What is public static int??

hi everybody,
I am attending data structure and alogrithms class ...i wanna know about all, so which book can I read to understand.
Also in java what is the meaning of
"public static int"....
it have got "return" what is the meaning it ??
best regards
blazer

Perhaps you should try the Java forums and not the Sun Ray forum :)

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    hey java_experts,
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  • How can i pass the values to method public static void showBoard(boolean[][

    I need x and y to pass to the method
    public static void showBoard(boolean[][] board
    i am very confused as to why its boolean,i know its an array but does that mean values ar true or false only?Thanks
    import java.util.Random;
    import java.util.Scanner;
    public class Life1
         public static void main(String[] args)
              int x=0;
              int y=0;
              Scanner keyIn = new Scanner(System.in);
              System.out.println("Enter the first dimension of the board : ");
              x = keyIn.nextInt();
              System.out.println("Enter the second dimension of the board : );
              y = keyIn.nextInt();
              boolean[][] board = new boolean[x][y];
              fillBoard(board);
              showBoard(board);
              //Ask the user how many generations to show.
              board = newBoard(board);
              showBoard(board);
         //This method randomly populates rows 5-9 of the board
         //Rewrite this method to allow the user to populate the board by entering the
         //coordinates of the live cells.  If the user requests that cell 1, 1 be alive,
         //your program should make cell 0,0 alive.
         public static void fillBoard(boolean[][] board)
              int row, col, isAlive;
              Random picker = new Random();
              for(row = 4; row < 9; row++)
                   for(col = 4; col < 9; col++)
                        if (picker.nextInt(2) == 0)
                          board[row][col] = false;
                        else
                          board[row][col] = true;
         //This method displays the board
         public static void showBoard(boolean[][] board)
              int row, col;
              System.out.println();
              for(row=0; row < x; row++)
                   for(col=0; col<y; col++)
                        if (board[row][col])
                             System.out.print("X");
                        else
                             System.out.print(".");
                   System.out.println();
              System.out.println();
         //This method creates the next generation and returns the new population
         public static boolean[][] newBoard(boolean[][] board)
              int row;
              int col;
              int neighbors;
              boolean[][] newBoard = new boolean[board.length][board[0].length];
              makeDead(newBoard);
              for(row = 1; row < board.length-1; row++)
                   for(col = 1; col < board[row].length-1; col++)
                        neighbors = countNeighbors(row, col, board);
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                             newBoard[row][col]=false;
                        else if (neighbors > 3)
                             newBoard[row][col] = false;
                        else if (neighbors == 2)
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                        else
                             newBoard[row][col] = true;
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         //This method counts the number of neighbors surrounding a cell.
         //It is given the current cell coordinates and the board
         public static int countNeighbors(int thisRow, int thisCol, boolean[][] board)
              int count = 0;
              int row, col;
              for (row = thisRow - 1; row < thisRow + 2; row++)
                   for(col = thisCol - 1; col < thisCol + 2; col++)
                     if (board[row][col])
                          count++;
              if (board[thisRow][thisCol])
                   count--;
              return count;
         //This method makes each cell in a board "dead."
         public static void makeDead(boolean[][] board)
              int row, col;
              for(row = 0; row < board.length; row++)
                   for(col = 0; col < board[row].length; col++)
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    this is what im workin with mabey you can point me in the right directionimport java.util.Random;
    /* This class creates an application to simulate John Conway's Life game.
    * Output is sent to the System.out object.
    * The rules for the Life game are as follows...
    * Your final version of the program should explain the game and its use
    * to the user.
    public class Life
         public static void main(String[] args)
              //Allow the user to specify the board size
              boolean[][] board = new boolean[10][10];
              fillBoard(board);
              showBoard(board);
              //Ask the user how many generations to show.
              board = newBoard(board);
              showBoard(board);
         //This method randomly populates rows 5-9 of the board
         //Rewrite this method to allow the user to populate the board by entering the
         //coordinates of the live cells.  If the user requests that cell 1, 1 be alive,
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         public static void fillBoard(boolean[][] board)
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              Random picker = new Random();
              for(row = 4; row < 9; row++)
                   for(col = 4; col < 9; col++)
                        if (picker.nextInt(2) == 0)
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                        else
                          board[row][col] = true;
         //This method displays the board
         public static void showBoard(boolean[][] board)
              int row, col;
              System.out.println();
              for(row=0; row < 10; row++)
                   for(col=0; col<10; col++)
                        if (board[row][col])
                             System.out.print("X");
                        else
                             System.out.print(".");
                   System.out.println();
              System.out.println();
         //This method creates the next generation and returns the new population
         public static boolean[][] newBoard(boolean[][] board)
              int row;
              int col;
              int neighbors;
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              for(row = 1; row < board.length-1; row++)
                   for(col = 1; col < board[row].length-1; col++)
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                        else if (neighbors > 3)
                             newBoard[row][col] = false;
                        else if (neighbors == 2)
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                        else
                             newBoard[row][col] = true;
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         public static int countNeighbors(int thisRow, int thisCol, boolean[][] board)
              int count = 0;
              int row, col;
              for (row = thisRow - 1; row < thisRow + 2; row++)
                   for(col = thisCol - 1; col < thisCol + 2; col++)
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              if (board[thisRow][thisCol])
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  • Public static vs private

    Hi
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    b. the second way is a problem when I have 10 variables (the constructors have too many parameters), right?
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    The problem is I tryied to find these answer in
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    parameters when I create the istances from A to C.Assuming that C has eight variables and your design isn't done yet you can still pass an instance of C to the other objects. They don't need to have their method/constructor signatures changed when you add a new variable as your C object encapsulates it already.
    >
    Is right? Any other suggestion?Yes. Don't stick to "C.time" because that's what you've got so far. Instead, you should be using
    C c = new C();
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  • Array static int help

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    Hi,
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  • Static int

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    Just as a somewhat unrelated suggestion.
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  • How to javadoc "public final static int"?

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  • Trying to acces the value of a public static final int using reflection

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    Edited by: zparticle on Oct 17, 2007 11:07 PM

    stefan.schulz wrote:
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  • Dumb Question - what exactly does "Static" mean

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         testread->m_resultSet = rs;
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    env->terminateConnection(conn);
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    catch (SQLException &ex)
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    return 0;
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  • Code standard for get/set or static int?

    What is the standard for getting setting values in a class?
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    public String get(int in){
         return values[in];
    }OR
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    String val2;
    public String getVal1(){
         return val1;
    public void setVal1(String in){
         val1 = in;

    I would say the first is Very Bad, and the second is Good. In-between is Bad, which would be storing everything in a Map, where at least the values are named rather than having an anonymous number to identify them.
    With that said, where I work we actually have a class that uses the Bad solution that I outlined, but it's designed to be exposed publicly by subclasses using the standard getter/setter idiom, and the map itself is not used externally. So instead of being backed by variables, all the getters and setters are backed by a Map. It ends up being Not So Bad. :-)

  • Why ..we have to use this ? public static void ? please !

    hi ...im ibrahim ..and im new here in java nd new in the forum too ...nd please i would like to know ...why
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    ...why we use it ...always ....hopefully ..im looking for a very clear answer to this ...issue ..?
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    public - this is the visibility modifier (it means that the body method can be call by any outside method)
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  • What else does "netsh int ip reset" do?

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    On a Windows Server 2012 R2 x64 machine, after my application does something wrong, if I try to set up a static IP to a network interface I get instant BSOD.To fix the issue I have to run "netsh int ip reset" and then I can set a static IP.
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    on my virtual machine:
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    Import the saved registries keys
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    When my application tries to configure a network interface with an IP address that was already used by another network interface in the past, first it has to remove that IP configuration for the non-present device and then it can use that IP.
    To do that I search in every registry in SYSTEM\CurrentControlSet\Services\Tcpip\Parameters\Interfaces and see if any of the interfaces did use the IP addres I want to use by comparing the value in "IPAddress" property with the one I want to use.
     If I find a match, I first check if that interface is live, and if it's not, I delete the value in "IPAddress" property and set property "EnableDHCP" to 1, then I use that IP on my interface.
    This is what my application did wrong. When this interface comes back live again, it will get an IP configuration through DHCP, but it will BSOD if you try to set a static IP on it.
    The correct way to do it is to set "IPAddress" property to "0.0.0.0" and "EnableDHCP" to 1. If you leave "IPAddress" empty and set "EnableDHCP" to 1, something goes wrong in TCPIP configuration, that "netsh
    int ip reset" will fix .. but what exactly it fixes, I have no idea. All I know it's that it's not in the two registries keys that the
    KB article mentions.
    So what else does "netsh int ip reset" do, except resetting the content of those two registries, that fixes the problem on my test system?

    Hi,
    The analysis result is :
    * Bugcheck Analysis *
    IRQL_NOT_LESS_OR_EQUAL (a)
    An attempt was made to access a pageable (or completely invalid) address at an
    interrupt request level (IRQL) that is too high. This is usually
    caused by drivers using improper addresses.
    If a kernel debugger is available get the stack backtrace.
    Arguments:
    Arg1: 00000000000000a8, memory referenced
    Arg2: 0000000000000006, IRQL
    Arg3: 0000000000000001, bitfield :
    bit 0 : value 0 = read operation, 1 = write operation
    bit 3 : value 0 = not an execute operation, 1 = execute operation (only on chips which support this level of status)
    Arg4: fffff8000298636f, address which referenced memory
    Debugging Details:
    WRITE_ADDRESS: GetPointerFromAddress: unable to read from fffff80002b090e8
    GetUlongFromAddress: unable to read from fffff80002b09198
    00000000000000a8 Nonpaged pool
    CURRENT_IRQL: 6
    FAULTING_IP:
    nt!PsChargeProcessCpuCycles+10f
    fffff800`0298636f 4c296628 sub qword ptr [rsi+28h],r12
    DEFAULT_BUCKET_ID: WIN7_DRIVER_FAULT
    BUGCHECK_STR: 0xA
    ANALYSIS_VERSION: 6.3.9600.16384 (debuggers(dbg).130821-1623) amd64fre
    TRAP_FRAME: fffff8800584b190 -- (.trap 0xfffff8800584b190)
    NOTE: The trap frame does not contain all registers.
    Some register values may be zeroed or incorrect.
    rax=0000000000000001 rbx=0000000000000000 rcx=0000000000000006
    rdx=0000000000000022 rsi=0000000000000000 rdi=0000000000000000
    rip=fffff8000298636f rsp=fffff8800584b320 rbp=fffff80002a4ae80
    r8=0000000000000029 r9=0000000000000000 r10=0000000000000000
    r11=fffffa800f13518c r12=0000000000000000 r13=0000000000000000
    r14=0000000000000000 r15=0000000000000000
    iopl=0 nv up di pl nz na pe nc
    nt!PsChargeProcessCpuCycles+0x10f:
    fffff800`0298636f 4c296628 sub qword ptr [rsi+28h],r12 ds:00000000`00000028=????????????????
    Resetting default scope
    LAST_CONTROL_TRANSFER: from fffff800028d7be9 to fffff800028d8640
    STACK_TEXT:
    fffff880`0584b048 fffff800`028d7be9 : 00000000`0000000a 00000000`000000a8 00000000`00000006 00000000`00000001 : nt!KeBugCheckEx
    fffff880`0584b050 fffff800`028d6860 : fffff8a0`0391c0ac 00000000`00000000 00000000`00000000 00000000`00000002 : nt!KiBugCheckDispatch+0x69
    fffff880`0584b190 fffff800`0298636f : fffff8a0`02007f20 00000000`00000000 00000000`00000000 fffff800`00000000 : nt!KiPageFault+0x260
    fffff880`0584b320 fffff800`028d403a : 00000000`00000000 fffff880`0584b3e0 fffffa80`0dd1ff00 fffff800`02a031de : nt!PsChargeProcessCpuCycles+0x10f
    fffff880`0584b360 fffff880`04b7a02e : fffff880`04b792fc 00000000`00000000 00000000`00000022 fffffa80`0e355e50 : nt!KiChainedDispatch+0x10a
    fffff880`0584b4f8 fffff880`04b792fc : 00000000`00000000 00000000`00000022 fffffa80`0e355e50 fffffa80`0f066840 : 0xfffff880`04b7a02e
    fffff880`0584b500 00000000`00000000 : 00000000`00000022 fffffa80`0e355e50 fffffa80`0f066840 fffff880`0584b540 : 0xfffff880`04b792fc
    STACK_COMMAND: kb
    FOLLOWUP_IP:
    nt!PsChargeProcessCpuCycles+10f
    fffff800`0298636f 4c296628 sub qword ptr [rsi+28h],r12
    SYMBOL_STACK_INDEX: 3
    SYMBOL_NAME: nt!PsChargeProcessCpuCycles+10f
    FOLLOWUP_NAME: MachineOwner
    MODULE_NAME: nt
    IMAGE_NAME: ntkrnlmp.exe
    DEBUG_FLR_IMAGE_TIMESTAMP: 4ce7951a
    IMAGE_VERSION: 6.1.7601.17514
    FAILURE_BUCKET_ID: X64_0xA_nt!PsChargeProcessCpuCycles+10f
    BUCKET_ID: X64_0xA_nt!PsChargeProcessCpuCycles+10f
    ANALYSIS_SOURCE: KM
    FAILURE_ID_HASH_STRING: km:x64_0xa_nt!pschargeprocesscpucycles+10f
    FAILURE_ID_HASH: {8eeeeb21-a639-8c21-c8a3-9a37cf39b50b}
    Followup: MachineOwner
    For the bugcheck, please refer to the article to troublshoot the issue.
    Bug Check 0xA: IRQL_NOT_LESS_OR_EQUAL
    http://msdn.microsoft.com/en-us/library/windows/hardware/ff560129%28v=vs.85%29.aspx
    Hope this helps,
    Ada Liu
    TechNet Community Support

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