Unable to go Fullscreen on iOS Problem - Air 3.1

I am trying to run an app in Fullscreen mode on IOS. (latest iPod touch) The app is running in GPU mode and is set to be portrait.  For some reason though I alway see the iOS UI status bar. THe app is being compile with AIR 3.1 sdk, Is there anything I need to specifiy in the application descriptor other than the obvious?  I am including the iPhone and initialWindow markup for reference.
    <iPhone>
        <InfoAdditions><![CDATA[        
            <key>UIStatusBarStyle</key>
            <string>UIStatusBarStyleBlackOpaque</string>
            <key>UIRequiresPersistentWiFi</key>
            <string>NO</string>
            <key>UIPrerenderedIcon</key> 
            <true/>
            <key>UIDeviceFamily</key>
            <array>
                <!-- iPhone support -->
                <string>1</string>
                <!-- iPad support -->
                <!--<string>2</string>-->
            </array>
        ]]></InfoAdditions>
        <requestedDisplayResolution>high</requestedDisplayResolution>
    </iPhone>
    <initialWindow>
        <title>flashpunk-ios</title>
        <content>flashpunkios.swf</content>
        <visible>true</visible>
        <renderMode>gpu</renderMode>
        <fullScreen>true</fullScreen>
        <autoOrients>true</autoOrients>
        <aspectRatio>portrait</aspectRatio>
    </initialWindow>

Hi,
Could you please open a new bug report about this issue at bugbase.adobe.com?  Please include sample media, code, project or app to help us reproduce the problem. Finally, once the bug has been added, would you mind posting back with the URL so that others affected can add their votes and comments?
Thanks,
Jian
Adobe Flash Runtime team

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