Web turn based game - lines of action

Hi,
I'm trying to build simple web lines of action with jsp. i already have a game engine which i'm going to use in a bean
my problem is that i want the user to see message "please wait - thinking" while the computer is thinking on the next move and after the computer finished calculating the next move to send it to the user. and now the user could enter his next move from a textline.
thanks
Yair

It sounds like the applet is a self-contained program, serving up to 4 players, and not communicating with a separate server or clients. This would imply that your single applet instance owns and maintains the game state model.
If you want to move to a multi-instance game, you have two choices. Either peer-to-peer, and you can do without server altogether if you want to, or client/server, and you need a server. Both have pros and cons, but usually the client/server model is superior, it is also by far the most common. For applets it may actually be the only choice due to security restrictions, but I�m not an applet expert. Both of these distributed models require a rethink on your part regarding the game state model. If it�s a big rethink or not depends on your game and your ambition. Basic questions/issues can be:
* Do all clients/instances see all state information?
* Do you need persistance (e.g. save game, crash recovery)?
* How do instances connect to each other/to the server?
* Which instances may manage the game (accept/throw out players, terminate the game, etc)
* Perhaps the most important: How is the consistency of state information ensured between the instances?
(A note on your other question: servlets are server-side java programs that generate HTML-pages to be sent to the browser, similar to PHP and ASP. They have nothing directly to do with applet technology.)
Regards,
/ Chris

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