Umm, this is probably a simple fix...

I have this swf with three different movie clips that each
load a random image. I have this code and it works when I just use
the code for one movie clip. I fugure I'm doing something wrong
with the code. Any suggestions????
Here's the code:
stop();
pic_arr = ["images2/comm_pic1", "images2/comm_pic2",
"images2/comm_pic3", "images2/comm_pic4", "images2/comm_pic5",
"images2/comm_pic6", "images2/comm_pic7"];
holder_mc.onEnterFrame = function() {
ranNum = Math.floor(Math.random()*pic_arr.length);
holder_mc.loadMovie(pic_arr[ranNum]+".jpg");
pic_arr = ["images2/comm_pic1", "images2/comm_pic2",
"images2/comm_pic3", "images2/comm_pic4", "images2/comm_pic5",
"images2/comm_pic6", "images2/comm_pic7"];
holder_mc2.onEnterFrame = function() {
ranNum = Math.floor(Math.random()*pic_arr.length);
holder_mc.loadMovie(pic_arr[ranNum]+".jpg");
pic_arr = ["images2/comm_pic1", "images2/comm_pic2",
"images2/comm_pic3", "images2/comm_pic4", "images2/comm_pic5",
"images2/comm_pic6", "images2/comm_pic7"];
holder_mc3.onEnterFrame = function() {
ranNum = Math.floor(Math.random()*pic_arr.length);
holder_mc.loadMovie(pic_arr[ranNum]+".jpg");
thanks,
hutch

why the onEnterFrame?
And the array only needs to be declared once.
This is what I would do
var pic_arr:Array = new Array("images2/comm_pic1",
"images2/comm_pic2", "images2/comm_pic3", "images2/comm_pic4",
"images2/comm_pic5", "images2/comm_pic6", "images2/comm_pic7");
var ranNum:Number = Math.floor(Math.random()*pic_arr.length);
holder_mc.loadMovie(pic_arr[ranNum]+".jpg");
ranNum = Math.floor(Math.random()*pic_arr.length);
holder_mc2.loadMovie(pic_arr[ranNum]+".jpg");
ranNum = Math.floor(Math.random()*pic_arr.length);
holder_mc3.loadMovie(pic_arr[ranNum]+".jpg");

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    Revision: 11642
    Author:   [email protected]
    Date:     2009-11-10 19:40:31 -0800 (Tue, 10 Nov 2009)
    Log Message:
    Simple fix for non-integer translations by first multiplying to twips before casting to int.
    QE notes: Please test non-integer translations in FXG.
    Doc notes: N/A
    Bugs:
    SDK-24110 - Drawing of compiled FXG items is off by half a pixel
    Reviewer: Peter DeHaan
    Tests run: Checkintests, Bug test case
    Is noteworthy for integration: No
    Ticket Links:
        http://bugs.adobe.com/jira/browse/SDK-24110
    Modified Paths:
        flex/sdk/trunk/modules/fxgutils/src/java/com/adobe/internal/fxg/types/FXGMatrix.java

    i dont know why you are so mean i just asked which
    wrongs i had wrong
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    leaving 2 choices. One of those you have probably already discarded when you initially made your incorrect chocie
    thus leaving 1 alternative. Congratulations you just 100% on your test. I don't think so. Go read your book or notes or
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