Use Java Timer to move a panel smoothly, need help!

I am using JBuilder to build an Windows Application.
I put everything on the contentPane. There is one Panel I call it "jPanelDemo" and another panel "jPanelText".
Now I want to start a timer, and move jPanelDemo panel from the right side of jPanelText to the same location of jPanelText, when the timer stops, jPanelDemo should place the jPanelText position.
Here is my code:
// declare the timer
  Timer timer1 = new Timer(1000,null);
  int timerSpeed = 1;
// here is the ActionListener
    timer1.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent e) {
       while (jPanelDemo.getLocation().x > jPanelText.getLocation().x)
         jPanelDemo.setLocation(jPanelDemo.getLocation().x - timerSpeed, jPanelDemo.getLocation().y);
         contentPane.repaint();
         jPanelDemo.repaint();
       timer1.stop();
// here to ensure jPanelDemo replaced jPanelText
jPanelDemo.setLocation(jPanelText.getLocation().x, jPanelDemo.getLocation().y);
   );The timer is triggered by clicking a certain Jbutton.
I did the similar codeing in .NET programming and it worked fine. However, I translate the code to Java. When I run this code, the timer actually works, and jPanelDemo does move and replace the jPanelText.
The problem I am facing now is: when I start the timer, the movement of jPanelDemo cannot be seen, until the timer stopped, the jPanelDemo poped up at the same location of jPanelText.
I tried to use contentPane.repaint(), it doesn't work for me.
Please help me solve this problem.

I do not quite understand what you mean.
I added the ActionListener when I initialize the
controls while the frame is loaded.Yes I missed that but you still have a loop in the event thread which is a NO NO. Maybe this will illustrate AN approach -
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Fred702 extends JPanel
    public Fred702()
        super(null);
        setPreferredSize(new Dimension(640, 480));
        final JLabel label = new JLabel("Hello");
        add(label);
        final int deltaT = 50;
        new javax.swing.Timer(deltaT, new ActionListener()
            double theta = 0.0;
            double deltaTheta = 0.2 * Math.PI * deltaT / 1000.0;
            int r = 200;
            public void actionPerformed(ActionEvent e)
                int x = (int)(Math.sin(theta) * r + 0.5 + r);
                int y = (int)(Math.cos(theta) * r + 0.5 + r);
                label.setBounds(x, y, label.getPreferredSize().width, label.getPreferredSize().height);
                theta += deltaTheta;
        }).start();
    public static void main(String[] args)
        JFrame frame = new JFrame("Fred702");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setContentPane(new Fred702());
        frame.pack();
        frame.setVisible(true);
}

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            menuHelp.add(menuAbout);
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            varResults[1] = "1. 3-4-2";
            varResults[2] = "2. 3-1-4";
            varResults[3] = "3. 3-6-5";
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            btnStop =  new JButton("Stop");
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            pnlEast = new JPanel();
            pnlCenter = new JPanel();
            pnlSouth = new JPanel();
            pnlTitle = new JPanel();
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            pnlPlayers = new JPanel();
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            lblPlayer6 = new JCheckBox("None");
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            pnlPlayers.add(lblPlayer4);
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            pnlPlayers.add(lblPlayer6);
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                lblPlayer2.setText("None");
                lblPlayer3.setText("None");
                lblPlayer4.setText("None");
                lblPlayer5.setText("None");
                lblPlayer6.setText("None");
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    package longgong;
    // Java  classes
       import java.awt.*;
       import java.awt.event.*;
       import java.net.URL;
    // GL4Java classes
       import gl4java.GLContext;
       import gl4java.awt.GLAnimCanvas;
       import gl4java.utils.textures.*;
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         // holds information on which keys are held down.
          boolean[] keys=new boolean[256];
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          float     yrot;                    // Y Rotation ( NEW )
          float     zrot;                    // Z Rotation ( NEW )
          float[] diceRotX = new float[3];
          float[] diceRotY = new float[3];
          float[] diceRotZ = new float[3];
          float[] diceTranX = new float[3];
          float[] diceTranY = new float[3];
          float[] diceTranZ = new float[3];     
          float speedValue;
          Dice[] D;
          float zoom = -15.0f;
          public MyCanvas(int w, int h)
             super(w, h);
             //Registers this canvas to process keyboard events, and Mouse events
             addKeyListener(this);
             addMouseListener(this);  
             setAnimateFps(60); // seemed to be essential in getting any performance
             speedValue=0.0f;
             diceTranX[0] = -2.0f;
             diceTranY[0] = 2.0f;
             diceTranZ[0] = zoom;
             diceTranX[1] = 2.0f;
             diceTranY[1] = 1.0f;
             diceTranZ[1] = zoom;
             diceTranX[2] = 0.0f;
             diceTranY[2] = -2.0f;
             diceTranZ[2] = zoom;
          public void zoomIn(){
              zoom=zoom+1.0f;
           public void zoomOut(){
              zoom=zoom-1.0f;
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            speedValue=s/100;
        /** void reshape(int width, int height) Called after the first paint command.  */  
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             if(height==0)height=1;
             gl.glViewport(0, 0, width, height);                       // Reset The Current Viewport And Perspective Transformation
             gl.glMatrixMode(GL_PROJECTION);                           // Select The Projection Matrix
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             glu.gluPerspective(45.0f, width / height, 0.1f, 100.0f);  // Calculate The Aspect Ratio Of The Window
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       /** void preInit() Called just BEFORE the GL-Context is created. */  
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          { doubleBuffer = true; stereoView = false; // buffering but not stereoview
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    //float height = (float)getSize().height;
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    gl.glEnable(GL_TEXTURE_2D);                              //Enable Texture Mapping ( NEW )
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    gl.glDepthFunc(GL_LEQUAL); //The Type Of Depth Test To Do
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    public void DrawBoundaries(){
    double x,y;
    double radius = 5.0f;
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    if (D[0].getMoveUp()==true){        
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    if (D[1].getMoveLeft()==true){        
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    if (D[1].getMoveLeft()== true) D[1].setMoveLeft(false);
    else D[1].setMoveLeft(true);
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    if (D[1].getMoveUp()==true){        
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    else D[1].setMoveUp(true);
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    /** void display() Draw to the canvas. */
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    glj.gljFree(); // release GL
    // Key Listener events
    public void keyTyped(KeyEvent e){
    public void keyPressed(KeyEvent e){
    switch(e.getKeyCode())
    //Kill app
    case KeyEvent.VK_ESCAPE:
    System.exit(0);
    break;
    default :
    if(e.getKeyCode()<250) // only interested in first 250 key codes, are there more?
    keys[e.getKeyCode()]=true;     
    break;
    public void keyReleased(KeyEvent e){
    if(e.getKeyCode()<250) // only interested in first 250 key codes, are there more?
    keys[e.getKeyCode()]=false;
    // mouse listener events
    public void mouseEntered( MouseEvent evt )
    Component comp = evt.getComponent();
    if( comp.equals(this ) )
    //requestFocus();
    public void mouseExited( MouseEvent evt ){
    public void mousePressed( MouseEvent evt ){
    public void mouseReleased( MouseEvent evt ){
    public void mouseClicked( MouseEvent evt )
    Component comp = evt.getComponent();
    if( comp.equals(this ) )
    requestFocus();
    * Dice.java
    * Created on 08 February 2007, 22:26
    * To change this template, choose Tools | Template Manager
    * and open the template in the editor.
    package longgong;
    import java.net.URL;
    import gl4java.GLContext;
    import gl4java.awt.GLAnimCanvas;
    import gl4java.utils.textures.*;
    * @author welcome
    public class Dice {
          GLAnimCanvas glCanvas ;
          URL codeBase;
          int[]texture1 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture2 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture3 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture4 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture5 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture6 = new int[1]; //Storage for one texture ( NEW )    
          float rx;
          float ry;
          float rz;
          float tx;
          float ty;
          float tz;
          float speed;
          boolean txMoveLeft;
          boolean tyMoveUp;
          boolean tzMoveFront;
        /** Creates a new instance of Dice */
        public Dice(GLAnimCanvas g) {
            glCanvas = g;       
            if(!LoadGLTexture("c:\\java\\images\\one.png",texture1)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            if(!LoadGLTexture("c:\\java\\images\\two.png",texture2)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            if(!LoadGLTexture("c:\\java\\images\\three.png",texture3)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            if(!LoadGLTexture("c:\\java\\images\\four.png",texture4)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            if(!LoadGLTexture("c:\\java\\images\\five.png",texture5)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            if(!LoadGLTexture("c:\\java\\images\\six.png",texture6)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            txMoveLeft = true;
            tyMoveUp = true;
         public boolean inCircleBoundaries(float x, float y, float radius)
            float r;       
            r = (float)Math.sqrt((x*x) + (y*y));
            if (r <= radius)
                return  true;
            else
                return false;
        public void setCoordinates(float corRx,float corRy,float corRz,float corTx,float corTy,float corTz){
            rx = corRx;
            ry = corRy;
            rz = corRz;
            tx = corTx;
            ty = corTy;
            tz = corTz;
        public void getRandomDice(){
            int num = (int)(Math.random() * 6);
            if (num==1){
                rx=0.0f;
                ry=0.0f;
                rz=0.0f;
            else if (num==2){
                rx=90.0f;
                ry=0.0f;
                rz=0.0f;
            else if (num==3){
                rx=0.0f;
                ry=-90.0f;
                rz=0.0f;
            else if (num==4){
                rx=0.0f;
                ry=90.0f;
                rz=0.0f;
            else if (num==5){
                rx=-90.0f;
                ry=0.0f;
                rz=0.0f;
            else{
                rx=180.0f;
                ry=0.0f;
                rz=0.0f;
        public float getTx(){
            return tx+0.5f;
        public float getTy(){
            return ty+0.5f;
        public float getTz(){
            return tz+0.5f;
        public void setTz(float z){
            tz=z;
        public boolean getMoveLeft(){
            return txMoveLeft;
        public boolean getMoveUp(){
            return tyMoveUp;
        public void setMoveLeft(boolean m){
            txMoveLeft = m;
        public void setMoveUp(boolean m){
            tyMoveUp = m;
        public void startDiceMovement(){    
            if (txMoveLeft==true) {
                tx+=speed;           
            else {
                tx-=speed;
            if (tyMoveUp==true) {
                ty+=speed;
            else {
                ty-=speed;
            ry+=(speed*4);
            rx+=(speed*4);
            //rz+=(speed*2);
            //tx+=speed;
            //ty+=speed;
            //tz+=speed;             
         if (inCircleBoundaries(tx,ty,3.5f)==false) {  
            if (tx>=3.0f) txMoveLeft = false;
            if (tx<=-3.0f) txMoveLeft = true;
            if (ty>=3.0f) tyMoveUp = false;
            if (ty<=-3.0f) tyMoveUp = true;
        public void setSpeed(float s){
            speed = s;
         public void drawDice(){        
             glCanvas.gl.glLoadIdentity();                                             // Reset The View
             glCanvas.gl.glTranslatef(tx,ty,tz);
             glCanvas.gl.glRotatef(rx,1.0f,0.0f,0.0f);
             glCanvas.gl.glRotatef(ry,0.0f,1.0f,0.0f);
             glCanvas.gl.glRotatef(rz,0.0f,0.0f,1.0f);
             glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture1[0]);        
             glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);        
                // Front Face
             glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f,  1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f,  1.0f,  1.0f);
             glCanvas.gl.glEnd();
             glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture6[0]);
             glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);        
               // Back Face          
             glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f,  1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f,  1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f, -1.0f);
             glCanvas.gl.glEnd();
             glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture2[0]);
             glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);        
                // Top Face
             glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f,  1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f,  1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f,  1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f,  1.0f, -1.0f);
             glCanvas.gl.glEnd();
             glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture5[0]);
             glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);        
                // Bottom Face
             glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f,  1.0f);
             glCanvas.gl.glEnd();
             glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture3[0]);
             glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);        
                // Right face
             glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f,  1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f,  1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f,  1.0f);
             glCanvas.gl.glEnd();
             glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture4[0]);
             glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);        
                // Left Face
             glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f,  1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f,  1.0f, -1.0f);
             glCanvas.gl.glEnd();
          public boolean LoadGLTexture(String fileName, int textureNumber[])
             PngTextureLoader texLoader = new PngTextureLoader(glCanvas.gl, glCanvas.glu);
             if(codeBase!=null)  
                texLoader.readTexture(codeBase, fileName);
             else
                texLoader.readTexture(fileName);
             if(texLoader.isOk())
                //Create Texture
                glCanvas.gl.glGenTextures(1, textureNumber);
                glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, textureNumber[0]);
                glCanvas.gl.glTexParameteri(glCanvas.gl.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        

    ill attach 4 files that needs to be
    enhanced or debug for possible errors. i hate to break it to you, but even if you post this for the seventh time, finding and fixing errors in your code remains your task.

  • Cannot install mountain lion keep getting "This disk is used for Time Machine backups" when trying to install, HELP!!!

    Ok i currently have Lion on my early 2011 15" MBP. When i try to install Mountain Lion to my mac HD it keeps telling me I cannot because its used for time machine backups. I have done a search and I know I have to delete the backups.backupdb folder but I cannot find it for the life of me. If anyone can help I would really appreciate, thanks!
    Nik

    If you double-click on your hard drive icon the Backups.backupd folder should be on the root level of your drive. Sometimes OS X gets confused and incorrectly puts a Backups.backupd folder on your hard drive. That folder should only appear on a drive used for Time Machine
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    Reboot normally and see if the ML installer will work. If it does wait until Spotlight is finishing indexing before turning Time Machine back on.

  • Time capsule..new to Mac Need help!!!

    I reacently bought a 1T TC. I need to make space in my HD of my Macbook. I connected the TC and has done the backup. My question is, If I erase movies, pictures from my HD on the computer will I be able to get those items back again on my laptop when I want to see them?
    Also, can the TC be used as an external drive without being used with time machine? ie: drag my movies, pictures, music to the TC as if it where a pendrive, for example? It seems much more easier for me when I plug a pendrive drag what I want there, eject the pendrive and ewhen I want a file a just plug it in again...

    Hi,
    After your files are backed up using Time Machine, you can delete them from your computer's disk and recover them using Time Machine. However, an Important consideration is that eventually your Time Capsule will fill up and Time Machine will delete your oldest backups to make room for new backups. Since backups are incremental (only new or changed files are saved during subsequent backups), your older files will eventually be deleted from Time Machine. Once they are deleted from your TC, you won't be able to retrieve them. If they have also been deleted from your computer's disk they are gone forever. It is also possible for your Time Capsule disk to crash or the Time Machine files to become corrupted.
    You might consider getting another external drive at some point and use it to archive important files. The files on the "archive" disk should never be deleted. Also, the disk in your computer will eventually crash and having important files available (between Time Machine and your archive disks) will make it possible to recover your files. Of course your house could burn down, be hit by tornado, etc.
    You can use your TC disk to save files just like any other disk. According to Apple's Time Capsule web page ( http://store.apple.com/1-800-MY-APPLE/WebObjects/AppleStore.woa/wa/RSLID?nplm=MB 276LL/A );
    "Time Capsule also works great as a wireless hard drive whether you have a Mac or PC. It sets up in a snap, giving you a networked hard drive you can use for storing and sharing any kinds of files."
    Jay

  • Select layer/object will not move in PS, but will move another layer. Need help

    I appreciate the help ahead. I cannot figure this out with my Photoshop CC.
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    What am I doing wrong? Super frustrating!
    Running Win 7 x64 8 gig ram, i7, 2 gb Nvidia card.
    Thanks!
    Jason

    You probably have Auto Select Layer on. (Options bar)

  • I haven't used an Apple computer for years. I need help getting started

    I just bought a mac mini after 20 years using a PC.  I need help getting started.  Any beginning manuals out there?  Thanks.

    New User of Apple wrote:
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    For actions like copy(c), paste(v), cut(x), print(p), and select-all(a), substitute the command key instead of control key.
    If you right click on a file, this menu will seem familiar. Press the option key and notice the menu changes. If you copy a file(s) from this menu, change to the destination and then press option with the right button menu to see copy file(s) changed to move file(s).
    To quickly view a file's contents, left click on the file icon, then press the space bar.
    The native file format for OS X is PDF. Thus, when you choose to print, you also have the option to save as PDF with web links preserved.
    Enjoy your mini.

  • TS2446 i have disable acc all my acc using my laptop. but i cant enable i need help

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    iTunes: How to move [or copy] your music [library] to a new computer [or another drive] - http://support.apple.com/kb/HT4527 - a somewhat bewildering and not always easily understandable set of options.
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    2008-09-22 00:09:44 -0400
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    Please help...
    Thanks,
    Paul
    Edited by: paulur_lee on Aug 8, 2008 10:28 PM

    you are right
    Letter Date or Time Component Presentation Examples
    G Era designator Text AD
    y Year Year 1996; 96
    M Month in year Month July; Jul; 07
    w Week in year Number 27
    W Week in month Number 2
    D Day in year Number 189
    d Day in month Number 10
    F Day of week in month Number 2
    E Day in week Text Tuesday; Tue
    a Am/pm marker Text PM
    H Hour in day (0-23) Number 0
    k Hour in day (1-24) Number 24
    K Hour in am/pm (0-11) Number 0
    h Hour in am/pm (1-12) Number 12
    m Minute in hour Number 30
    s Second in minute Number 55
    S Millisecond Number 978
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    Z Time zone RFC 822 time zone -0800
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    I do not quite understand what you mean.
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  • I just got a lot of new music in my iTunes library and I tried to sync the music to my iphone and after it syncs about 10-13 songs it says canceling sync and that happens every time I have tried everything I need help

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    Check connections
    Try the following steps to check the connection between your device or computer. You might need to do only one of these steps to resolve the issue, so test your connection after each step.
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    If you're using an accessory or third-party cable to connect your device, try using an Apple cable with the device instead.
    Update to the latest version of iTunes if you have not already.
    Disconnect other USB devices from your computer, except for your keyboard and mouse. Then, reconnect your iOS device. If the issue is resolved, reconnect the other USB devices one at a time. Make sure your iOS device is still recognized by the computer after adding back each device.
    If one of these steps resolves the issue, but it comes back later, make sure you haven't changed how the device is connected. For example, check to see if you plugged the device into a specific accessory, or used a specific cable that reintroduced the issue.
    Thanks for reaching out to Apple Support Communities.
    Cheers,
    Pedro.

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