz21Thank you for the help.There's a lot of valuable info in these answers that I'm going to have to study. I never thought of applying classes to Div tags, but I guess I have to start learning somewhere. I'm not sure how to use the technique, but I'll definately look into it. If I could wake up tomorrow and know what you all know simply by wishing it, I would.
I see that there are many things I have to learn about using CSS and I'd really like to see some real world examples that don't look like typical cheesy CSS designs with columns. If I were going to design this page using HTML, I would probably do something like this: http://www.libertywebmarketing.com/test/3.html
(The last two tables show the table structure and use of a spacer. I know this a seriously antiquated way of doing it, but it's to illustrate what I'm trying to accomplish: Namely, staggered, left/right alternating boxes that will expand properly depending on the amount of copy or the vertical height of the photo in them.)
Dreamweaver 101,
I have "Dreamweaver 8 The Missing Manual" by David Sawyer McFarland, but I find it really concentrates on "typical CSS designs" that look like Content mangement templates. While I agree it's a valuable book, there's nothing in there I have found that addresses anything like what I'm trying to do. Is the Dummies book better for atypical layouts?
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Trouble understanding RH customization when linking FM files
Is there a video that will help with this, particularly creating and customizing a single CSS for use with my work? I also would like to have an idea of the best workflow.
Here is what I am doing and some issues:
Open RH.
Click File > New > Project.
What I really want is a bunch of HTML files with known filenames. I know FM 12 can do this without RH, but I want to work this out now so I can take this in a better direction. Anyway, I click Application Help in Project Type.
Click the Import tab in the New Project dialog box.
Select FrameMaker Documents as the Import Type, and click OK.
Select my FrameMaker .book file, and click Open.
Enter a title for the project, file name for the project (left default), and location for the project.
Click Finish.
At this point, my multi-FM-file .book project hangs and never finishes. If I am using a single-FM-file .book project, though, the following happens:
The Import dialog box opens.
In the FrameMaker Document area, click Edit. Some scanning happens, and the Conversion Settings dialog box opens.
Edit paragraph settings.
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Set each of my four Bulletn styles to Multilevel list. Bullet1, Bullet2, Bullet3, and Bullet4 styles represent decreasing levels of subbulleted lists.
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Leave Character, and Other settings alone.
Click OK and Next.
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Click Finish. Some scanning happens and a result is created.
Some issues.
While Mutilevel Numbering creates 4 appropriate levels of bullets based on my styles, it only creates 3 of 4 levels of numbered lists. Levels 3 and 4 are presented identically by RH. How did this happen and how do I fix it.
Indented body tags are not correct. I can fix this in the CSS. But, then, how do I create and make sure my project uses a new CSS?
How do I create a delivery package for this? I see what I have in project manager, and want to create a folder that contains my output, that is, HTML, PNG, and CSS files that support my project so I can move these to the target CD or delivery mechanism?
I have HTML and CSS buried within individual folders with the respective FM source. How do I get these HTML files and images out, and mate them to one and only one CSS for delivery?
Thoughts?
SeanThanks. I will choose Blank Project instead if Application from now on, though I understand that is erased by choosing FM files. I really just want compliant HTML 5 output with a single CSS file that I can deploy with linked files, which will be PNGs.
So, can you help with my customization questions?
Also, another issue I have run into is spacing in the HTML around run-in headings. This is caused by RH adding an extra blank paragraph with a non-breaking space, as show in the following code. I don't need this empty paragraph added, and it was not in the FM source. Thoughts?
<p class="FM_GlossaryTerm">Term Name Here as a runin in FrameMaker.</p>
<p class="FM_GlossaryTerm"> </p> //<-- This line added in RH conversion, and I don't want it.
<p class="FM_GlossaryDefinition">Term definition paragraph here.</p>
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Having trouble understanding scancodes (and their udev mapping)
First off, I know that scancodes are basically the raw byte interpretation of keyboard presses which I can display for example with showkey --scancodes.
However why does showkey display at least two bytes for each key that I press (is it for press/release?) and for some keys even 4 and more? And how can I dump that down to a single byte which I can specify in a hwdb database for udev?
For example, this is the output for Fn+Brightness Up/Down:
showkey --scancodes
kb mode was UNICODE
[ if you are trying this under X, it might not work
since the X server is also reading /dev/console ]
press any key (program terminates 10s after last keypress)...
0x9c
0x1c 0x9c # pressed Enter
0xe0 0x54 0xe0 0xd4 # pressed Fn+Brightness Up
0xe0 0x4c 0xe0 0xcc # pressed Fn+Brightness Down
The according mappings for brightness up/down in the udev database for my keyboard model are:
KEYBOARD_KEY_88=!brightnessup # Fn+Up
KEYBOARD_KEY_89=!brightnessdown # Fn+Down
So assuming 0x54/0xd4 and 0x4c/0xcc are my "relevant" bytes, how do they lead to the scancodes 0x88 and 0x89 in the hwdb?Yes thats what I assumed, however what I dont understand is which one do I need in case I want to overwrite or add a new key in a (custom) udev hwdb file.
The wiki doesn't mention anything specific about the difference between key press and key release and in the example I provided I was wondering how these scancodes for press/release of a key combination from showkey -s (like 0xe0 0x54 0xe0 0xd4) led to the specified value (0x88) in the udev hwdb file, since the wiki suggest that one should use showkey -s[ to figure out the scancode of a key.
Last edited by Triver (2014-11-23 16:13:07) -
Trouble understanding programing question.
Hey guys,
Got a program im supposed to write its bonus and I have already done the original program. Problem is Ive read the instructions and they are kinda confusing to me. If I could just understand what they are saying then it will make this much easier. So if anyone can shed some light on what im missing id be thankful.
Heres the program instructions.
Question 2: Design and implement a recursive method that implements the factorial method n!. The factorial method n! is defined by
n!= n*(n-1)*(n-2)*�*1
Place the method in a class that has a main that tests the method.
Does this just mean I need to make a method that finds the factors of a variable (e.g the factors of 10)? Which would be 2 and 5 right? Or would this mean make a recursive method that finds the factors of 10*n. like 1 * 10 = 10, 2 * 10 = 20, 3 * 10 = 30 etc etc.... And Im guessing that that algorightm cant be used in a program. In other words the *....*1 and n! are not correct syntax and that algorithm is just a abstract example to give me some direciton im not actually supposed to try and replicate it exactly as it is right? Usually I dont have problems with instructions but this one just confused the hell out of me. Any help would be great thank you. I would have asked the teacher but I thought I understood it and now I dont see the profeesor until the day its due and also she has a foreign accent so its hard for me to understand.
Message was edited by:
ventureNo. You have to do the factorial.
3! = 3*2*1 = 6
4! = 4*3*2*1 = 24
etc
You should see a pattern ie 4! = 4 * 3!. In the
question you were given the equation for calculating
it. If you can't do it Google is your friend becuase
it has been done millions of times before.
Slow! Well it is hard to type with these fins.
Message was edited by:
flounderThat makes sense thank you.
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