Using the transition manager on a movie clip prevents me from physically moving it after that

Hi,
I'm using the transitions manager to animate certain objects
in my movie. let's say I'm using it on a ball - using the following
code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
function zoomIn(_mc) {
new Tween(_mc, "_xScale", Bounce.easeOut, 0, 100, .3, true);
new Tween(_mc, "_yScale", Bounce.easeOut, 0, 100, .3, true);
function zoomOut(_mc) {
new Tween(_mc, "_xScale", None.easeIn, this._xscale, 0, .05,
true);
new Tween(_mc, "_yScale", None.easeIn, this._xscale, 0, .05,
true);
and then calling it later with this:
zoomIn(ball_mc);
That works fine. But at a later stage of the movie I then try
to move the location of the ball - not with code but by adding a
key frame and physically moving it's location. When I play the
movie back it does not show that it moves.
I'd really just like to know why this is!
Thanks,
Ray

I think that once the Tween plays, the ball_mc, now resides
in it's final resting place, it might do this with all instances of
the mc, interesting though. I would have thought the same, maybe if
you move it and give it a different instance name it will not
effect the position on the new keyframe.

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