Why the Itune is not showing my iphone in it???

I m using Iphone 5s and i want to copy songs and some other stuff from my pc to my iphone. I searched for it on google and read some discussion on the official site of APPLE, acc. to them i need Itune to do so. I downloaded it from the apple site but when i connect my Iphone to my pc then The Itune  does not show my IPhone anywhere... plz help

Hey nrathi,
Thanks for using Apple Support Communities.
Follow this article since the iPhone does not appear under Devices in iTunes.
iOS: Device not recognized in iTunes for Windows
http://support.apple.com/kb/ts1538
Have a nice day,
Mario

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    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import java.awt.image.*;
    import java.awt.geom.*;
    import javax.imageio.*;
    import java.io.*;
    public class gui extends JFrame{
    private stack s=new stack();
    private queue q1=new queue();
    private queue q2=new queue();
    private JRadioButton rbutton1,rbutton2,rbutton3,rbutton4,rbutton5;
    private JTextArea point1,point2,infoarea;
    private JButton ok ,exit;
    int state=0;
    private JLabel b=new JLabel(new ImageIcon("abc.jpg"));
    public gui() {    
    creatUserInterface();
    private void creatUserInterface(){
    Container contentPane=getContentPane();
    contentPane.setLayout(null);
    b.setBounds(0, 0,127,127);
    contentPane.add(b);
    rbutton1=new JRadioButton();
    rbutton1.setBounds(45, 270, 20,20);
    rbutton1.setBackground(Color.decode("170800"));
    contentPane.add(rbutton1);
    rbutton2=new JRadioButton();
    rbutton2.setBounds(145, 270, 20,20);
    rbutton2.setBackground(Color.decode("170800"));
    contentPane.add(rbutton2);
    rbutton3=new JRadioButton();
    rbutton3.setBounds(245, 270, 20,20);
    rbutton3.setBackground(Color.decode("170800"));
    contentPane.add(rbutton3);
    rbutton4=new JRadioButton();
    rbutton4.setBounds(345, 270, 20,20);
    rbutton4.setBackground(Color.decode("170800"));
    contentPane.add(rbutton4);
    rbutton5=new JRadioButton();
    rbutton5.setBounds(445, 270, 20,20);
    rbutton5.setBackground(Color.decode("170800"));
    contentPane.add(rbutton5);
    point1=new JTextArea();
    point1.setBounds(585, 20, 43, 20);
    contentPane.add(point1);
    point2=new JTextArea();
    point2.setBounds(585, 205, 43, 20);
    contentPane.add(point2);
    infoarea=new JTextArea();
    infoarea.setBounds(30, 300, 450, 100);
    infoarea.setText("click \"ok \" to start game, click \"exit \" to exit");
    contentPane.add(infoarea);
    ok=new JButton();
    ok.setBounds(520, 255, 75, 60);
    ok.setText("OK");
    contentPane.add(ok);
    ok.addActionListener(
    new ActionListener(){
    public void actionPerformed(ActionEvent event){          
    okButton(event);
    exit=new JButton();
    exit.setBounds(520, 340, 75, 65);
    exit.setText("EXIT");
    contentPane.add(exit);
    exit.addActionListener(
    new ActionListener(){
    public void actionPerformed(ActionEvent event){          
    exitButton(event);
    contentPane.setBackground(Color.decode("170800"));
    setTitle("Change it or Not");
    setSize(640, 480);
    setVisible(true);
    Message was edited by:
    explosivealan

    because the code is very long and i just cut the code i think is not related, i post all the code here, should i post the code of stack , queue and others class?My objective is to show all cardLabel as jpg, abc is to test only.
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import java.awt.image.*;
    import java.awt.geom.*;
    import javax.imageio.*;
    import java.io.*;
    public class gui extends JFrame{
        private stack s=new stack();                                      // a stack with 52 node to store 52 cards
        private queue q1=new queue();                                     // a queue to hold the computer player's cards
        private queue q2=new queue();                                     // a queue to hold the human player's cards
        private cardoperation op=new cardoperation();                    // contain all card operation that require to run the game       
        private handcompare hc=new handcompare();                        // pass two queue to handcompare, if the first queue defealt the second queue, return true, otherwise reture false
        private JLabel cardlabel1,cardlabel2,cardlabel3,cardlabel4,cardlabel5,cardlabel6,cardlabel7,cardlabel8,cardlabel9,cardlabel10;     // label to show the cards
        private JLabel computerpoint,playerpoint,inputbet,dollarsign;        
        private JRadioButton rbutton1,rbutton2,rbutton3,rbutton4,rbutton5;   //radio button for selecting which card to be changed
        private JTextField bet;                                               //Textfield to input the amount of bet
        private JTextArea point1,point2,infoarea;                             //textarea to show player's point and futher infomation;
        private JButton ok ,exit;                                             //button to confirm or to exit game
        int compoint=10000,playpoint=10000;                                    // integer to store the player's current point;'
        int betamount;                                                         // integer to store the current bet amount
        int state=0;                                                           // store the state of the program
        private JLabel b=new JLabel(new ImageIcon("abc.jpg"));
        public gui() {    
            super();
            creatUserInterface();
        private void creatUserInterface(){
        Container contentPane=getContentPane();   
        contentPane.setLayout(null);
        cardlabel1=new JLabel();
        cardlabel1.setBounds(50, 15, 50, 30);
        cardlabel1.setText("");
        contentPane.add(cardlabel1);
        b.setBounds(0, 0,127,127);
        contentPane.add(b);
        cardlabel2=new JLabel();
        cardlabel2.setBounds(150, 15, 50, 30);
        cardlabel2.setText("");
        contentPane.add(cardlabel2);
        cardlabel3=new JLabel();
        cardlabel3.setBounds(250, 15, 50, 30);
        cardlabel3.setText("");
        contentPane.add(cardlabel3);
        cardlabel4=new JLabel();
        cardlabel4.setBounds(350, 15, 50, 30);
        cardlabel4.setText("");
        contentPane.add(cardlabel4);
        cardlabel5=new JLabel();
        cardlabel5.setBounds(450, 15, 50, 30);
        cardlabel5.setText("");
        contentPane.add(cardlabel5);
        cardlabel6=new JLabel();
        cardlabel6.setBounds(50, 200, 50, 30);
        cardlabel6.setText("");
        contentPane.add(cardlabel6);
        cardlabel7=new JLabel();
        cardlabel7.setBounds(150, 200, 50, 30);
        cardlabel7.setText("");
        contentPane.add(cardlabel7);
        cardlabel8=new JLabel();
        cardlabel8.setBounds(250, 200, 50, 30);
        cardlabel8.setText("");
        contentPane.add(cardlabel8);
        cardlabel9=new JLabel();
        cardlabel9.setBounds(350, 200, 50, 30);
        cardlabel9.setText("");
        contentPane.add(cardlabel9);
        cardlabel10=new JLabel();
        cardlabel10.setBounds(450, 200, 50, 30);
        cardlabel10.setText("");
        contentPane.add(cardlabel10);
        rbutton1=new JRadioButton();
        rbutton1.setBounds(45, 270, 20,20);
        rbutton1.setBackground(Color.decode("170800"));
        contentPane.add(rbutton1);
        rbutton2=new JRadioButton();
        rbutton2.setBounds(145, 270, 20,20);
        rbutton2.setBackground(Color.decode("170800"));
        contentPane.add(rbutton2);
        rbutton3=new JRadioButton();
        rbutton3.setBounds(245, 270, 20,20);
        rbutton3.setBackground(Color.decode("170800"));
        contentPane.add(rbutton3);
        rbutton4=new JRadioButton();
        rbutton4.setBounds(345, 270, 20,20);
        rbutton4.setBackground(Color.decode("170800"));
        contentPane.add(rbutton4);
        rbutton5=new JRadioButton();
        rbutton5.setBounds(445, 270, 20,20);
        rbutton5.setBackground(Color.decode("170800"));
        contentPane.add(rbutton5);
        computerpoint=new JLabel();
        computerpoint.setBounds(500, 15, 80, 30);
        computerpoint.setText("computer has");
        contentPane.add(computerpoint);
        playerpoint=new JLabel();
        playerpoint.setBounds(500, 200, 80, 30);
        playerpoint.setText("you have");
        contentPane.add(playerpoint);
        inputbet=new JLabel();
        inputbet.setBounds(500, 90, 130, 20);
        inputbet.setText("please input bet here");
        contentPane.add(inputbet);   
        dollarsign=new JLabel();
        dollarsign.setBounds(510, 115, 20, 20);
        dollarsign.setText("$");
        contentPane.add(dollarsign);   
        point1=new JTextArea();
        point1.setBounds(585, 20, 43, 20);   
        contentPane.add(point1);  
        point2=new JTextArea();
        point2.setBounds(585, 205, 43, 20);
        contentPane.add(point2);  
        infoarea=new JTextArea();
        infoarea.setBounds(30, 300, 450, 100);
        infoarea.setText("click \"ok \" to start game, click \"exit \" to exit");
        contentPane.add(infoarea);
        bet=new JTextField();
        bet.setBounds(530, 115, 60, 20);
        contentPane.add(bet);  
        ok=new JButton();
        ok.setBounds(520, 255, 75, 60);
        ok.setText("OK");
        contentPane.add(ok);
        ok.addActionListener(
                    new ActionListener(){
               public void actionPerformed(ActionEvent event){          
                 okButton(event);
        exit=new JButton();
        exit.setBounds(520, 340, 75, 65);
        exit.setText("EXIT");
        contentPane.add(exit);
        exit.addActionListener(
                    new ActionListener(){
               public void actionPerformed(ActionEvent event){          
                 exitButton(event);
        contentPane.setBackground(Color.decode("170800"));
        setTitle("Change it or Not");
        setSize(640, 480);
        setVisible(true);
        private void displayLabel(){
            int a[]=new int[5];
            int b[]=new int[5];
            String a1[]=new String[5];
            String b1[]=new String[5];
            a=q1.copy_queue();
            b=q2.copy_queue();
            int i;
                for(i=0;i<5;i++){
            if(a%100==13) a1[i]="A";
    else if(a[i]%100>0&&a[i]%100<10)a1[i]=String.valueOf(a[i]%100+1);
    else if(a[i]%100==10)a1[i]="J";
    else if(a[i]%100==11)a1[i]="Q";
    else if(a[i]%100==12)a1[i]="K";
    for(i=0;i<5;i++){
    if(b[i]%100==13) b1[i]="A";
    else if(b[i]%100>0&&b[i]%100<10)b1[i]=String.valueOf(b[i]%100+1);
    else if(b[i]%100==10)b1[i]="J";
    else if(b[i]%100==11)b1[i]="Q";
    else if(b[i]%100==12)b1[i]="K";
    cardlabel1.setText(a1[0]);
    if(a[0]/100==4)
    cardlabel1.setForeground(Color.PINK);
    else if(a[0]/100==3)
    cardlabel1.setForeground(Color.BLUE);
    else if(a[0]/100==2)
    cardlabel1.setForeground(Color.RED);
    else if(a[0]/100==1)
    cardlabel1.setForeground(Color.BLACK);
    cardlabel2.setText(a1[1]);
    if(a[1]/100==4)
    cardlabel2.setForeground(Color.PINK);
    else if(a[1]/100==3)
    cardlabel2.setForeground(Color.BLUE);
    else if(a[1]/100==2)
    cardlabel2.setForeground(Color.RED);
    else if(a[1]/100==1)
    cardlabel2.setForeground(Color.BLACK);
    cardlabel3.setText(a1[2]);
    if(a[2]/100==4)
    cardlabel3.setForeground(Color.PINK);
    else if(a[2]/100==3)
    cardlabel3.setForeground(Color.BLUE);
    else if(a[2]/100==2)
    cardlabel3.setForeground(Color.RED);
    else if(a[2]/100==1)
    cardlabel3.setForeground(Color.BLACK);
    cardlabel4.setText(a1[3]);
    if(a[3]/100==4)
    cardlabel4.setForeground(Color.PINK);
    else if(a[3]/100==3)
    cardlabel4.setForeground(Color.BLUE);
    else if(a[3]/100==2)
    cardlabel4.setForeground(Color.RED);
    else if(a[3]/100==1)
    cardlabel4.setForeground(Color.BLACK);
    cardlabel5.setText(a1[4]);
    if(a[4]/100==4)
    cardlabel5.setForeground(Color.PINK);
    else if(a[4]/100==3)
    cardlabel5.setForeground(Color.BLUE);
    else if(a[4]/100==2)
    cardlabel5.setForeground(Color.RED);
    else if(a[4]/100==1)
    cardlabel5.setForeground(Color.BLACK);
    cardlabel6.setText(b1[0]);
    if(b[0]/100==4)
    cardlabel6.setForeground(Color.PINK);
    else if(b[0]/100==3)
    cardlabel6.setForeground(Color.BLUE);
    else if(b[0]/100==2)
    cardlabel6.setForeground(Color.RED);
    else if(b[0]/100==1)
    cardlabel6.setForeground(Color.BLACK);
    cardlabel7.setText(b1[1]);
    if(b[1]/100==4)
    cardlabel7.setForeground(Color.PINK);
    else if(b[1]/100==3)
    cardlabel7.setForeground(Color.BLUE);
    else if(b[1]/100==2)
    cardlabel7.setForeground(Color.RED);
    else if(b[1]/100==1)
    cardlabel7.setForeground(Color.BLACK);
    cardlabel8.setText(b1[2]);
    if(b[2]/100==4)
    cardlabel8.setForeground(Color.PINK);
    else if(b[2]/100==3)
    cardlabel8.setForeground(Color.BLUE);
    else if(b[2]/100==2)
    cardlabel8.setForeground(Color.RED);
    else if(b[2]/100==1)
    cardlabel8.setForeground(Color.BLACK);
    cardlabel9.setText(b1[3]);
    if(b[3]/100==4)
    cardlabel9.setForeground(Color.PINK);
    else if(b[3]/100==3)
    cardlabel9.setForeground(Color.BLUE);
    else if(b[3]/100==2)
    cardlabel9.setForeground(Color.RED);
    else if(b[3]/100==1)
    cardlabel9.setForeground(Color.BLACK);
    cardlabel10.setText(b1[4]);
    if(b[4]/100==4)
    cardlabel10.setForeground(Color.PINK);
    else if(b[4]/100==3)
    cardlabel10.setForeground(Color.BLUE);
    else if(b[4]/100==2)
    cardlabel10.setForeground(Color.RED);
    else if(b[4]/100==1)
    cardlabel10.setForeground(Color.BLACK);
    point1.setText("$"+String.valueOf(compoint)); //show the value back if player has change it accdentially
    point2.setText("$"+String.valueOf(playpoint));
    if(betamount==0)
    bet.setText("");
    else
    bet.setText(String.valueOf(betamount));
    private void displayHalf(){
    int b[]=new int[5];
    String b1[]=new String[5];
    b=q2.copy_queue();
    int i;
    for(i=0;i<5;i++){
    if(b[i]%100==13) b1[i]="A";
    else if(b[i]%100>0&&b[i]%100<10)b1[i]=String.valueOf(b[i]%100+1);
    else if(b[i]%100==10)b1[i]="J";
    else if(b[i]%100==11)b1[i]="Q";
    else if(b[i]%100==12)b1[i]="K";
    cardlabel6.setText(b1[0]);
    if(b[0]/100==4)
    cardlabel6.setForeground(Color.PINK);
    else if(b[0]/100==3)
    cardlabel6.setForeground(Color.BLUE);
    else if(b[0]/100==2)
    cardlabel6.setForeground(Color.RED);
    else if(b[0]/100==1)
    cardlabel6.setForeground(Color.BLACK);
    cardlabel7.setText(b1[1]);
    if(b[1]/100==4)
    cardlabel7.setForeground(Color.PINK);
    else if(b[1]/100==3)
    cardlabel7.setForeground(Color.BLUE);
    else if(b[1]/100==2)
    cardlabel7.setForeground(Color.RED);
    else if(b[1]/100==1)
    cardlabel7.setForeground(Color.BLACK);
    cardlabel8.setText(b1[2]);
    if(b[2]/100==4)
    cardlabel8.setForeground(Color.PINK);
    else if(b[2]/100==3)
    cardlabel8.setForeground(Color.BLUE);
    else if(b[2]/100==2)
    cardlabel8.setForeground(Color.RED);
    else if(b[2]/100==1)
    cardlabel8.setForeground(Color.BLACK);
    cardlabel9.setText(b1[3]);
    if(b[3]/100==4)
    cardlabel9.setForeground(Color.PINK);
    else if(b[3]/100==3)
    cardlabel9.setForeground(Color.BLUE);
    else if(b[3]/100==2)
    cardlabel9.setForeground(Color.RED);
    else if(b[3]/100==1)
    cardlabel9.setForeground(Color.BLACK);
    cardlabel10.setText(b1[4]);
    if(b[4]/100==4)
    cardlabel10.setForeground(Color.PINK);
    else if(b[4]/100==3)
    cardlabel10.setForeground(Color.BLUE);
    else if(b[4]/100==2)
    cardlabel10.setForeground(Color.RED);
    else if(b[4]/100==1)
    cardlabel10.setForeground(Color.BLACK);
    cardlabel1.setText("");
    cardlabel2.setText("");
    cardlabel3.setText("");
    cardlabel4.setText("");
    cardlabel5.setText("");
    point1.setText("$"+String.valueOf(compoint)); //show the value back if player has change it accdentially
    point2.setText("$"+String.valueOf(playpoint));
    if(betamount==0)
    bet.setText("");
    else
    bet.setText(String.valueOf(betamount));
    private void okButton(ActionEvent event){
    switch(state){
    case(0):{
    op.reshuffle(s);
    op.CardDistribe(s, q1, q2);
    displayHalf();
    infoarea.setText("please input your bet and click \"ok \" \n\nSpace is Black Heart is Red \nClub is Bleu Diamond is Pink");
    break;
    case(1):{  
    try{
    betamount=Integer.parseInt(bet.getText());
    catch(NumberFormatException e){
    infoarea.setText("invaild input, please try again");
    state=state-1;
    if(state==1)
    if(betamount<=0||betamount>playpoint)
    {infoarea.setText("please input between 1 & "+String.valueOf(playpoint));
                           state=state-1;}
    else
    {infoarea.setText("please choose the cards to be changed \n\nSpace is Black    Heart is Red \nClub is Bleu         Diamond is Pink"); 
                           displayLabel();}
    break;
    case(2):{           
    infoarea.setText("choosed card has been changed");
    int a[]=new int[5];
    for(int i=0;i<5;i++)
    a[i]=0;
    if(rbutton1.isSelected())
    a[0]=1;
    if(rbutton2.isSelected())
    a[1]=1;
    if(rbutton3.isSelected())
    a[2]=1;
    if(rbutton4.isSelected())
    a[3]=1;
    if(rbutton5.isSelected())
    a[4]=1;
    op.computerChangeCard(s, q1, hc);
    op.playerChangeCard(s, q2, a);
    displayLabel();
    break;
    case(3):{          
    if(hc.compare(q1, q2)){
    infoarea.setText("you loss\n\nclick \"ok \" to continue");
    playpoint=playpoint-betamount;
    compoint=compoint+betamount;
    else{
    infoarea.setText("you win\n\nclick \"ok \" to continue");
    playpoint=playpoint+betamount;
    compoint=compoint-betamount;
    betamount=0;
    displayLabel();
    if(playpoint<=0)
    infoarea.setText("you have loss the game, press \"ok \" or \"exit \" to end game");
    else if(compoint<=0)
    infoarea.setText("you have win the game, press \"ok \" or \"exit \" to end game");
    else{
    state=-1;
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    public void init() {
    try {
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    // <editor-fold defaultstate="collapsed" desc="Generated Code">
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    private javax.swing.JLabel jLabelNoPoints;
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    import java.awt.Color;
    import java.awt.Dimension;
    import java.awt.Graphics;
    import java.awt.image.BufferedImage;
    public class myApplet extends java.applet.Applet {
    boolean initialization = true; 
    int centerX, centerY, maxX, maxY;
    float pixelSize, rWidth = 400.0F, rHeight = 400.0F;
    BufferedImage gBuffer;
    void initializeGraphics()
       Dimension d = canvas1.getSize();
       maxX = d.width - 1; maxY = d.height - 1;
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      int iY(float y){return Math.round(centerY - y/pixelSize);}
      float fx(int x){return ((x - centerX) * pixelSize);}
      float fy(int y){return ((centerY - y) * pixelSize);}
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        g.setColor(Color.WHITE);
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         * WARNING: Do NOT modify this code. The content of this method is
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                public void adjustmentValueChanged(java.awt.event.AdjustmentEvent evt) {
                    jScrollBarPointsAdjustmentValueChanged(evt);
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            org.jdesktop.layout.GroupLayout layout = new org.jdesktop.layout.GroupLayout(this);
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                    .addContainerGap()
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            Graphics g = gBuffer.getGraphics ();
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        private java.awt.Canvas canvas1;
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            public void paint(Graphics g){
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