Workin with Different Layers of Audio

I'm editing an interview. I want to add background music to the interview. I imported audio, but after inserting the audio on the timeline, the inviewee is heard fine and the audio a popping sound similiar to the audio in the countdown before movies or a audio test heard on the radio.
Any suggestions?
- Anthony
A side question, Sony Vegas or Final Cut?
I'm familiar with Sony Vegas and Adobe Premiere, but I switched to Mac.

The "popping" sound you're hearing is a "needs render" indicator (notice the red line at the top of your sequence?). So you need to render the sequence so all the audio will play back. You can adjust the number of real-time audio tracks in your User Preferences so you don't have to render each time you make an adjustment.
However, if the music you're bringing in is an mp3 or any file other than that which would match your sequence settings, you will have to render regardless of how many tracks you've set to play real-time in your prefs. To avoid that, you can bring the music track in to a separate sequence, render it, then export it as an AIFF and bring it back in to your original sequence.
Does that help?

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    Finally: there are 3 layers that only one of them can be active at one time (if one is active, the other 2 cannot be). Those last 3 layers I wouldn't mind if i had to go through manually and remove the combinations that couldn't work, but it would be much better to have it automatic.
    Is there any way to script this so that it exports all of these textures as *filename*_*variation#*.png

    -the first 8 lines just make sure there is a valid document open, and if there is, find out the file path and everything
    Correct.
    But I cut corners, if I were more diligent I would also check for the existence of more than one layer and that the file has been saved at all (otherwise it has no path and an error occurs) etc.
    -line 14 just makes sure it outputs no more than 20 images (which i find odd. the texture files are extremely small ~6.82 kb each, so loading them won't be a problem. it would be good if it got stuck in an infinite loop)
    Feel free to change it to a higher number.
    To create 100 files change to
    for (var p = 1; p < 101; p++) {
    Why is thearray2 put in thearray, but then never used separately?
    The function RandomShow checks if the elements in the Array are Arrays themselves
    if (theObject.constructor != Array) {
    and just assumes it is a Layer if it is not an Array.
    But when it is an Array the function RandomShow is run with that Arrays elements as arguments.
    This is intended to enable the various rules – for example if you have two or more Layers of which only one may be visible you could put them in such an Array with minimal and maximal set to 1, which should only make one visible.
    But – and again I should have included checks for this – you should not put a Layer in more than one Array.
    In the example changing theArray2 to
    var theArray2 = [[theLayers[0], theLayers[1], theLayers[2]], 1, 1, "no"];
    would mean that 7, 8 and 9 would only be visible individually.
    But as theArray2 is itself part of theArray it may be visible or not unless it is set as the baseLayer.
    Or rather it would if I had not forget to check the baseLayer item for being an Array itself …
    So please change the affected if-clause (should be about line 34) to
    // show the baselayer;
    if (baseLayer.constructor == Number) {
              var theObject = theArray[baseLayer];
    // show baselayer if layer;
              if (theObject.constructor != Array) {
                        theObject.visible = true;
    // run function if baselayer is an array;
              else {
                        RandomShow (theObject[0], theObject[1], theObject[2], theObject[3])
              maximal--
    -baselayer is defined (but i can't find out where to input what it is, do i put it in place of the "no" on line 15?)
    The function takes four arguments,
    • the Array
    • the minimum number of visible elements
    • the maximum number of visible elements
    • a layer that should always be visible identified by its place in the Array
    So when invoking the function RandomShow and wanting the first layer in the Array to be visible it would be:
    RandomShow (theArray, 1, 5, 0);
    -for the layer array do I put in the actual layer names?
    If you want to address a layer with teh name »Layer 1« by name (top level layers that is, layers in Groups are filial to the Group) you can use
    myDocument.layers.getByName("Layer 1")
    -If I currently have layers hidden, how would i tel it to not add those to be randomly shuffled and made visible (it was randomizing the texturemap and the other layer that is there for future reference into the compiled pngs)
    Whether a Layer is visible or not is irrelevant in the curren tform of the Script, the Layers are addressed in the Array.
    Introducing a check for visibility would be possible, but make the function a bit more convoluted as this would also affect the maximum number for example.
    I don’t think I answered all questions, but maybe you’ve made progress on your own already and you can always post again if matters are still unclear.
    Maybe the function is more complicated than it would need to be or maybe it will not be able to accomodate all your needs currently, but one could for example extend the baseLayer argument to an Array itself to have more than one element (either Layer or another Array) that will always be visible … there are still possibilities but the issue might be a bit complicated.

  • Does Encoding AAC Files with VBR on Improve Audio Quality ?

    Does Encoding AAC Files with VBR on Improve Audio Quality ?
    Are there Disadvantages ?
    Bonus Question 1:
    Usually, an 'auto' type encoding tool will screw up the natural flow of the music and miss subtle changes in the energy, volume, etc.. -stuff that is just to subtle for it to catch -Generally I wouldn't trust an 'auto' type setting to pick up this subtle stuff. Yet people say using VBR improves sound quality (and NOT file size). Why and how ?
    Bonus Question 2:
    What is the max bit rate VBR uses ? If I set my AAC encoder to 320 kbps and turned VBR off, wouldn't the sound quality be superior to encoding with VBR on (simply because the kbps are set at 320 the whole time...) ? Sure, the files encoded with VBR off would be larger, but wouldn't the quality be better ?
    Bonus Question 3:
    Lastly, I did a little test and encoded one song with VBR off and one with VBR on. The VBR song was 1.5 MBs bigger - Huh, I thought, is that increased file size the result of improved resolution throughout the whole song, or just one little section (haven't had time to listen to them)?
    Message was edited by: temptemp9

    These are some pretty tough questions. I like VBR encoding in general, as it does allow for more complex passages to take advantage of higher bit rates while less complex passages fall back to a lower bit rate, while keeping within fairly consistent file size parameters. Whether VBR yields better results at different target/average bit rates is another matter, and really requires that you encode and properly test output files before deciding on anything but "recommended" settings.
    At maximum lossy bit rates of 320 kbps, it doesn't make sense to use VBR. If I recall, the LAME MP3 encoder presets actually preclude VBR encoding for the highest quality files, and the same may be true for iTunes AAC.
    I have to admit that to speak with any certainty or confidence about the issues surrounding your various questions, one would really need to encode a bunch of files with iTunes from lossless sources and test them in software such as foobar2000. I could investigate this easily on my own PC, but I don't encode music at 320 kbps AAC, since I have enough disk space to just listen to lossless files. iTunes doesn't display dynamic bit rate changes as foobar2000 does, and I haven't come across any Mac software that does as good a job of allowing for proper testing as foobar2000 for Windows does.
    If you really need definitive answers to these three questions, then I think your best bet would be to do as I've hinted and use iTunes and foobar2000 if you've got access to a Windows computer to do this testing and evaluation for yourself, or sign up for a user account at Hydrogenaudio and post the same message there.

  • Help! Resizing different documents with different resolutions?

    Hello!
    Please help me with my situation:
    I was trying to make an action that will decrease 1 inch to all sides of my document (the document size was 12x36 inches) and hopefully to other documents.  I don't want to crop the image, I just want to resize the whole image to 10x24 inches, leaving a 1 inch transparent border (the gray and white checkerboard) to my document. I started resizing manually, but it was time-consuming so I tried to make the action I stated above. I was expecting that it would decrease a proportionate 1 inch to the top, bottom, left and right sides of other documents, but it didn't. Any procedure to make this happen in different documents with different sizes and resolutions?
    PS: All the the documents that I will resize would eventually be printed ( I don't know if this would help).
    Thank you for your help!

    Kursover wrote:
    I was trying to make an action that will decrease 1 inch to all sides of my document (the document size was 12x36 inches) and hopefully to other documents. I don't want to crop the image, I just want to resize the whole image to 10x24 inches, leaving a 1 inch transparent border (the gray and white checkerboard) to my document. I was expecting that it would decrease a proportionate 1 inch to the top, bottom, left and right sides of another document, but it didn't. Any procedure to make this happen in different documents with different sizes and resolutions?
    Easy to do in a script not so easy in an action unless you know that there is no background layer or that all have backgounds.  You can not add transparent canvas to a document with a background layer for brckground layers do not support transparence. Documents may or mant not have a background layer and background layers can be converted to a normal layer.  Actions can not use logic without using a script to see if there is a background.  My Crafting Actions package contains a utility script for actions that will convert background layers to a normal layer should a document have a background layer. Once you know there is no "Background" the rest is easy to do in an action with menu limage canvas size check relative and set width and height to 1" the will add 1"
    Decreasing -1" will CROP any layer the has not transparent pixels in the outter 1"
    Crafting Actions Package
    Contains
    Action Actions Palette Tips.txt
    Action Creation Guidelines.txt
    Action Dealing with Image Size.txt
    Action Enhanced via Scripted Photoshop Functions.txt
    CraftedActions.atn Sample Action set includes an example Watermarking action
    Sample Actions.txt Photoshop CraftedActions set saved as a text file.
    A script can retrieve the width and height of a document to changs size you need to resize the document this will not crop but will resample and you most matain aspect ratio elss resize will distort. Decreasing canvas size may crop...
    12 Scripts for actions
    Example
    Download

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