Tween jumps to last frame?

It's a simple animation.  Rectangle with a med. quality blur filter & 0% opacity tweened several frames later to med. quality blur filter & 80% opacity.  This is a normal motion tween.  So what it does is fade in, fade in, fade in...then oops! - jumps to 80% opacity.  The last frame of the tween is 80% opacity, but the frame before that is significantly lower in opacity.  So for some reason it's jumpy.
This was happening to me before with a different .fla when I had one blur filter on low quality and the other on medium.  But in this instance, both keyframes have the same quality.
Any ideas?

Hmm, that does sound like a possible known issue we have had with classic motion tweens. It's a real weird edge case that has to do with selection if I recall correctly - something like if you don't click a frame on the timeline or the stage at some certain point when creating the tween it doesn't interpolate on the Stage. It's a hard one to run into though. So it's possible, assuming this is what you're seeing, that redoing the tween using slightly different clicks will rectify the problem. If you run into it again, see if you can remember your exact clicks - that way I can make sure we know it's the same thing or something slightly different.
Thanks!
Jen.

Similar Messages

  • In imovie 11, with an iMac, latest Mountain Lion, sometimes I insert a still and when I playback, the previous image freezes the last frame and holds during the duration I set for the still, skips both transitions, and jumps to the next clip. why?

    in imovie 11, with an iMac, latest Mountain Lion, sometimes I insert a still and when I playback, the previous image freezes the last frame and holds during the duration I set for the still, skips both transitions, and jumps to the next clip. why?

    in imovie 11, with an iMac, latest Mountain Lion, sometimes I insert a still and when I playback, the previous image freezes the last frame and holds during the duration I set for the still, skips both transitions, and jumps to the next clip. why?

  • Blu-ray flashing up last frame when navigating

    hi people
    I've got a small but rather ugly problem with a blu-ray disc i'm authoring.
    When navigating to and from the main menu the last frame of the previous timeline or menu flashes up. So for example I'm watching timeline A and I hit the menu button on the remote the picture jumps to black for half a second, then flashes the last frame of timeline A for 5 frames and then proceeds to the menu. The same thing happens the other way, i'm browsing a menu and when I activate a button the screen jumps to black, then flashes up the menu again for 5 frames then starts playing the selected timeline.
    The navigation works but the experience is super clumsy. Is there any way to smooth this transition. I don't mind the jumps, I just don't want the secondary flash of the last frame.
    I should add that these are static menus with only a couple of buttons and very simple navigation. Playing on a Sony player, Sony burner, authored using Encore on a Mac.
    Any suggestions greatly appreciated.
    cheers../daniel

    Hi,
    I'm quite sure that Encore is doing some "quirks" with BlueRay.
    I have everytime a 2/3 second freezing time when Buttons appears after looping time.
    Probably due to bit differences that various BR player have. (I have a Sony).
    I'm also quite sure you'll not have this problem if you burn a DVD (as I did and noticed).
    Sorry, no ideas to help you but please post solutions in case you'll get.
    Ciao
    Giorgio

  • How do I loop back from the first frame to the last frame?

    Hi there,
    I'm currently working on the framework for a product viewer.
    I have:
    a movie clip called 'viewer_mc' which contains the images take from different angles of the product. The actionscript generates a script on the last frame of this that returns it to frame 1.
    a button instance called 'autoplay_btn' which plays through the movie clip from whatever the current frame is, and stops on frame 1.
    a left and right button which serve to move the movie clip frame, to give the appearance that the product is rotating.
    I have succeeded in getting it to:
    have the movie clip play through once, return to frame 1 and stop.
    have the buttons return functions when held down, that move the frame in the movie clip using nextFrame and prevFrame commands. The right button successfully loops round to frame 1 and continues functioning to give the appearance of continual rotation.
    The last problem I am experiencing is getting the left button to act in the corresponding manner, going from the first frame to the last and continuing to function.
    Here is my actionscript so far:
    import flash.events.MouseEvent;
    var lastFrame:Number = viewer_mc.totalFrames;
    var thisFrame:Number = viewer_mc.currentFrame;
    var backFrame:Number = viewer_mc.currentFrame-1;
    1. This is the part that gets it to play through once before returning to the first frame. I think perhaps the problem I am experiencing is because of the 'viewer_mc.addFrameScript(lastFrame-1, toStart)' part i.e. although I'm holding the left button, its returning to this script and therefor getting bounced back immediately to the first frame. However, there is no flicker on the screen which you might expect if this were the case
    Note - as this is a generic product viewer which I can use as a template I am using lastFrame etc. as opposed to typing the value in
    function toStart (){
              viewer_mc.gotoAndStop(1);
    viewer_mc.addFrameScript(lastFrame-1, toStart);
    2. This is the functionality for the autoplay_btn that will play through a rotation / return the viewer to the initial (frontal) view of the product (frame 1).
    autoplay_btn.addEventListener(MouseEvent.MOUSE_DOWN, autoplay);
    function autoplay (ev:MouseEvent):void{
              var startFrame:Number = viewer_mc.currentFrame;
              viewer_mc.gotoAndPlay(startFrame);
    3. This is the functionality of the right button, which when held, moves the movie clip to the next frame via the 'rotateRight' function based on the 'nextFrame' command. It loops back round to the first frame due to the 'viewer_mc.addFrameScript(lastFrame-1, toStart)' script generated on the last frame of the movie clip, as is desired.
    right_btn.addEventListener(MouseEvent.MOUSE_DOWN, rightDown);
    function rightDown(e:Event){
        stage.addEventListener(MouseEvent.MOUSE_UP,stoprightDown); //listen for mouse up on the stage, in case the finger/mouse moved off of the button accidentally when they release.
        addEventListener(Event.ENTER_FRAME,rotateRight); //while the mouse is down, run the tick function once every frame as per the project frame rate
    function stoprightDown(e:Event):void {
        removeEventListener(Event.ENTER_FRAME,rotateRight);  //stop running the tick function every frame now that the mouse is up
        stage.removeEventListener(MouseEvent.MOUSE_UP,stoprightDown); //remove the listener for mouse up
    function rotateRight(e:Event):void {
        viewer_mc.nextFrame();
    4. This is the functionality of the left button, which when held, moves the movie clip to the prev frame via the 'rotateRight' function based on the 'prevFrame' command. And this is where the problem lies, as although it works for getting the movieclip back to frame 1, it does not loop round to the last frame and continue functioning, as is wanted.
    left_btn.addEventListener(MouseEvent.MOUSE_DOWN, leftDown);
    function leftDown(e:Event){
        stage.addEventListener(MouseEvent.MOUSE_UP,stopleftDown); //listen for mouse up on the stage, in case the finger/mouse moved off of the button accidentally when they release.
        addEventListener(Event.ENTER_FRAME,rotateLeft); //while the mouse is down, run the tick function once every frame as per the project frame rate
    function stopleftDown(e:Event):void {
        removeEventListener(Event.ENTER_FRAME,rotateLeft);  //stop running the tick function every frame now that the mouse is up
        stage.removeEventListener(MouseEvent.MOUSE_UP,stopleftDown); //remove the listener for mouse up
    I'd imagine it is probably my logic for this part that is really letting me down - I can do a similar function in actionscript 2, but am trying to learn actionscript 3 just to move with the times as it were, and struggling a bit. Still this is only a few days in!
    function rotateLeft(e:Event):void{
              if(thisFrame==1){
                        gotoAndStop(viewer_mc.totalFrames-1);
              } else{
              viewer_mc.prevFrame();
    Any help you can give me would be gratefully received. For an example of the effect I am trying to achieve with the autoplay button etc. I recommend:
    http://www.fender.com/basses/precision-bass/american-standard-precision-bass

    Thanks for getting back to me.
    Here's the code without my comments / explanations:
    import flash.events.MouseEvent;
    import flash.events.Event;
    var lastFrame:Number = viewer_mc.totalFrames;
    var thisFrame:Number = viewer_mc.currentFrame;
    var backFrame:Number = viewer_mc.currentFrame-1;
    function toStart (){
              viewer_mc.gotoAndStop(1);
    viewer_mc.addFrameScript(lastFrame-1, toStart);
    //last image of viewer_mc = first image of viewer_mc
    autoplay_btn.addEventListener(MouseEvent.MOUSE_DOWN, autoplay);
    function autoplay (ev:MouseEvent):void{
              var startFrame:Number = viewer_mc.currentFrame;
              viewer_mc.gotoAndPlay(startFrame);
    right_btn.addEventListener(MouseEvent.MOUSE_DOWN, rightDown);
    function rightDown(e:Event){
        stage.addEventListener(MouseEvent.MOUSE_UP,stoprightDown); //listen for mouse up on the stage, in case the finger/mouse moved off of the button accidentally when they release.
        addEventListener(Event.ENTER_FRAME,rotateRight); //while the mouse is down, run the tick function once every frame as per the project frame rate
    function stoprightDown(e:Event):void {
        removeEventListener(Event.ENTER_FRAME,rotateRight);  //stop running the tick function every frame now that the mouse is up
        stage.removeEventListener(MouseEvent.MOUSE_UP,stoprightDown); //remove the listener for mouse up
    function rotateRight(e:Event):void {
        viewer_mc.nextFrame();
    left_btn.addEventListener(MouseEvent.MOUSE_DOWN, leftDown);
    function leftDown(e:Event){
        stage.addEventListener(MouseEvent.MOUSE_UP,stopleftDown); //listen for mouse up on the stage, in case the finger/mouse moved off of the button accidentally when they release.
        addEventListener(Event.ENTER_FRAME,rotateLeft);//while the mouse is down, run the tick function once every frame as per the project frame rate
    function stopleftDown(e:Event):void {
        removeEventListener(Event.ENTER_FRAME,rotateLeft);  //stop running the tick function every frame now that the mouse is up
        stage.removeEventListener(MouseEvent.MOUSE_UP,stopleftDown); //remove the listener for mouse up
    function rotateLeft(e:Event):void{
              viewer_mc.prevFrame();
    The definition of the rotateLeft function is where the problem lies I think - I've taken out my poor attempts at doing the logic from the previous post. If I were to write it out long-hand the statement I want to write is: 'If you get to frame 1 and function rotateLeft is called go to the end of the movie clip'.
    The reason I have to use the viewer_mc.totalFrames-1 definition in the addFrameScript call is the addFrameScript function is 0 based i.e. if you want to call frame 1 of the movieclip you have to return a value of 0 in the addFrameScript (or such is my understanding of it anyway). As such, the last image in the movie clip will need to be the view obtained at 360 degree rotation, which is of course the same view as at 0 degree rotation. As a consequence, the last frame in the movie clip is superfluous for the user, but necessary for the overall effect to be achieved. And, in addition, to keep up the effect of a 360 degree view when the rotateLeft function is called it needs to skip that last frame to go to the lastFrame-1 (or totalframes-1), or in other words, the view of the image prior to completing the full 360 rotation.
    the variables thisFrame and lastFrame are defined at the very top of the script. Like you said they might need to be defined or called on again elsewhere.

  • Can only see first and last frame of clip in the timeline HELP PLEASE

    Hi, my first time and I did look for an answer, but can't find one. I have premiere elements 4 and I am trying out ver. 9. In ver. 4 the clips in the timelin shows all the frames, but in ver. 9 it only shows the first and last frame of the clips. Is there any way to make all the frames show. By "all the frames", I mean the clips fill with frames.I liked to see all the frames in the timeline, it is easier for me to select and trim the bits out.
    My specs are Core 2 Duo 6750, Nvidia 8600GTS, 4G Ram, Vista Home Premium. 3 HDD 3TB.
    Thank you for answering
    Werner

    As for the GUI, PrE had one more like PrPro (the early versions), up through PrE 3. With PrE 4, they streamlined the GUI (and some of the operation), and went with the "dark look." PrPro went in that direction starting with CS3, and now, the two programs' GUI looks more alike - darker. Personally, I like PrPro 2.0's brighter GUI. Now, one can alter the brightness, but the contrast can work against doing much of that - give me the lighter GUI....
    The look of PrE 4 thru PrE 9 is very similar, though things have moved about some. Still the look is similar. Same for PrPro CS 3 through CS 5.5.
    As for the trial, things have changed in PrPro, as of CS 5.5. Once, the PrPro trial was very crippled, but had no watermark. No more. No crippling, and still no watermark. The trial for PrE is far less crippled, but does have the watermark. We do not know what changes might be coming with the trial of PrE10. We will just have to wait and see. One great option that Adobe offers is the 30-day, money-back guarantee. If you buy Premiere (either flavor), and use it for 29 days, but do not like it, then you return it for your money back. This is the full-paid version (both flavors) with nothing crippled, and no watermark. Not that many companies make such an offer. Basically, on can use the trial for 30 days, to see some of the powers of the program, and then buy it, and try it fully for another 29 days. If not completely satisfied, they get their money back - essentially a 59 day trial.
    Were I doing AVCHD, I would definitely look at buying PrE 9, and giving it a 29 day shakedown. The only caveat is that AVCHD requires a lot of computer "horsepower," and not all computers (especially if more than a year, or so old) are up to that task. I find it amazing that a consumer format, like AVCHD, requires more computer power to process, than most professional formats, until one gets up to, say RED 2K/4K. However, that is the nature of the H.264 CODEC, and by that, I mean all H.264, not just the AVCHD version.
    Good luck and happy editing,
    Hunt

  • Transitions double 1st frame/drop last frame: a solution

    I have found that Transitions in iMovie 5 are problematic. The first frame in a Transition doubles and the last frame drops out. This is not noticeable in a slideshow but can be very noticeable in an exported video.
    Transitions cannot be edited frame by frame unless one exports video out to a camera and then imports it back into iMovie. The original clips and transitions are now seamless clips. One can delete extra frames and then find and import the missing frames from original sources. HOWEVER, this process is incredibly frustrating and time consuming.
    THIS IS WHERE THINGS GET INTERESTING.
    To avoid the above, I thought I would add textless Titles over a few key clips and transitions where the glitching is most obvious. I had noticed that Titles longer than the clip they were inserted into, merge together the clip with its transition and following clip.
    i.e.,
    1. DEselect 'Over black' in the titles window.
    2. Select a title format and then a length longer than the 'glitched' transition.
    3. Split the clip so that the Title can be inserted.
    4. Insert a TEXTLESS Title that spands the clip, transition and into the next clip.
    5. Then edit out duplicate frames and insert missing frames from the the now 'single' clip.
    STILL just a piecemeal. STILL labour intensive.
    THIS IS WHERE IT GETS MORE INTERESTING.
    I tested this on a couple of clips and, LO AND BEHOLD, 'Title-merging' a clip with its transition and following clip results in the duplicated first frame of the transition DISAPPEARING and the previously dropped frame of the transition, REAPPEARING. A fix.
    One could blanket a video with long textless Titles (i.e., 45 seconds at a time with Rolling Credits) to fix the transition glitches.
    I know that this is not a great solution, but it does allow me to export video with the quality I need.
    Is there a better solution? (I find it ironic that years later, iMovie 2.1.2 is still, for me, the most successful of all the iMovie applications.)

    the duplicated and dropped frames move to the beginning and end of the added short (4 seconds, for example) texless title. Using a longer title (10 seconds, for example) fixed also this.
    if I understand your original reply correctly, it is important that the blanket transition ends in the middle of a clip and not a transition.
    In my tests I used a blanket title (did you invent this descriptive word?!) that spans some of the previous clip (I split it 1-2 seconds before the transition so I could add the blanket title), the transition and some (1-2 seconds) of the next clip.
    If it ends in a transition, the transition plays and then the ORIGINAL clip plays, duplicating the first part of the clip.
    I didn't quite follow. I just tried this with a 30 frame transition. Then I added a 1:15 blanket title 1:00 before the transition (so the blanket title ended in the middle of the transition). Result: The first frame of the blanket titles was duplicated and the last frame of the blanket title was dropped. Otherwise it played as expected.
    shift select the clips to establish a total length of the video clips and them add a title that ends just inside the last clip.
    Yes, I did just that to measure how long a title was needed. In my tests it seemed that it was important that the blanket title wasn't very short (<4 seconds) because then the problem frames were just moved to affect the title. Using a longer blanket title (10 seconds) seemed to fix the problem for both the transition AND the blanket title.
    <div class="jive-quote">With a textless title blanketing an entire video, my COMPRESSION TIME to Quicktime is incredibly shortened (1/3 to 1/2 the time).
    That's interesting. I've noticed that simple projects (i.e. not much cuts) export faster than real time to Full Quality .dv. But complex projects take MUCH longer to export as .dv. AFAIR this didn't matter in iMovie 1-4. Maybe the blanket title simplifies the relevant parts of the project?
    [sigh] I wish we didn't need to be aware of the plethora of obscure gotchas and workarounds like this. I don't expect there to be an iMovie HD 5 update anymore. I guess some bugs will be fixed and some brand new bugs will be introduced in v6.
    The same thing happened with iMovie 4 bugs. ...So this time I thought to quickly gather AND report all iMovie 5 bugs to Apple so they could quickly fix them during the first months. ...but it seems that the iLife team just isn't granted enough resources to fix them. Many known old bugs are again just described in the knowledgebase articles.

  • What is the keyboard Shortcut to go to the last frame or end of a clip?

    I used to have this shortcut set up, but I reformatted my mac and now I can't find it anywhere. I've searched the forums and can't find it, and yes, I looked at the help and looked at the manual. I've also went to Tools->Keyboard Layout and went through every keyboard shortcut listed. It is probably staring me right in the face!
    The closest I can find is the "goto next edit".
    I do a lot of photo montages and had this shortcut set up so I could double clip the photo on the timeline, set my first keyframes and then shortcut to the end of the photo and set my last keyframes so I can do my "Ken Burns" effects. I actually had set a macro on my mouse to simulate the keyboard shortcut.
    Any help would be greatly appreciated!!! Thanks
    Power Mac dual 2.5 Ghz G5 Mac OS X (10.4.9) 2 gigs RAM, 2 250Gb internal hard drives,FCP 4.5, Motion 1, DVDSP 3

    yes it is Michael, but our poster gave particular criteria where he loads a timeline instance of a clip in to the viewer and then wants to navigate to the first and last frame in the timeline instance of that clip ... which is in effect the in and the out point, hence Shift I and Shift O

  • When watching my Apple TV (3rd gen) the picture jumps a few frame every few seconds, this happens when I rent a film or play back from my new Mac Pro, my Wifi is the Airport Express.

    When watching my Apple TV (3rd gen) the picture jumps a few frames every few seconds, this happens when I rent a film or play back from my new Mac Pro, my Wifi is the Airport Express.

    These may be different issues, but lets look at rentals first.
    Poor motion can result from mismatched output. If your source is 24 or 30 fps you should set the output of the Apple TV to 60 Hz, for 25 fps content use 50 Hz.
    Additionally motion software on the TV itself can cause the picture to jump, check your TV settings and turn off any motion settings in use,

  • After PreRend. - Last frame of a clip is copied into the first 2 frames o. t. following clip

    Hey Guys - Michi here,
    and I am dealing with a horrible problem!
    I just got rid of Premiere CS6 (Where I was dealing with the same problem) and got the new Version of Premiere. I really love it!
    Heres the Problem I am dealing with:
    Everytime i've finished a sequence i go to:
    Sequence -> Render Section.  
    Then the Rendering Window pops up and PR CC does his job.
    But when replaying the prerenderes section i noticed something.
    I zoomed that much into timeline so i was able to see every frame of the clip - because the play back seemed kind of OffBeat to me. And the thing that happend to every clip that was directly laying beside another clip - so there was no space between them - was, that after the PreRendering Premiere CC (and CS6 DID THE SAME) copied the last frame of the clip into the frist two frames of the following clip - so the are reeeeally tiny "still" pictures between every transitions. -> And that means, that the clip that is shown in the "Program Window" - Monitor in which you can preview the PreRenderes Video - doesn't change to the beat I've edited it on, BUT it changes 2 frames later!!
    Here are some screenshots:
    http://up.picr.de/16781440if.jpg         Pic 1
    http://up.picr.de/16781441pt.jpg       Pic 2
    http://up.picr.de/16781442ma.jpg     Pic 3
    http://up.picr.de/16781443wz.jpg     Pic 4
    http://up.picr.de/16781445al.jpg       Pic 5
    In Pic. 1 you can see, that the Marker (the red thin bar) in the Timeline is laying on the last frame of the clip on the left - the clip is called GoPro2130.MP4 (120%).
    If i move the marker now over the the first frame of the clip called GoPro2130 (114.99%) the preview should change - but there is still the frame that was shown in the preview window at Pic.1
    Now i moved the marker over for another frame (Pic. 3) - The same frame that is shown in Pic. 1 & 2 is still on the preview window.
    NOW i moved the marker over for another frame (Pic 4 - 3rd frame of the new clip) AND NOW the clip finally changes although the clip should have changed 3 frames before..
    ITS HORRIBLE!! I really dont know what to do..
    Sorry for the huge text and the bad english (Student from Germany).
    You guys are my last hope.
    Regards, Michi.

    Thanks for your suggestion about using the clip markers.   I tried them on a test clip.   They did not come down to the timeline.  Besides, I would want them labeled.   Right now all my clips have a marker that is labeled with the date and location.   The chapter markers are labeled the same way.   I have a spread sheet that list the dates of all the Chapter Markers which connect to the dates on the menu.     This seems like an old fashion way to do things for such a sophisticated software.   Maybe I should put in a feature suggestion to Adobe.   I would do that, but I am afraid that I may embarrass myself as being the only one that ever asked for something like that.   Or they would accuse me of misusing their software.  
    Again, thanks for your suggestion.
    Duane

  • Script for moving playhead to last frame, then exporting jpg?

    Hi,
    I have a lot of Flash files for which I need to export jpgs of their last frame. Could a kind soul out there guide me on how to write a command for moving the timeline's playhead to the last frame, then exporting a jpg (at Full Document Size, 72 dpi, 96% quality)?
    A million thanks,
    Kevin

    private function snapshotLastFrame():void
    gotoAndStop( this.totalFrames );
    _bitmapData                         = new BitmapData( stage.stageWidth, stage.stageHeight );
    _bitmap                              = new Bitmap( _bitmapData );
    _bitmapData.draw ( stage );
    saveImageJPG( _bitmapData, "test.jpg", 96 );
    public function saveImageJPG( bitmapData:BitmapData, fileName:String, quality:int ):void {
                this.jpgEncoder = new JPGEncoder( quality );
                this.fileReference = new FileReference();
                this.fileReference.save( this.jpgEncoder.encode( bitmapData ), fileName + ".jpg" );
    Keep in mind that you need a few extra libraries to be able to create a jpeg.. (AS3CoreLib) can be found at googleCode.

  • Aminated gifs only showing the last frame on the 2nd time of viewing

    I have 2 animated gifs and on pressing a button i am changing between the 2 on te first click the animated gif runs sucessfully and clicking the button again the 2nd animated gif runs sucessfully. However when i go to run the first animated gif again it only shows the last frame and this continues no matter how many times you press the button. Is there any way of getting it to start from the first frame. By the way just in case it makes a difference both the animated gifs run once they do not continously keep going and that is how i want them to be.

    public void mousePressed(MouseEvent e){
         if(corner.contains(e.getX(),e.getY())){
         if(reversed){
              setImageFile(gui.getFrontImage());
                   gui.setComponents(true);
                   reversed = false;
         else{
              setImageFile(gui.getBackImage());
                   gui.setComponents(false);
                   reversed = true;
         repaint();
    public void setImageFile(java.lang.String imageFile) {
         fieldImageFile = imageFile;
    /* Get and download the image for the new postcard background */
    backgroundImage = Toolkit.getDefaultToolkit().getImage( fieldImageFile );
         MediaTracker mt = new MediaTracker( this );
         mt.addImage( backgroundImage, 0 );
         try{     
              mt.waitForID( 0 );          
         catch( InterruptedException ie )
         repaint();
         mt.removeImage(backgroundImage, 0);
    public void paint(Graphics g)
    {     if( backgroundImage != null )
         g.drawImage( backgroundImage, 0, 0, this );
    so basically i press an srea area on the screen and every time i do it alternates between these 2 animated gifs gui.getBackImage() just returns te string of the animated gif file. I've checked to make sure that a new instance of the media tracker is being created each time and it is so i'm not really sure where the problem is!!

  • Movie after playing doesn't stop at the last frame.

    Movie after playing doesn't stop at the last frame but goes back to frame one. Movie stops normaly when played on iMac but makes trouble when placed in the iBooks Author. That's not eve problem of looping (repeat none). Help, this makes me mad.

    laura4life
    You have fragments (leftovers) beyond the end of the Timeline content that you intended.
    I am going from an Elements Windows workspace, so please translate into Mac accordingly.
    Expand your Timeline content to the maximum with the Zoom Out Zoom In slider above the Timeline.
    Press the End key of the computer keyboard. That should take the Timeline Indicator to the fragments which must be deleted.
    Explore all the tracks in that area.
    Repeat the End key press until the Timeline Indicator stops at the end of the intended Timeline and not some 3 hours afterward.
    What you find at "end of track" could be fragments or files that you moved out of the way of the active project and forgot were there.
    The fragments typically present as thin vertical black lines scattered about the tracks.
    Please let us know the outcome.
    Thank you.
    ATR

  • 2nd onwards play plays only last frame of MC within MC

    Flash CS5
    Hi,
    I have an animation where a car travels across the scene then its car door opens at the end of the sequence. Other vehicles also move.
    The car is a MovieClip, (car MC) in that MC’s timeline are layers for indicator lights and brake lights as it progresses across the scene, indicating right then brakes and indicates left and stops at kerbside then a keyframe at the last frame on another layer still within Car MC is for OpenLeftDoor MC where the door opens, the car interior is then visible.
    THE PROBLEM:-
    The second and subsequent times Reset then Play is selected, other vehicles run ok, the car progresses across the scene so it is playing the Car MC, BUT the door is already fully open throughout the journey and the car is indicating left, so its playing the very last frame of the OpenLeftDoor MC within the Car_MC. Even the right turn indicator lights and brake lights don’t show, it plays the left turn indicators all the way through. These are the last layer to play before the OpenLeftDoor MC and occupy the same last frame. Its not displaying the layers with left indic and brakes. The indicator lights are also MC’s.
    Why ?
    If I delete the layer with the door MC, it still sees car travel along with only the last MC playing,  the Indicate left one.
    I have two buttons,  in properties they are gotoPlayBtn  and  gotoStopBtn
    gotoStopBtn  resets the scene and the gotoPlayBtn plays the scene from fr2.
    I say frame 2 as frame 1 has a stop command required for the code below so I have moved everything forward to fr2. Necessary for any MovieClips that start at Frame 1. Not Vital for background art etc.
    The code is :-
    // button navigation on timeline
    gotoPlayBtn.addEventListener(MouseEvent.CLICK, onGotoPlayClick, false, 0, true);
    gotoStopBtn.addEventListener(MouseEvent.CLICK, onGotoStopClick, false, 0, true);
    function onGotoPlayClick(evt:MouseEvent):void {
    gotoAndPlay("start");
    function onGotoStopClick(evt:MouseEvent):void {
    gotoAndStop("start");
    If I go test movie it runs ok, 2nd play then the problem. Close the test window and run test movie again and 1st play is ok.
    I have been given advice as an alternative to the stop command in frame 1 to try gotoAndStop(1) though in this code above I am not sure where to put this. I presume I delete the stop command from fr1 and return all animations to fr1.
    Is it the code at fault ? Whats the fix ?
    Envirographics

    Thanks for your response.
    Forgive me, please, but what is ide?
    I guess I should retrace steps a bit.
    I created an fla of my primary clip. It's actually 1428 frames.
    The last frame has the action: gotoAndPlay("loop start"); (I forgot I'd changed the frame number to a label)
    Frame 290 on this fla timeline has the frame label: loop start
    It works as expected when exported as .swf.
    When I put the primary movie .swf inside of the preloader movie clip's .fla on the third frame of the content layer, and export that .fla as an .swf, that's when I notice the actionscript of the primary movie clip is gone.
    Am I right in believing you can nest .swfs and keep actions?
    Thank you again for your assistance.

  • Urgent: Gif animation shows only the last frame when reloaded

    I use ImageIcon to show gif animations on screen. I want to use only non-looping gif animation files.
    Always when I show a gif animation for the first time it runs correctly through all the frames.
    However when reloading later the same gif animation only the last frame appears. I want to see all the frames of the animation, not only the last frame.
    So for the first showing of the animation this works well:
         icon = new ImageIcon("first_animation.gif");
           label = new JLabel();
           label.setIcon(icon);Then I show another animation and also it works well:
           icon2 = new ImageIcon("second_animation.gif");
           label.setIcon(icon2);Now I would like to show the first animation again but only the last frame of that first animation appears on screen:
    label.setIcon(icon);And even this alternative way to refresh does not work:
           icon = new ImageIcon("first_animation.gif");
           label.setIcon(icon);
    How can I reload the first animation again so that it shows all the frames not only the last frame???
    I have tried for ex. commands updateUI(); and setImageObserver but they don't seem to help.
    I am only a novice so...
    Please I would really appreciate your detailed advice what lines I should rewrite in my code and how?
    Thank you very much!!

    By flagging your question "urgent", you are implying that either your question is more important than other people's questions, or your time is more valuable than mine (or someone else's answering questions here). Both are not true.

  • Why is the green screen visible on the last frame before the next clip?

    Hey guys!
    Maybe I'm ******** but i m having trouble here. I have "key-ed" a bunch of clips and successfully removed the green screen from them. But when placed in the timeline, the green screen of the clip reappears for the single frame before a next clip starts.
    I've re-rendered and chopped ends off but the green screen keeps appearing in the last frame of any keyed clip that is about to cut to a different clip.
    Where am i going wrong?

    Hey! I tried both suggestions but even the self contained quicktime file has the green screen frames popping up.
    I just dont get it, it's infuriating!
    I used "chroma keyer" effect on the clip, only enable "key on saturation", the green screen disappears, I place clip on V2 and image on V1. Image is then visible where the green screen was. All is well until the last frame before a next clip because on that ast frame the green screen appears again. Where am I going wrong? Please help!

Maybe you are looking for

  • How  to debug function module in update task ?

    Hi ,           i have following code : CALL FUNCTION 'ZSD_t_UPDATE' IN UPDATE TASK              TABLES                               it_xvbkd = xvbkd. Inside this function module i have some code  to debug . How can i debug it ? I put the breakpoint

  • Facebook turns black when changing tabs... How can I fix this?

    Whenever I'm on safari and I open my facebook it works just fine. But when I go to another tab and return to my facebook tab the page is all of parts of ik are black and I have to refresh the page for facebook to look normal. This has been going on q

  • Sales order stock is not valuated

    hi    the sales order stock is not coming valuated as i m using make to order startegy in finished goods can anybody suggest me as i have checked the account assignment cateogary for different goods movement but still the cost is missing plz suggest

  • Fetch data from JDT

    Hi , How to fetch data from JDT using method created in a Java Perspective(EJB) in our web dynpro component. Please suggest the ways to do it . Thanks Sonal

  • OS X Lion switching to 4:3 resolution, then back to 16:10 during boot

    Hey everyone, so earlier today I installed a program called iDisplay to play with using my tablet as a second monitor. It was a .pkg installer that required a restart after the installation, so I figured it was making a few little tweaks to display s