Using .gif animations in signature file

I have a .gif animation that I want to use in my signature file, but the animation doesn't seem to work. I have created a signature and placed the files in the signature - just no animation. Any suggestions?

First of all we are only talking about animated gifs, not static gifs and we are only talking about Mail.app.
Animated gifs are still viewable but it will be static if you attach one to a mail message and view it in Mail.app. It will play if you view it using other programs, like Preview or other Mail clients.

Similar Messages

  • Does Fireworks have an easy to use GIF animator

    Does Fireworks have an easy to use GIF animator. I use the old school MS GIF animator, but I was wondering does Adobe have one as well? Or a round about way?

    Wouldn't this question be best asked in the Fireworks forum?
    http://forums.adobe.com/community/fireworks

  • Using an Animated GIF/JPEGs Effectively

    I have an animated GIF in an applet with around 200 frames, moving at a speed of 6 frames per second. However, when just drawing it in paint(), it looks extremely messy with the flashing. Then I tried another tack, and exported the gif as 200 jpeg files and used double buffering to draw it in a JPanel with the following code:
    public void load()
         images = new ImageIcon[numImages];
         for (int i=0; i<images.length; i++)
              String num = "" + i;
              if (num.length() == 1)
                   num = "00" + i;
              if (num.length() == 2)
                   num = "0" + i;
              images[i] = new ImageIcon(dir + imageNm + num + ".jpg");
         setSize(getPreferredSize());
         startAnim();
    public void paintComponent(Graphics g)
         super.paintComponent(g);
         if (images[currentImage].getImageLoadStatus() == MediaTracker.COMPLETE)
              images[currentImage].paintIcon(this, g, 0, 0);
              currentImage = (currentImage + 1) % numImages;
    public void startAnim()
         if (animTimer == null)
              currentImage = 0;
              animTimer = new Timer(animDelay, this);
              animTimer.start();
         else if (!animTimer.isRunning())
              animTimer.restart();
    public void actionPerformed(ActionEvent e)
         if (currentImage == numImages-1)
              stopAnim();
         repaint();
    public void stopAnim()
         animTimer.stop();
    }However, the outOfMemory Exception appears after loading approximately the first 50 stills. Any suggestions, besides having to extend the memory usage?

    deltacoder, I tried what you suggested in the code below, to keep the images inside an array of 20 and to rotate them as soon as the image is displayed.
    public void init()
         images = new ImageIcon[20];
         for (int i=0; i<20; i++)
              String num = "" + i;
              if (num.length() == 1)
                   num = "00" + num;
              if (num.length() == 2)
                   num = "0" + num;
              images[i] = new ImageIcon(dir + imageNm + num + ".jpg");
    public void paintComponent(Graphics g)
         super.paintComponent(g);
         if (images[currentImage%20].getImageLoadStatus() == MediaTracker.COMPLETE)
              images[currentImage%20].paintIcon(this, g, 0, 0);
              if (currentImage < (numImages-21))
                   String numStr = "" + (currentImage + 20);
                   if (numStr.length() == 1)
                        numStr = "00" + numStr;
                   if (numStr.length() == 2)
                        numStr = "0" + numStr;
                   images[currentImage%20] = new ImageIcon(dir + imageNm + numStr + ".jpg");
              currentImage++;
    }However, for some reason, it is still laggy. Can you perhaps see why from my code? must41, I am also working on your suggestion. In your thread for loading images, shouldn't there be some sleep time? Otherwise, the thread might get ahead of itself and cause outofmemory exception. And from what I know, whenever garbage collect runs, the code will run laggier than usual no matter what. Perhaps, I should have mentioned earlier, but there is also an AudioClip playing in the background (which does take up memory itself) that I like to match to the images (which i know will match because i made the animation using Flash MX), which is why I can't afford the lag from the garbage collecting.
    Perhaps there is a way to combine both of your suggestions?

  • Can I use an animated GIF with Keynote 6.0?

    I'd like to loop the animation of an animated GIF in my keynote presentation.
    Used to be possible with the Quicktime inspector...
    Is this possible in Keynote 6.0 ?
    Cheers, Juergen

    Easy work-around is to rename your file with .mov extention (I used myanimatedimg.gif.mov), drag the file from finder and Keynote now thinks its a movie. You now have the movie controls on the right which all work perfectly for your annimated gif!

  • Using an animated gif/other to display series of images within another image?

    I design custom baseball cards for a hobby, and am wondering if I can use an animated GIF inset within a large photo to display a rotation of images.
    It is easiest if you look at the "card"/image . . . within the circle, where there is a picture of Ruth holding some bats, I would like to add a series of several images that would rotate through (obviosuly the "card" would be for viewingonline rather than printing).
    Is it possible to do?  I am thinking an "animated gif" would be the easiest, but if there is some other way (video, etc.). I am open to that.
    I just would like to know if the goal can be done, and if so, how to do it.
    TIA!!!

    That can be done with a gif.  You just set up your bg image, then have a series of layers for your insert.  Create a frame animation by opening it in Window>Timeline.  Have all your insert layers except one turned off.  Create a new frame, the turn on the next layer.  Keep repeating creating a new frame and turning on a new layer.  When you're done, you can set the time each frame displays.  Save it using save for web using the gif option.

  • Using interactive .gif animations in Dreamweaver

    If anybody could help me out with this, it would be really appreciated. This doesn't seem like it should be too complicated, but I'm having a really hard time doing it.
    Here's what I'm trying to do - I want to have a series of buttons on my page, where, when the user clicks on one of them, they do a quick animation and then revert back to their original, motionless state. Anyways, I can't seem to place the .gif on the page in a motionless state, have it animate when clicked, and then return to the motionless state. Any advice? I've been using .gifs for this, because I don't really have any experience with Flash, but maybe that would work better?

    Copy & paste this code into a new, blank document.  SaveAs test.html and preview in browsers.  This is all done with CSS transitions.  No images required.
    <!doctype html>
    <html>
    <head>
    <meta charset="utf-8">
    <title>HTML5 with CSS Animation</title>
    <style>
    body {
        width: 80%;
        margin: 0 auto;
        text-align: center;
        font-size: 100%;
    button {
        font-size: 26px;
        padding: 1em;
        margin: 5em 1em 0 1em;
        cursor:pointer;
    /**BEGIN CSS ANIMATION**/
    .animated {
        -webkit-animation-fill-mode: both;
        -moz-animation-fill-mode: both;
        -ms-animation-fill-mode: both;
        -o-animation-fill-mode: both;
        animation-fill-mode: both;
        -webkit-animation-duration: 5s;
        -moz-animation-duration: 5s;
        -ms-animation-duration: 5s;
        -o-animation-duration: 5s;
        animation-duration: 5s;
    /**safari, chrome**/
    @-webkit-keyframes shake {  0%, 100% {
    -webkit-transform: translateX(0);
    10%, 30%, 50%, 70%, 90% {
    -webkit-transform: translateX(-10px);
    20%, 40%, 60%, 80% {
    -webkit-transform: translateX(10px);
    /**firefox**/
    @-moz-keyframes shake {  0%, 100% {
    -moz-transform: translateX(0);
    10%, 30%, 50%, 70%, 90% {
    -moz-transform: translateX(-10px);
    20%, 40%, 60%, 80% {
    -moz-transform: translateX(10px);
    /**opera**/
    @-o-keyframes shake {  0%, 100% {
    -o-transform: translateX(0);
    10%, 30%, 50%, 70%, 90% {
    -o-transform: translateX(-10px);
    20%, 40%, 60%, 80% {
    -o-transform: translateX(10px);
    /**W3C**/
    @keyframes shake {  0%, 100% {
    transform: translateX(0);
    10%, 30%, 50%, 70%, 90% {
    transform: translateX(-10px);
    20%, 40%, 60%, 80% {
    transform: translateX(10px);
    .shake:hover, .shake:active, .shake:focus {
        -webkit-animation-name: shake;
        -moz-animation-name: shake;
        -o-animation-name: shake;
        animation-name: shake;
    @-webkit-keyframes wobble {  0% {
    -webkit-transform: translateX(0%);
    15% {
    -webkit-transform: translateX(-25%) rotate(-5deg);
    30% {
    -webkit-transform: translateX(20%) rotate(3deg);
    45% {
    -webkit-transform: translateX(-15%) rotate(-3deg);
    60% {
    -webkit-transform: translateX(10%) rotate(2deg);
    75% {
    -webkit-transform: translateX(-5%) rotate(-1deg);
    100% {
    -webkit-transform: translateX(0%);
    @-moz-keyframes wobble {  0% {
    -moz-transform: translateX(0%);
    15% {
    -moz-transform: translateX(-25%) rotate(-5deg);
    30% {
    -moz-transform: translateX(20%) rotate(3deg);
    45% {
    -moz-transform: translateX(-15%) rotate(-3deg);
    60% {
    -moz-transform: translateX(10%) rotate(2deg);
    75% {
    -moz-transform: translateX(-5%) rotate(-1deg);
    100% {
    -moz-transform: translateX(0%);
    @-o-keyframes wobble {  0% {
    -o-transform: translateX(0%);
    15% {
    -o-transform: translateX(-25%) rotate(-5deg);
    30% {
    -o-transform: translateX(20%) rotate(3deg);
    45% {
    -o-transform: translateX(-15%) rotate(-3deg);
    60% {
    -o-transform: translateX(10%) rotate(2deg);
    75% {
    -o-transform: translateX(-5%) rotate(-1deg);
    100% {
    -o-transform: translateX(0%);
    @keyframes wobble {  0% {
    transform: translateX(0%);
    15% {
    transform: translateX(-25%) rotate(-5deg);
    30% {
    transform: translateX(20%) rotate(3deg);
    45% {
    transform: translateX(-15%) rotate(-3deg);
    60% {
    transform: translateX(10%) rotate(2deg);
    75% {
    transform: translateX(-5%) rotate(-1deg);
    100% {
    transform: translateX(0%);
    .wobble:hover,
    .wobble:active,
    .wobble:focus {
        -webkit-animation-name: wobble;
        -moz-animation-name: wobble;
        -o-animation-name: wobble;
        animation-name: wobble;
    .spin:hover,
    .spin:active,
    .spin:focus {
    -webkit-transition:all 2s ease-in;
    -moz-transition:all 2s ease-in;
    -ms-transition:all 2s ease-in;
    -o-transition:all 2s ease-in;
    transition:all 2s ease-in;
    -webkit-transform: rotate(1440deg);
    -moz-transform: rotate(1440deg);
    -ms-transform: rotate(1440deg);
    -o-transform: rotate(1440deg);
    transform:rotate(1440deg);
    </style>
    </head>
    <body>
    <button class="animated shake">Shake</button>
    <button class="animated wobble">Wobble</button>
    <button class="spin">Spin</button>
    </body>
    </html>
    Nancy O.

  • Adding photoshop .gif animation files into iweb page?

    I recently learned how to do some simple animation in Photoshop. I can save the files as a .gif or a .htlm file. Does anyone know how to load them into a page so the animation plays on a loop like it is suppose to?

    Hello thanks for the suggestion but if you do this it crashes iWeb, one of the post I read before posting said this, and I tried it and for some reason it does crash (spinning wheel just hangs)
    http://discussions.apple.com/thread.jspa?messageID=6715998&#6715998
    !!

  • I have exported a file from premiere cs3 using quicktime animation codec, when i burn it the audio is not there..help!?

    hello.
    am having a proble with adobe premiere cs3
    i have exported the file as quicktime using the animation codec, with 100per cent quality as it needs to be the highest quality
    when i play the file with media player the sound is there, but when i burn it onto a dvd the audio is not there anymore... i really dont understand what i am doing wrong! can anyone help please?
    i am using quicktine as im told this the best for optimum lossless quality
    if i cannot burn it with audio using the quikctime animation codec, then i might try exporting it as an avi file. if so, what is the best codec to use for lossless quality?
    thankyou!!!!

    And when you follow Jim's suggestions, Export as elemental streams, i.e. one Video-only file and one Audio-only file. Encore will like that better.
    Good luck,
    Hunt

  • Gif Animations

    First off, I'd like to say I've been making gif animations in Photoshop Elements since 2.0, and I've had no problem with 6.0 either--- when I was on Windows.
    For whatever reason, when I open a .gif animated image, I get an error message that says:
    "This is an animated GIF. You can only view one frame. Saving over this file will result in a loss of information."
    EVERY single time I open a gif, and as soon as I hit okay, it opens to the single frame locked. As I said, I've never had this problem with Photoshop Elements 6.0 in Windows... Any suggestions/ help please?

    Your post is unclear on some important points. When you say "when I was in Windows" does that mean you are talking about a mac now? What version of PSE are you talking about?
    If you mean PSE 8 for mac, you would be better off downloading a program like the free Giffun from stone.com and using that for animated gifs. For one thing the frame rate has been broken in the mac version of PSE in both 6 and 8.

  • Loading .gif animations into Photoshop Elements 8 for Mac

    For years I used Photoshop Elements 2 for Windows to make .gif animations with great success. 
    Then I switched to a Mac and bought Elements 8 for Mac.  Now, I am finding out that I can not load any
    of the animations I made using Elements 2 into 8.  (And yet I can load animations I made using 8 into 2.)
    In fact, I can not load any .gif animations into 8, other than if I make one and save it
    as .psd.  8 allows me to make them, but not load them as .gifs.
    My question:  Is there an easy way to load .gif animations into PS Elements 8 so a
    person can work on the individual frames?  Am I going to have to convert any .gif animation I
    want to import into 8 first into .psd?  All I seem to get when I try to load a .gif is the message
    "This is an animated gif.   You can only view one frame." I have searched manuals and the
    Net looking for a specific method of using PSE8 to load gif animations intact (not just one frame). 
    Is it possible?  Thanks. (I also have noticed that Elements 8 will not allow me to change the frame
    speed -- it is unchangeable at .2)

    Dear Ms. Brundage -
    I followed the directions detailed in your blog entitled "Moving a Catalog from Windows to Mac" as well as your description of the process on page 58 of your book "Photoshop Elements 9 - the missing manual." 
    I installed PE9 for Windows and converted my catalog.  I then backed up that catalog to an external hard drive.  I then connected the hard drive to my MAC on which I also installed Photoshop Elements 9 for MAC.  I opened the Organizer and tried to restore that converted catalog.  However, for each file in the converted catalog, a dialog box opened that said "Could not restore file:  /Volumes/Name of External Hard Drive/Filename.JPG."
    I then made a second backup of the converted catalog using Photoshop Elements 9 for Windows and then tried to restore that catalog again on the MAC using Photoshop Elements 9 for MAC, again to no avail.
    Do you have any idea what the problem may be?
    Thanks again.
    Steve Haas
    [email protected]
    [email protected]
    (770) 313-0038

  • Importing gif animations into Elements 12 on Mac

    Ok, I have searched quite extensively for a specific, accurate answer and am not
    clear about the conflicting responses I have encountered.  To wit:  I bought Elements 2
    for a PC several years ago. It had two nice features for my enjoyment of making .gif animations.
    (1) It allowed me to import the .gif animations AND all the layers.  (2) It allowed me to control
    the speed when I made my own animations and saved them in .gif format.
    However, when I bought Elements 8 for my iMac, I discovered I could not load .gif animations
    and get the frames/layers, nor could I choose any speed except .2.
    Ok, these are my specific questions:  If I order Elements 12 to run on my iMac (OS X 10.9.2)
    will it allow me to load the entire .gif animation and show the frames/layers, AND will it allow me
    to choose my own speed when saving a .gif animation.
    I know if I save an animation in .psd format that I can reload it, showing the layers.  That is not
    what I want to do.  I want to save in .gif format and load in .gif format.  Thanks!

    PSE12 should be able to open layered gifs with all the original layers intact. You need to use:
    File >> Save For Web
    When the dialog opens if you select GIF from the top dropdown list the information for sped is normally grayed out. However if you put a checkmark in the box “Animate” the fields for frame delay and looping become live. You can then change the speed and have looping forever. Then re-save.
    Why not download the trial version from the link below and use it free for 30 days. You can then see if it fully meets your needs.
      http://www.adobe.com/cfusion/tdrc/index.cfm?product=photoshop_elements&loc=us&PID=2159997

  • Gif animation in PDF

    I want a gif animation to be played in PDF. Is this possible? I am using MS Word 2003 and Acrobat 8.1.2.
    Any help is greatly appreciated.

    disc burning device not found wrote:
    how can i add a gif animation to a pdf file????
    can i add a gif animation in indesign and export to pdf????
    An animated GIF can be dragged to a TextEdit file or a browser window. You can't put an animated gif into a pdf file, or even ID.
    -mj

  • How to export best quality gif animations in flash

    how to export best quality gif animations in flash

    GIF is a color restricted format with on/off support for transparency. There's really no settings you can tweak to output a better GIF. You have a drop-down during GIF sequence export to allow transparency, select the amount of colors (up to 256) and you can choose dither to save a little filespace. The only 2 things in there that really matter are dither and amount of colors used to export.
    If your content is very similar (e.g. not a lot of complex gradients/shadows/etc) and is limited in color use turning down the amount of colors used and dithering is your only option.
    Make sure you're exporting the GIF via "Publish Settings" so you get a single animated GIF and not file->export->movie because this creates a separate sequence of GIF images for each frame.

  • How can i control gif animations?

    I have a project in which i need some animations. The animations all have been created in After Effects. Now I can use the png sequences, but these are very big and i need a lot animations running on the same time. So i would rather use the gif animations. So my question: I can control when to play the gif animation but i can't play it more than one time. Is there a solution?
    Thanks for answering!
    Jannis

    Hi there,
    I see...you're controlling when it displays. Technically, that's not the same as controlling the animated GIF; you're just controlling when you see it. EA recognizes GIF only as an image format, and can't make the browser play from the beginning other than the first time it's displayed or when it loops back (if your animated GIF loops).
    However, you could do something similar with an extra image file or two, jQuery, and css background-image to "load" the GIF file into a transparent image. Here's a link to an example that always runs the animated GIF from the beginning:
    https://creative.adobe.com/share/52f15194-875b-4604-8857-9b9bf5f78e04
    A single line of code that does the work is in the playBtn click handler.
    hth,
    Joe

  • Suggest program to make gif animations

    Since Adobe's ImageReady is no longer in Creative Suite, I'm wondering which program to choose to make small, short gif animations? If possible - please include address where to download tutorial.
    Thanks.

    I use CoffeeCup GIF Animator.  Floating Preview Window for easy Editing Loop the animation Forever or a certain number of times. Change the Delay make the animation slower or faster. Generates HTML source code on the fly Import .AVI format files up to 500K and convert them to animated GIFs. Select Transparency with just One Click Quickly Edit your existing Animated GIFs Easily Make High Quality Animated GIFs in a few steps Convert .jpg, .ico, .bmp and more to .gif automatically Converts .JPG, .BMP, .ICO and more to .GIF automatically

Maybe you are looking for