Using return method to do this assignment

Write a method to delete character in a string.
Example:
A call to deleteChar(?hello?, ?l?) will return heo
A call to deleteChar(?madam?, ?a?) will return mdm
I have tried to solve this problem using return method, but it doesn't work. Please help me do this exercise with return method in main method.
Here is my work, using void method in main method
     private static void deleteChar(String input, String deletedChar) {
          for (int i = 0; i < input.length(); i++) {
               if (!(input.charAt(i) + "").equalsIgnoreCase(deletedChar)) {
                    System.out.print(input.charAt(i));
     public static void main(String[] args) {
          String input, deletedChar;
          Scanner kb = new Scanner(System.in);
          System.out.print("Enter a String: ");
          input = kb.nextLine();
          System.out.println("Enter a letter you want to delete from String: ");
          deletedChar = kb.nextLine();
          deleteChar(input, deletedChar);
     }

In your main method, you replace the line
deleteChar(input, deletedChar);by
String result = deleteChar(input, deletedChar); and the method by :
private static String deleteChar(String input, String deletedChar) {
    return input.replaceAll(deletedChar, "");
}

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    To simuluate the throwing of darts we will use a random number generator. The Math class has a random() method that can be used. This method returns random numbers between 0.0 (inclusive) to 1.0 (exclusive). There is an even better random number generator that is provided the Random class. We will first create a Random object called randomGen. This random number generator needs a seed to get started. We will read the time from the System clock and use that as our seed.
    Random randomGen = new Random ( System.currentTimeMillis() );
    Imagine that the square dart board has a coordinate system attached to it. The upper right corner has coordinates ( 1.0, 1.0) and the lower left corner has coordinates ( -1.0, -1.0 ). It has sides that are 2 units long and its center (as well as the center of the inscribed circle) is at the origin.
    A random point inside the dart board can be specified by its x and y coordinates. These values are generated using the random number generator. There is a method nextDouble() that will return a double between 0.0 (inclusive) and 1.0 (exclusive). But we need random numbers between -1.0 and +1.0. The way we achieve that is:
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    To determine if a point is inside the circle its distance from the center of the circle must be less than the radius of the circle. The distance of a point with coordinates ( xPos, yPos ) from the center is Math.sqrt ( xPos * xPos + yPos * yPos ). The radius of the circle is 1 unit.
    The class that you will be writing will be called CalculatePI. It will have the following structure:
    import java.util.*;
    public class CalculatePI
    public static boolean isInside ( double xPos, double yPos )
    public static double computePI ( int numThrows )
    public static void main ( String[] args )
    In your method main() you want to experiment and see if the accuracy of PI increases with the number of throws on the dartboard. You will compare your result with the value given by Math.PI. The quantity Difference in the output is your calculated value of PI minus Math.PI. Use the following number of throws to run your experiment - 100, 1000, 10,000, and 100,000. You will call the method computePI() with these numbers as input parameters. Your output will be of the following form:
    Computation of PI using Random Numbers
    Number of throws = 100, Computed PI = ..., Difference = ...
    Number of throws = 1000, Computed PI = ..., Difference = ...
    Number of throws = 10000, Computed PI = ..., Difference = ...
    Number of throws = 100000, Computed PI = ..., Difference = ...
    * Difference = Computed PI - Math.PI
    In the method computePI() you will simulate the throw of a dart by generating random numbers for the x and y coordinates. You will call the method isInside() to determine if the point is inside the circle or not. This you will do as many times as specified by the number of throws. You will keep a count of the number of times a dart landed inside the circle. That figure divided by the total number of throws is the ratio � / 4. The method computePI() will return the computed value of PI.
    and below is what i have so far:
    import java.util.*;
    public class CalculatePI
        public static boolean isInside ( double xPos, double yPos )   
            boolean result;  
            double distance = Math.sqrt( xPos * xPos + yPos * yPos );
            if (distance < 1)               
                result = true;
            return result;
        public static double computePI ( int numThrows )
            Random randomGen = new Random ( System.currentTimeMillis() );       
            double xPos = (randomGen.nextDouble()) * 2 - 1.0;
            double yPos = (randomGen.nextDouble()) * 2 - 1.0;
            boolean isInside = isInside (xPos, yPos);
            int hits = 0;
            double PI = 0;        
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                if (isInside)
                    hits = hits + 1;
                    PI = 4 * ( hits / numThrows );
            return PI;
        public static void main ( String[] args )
            Scanner sc = new Scanner (System.in);
            System.out.print ("Enter number of throws:");
            int numThrows = sc.nextInt();
            double Difference = computePI(numThrows) - Math.PI;
            System.out.println ("Number of throws = " + numThrows + ", Computed PI = " + computePI(numThrows) + ", Difference = " + Difference );       
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    when i tried to compile it says "variable result might not have been
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    Simple fix:
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    and please check this program for me too see if theres any syntax or
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    ok, i think i worded it wrong, what i mean is, have i used the double function correctly, as in, to return a double value to you only need
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    * This class is used to interact with the interface in order
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    * The track is selected by the user, then they can push play
    * on the interface, once this is done, if a new track is selected
    * the current track will stop, be reset to the beginning, and on
    * the users selection of play, the new track shall begin. The stop
    * button allwos the user to stop the track, at which point it rewinds
    * it to the beginning again.
    * @author Ricki Lambert
    * @version 0.1 (19/10/2008)
    public class Player
        private PlayList playList; //Holds an object of PlayList class
        private Track track; //Holds an object of Track class
        private int tracksPlayed; //Used to store the int sum of tracks played
        private int totalPlayingTime; //Used to store the integer value of the toal playing time
         * This is the constructor for the Player class. It sets the
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            totalPlayingTime = 0;
         * Return the track collection currently loaded in this player.
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            totalPlayingTime = totalPlayingTime + track.getDuration();
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                return;
            track.stop();
            track.rewind();
         * To set the track we check if the track object is not null.
         * Then if it is call the stop method by
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        public void setTrack(int trackNumber)
            if (track != null){
                stop();
            track = playList.getTrack(trackNumber);
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         * then return an empty string, else return the tracks name
         * by calling the objects method
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            if (track == null){
                return "";
            else{
            return track.getName();
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         * contains the track name and playing time, in the format
         *    track-name (playing time)
         * Return an empty string if no track is selected.
        public String getTrackInfo()
            if (track == null){
                return "";
            else{
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            return totalPlayingTime;
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         * This is returned as a double data type value.
        public double averageTrackLength()
            return (double) totalPlayingTime / tracksPlayed;
    }Edited by: compSciUndergrad on Oct 19, 2008 12:58 PM
    Edited by: compSciUndergrad on Oct 19, 2008 12:58 PM

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    Hi,
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    Regards
    Prasenjit

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