Will Flash Builder 4.7 supports Flex 3.5 SDK

Does Flash Builder 4.7 Premium supports using Flex SDK 3.5 version. I have an existing application build on Flex SDK 3.5. Can I use FLash Builder 4.7 to make any enhancements on this existing application?

An AIR app is not just a SWF, but also its –app.xml file and then is usually packaged into a .AIR file.  Just launching the SWF won’t work as it usually launches FlashPlayer which does not have AIR APIs.

Similar Messages

  • Flash Builder 4.0 and Flex 4.5 SDK Errors

    I'm having issues using 4.5 in FB 4.0
    Every time I create a new project and target 4.5 I get the following errors:
    Description
    Resource
    Path
    Location
    Type
    1084: Syntax error: expecting rightbrace before css
    testing
    Line 24
    Flex Problem
    1084: Syntax error: expecting rightbrace before end of program
    testing
    Line 447
    Flex Problem
    1084: Syntax error: expecting rightbrace before s
    testing
    Line 24
    Flex Problem
    1093: Syntax error.
    testing
    Line 24
    Flex Problem
    1093: Syntax error: A string literal must be terminated before the line break
    testing
    Line 24
    Flex Problem
    keep in mind the is a new project targeting the 4.5 SDK in Flash Builder 4.0. I have done nothing but create the project.
    If I create the project with 4.1 SDK in Flash Builder 4.0, there are no issues.
    Can someone confirm this is an issue with using 4.5 in FB 4.0 or share a solution to resolving the issues?
    Thank you.

    Can you create a simple project that demonstrates this?

  • When will flash builder support export to Windows Mobile OS?

    When will flash builder support export to Windows Mobile OS?

    I think maybe VB was confused by you calling it "Windows Mobile," as Windows Mobile is MS's obsolete, abandoned Mobile OS for pre-iPhone era with a stylus and all that, I am assuming you probably meant "Windows Phone" / Windows 8 Metro UI / Windows RT, the new iPhone-like MS Mobile OS.
    See this thread: http://forums.adobe.com/message/4526684#4526684

  • When will Flash Builder 5 be released?

    When will Flash Builder 5 be released?

    Good idea, i want work on Flash Builder 5
    PS: Suggestion for mossed components since 2004 by Macromedia Inc.
    Very old components from Flash MX 2004 / Flash 8 we missed there.
    Flex SDK sees **** because xml-list for menu and it sometimes get error like menu doesn't load xml.
    I knew about good functions by menu components from MX 2004 / 8 like thios
    <instance> is menu component:
    package
      // Convert from old component by Macromedia into AS3
      import components.Menu;
      import components.MenuItem; // Idea by SourceSkyBoxer
      import flash.Display.Sprite;
      import flash.events.MouseEvent;
      public class MainApp extends Sprite
      private var menu:Menu;
      private var fileItem:MenuItem;
      private var closeItem:MenuItem;
      public function MainApp()
      menu = new Menu();
      menu.addItem(fileItem);
      menu.x = menu.y = 10;
      this.addChild(menu);
      fileItem = new MenuItem();
      fileItem.label = "File";
      newItem.addItem(closeItem)
      closeItem = new MenuItem();
      closeItem.label = "Close an application!";
      closeItem.addEventListener(MouseEvent.CLICK, onClickCLose);
      private function onClickCLose(mev:MouseEvent):void
      // Something function for handler
    PS: I really missed Menu Component because MouseEvent.RightCLick / MouseEvent.CONTEXT_MENU are available since Flash Player 9. I am getting crazy because Menu Component from Flash Pro 9, 10, 11 and 12 haven't yet. Now Flex SDK has MouseEvent.CONTEXT_MENU here and i have tested Menu from Flex Component ( Flex SDK 3.6.0a ) = It works fine like i have created example desktop into Flash Player 11
    Build by Flex SDK 4.9.11 with MX Version.
    But i want go back Flash Pro CS5.5 / Flash Pro CS6. - Did you develop any minimal components for Pure AS3?
    And i have tested with Aspiere Component uiMenu and it works fine, too with Away 3D under Flash Builder 4.5
    PS: Aspire Components has faked skins like Windows 2k, XP and Vista Skins
    There images are Flash Player 12, Aspire Component UI by Ghostwire with Away3D 4.1.6
    But Aspire Component sees like Flex Components But they won't work with Away 3D - View3D inside uiWindow was hidden.
    For future with Flash Player 13/14 looks like accessed hidden contextmenu like Qooxdoo Frameworks. I want to hide with Flash Player's Contextmenu.
    Application's Container should to set to false without contextmenu. = No contextmenu? If they like this.... Thanks for support

  • Does Flash Builder 4.6 Support iphone 3g as well as 3gs development?

    Hi guys,
    I'm considering purchasing the full version of Flash Builder 4.6 in order to create flash applications for iphone. The only trouble is I have an iphone 3g (not a 3gs).
    Before I go and invest in a new iphone 3gs or 4, as well as purchase the development certificate from apple, I was wondering weather any of your could confirm weather Flash Builder 4.6 supports iphone 3g as well as 3gs development?
    I have read a few forums stating that Flash Builder only supports iphone 3gs and not 3g... I have also spoken to Adobe customer support who will not tell me until I purchase the full version of Flash Builder..
    Would really appreciate any info on this... as it will otherwise save me a lot of wasted investment.
    Many thanks,
    Tom.

    Hi colin,
    This was really helpful, thanks. Youve cleared up many of my queries as regards publishing for iphone/ipad. From what you've said i've deduced the following:
    1. If i'm going to write my app for ipad and iphone I have to support both of either portrait or landscape. So if the ipad version is designed in Landscape, the iphone one has to be as well.
    2. Designing my app at the new 'higher' resolution on the ipad will be pointless unless i'm publishing out via IOS 5.1. So I should stick to an ipad resolution of 1024x768. 
    One last thing.. as regards creating an app for the ipad AND iphone.. do I need to submit two different versions to the app store (one for ipad and one for iphone) or is it adviseable to simply design one app that can be scaled down from the ipad to the iphone? .. The only reason I ask this is because I want the controls for the game on the iphone to be in slightly different position, and look a little different.. would I have to pay double to submit two versions of the app, how does apple handle the submission of apps with different layouts for both devices?
    Many thanks in advance,
    Tom.

  • When will Adobe Flash Builder 4.6 support iOS 5.1 and the retina display?

    I have installed Adobe Flash Builder 4.6 along with the Adobe AIR 3.3 SDK and am understanding that there isn't support for iOS 5.1 nor the Retina display devices, is this correct?  If so, when will this be available?  If not, what is a good workaround?
    Thanks,
    N.M.

    note sure if I'm much help other than to CONFIRM it is working for me by using the sdk WITHOUT the compiler. Check out adobe's little note: "Note : Flex users will need to download the original AIR SDK without the new compiler."
    I am using FB 4.7 with AIR 3.6 and seems to compile correctly for iOS.
    Maybe try reinstalling flash builder?
    I honestly don't know if the JRE has anything to do with it... I'm using 1.7 ....to see what JRE you're using, open the Java Control Panel (I right click my java orange icon and hit properties), select the Java tab, then hit "View..."

  • Please give me some examples of video chat with adobe flash builder 4 or adobe flex 3.5

    I'm a newbie for flex. I had a project from my college to made a video chat application using Adobe Flash Builder 4 and used Red5.  please help me, give me some examples of video chat source code, so that i may to learn it. thanks a lot friends.

    As you are starting at the beginning you may as well start with FB4. When you install FB4 you will find that its start page has links to documentation tutorials and examples through the tour-de-flex. There are some great blogs that continue to offer advice and examples, nothing beats well written examples for learning. If you are on face book there is an Adobe Flex page that is continually giving links to examples and information about e-seminars.
    And of course there is here. So jump on board and have a bit of fun.
    David

  • Flash Builder 4.5: debugging Flex Mobile application on Android Virtual Device

    Hi,
    we are trying without success to debug a flex mobile application in Flash Builder 4.5 on an Android Virtual Device (AVD).
    We can debug with real Android devices via Flash Builder 4.5, by using a standard Mobile Application debug configuration with "On device" launch method, but emulated devices are not listed in the "Choose device" Flash Builder 4.5 window.
    The emulated device is correctly listed by "adb" command line tool, as the following screenshot shows:
    c:\Program Files (x86)\Adobe\Adobe Flash Builder 4.5\sdks\4.5.0\lib\android\bin\adb" devices
    List of devices attached
    emulator-5554   device
    ("emulator-5554" has been created and started with Android AVD Manager standard Eclipse plug-in)
    By using the adb command-line tool we can also install applications on the emulated device, but we'd like to use Flash Builder 4.5 directly, without manually using adb.
    Many thanks in advance for any direction.
    PS: we can debug with Flash Builder "internal" android emulator (the one used with "On desktop" launch method), but we want to use the more "realistics" android emulated devices provided by Android SDK (Android Virtual Device (AVD)).

    well that's just ... oh what's the word I'm looking for? ... um ... ah yes - inconvenient.
    I've been wrestling with this too. I use VDs with eclipse all the time, I'm wondering why it's not supported in flashbuilder. I mean, it's just a VD that runs on a virtual port, plugs into the editor like a read device would - right?
    I'm going to take a wild stab at this and say it probably has something to do with running a program inside (Air) a virtual machine, running inside a virtual machine inside a virtual device?

  • Flash Builder 4.5 support for Apple iOS

    Hi All,
    Its really good to hear that FB 4.5 has come with support for Apple iOS. Out of my curiosity I tried downloading the latest FB 4.5 trial version and create a sample mobile app , but to my surprise 'Apple Platform' was not listed under 'New Flex Mobile Project' wizard and appears only under 'Actionscript Project', Can anybody there help me in craeting a flex mobile project for iOS?
    Thanks.

    Dear Flexer,
    At this time, you can only create an AS project for iOs.
    I heard, that whis realease of Flash Builder 4.5 you can create mxml
    project for all plateform.
    Best regards
    Isabelle LOYER
    InterSystemes
    20 rue de Montubois
    95840 Bethemont la Foret
    Tel : 33 +1 34 69 22 66
    Fax : 33 +1 34 69 26 28
    email : [email protected]
    www.intersystemes.fr
    www.intersystemes.net
    Le 20/06/11 10:29, Arun Ganesh a écrit :
    me to waiting for the response
    >

  • Creating Portfolios with Flash Builder 4.6 and the 4.1a SDK

    I've been following the instructions and tutorials on the creation of Navigators for Acrobat with Flash Builder but it seems to be missing a few steps along the way.
    http://blogs.adobe.com/pdfdevjunkie/ax-portfoliosdk_intro/ax-portfoliosdk1
    Symptoms:
    - When I run the navigator (run as navigator) I get an error "Error: Error #2067: The ExternalInterface is not available in this container. ExternalInterface requires Internet Explorer ActiveX, Firefox, Mozilla 1.7.5 and greater, or other browsers that support NPRuntime."
    - Once dismissed the "for the best experience" message is displayed with a prompt to download the latest Reader.
    Correct SDK's are being used.

    Solved it.  Just added the following in the <InfoAdditions> tag for iPhone in my app descriptor XML file:
      <key>UIRequiredDeviceCapabilities</key>
    <array>
    <string>wifi</string>
    <string>armv6</string>
    <string>armv7</string>
    </array>

  • Will Flash Builder 4.7 license unlock automation features of Flex SDK 4.1 and 3.6?

    We have Fb 4.5 and it's license unfortunately do not allow automation to work on older SDK.
    when we compile 4.1 Flex app with automation agent from UI testing tool after about 10 clicks over the app automation stopped working.
    And there is an invitation to buy 4.1 license.

    I have resintalled FB. With the original SDK 3.4 it works fine. With the update to 3.6 i get the same problem again.
    I have to assume then the new SDK has an issue with iOS 6.1.2 OR that i somehow screwed up the manual upgrade instructions. Im pretty sure i followed the instructions to the T this time, so if i did screw them up, then they are very error prone.
    Can someone confirm or deny having a similar issue?
    I guess them tmp solution is to compile with the old SDK and have my app run in letterbox mode on the iPhone5... not ideal.

  • Flash Builder update to support iPad 3 retina display

    I've been reading that one has to run a command line on a Mac to get an app to run correctly on the new retina display iPad (i.e. iPad 3).
    http://forums.adobe.com/message/4272224
    Does anyone know when an update from Adobe will be issued to fix this issue?
    thanks,
    Jack

    Please refer : http://forums.adobe.com/message/4276097
    the issue is expected to be fixed with the next release of Flash Builder

  • Flash builder 4 upgrade from Flex 3 Standard

    Hiya.
    I would like to know from Adobe if the upgrade options available a wrong or not? I've just bought an upgrade from FB3 Standard to FB4 Preminum (from Eligibility chart is SEEMS possible). The installer when I entered my FB3 Standard serial says it's wrong. At this point the possible answers are two for me: the upgrade processes on the site is wrong or there's something wrong with the installer. A would like a clarification as soon as possible.
    Thanks.

    I run into the same problem.
    For me it was the only option available at the adobe online store (upgrade Flex3 -> FlashBuilder4 Premium)
    so the registration number didn't work, saying that i have the wong product to upgrade (Flex3 standard)
    I had to open a case for software destruction to get a refund for what i've allready payed and if i want the FlashBuilder4 serial i have to re-buy it at the online store
    Custumer support told that this is the only solution.
    It's a little bit annoying.
    That is not a critic to the support team (was very friendly) it's just annoying that i can't get a standad serial for my purchase and that i have to wait some weeks to get the refund...
    So be carefully while purchasing the upgrade and look twice to choose the right option at the store.
    (Hopfully the right option is now available...)
    so long

  • Flash Builder 4 with Flex SDK 4.0 for Intel App Up

    There is some misinformation on Intel AppUp and the Melrose FAQ about being able to publish with Flash Builder 4.
    Intel App Up Program Submission
    According to http://appdeveloper.intel.com/en-us/article/adobe-air-packaging-guide-atom-developer-progr am-submissions
    "AIR app must be built using Flex Builder 3 with Flex SDK 3.5a.  Currently Flex Builder 4 with Flex SDK 4 is not supported."
    Melrose FAQ
    According to http://learn.adobe.com/wiki/display/melrose/Melrose+Developer+FAQ
    "Q: Are there system requirements for enabling try and buy in AIR apps using Melrose?
    A: You must have Adobe Flex Builder 3 or greater and Adobe AIR 1.5.3 or greater."
    Is the Intel App Up statement correct?  If it is, could I get an explanation why?  I've been waiting for the last 3 months waiting for the Melrose SDK to deploy to Intel App Up and now I can't even submit my application.
    Thanks.

    The current version of Melrose supports Flex 3.5 SDK for AIR applications running on AIR 1.5.3 runtime or higher. You can use Adobe Flex Builder 3 with Flex 3.5 SDK or Adobe Flash Builder 4 with Flex 3.5 SDK.
    Support for Flex 4.1 SDK for AIR applications running on AIR 2.0 runtime should be available within a few weeks. Please note that we will not be able to support Flex 4.0 SDK because of certain technical challenges.

  • How to easily get an Adobe Flash CS5.5 Professional project into Flash Builder 4.5?

    Hey all,
    I am new and trying to do the following, can you please guide/help me do it:
    I have a video chat application that is done on Adobe Flash CS5.5. I had the problem of "echo" so I wanted to use "getEnhancedMicrophone()". When I replaced "getMicrophone()" with "getEnhancedMicrophone()", Adobe Flash CS5.5 Professional didn't recognize it. I knew I need Flex, so I installed Flash Builder. And then got lost. What I simply want is just import my "FLA" file (or if I need to convert it to something else using a specific tool, let me know.. I have Adobe Flash CS5.5 Professional and can install other required applications if needed) done on Adobe CS5.5, into Flash Builder, and then "support Flex" so that I compile with the flash-version argument required.
    I am totally new to MXML and Flash Builder, and even Flex. I don't know how to import a FLA and add "Flex" libraries into it simply to make "getEnhancedMicrophone()" work without the need to recreate the whole thing on Flash Builder. Can you guide me please? The output is for a web SWF file, not a desktop application.
    Thanks!

    I have the same problem here. I'm trying to do a stick animation on cs6, but to be more precise, i need to actually draw with a larger brush size. I suggest using the pen tool with the smooth option on. You can't see exactly where the stroke will be, but its better than nothing, and it more or less acts like the brush anyway.

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