Unity Connection 8.5 MWI performance

I'm trying to get some sort of expectation regarding MWI performance with Unity Connection 8.5 and Unified Inbox with Exchange 2010 SP1.
Since my Unity 7x system is working fine in regards to MWI and Exchange 2010 SP1, my test Unity Connection 8.5 system is not. I've seen MWI status changes taking as long as 15 minutes but as little as 5 seconds to come to the Unity Connection 8.5 server. I know the issue is in Exchange, but does anyone have some observed performance from this type of integration?

In my case everything checked out and from all outward appearances should have worked fine.  There was some finger pointing and TAC found several other cases resembling the same thing as I was experiencing.  We upgraded to an engineering special only because it was the only thing newer to upgrade to from what was available online at the time.  It resolved my problem not because it was an ES but I speculate that it just re-initialized some database components.  I suspect sometime during making SMTP domain changes something got messed up and that caused the issue.

Similar Messages

  • Unity Connection MWI Issues ver 8.6.2ES25

    Hi Folks
    Can I just run this past you all please.
    Have just upgraded from unity 7 to connection 8.6.
    We have a hunt pilot number of 4136 with 4 hunt list member numbers in the hunt (1930, 1931, 1932 and 1933)
    4136 is configured as the unity connection number against the user which is working fine.
    however, the line members have been added as additonal mwi devices and are not working (see attached)
    any ideas please.

    Hi there,
    Did you try a re-sync?
    Synchronizing MWIs
    We recommend resynchronizing MWIs for the system in the following circumstances:
    •After a server is restored by using the Disaster Recovery System.
    •After upgrading a system.
    •After  a WAN outage in a system that has distributed voice messaging through  Cisco Unified Survivable Remote Site Telephony (SRST) routers or Cisco  Unified Communications Manager Express routers in SRST mode.
    Do the following procedure.
    To Synchronize MWIs for a Phone System Integration
    Step 1 In Cisco Unity Connection Administration, expand Telephony Integrations, then select Phone System.
    Step 2 On the Search Phone Systems page, select the name of the phone system for which you want to synchronize all MWIs.
    Step 3 On the Phone System Basics page, under Message Waiting Indicators, select Run.
    Note that synchronizing MWIs for the phone system may affect system  performance. We recommend that you do this task when phone traffic is  light
    http://www.cisco.com/en/US/docs/voice_ip_comm/connection/8x/troubleshooting/guide/8xcuctsg050.html
    Cheers!
    Rob
    "Show a little faith, there's magic in the night" - Springsteen

  • Unity Connection Voice Mail Only- NO MWI template

    I am deploying a site with 8,000 mailboxes.  4,000 of those users are voice mail only without a telephone and will NOT require MWI.
    I can manually remove the MWI setting from each mailbox, but I am looking at either a BATCH CSV setting or a TEMPLATE that I can turn OFF mwi when creating the users.
    Any ideas?
    TIA

    Hi there,
    This setting change is available via Bulk Edit
    Bulk Edit> Messages> Disable MWI functionality for this user
    Bulk Edit changed in 8.x from where it was accessed in 7.x.
    Here's a clip that speaks to how this is run now. You first search and select all
    the users you want to change and then choose Bulk Edit;
    To Edit User Account Information in Bulk Edit Mode (some editing from original > this example
    is for Caller Input settings but you'll see the point)
    Step 1 In Cisco Unity Connection Administration, on the Search Users page, check the applicable user check boxes, and select Bulk Edit.
    If the user accounts that you want to edit in bulk do not all appear on  one Search page, check all applicable check boxes on the first page,  then go to the next page and check all applicable check boxes, and so  on, until you have selected all applicable users. Then select Bulk Edit.
    Step 2 On the Edit Caller Input page, change settings as applicable.
    Note The  Status message at the top of the Edit Caller Input page tells you how  many user accounts are being edited. Also note that the page is  populated only with the fields that you are allowed to edit in bulk  mode, and that the fields available for edit also depend on whether all  of the user accounts reside on the local server.
    Step 3 If applicable, set the Bulk Edit Task Scheduling Fields to schedule the Bulk Edit operation for a later date and/or time.
    Step 4 Select Submit.
    Step 5 If  applicable, continue to change settings for these user accounts on the  related pages available from the Edit menu. As you make changes on each  page, select Submit before going on to the next page to make additional changes.
    http://www.cisco.com/en/US/docs/voice_ip_comm/connection/8x/user_mac/guide/8xcucmac090.html#wp1049545
    Try a couple of test users first to come up with the exact plan.
    If you prefer you can also use Bulk Edit via .csv
    As a test here I tried the Bulk Edit and chose;
    User with Voicemail > Users referenced in this CSV file > Next
    This then allowed me to browse to an existing "basic" .csv that I had
    used to create a test user recently when playing with BAT. In this .csv
    I had one user named Bob Uncle with DN/ext 5126. So when I used this method
    the Bulk Edit tool (smart puppy ) selected only Bob Uncle for my edit choices
    and I was able to change the Disable MWI functionality for this user
    Again, please try manipulating some test users to perfect
    your methodology.
    I have attached the test .csv I used
    Cheers!
    Rob
    Attachments: buncletest Mailboxes.csv.zip (255 bytes)
    "Show a little faith, there's magic in the night" - Springsteen

  • Issue on Cisco Unity Connection after performing 'utils ntp restart'

    Hello everybody.
    There's a client with Cisco Unity Connection 8.5.1.10000-206. After doing a 'utils ntp restart', the following message showed up:
    Communication is not functioning correctly between the servers in the Cisco Unity Connection cluster. To review server status for the cluster, go to the Tools > Cluster Management page of Cisco Unity Connection Serviceability.
    The client states that there was no service for 5 minutes and wants to know if performing this task shoud be disruptive or not and if there is any official document from Cisco stating this.
    See SrvConnUnity_1.jpg sent by the client after performing the ntp restart.
    Right now the service is normal (see SrvConnUnity_2.jpg attached). The client also sent a 'utils ntp
    status':
    admin:utils ntp status
    ntpd (pid 10899) is running...
         remote           refid      st t when poll reach   delay   offset  jitter
    ==============================================================================
    *127.127.1.0     LOCAL(0)        10 l   16   64  377    0.000    0.000   0.002
    synchronised to local net at stratum 11
       time correct to within 12 ms
       polling server every 64 s
    Current time in UTC is : Fri Apr 26 16:01:23 UTC 2013
    Current time in America/Argentina/Buenos_Aires is : Fri Apr 26 13:01:23 ART 2013
    admin:
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    Best,
    Patricio                 

    Hello Patricio,
    On the command line guide you won't see any downtime requirements for the Unity Connection server:
    Command Line Interface Reference Guide for Cisco Unified Communications Solutions Release 8.5(1)
    http://www.cisco.com/en/US/docs/voice_ip_comm/cucm/cli_ref/8_5_1/cli_ref_851.html
    Utils ntp restart
    This command restarts the NTP service.
    Command syntax
    utils ntp restart
    Parameters
    None
    Requirements
    Command privilege level: 0
    Allowed during upgrade: Yes
    Also on the caveats i do not see any particular mention for this: (Caveats could be found applicable to CUC)
    Release Notes for Cisco Unified Communications Manager Release 8.5(1)
    http://www.cisco.com/en/US/docs/voice_ip_comm/cucm/rel_notes/8_5_1/cucm-rel_notes-851.html
    Breaking up the output of the "utils ntp status"  there are are two considerations:
    admin:utils ntp status
    ntpd (pid 10899) is running...
         remote           refid      st t when poll reach   delay   offset  jitter
    ==============================================================================
    *127.127.1.0     LOCAL(0)        10 l   16   64  377    0.000    0.000   0.002
    First, you are using the ip address 127.127.1.0 which is the referenced used for the local system clock, the asterisc means is the preferred option as there is no other IP available. This is not a good practice and not recommended.
    Secondly the stratum is unreliable, meaning too high to reach or too low to be accepted by Unity Connection.
    If you would happen to run 'utils diagnose test' you would have probably seen an output as the following example below:
    admin:utils diagnose test
    Log file: platform/log/diag1.log
    Starting diagnostic test(s)
    ===========================
    test - disk_space          : Passed (available: 25680 MB, used: 7849 MB)
    skip - disk_files          : This module must be run directly and off hours
    test - service_manager     : Passed
    test - tomcat              : Passed
    test - tomcat_deadlocks    : Passed
    test - tomcat_keystore     : Passed
    test - tomcat_connectors   : Passed
    test - tomcat_threads      : Passed
    test - tomcat_memory       : Passed
    test - tomcat_sessions     : Passed
    test - validate_network    : Reverse DNS lookup missmatch
    test - raid                : Passed
    test - system_info         : Passed (Collected system information in diagnostic log)
    test - ntp_reachability    : Passed
    test - ntp_clock_drift     : Passed
    test - ntp_stratum         : Failed
    The reference NTP server is a stratum 11 clock.
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    Please consider using an NTP server with better stratum level.
    Please use OS Admin GUI to add/delete NTP servers.
    skip - sdl_fragmentation   : This module must be run directly and off hours
    skip - sdi_fragmentation   : This module must be run directly and off hours
    test - ipv6_networking     : Passed
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    Problem cause:
    All specified external NTP server(s) have unacceptably high stratum values. Network issues exist or the designated servers have unreliable stratum values.
    Information is self explanatory and therefore reassures the need of having a NTP different from the server itself.
    By the snippet you sent we can know that it is the publisher server, as the Subscriber polls this information from the Publisher.
    Installing the Operating System and Cisco Unity Connection 8.x
    http://www.cisco.com/en/US/docs/voice_ip_comm/connection/8x/installation/guide/8xcucig020.html
    "Cisco recommends that you use an external NTP server to ensure accurate system time on the publisher server. Ensure the external NTP server is stratum 9 or higher (meaning stratums 1-9). The subscriber server will get its time from the publisher server"
    Documentation also reaffirms the need for that NTP to be accessible otherwise your system can be degraded.  Some addtional information which would be interesting to know is:
    - Why did they had to restart the NTP in the first place?
    System Requirements for Cisco Unity Connection Release 8.x
    http://www.cisco.com/en/US/docs/voice_ip_comm/connection/8x/requirements/8xcucsysreqs.html
    "A network time protocol (NTP) server must be accessible to the Connection server"
    On the Cisco Unity Connection Serviceability> Tools> CLuster Management screen shot you sent i see that the ports were "Not Available" and that the customer stated "there was no service for 5 minutes".
    By no service did they mean that over the phone they heard a disconnected tone or a failsafe message?
    Additionaly after the servers resolved from SBR the Subscriber never recovered entirely as it did not start the Conversation Manager service.
    Bottom line if they are able to reproduce it then it would be worth a while checking with TAC
    Best regards,
    David  Rojas Peck
    Cisco TAC Support Engineer, Unity
    Email: [email protected]
    Mon, Wed, and Fri 12:00 pm to 9:00 pm ET, Tue and Thu 8:00 am to 5:00pm ET
    Cisco Worldwide Contact link is below for further reference.
    http://www.cisco.com/en/US/support/tsd_cisco_worldwide_contacts.html

  • Can't create a MWI using primary extension for a user having an alternate extension in Unity Connection 10.5.1

    In Unity Connection 10.5.1...
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    The CUPI interface responds with:
    DATA_EXCEPTION
    The CUALS interface responds with:
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    BTW:  If I make the same request for the same user after deleting the Alternate Extension, the create MWI request works as expected.
    Thanks,
    --Rick

    Exception initializing 'oracle.dbtools.raptor.MonitorJDBCAddin' in extension 'Oracle SQL Developer': oracle.classloader.
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  • Unity Connection 8.5.1 MWI issue with French Locale

    Hi There,
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    Regards,
    Sami

    Hi Armin,
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    CSCtq97240
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    ========================================
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    Rob
    "Your life is worth much more than gold." 
    - Bob Marley

  • Unity Connection 8.5 Unified Messaging MWI

    Hi Guys,
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    Not sure if it applies here but, if you aren't moving it to another folder in your Outlook, try looking at this....
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    Thanks!
    Tray

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    I had this same thing happen to me.  I still had a user configured in Unity while also configured in Unity Connection.  I had to leave them like this for a while.  To resolve, In Unity I went to the user then messages and deleted the MWI setting.
    Del

  • MWI problem with Unity Connection 8.6

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    Thanks,
    TJ

    I found the solution.  I had to change the system policy on the UCM for "visual message waiting indicator policy" to "light and prompt.  Once I applied that to the phones and re-synched the MWIs in Unity Connection.

  • Hardware checks performed during an Unity Connection upgrade ?

    I have Unity Connection 8.0.3 running on an old HP server. (Identified as a  HP 7845H2 2333 during the install)
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    Thanks
    Andy

    Hi Andy -
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  • Unity Connection integration with Outlook problem.

    Hello,
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    Hi Ahmed,
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  • Cisco unity connection question

    Hi all, I dont have subscriber in my test environment but want know what happens with this two scenarios.          
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    Hi Uday,
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    •If  the Connection cluster is integrated with an LDAP directory, directory  synchronization does not occur, although authentication continues to  work when only the subscriber server is functioning. When the publisher  server is functioning again, directory synchronization resumes.
    •If  a Digital Network includes the Connection cluster, directory updates do  not occur, although messages continue to be sent to and from the  cluster when only the subscriber server is functioning. When the  publisher server is functioning again, directory updates resume.
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    Rob
    "Show a little faith, there's magic in the night" - Springsteen

  • Unity Connection 7 with overlapping extension

    Hello everybody,
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    Thank you!!!

    Hello,
    I workarounded my problem creating multiple VM Profiles, and assigning a diferent Voice Mail Box Mask for each. And in Unity connection I created a alternate extension for each user.
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    Thank you very much!!!
    Bruno

  • Unity Connection Integration with CS 1000 and Meridian 81 - PIMG

    I have a customer who have  (2) Nortel Meridian 81 and (1) CS1000  for their 3 locations along with Octal 350 servicing 2500 voicemail users today. Customer also has a  Cisco UCM in their network today which is servicing their wireless phone users.
    UCM and CS1000 are networked together using Q.Sig trunks today. Customer is looking at replacing their Octal solution with a new Voice mail solution.
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    Hi there,
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    http://www.cisco.com/en/US/docs/voice_ip_comm/connection/7x/design/guide/7xcucdg050.html#wp1053538
    Cheers!
    Rob

  • Unity Connection Voice Mail Issue

    Hi,
    I have a weird Unity Connection Voice Mail issue and would appriciate any help i can get. Many thanks in advance.
    I have Unity connection 7.0 and CUCM 7.0 integrated in a lab enviroment and here is what happens.
    When I place a call internally say from 2001 to 2002, things work as expected, 2002 rings and it goes to voicemail where I can leave voicemail and listen to it from 2002.
    However, if I place call from the PSTN to the same number 2002 (or any other number in other sites etc) the call again rings in 2002 and goes to voicemail, unity cnx plays the greetings for 2002 and says record your message as usual. Everything up to point is fine, then when the time on the PSTN phone is showing around 14 seconds into the call unity starts playing, "to send this message press one", if I press one nothing happens.
    I have rebuilt unity and cucm, even just configured the bare minimum in the lab and still getting the same result. I tried calling from E1 connection and T1 connection but with the same results.
    I have run out of ideas...
    ===============================
    Here is a call trace from an internal call:
    CallData, 1, CallerId=2003, CalledId=2002, RedirectingId=2002, Origin=16, Reason=4, CallGuid=8B7859FD6C16417A9A07F507418DD25B, CallerName=, LastRedirectingId=2002, LastRedirectingReason=4, PortDisplayName=PhoneSystem-1-001
    Application, 1, 2003, AttemptForward
    State, 1, 2003, State - AttemptForward.cde!Dummy
    State, 1, 2003, Event is [NULL]
    Application, 1, 2003, PHTransfer
    State, 1, 2003, State - PHTransfer.cde!LoadInfo
    State, 1, 2003, Event is [TrueEvent]
    Application, 1, 2003, PHGreeting
    State, 1, 2003, State - PHGreeting.cde!PlayGreeting
    Display, 1, 2003, Call answered if needed
    Display, 1, 2003, Playing greeting for Subscriber:  hq2
    Display, 1, 2003, No DTMF received
    Display, 1, 2003, Playing greeting for Subscriber:  hq2
    State, 1, 2003, Event is [RecordMsgEvent]
    State, 1, 2003, State - PHGreeting.cde!RecordMsg
    State, 1, 2003, Event is [NULL]
    State, 1, 2003, State - PHGreeting.cde!RunEditMsg
    Application, 1, 2003, -->MessageEditing
    State, 1, 2003, State - MessageEditing.cde!CheckMsgMenuOpt
    State, 1, 2003, Event is [EditMessageMenuEvent]
    State, 1, 2003, State - MessageEditing.cde!PlayEditMenu
    State, 1, 2003, Event is [HangupEvent]
    State, 1, 2003, State - MessageEditing.cde!CheckMsgLength
    State, 1, 2003, Event is [ManyEvent]
    State, 1, 2003, State - MessageEditing.cde!SendMsg
    State, 1, 2003, Event is [TrueEvent]
    State, 1, 2003, State - MessageEditing.cde!ConfirmSend
    State, 1, 2003, Event is [HangupEvent]
    Application, 1, 2003, <--MessageEditing
    State, 1, 2003, Event is [HangupEvent]
    Display, 1, 2003, Idle
    Display, 1, , Dialing (MWI) '2002'
    Display, 1, , Idle
    and here is a trace from an external (PSTN) call
    Trying 142.100.64.13, 5000 ... Open
    CallData, 1, CallerId=911, CalledId=2002, RedirectingId=2002, Origin=16, Reason=4, CallGuid=CA3DFD90846C4FE7B0D68298A7698287, CallerName=PSTN Emergency, LastRedirectingId=2002, LastRedirectingReason=4, PortDisplayName=PhoneSystem-1-001
    Application, 1, 911, AttemptForward
    State, 1, 911, State - AttemptForward.cde!Dummy
    State, 1, 911, Event is [NULL]
    Application, 1, 911, PHTransfer
    State, 1, 911, State - PHTransfer.cde!LoadInfo
    State, 1, 911, Event is [TrueEvent]
    Application, 1, 911, PHGreeting
    State, 1, 911, State - PHGreeting.cde!PlayGreeting
    Display, 1, 911, Call answered if needed
    Display, 1, 911, Playing greeting for Subscriber:  hq2
    Display, 1, 911, No DTMF received
    Display, 1, 911, Playing greeting for Subscriber:  hq2
    State, 1, 911, Event is [RecordMsgEvent]
    State, 1, 911, State - PHGreeting.cde!RecordMsg
    State, 1, 911, Event is [NULL]
    State, 1, 911, State - PHGreeting.cde!RunEditMsg
    Application, 1, 911, -->MessageEditing
    State, 1, 911, State - MessageEditing.cde!CheckMsgMenuOpt
    State, 1, 911, Event is [EditMessageMenuEvent]
    State, 1, 911, State - MessageEditing.cde!PlayEditMenu
    State, 1, 911, Event is [HangupEvent]
    State, 1, 911, State - MessageEditing.cde!CheckMsgLength
    State, 1, 911, Event is [NULL]
    Application, 1, 911, <--MessageEditing
    State, 1, 911, Event is [NULL]
    State, 1, 911, State - PHGreeting.cde!AfterMsg
    State, 1, 911, Event is [NULL]
    Display, 1, 911, Idle

    Sounds like one way audio from PSTN to your Unity Connection, couple of things to check:
    1. ensure your protocols are bound properly on the GW, i.e. SIP/H323/MGCP
    2. Make sure IP routing is OK between Unity and the voice gateway
    HTH,
    Chris

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