Drag and Drop with a response in Flash..please help

Hi
I have just started with flash and actionscript3 about 5 weeks ago. I'm in my first year uni and I have a drag and drop assignment (for a kindergarten class). Its "little Red Hen" and they have place the correct picture in right holder.
I have gotten the drag and drop working but I can't seem to figure out how to display a tick when they have place it in the correct holder.
Please help....
This is my script (it may seem messy...still new)
import flash.events.MouseEvent;
/*Mouse Event that ensures the function of hen movieclip to start dragging
  when mouse is pressed*/
hen1_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragStart);
hen2_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragStart);
hen3_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragStart);
hen4_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragStart);
hen5_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragStart);
hen6_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragStart);
function dragStart (event: MouseEvent):void
    event.target.startDrag();
/*Mouse Event that ensures the function of hen movieclip to drop
when the mouse button is realeased with Condition statement, if
hen = holder, hen snaps into place*/
hen1_mc.addEventListener(MouseEvent.MOUSE_UP, dragStop1);
function dragStop1 (event:MouseEvent):void
    hen1_mc.stopDrag();
    if (hen1_mc.hitTestObject (holder1_mc)==true)
        hen1_mc.x=holder1_mc.x;
        hen1_mc.y=holder1_mc.y;
hen2_mc.addEventListener(MouseEvent.MOUSE_UP, dragStop2);
function dragStop2 (event:MouseEvent):void
    hen2_mc.stopDrag();
    if(hen2_mc.hitTestObject (holder2_mc)==true)
        hen2_mc.x=holder2_mc.x;
        hen2_mc.y=holder2_mc.y;
hen3_mc.addEventListener(MouseEvent.MOUSE_UP, dragStop3);
function dragStop3 (event:MouseEvent):void
    hen3_mc.stopDrag();
    if(hen3_mc.hitTestObject (holder3_mc)==true)
        hen3_mc.x=holder3_mc.x;
        hen3_mc.y=holder3_mc.y;
hen4_mc.addEventListener(MouseEvent.MOUSE_UP, dragStop4);
function dragStop4 (event:MouseEvent):void
    hen4_mc.stopDrag();
    if(hen4_mc,hitTestObject (holder4_mc)==true)
        hen4_mc.x=holder4_mc.x;
        hen4_mc.y=holder4_mc.y;
hen5_mc.addEventListener(MouseEvent.MOUSE_UP, dragStop5);
function dragStop5 (event:MouseEvent):void
    hen5_mc.stopDrag();
    if(hen5_mc.hitTestObject (holder5_mc)==true)
        hen5_mc.x=holder5_mc.x;
        hen5_mc.y=holder5_mc.y;
hen6_mc.addEventListener(MouseEvent.MOUSE_UP, dragStop6);
function dragStop6 (event:MouseEvent):void
    hen6_mc.stopDrag();
    if(hen6_mc.hitTestObject (holder6_mc)==true)
        hen6_mc.x=holder6_mc.x;
        hen6_mc.y=holder6_mc.y;

Ok so I figured it out, thank you Ned.
I have made the tick_mc alpha 0 in the beginning of the script and then in my conditional I have made the alpha = 100
So it works...yay!
Now all I have left, if the piece is placed in the wrong holder then it needs to go back into its orignal position.
I have tried
Written above the script
var startX:Number;
var startY:Number;
then just below my dragStart code
startX = event.target.x = startX;
startY = event.target.y = startY;
then after each if statement I placed an else statement
else
      hen1_mc.x = startX;
      hen1_mc.y = startY;
Its clearly not working, please could you tell me what I am doing wrong?
thank you

Similar Messages

  • [SOLVED] Thunar 1.6 doesn't drag-and-drop with the right mouse button

    Hallo all.
    It might be something I've done (though I did delete my ~/.config/Thunar directory before upgrading), but Thunar doesn't let me drag-and-drop with the right mouse button, thus stopping me from copying something instead of moving it, etc. Has anyone else had that too?
    Last edited by GordonGR (2012-12-28 14:34:20)

    Joel wrote:
    anonymous_user wrote:Is it supposed to be with the right-mouse button? I always thought drag and drop was done with the left button?
    Could be right-hand user
    Come on! Read what GordonGR wrote!
    Microsoft Windows, Nautilus, the Haiku Tracker, and probably many other file managers have a feature where, when you right-click or middle-click and drag an icon to a new location, a pop-up menu appears and asks what you'd like to do (Move, Copy, Link). I thought I used to use this feature in Thunar too but it seems to have stopped working in recent versions. Has anyone else had any experience with it?
    EDIT: Here's random blogger talking about the feature in an older version of Thunar: http://jeromeg.blog.free.fr/index.php?p … and-tricks So that's good, I wasn't just imagining the feature.
    Last edited by drcouzelis (2012-12-12 03:45:05)

  • Can't Drag and Drop with a Double Tap using Single Finger in Lion?

    I installed the Mac OS X Lion two days. But I can't drag and drop with a Double tap using Single Finger, which I used to do in Snow Leopard.
    If I choose Three Finger Move, then Swap Between Pages goes back to "Scroll left or right with Two Fingers" that only works with Safari, but doesn't work with Chrome or Firefox.
    I tried literally every setting in Trackpad and also checked if there was a override settings and there is no overrride setting.
    Would be thankful, if you guys could suggest me what to do?
    ======================================
    My Machine Configuration:
    Macbook Pro 13" (mid 2010)
    Intel Core 2 Duo 2.4GHz
    4GB Ram
    Nvidia Geforce 320m
    Mac OS X Lion (Installe on a updated Snow Leopard 10.6.8)

    Hey Serge many thanks for telling me how to do. now its working like previously
    I just cheked the Dragging under Trackpad option and unchecked Three Finger Moves. now I can drag and drop with a double tap using single finger.
    Thank you guys. You are the best

  • Error in drag and drop with a Tree component

    Hello, everybody.
    I'm doing a drag and drop with two trees.
    But, when I drag from a tree to another show this error:
    "oracle.job.RowNotFoundException:JBO25020: View line of oracle.jbo.Key[4.4] key not found in ViewTreeNodeRepository13_71."
    Besides that, in my property SelectionListerner, when I have this line: "#{bindings.TreeNodeRepository.treeModel.makeCurrent}" there is a warning that says: "Reference makeCurrent not found".
    Anyone can help me?
    Thanks!

    Hi,
    +Besides that, in my property SelectionListerner, when I have this line: "#{bindings.TreeNodeRepository.treeModel.makeCurrent}" there is a warning that says: "Reference makeCurrent not found".+
    Don't worry, its a designtime warning because the EL cannot be resolved. MakeCurrent is a method on the FacesCtrl binding equivalent to ADF, which is applied at runtime and not available at design time
    +But, when I drag from a tree to another show this error: "oracle.job.RowNotFoundException:JBO25020: View line of oracle.jbo.Key[4.4] key not found in ViewTreeNodeRepository13_71."+
    In drag and drop, ADF Faces performs the drag. However, the rest of the drop handling is up to the developer. Without any more information of what yur drop handler is doing, this question cannot be answered
    Frank

  • HT2953 i-tunes could not be used because the original file could not be found.could not locate.this error occurs on most of my songs in my library and will not play even though they are in my i-pod and play with no trouble.can  anyone please help?

    i-tunes could not be used because the original file could not be found.could not locate.this error occurs on most of my songs in my library and will not play even though they are in my i-pod and play with no trouble.can  anyone please help?

    I was not complete clear.
    Since you never changed the settings in the advanced section of iTunes preferecnes, you have to chech that your music is really in the location setted in the folders reported in the advanced section.  If not you have 2 ways: reset the position of this folders or in the actual disk organisation or in the pointing on the preferences.
    If you press the reset button you just give to itunes its default setting as for the position of the music files: probably this will be a good choice if you have never changed any default preference.
    But before I would check the folders and see if the songs are really there
    In my iTune I have this, and I believe it is the default.
    Users/YOURHOMEFOLDERNAME/Music/iTunes/iTunes Music

  • Drag and Drop with snap and response

    Ok, first of all I'm new to all of this as I'm just doing some parttime work. I'm trying to make a drag and drop game where the images (imported and made into movie clips with instance names "peg1 - peg7") are to be dragged onto targets (images, made into movie clips with instance names "targetpeg1-targetpet7").
    Here's my code and it comes up with two errors -
    ReferenceError: Error #1069: Property parent not found on builtin.as$0.MethodClosure and there is no default value.
    at Gametake1_fla::MainTimeline/fl_ReleaseToDrop()
    Please help!!! Thanks a bunch!
    Amy
    peg1.buttonMode = true;
    peg2.buttonMode = true;
    peg3.buttonMode = true;
    peg3.buttonMode = true;
    peg4.buttonMode = true;
    peg5.buttonMode = true;
    peg6.buttonMode = true;
    peg7.buttonMode = true;
    peg1.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
    peg2.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
    peg3.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
    peg4.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
    peg5.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
    peg6.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
    peg7.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
    function fl_ClickToDrag(event:MouseEvent):void
    event.currentTarget.startDrag();
    reply_txt.text = "Drag the image to its correct location"
    peg1.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
    peg2.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
    peg3.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
    peg4.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
    peg5.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
    peg6.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
    peg7.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
    function fl_ReleaseToDrop(event:MouseEvent):void
    event.currentTarget.stopDrag();
    var myTargetName:String = "target" + event.target.name;
    var myTarget:DisplayObject = getChildByName("myTargetName");
    if (event.target.stopDrag != null && event.target.stopDrag.parent == myTarget){
        reply_txt.text = "Good Job!";
    } else {
        reply_txt.text = "Try Again!";
    function checkTarget(drag){
    if (drag.hitTest(targetpeg1)) {
    trace(drag+" has been dropped on greyCircle");
    } else {
    trace("you missed the target");

    use:
    peg1.buttonMode = true;
    peg2.buttonMode = true;
    peg3.buttonMode = true;
    peg3.buttonMode = true;
    peg4.buttonMode = true;
    peg5.buttonMode = true;
    peg6.buttonMode = true;
    peg7.buttonMode = true;
    peg1.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
    peg2.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
    peg3.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
    peg4.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
    peg5.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
    peg6.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
    peg7.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
    function fl_ClickToDrag(event:MouseEvent):void
    event.currentTarget.startDrag();
    reply_txt.text = "Drag the image to its correct location"
    peg1.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
    peg2.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
    peg3.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
    peg4.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
    peg5.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
    peg6.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
    peg7.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
    function fl_ReleaseToDrop(event:MouseEvent):void
    event.currentTarget.stopDrag();
    var myTargetName:String = "target" + event.currentTarget.name;
    var myTarget:DisplayObject = getChildByName("myTargetName");
    if (event.currentTarget.dropTarget){
    if(event.currentTarget.dropTarget.parent == myTarget){
        reply_txt.text = "Good Job!";
    } else {
        reply_txt.text = "Try Again!";

  • New and need help - drag and drop with dynamic text

    So I'm doing this project and as an animator I'm not familiar with the whole action script side of flash
    Okay so far I've managed to create the whole Drag and Drop feature and it works well, the thing is I want to make it so when you drag in object in the correct spot and new text appears, and I need like six different object with the dynamic text. but I have no idea how to integrated it in my code or where I should start!
    So i based myself on some tutorial so theres some code in there that had dynamic text, but not exactly what i wanted
    Your help would be much appreciated!
    This is my code:
    var counter:Number = 0;
    var startX:Number;
    var startY:Number;
    six_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    six_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    five_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    five_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    four_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    four_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    three_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    three_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    two_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    two_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    one_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    one_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    function pickUp(event:MouseEvent):void {
        event.target.startDrag(true);
    reply_txt.text = "";
    event.target.parent.addChild(event.target);
    startX = event.target.x;
    startY = event.target.y;
    function dropIt(event:MouseEvent):void {
        event.target.stopDrag();
    var myTargetName:String = "target" + event.target.name;
    var myTarget:DisplayObject = getChildByName(myTargetName);
    if (event.target.dropTarget != null && event.target.dropTarget.parent == myTarget){
        reply_txt.text = "Good Job!";
    event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    event.target.removeEventListener(MouseEvent.MOUSE_UP, dropIt);
    event.target.buttonMode = false;
    event.target.x = myTarget.x;
    event.target.y = myTarget.y;
    } else {
    reply_txt.text = "Try Again!";
    event.target.x = startX;
    event.target.y = startY;
        if(counter == 6){
            reply_txt.text = "Congrats, you're finished!";
    six_mc.buttonMode = true;
    five_mc.buttonMode = true;
    four_mc.buttonMode = true;
    three_mc.buttonMode = true;
    two_mc.buttonMode = true;
    one_mc.buttonMode = true;

    where you have
    xxx.text = ....
    is where you're assigning text.

  • Old Drag and Drop With Toast Issue:

    I found this link to an old discussion, but it does not resolve my issue:
    http://discussions.apple.com/message.jspa?messageID=9282890#9282890
    I burnt two nice LightScribe labels, (nice because I cooked 'em twice for extra darkness, which takes time,) and then, after assuming that if I dragged and dropped my iTunes files to the desk top and then to Toast, as the above thread recommended, that since the files were accepted by toast doing things that way, that things were back to normal. I finished two beautiful CD's (I had a lot of work into the design of the labels,) by burning the music on to the disks. Well, my car cd player wouldn't play them, that is not normal, and I have two beautifully useless CD's which were the product of a lot of time and labor not to mention the cost of the disks... I've always been able to play back using the old process, (without the desktop drag and drop step,) - I'm running an iTunes version way beyond when this bug was supposed to be fixed. What do I do? How do I get back to being able to go directly from iTunes to Toast with successful playback? Thanks for your help with this!
    Message was edited by: probassist

    To anselmo Stiffan:
    Which problem did you solve: the double click with one tap or three finger drag? I too have aluminum 2008 MacBook, and I found the preferences and accessibility section but seem to fail in finding the right combo of preferences I'm used to or like. Ok, so the three finger drag is good, but click or tab... drives me bonkers!!! Everything was fine for me even after updating to Mountin Lion back in July 2012, but then all of a sudden in October 'my trackpad doesn't work the same. I don't even want to get on the computer anymore, because I'm annoyed and I cannot click on my user account to login with plugging in a mouse or using keyboard shortcut functions. It's hit or miss with my trackpad working, it freezes after awhile, then I have to plug in the darn mouse. I checked my trackpad firmware, it said up to date....I may have to actually start a new discussion??? But to continue venting... Some menu's need one tap, some require double tap... I cannot use one click unless its set to left or right for alternate menu's. Its just bad in my carpel tunnel and frustrating... I've been searching discussions for similar issues and I saw this. I saw you had an older Mac? It's funny how I switched over 4 years to Mac and mine is almost obsolete? I'm afraid to take it in only to pay more money. I guess my real question besides double clicking option would be if other folks with "the older Aluminum" 2008  MacBook models are having similar problems?

  • Drag and drop with JPanel

    Hi there,
    I have JPanel which contains label and image icon and i want to drag them out to another panel and droped there.
    Is this really doable with swing.
    Please share your thoughts with me
    Thanks,
    - Prashant

    Thanks Daya,
    but I want something which gives me the feel of drag and drop, Dragging is good with your code but when i do drop and that doesn't fall in desired area, i am expecting that to go back on that's previous locaton.
    - Prashant

  • Drag and Drop with multiple targets

    I'm having a problem find a solution to my drag and drop problem.  Here is what this flash piece is basically supposed to do:
    9 dragable items on the stage
    5 targets, numbers 1 - 5, where the items can be placed
    5 of the 9 dragable items are the correct answer and the user needs to drag them to the correct target, and have to be in order from 1-5. (eg. let's say the instructions are:
    Please place the, in the correct order, the 5 steps to getting ready in the morning
    Drag items                                               Targets
    Brush teeth                                       1.                     
    Change oil in car                                2.                    
    Wash face                                         3.                   
    Put pants on                                      4.                    
    Shower                                              5.                     
    Get out of bed  
    Do tax's
    So far I have it so if you drop the correct answer into its correct target it snaps to it and disable it's eventListeners.  If you drop the drag item on the other targets they snap to it and disable it as well.  They only problem is if the user accidentally drops the item anywheres else on the stage it locks it in place.  Instead I want it to return to the orginal x and y position.  Can anyone help?!?
    Here is my code
    DragDrop.as
    package
    import flash.display.MovieClip;
    import flash.events.MouseEvent;
    import flash.filters.DropShadowFilter;
    public class DragDrop extends MovieClip
      public var _targetPiece:*;
      public function DragDrop()
       this.addEventListener(MouseEvent.MOUSE_DOWN, dragMovie);
       this.addEventListener(MouseEvent.MOUSE_UP, dropMovie);
       this.buttonMode = true;
      private function dragMovie(event:MouseEvent):void
       this.startDrag();
       this.filters = [new DropShadowFilter(0.5)];
       this.parent.addChild(this);
      private function dropMovie(event:MouseEvent):void
       this.stopDrag();
       this.filters = [];
      public function disable():void
       this.buttonMode = false;
       this.removeEventListener(MouseEvent.MOUSE_DOWN, dragMovie);
       this.removeEventListener(MouseEvent.MOUSE_UP, dropMovie);
    DragGame.as
    package
    import flash.display.MovieClip;
    import flash.events.MouseEvent;
    import DragDrop;
    import BL;
    import BR;
    import BM;
    import TL;
    import TR;
    import TM;
    import BC;
    import TC;
    import BA;
    public class DragGame extends MovieClip
      private var bl:BL;
      private var br:BR;
      private var bm:BM;
      private var tl:TL;
      private var tr:TR;
      private var tm:TM;
      private var bc:BC;
      private var tc:TC;
      private var ba:BA;
      private var _totalPieces:Number;
      private var _currentPieces:Number;
      private var _submit:Number;
      private var _reveal:Number;
      public function DragGame()
       _totalPieces = 5;
       _currentPieces = 0;
       createPieces();
       _submit = 6;
       _reveal = 1;
      private function createPieces():void
       bl = new BL();
       addChild(bl);
       bl._targetPiece = blt_mc;
       bl.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
       piecePosition1(bl);
       br = new BR();
       addChild(br);
       br._targetPiece = brt_mc;
       br.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
       piecePosition2(br);
       bm = new BM();
       addChild(bm);
       bm._targetPiece = bmt_mc;
       bm.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
       piecePosition3(bm);
       tl = new TL();
       addChild(tl);
       tl._targetPiece = tlt_mc;
       tl.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
       piecePosition4(tl);
       tr = new TR();
       addChild(tr);
       tr._targetPiece = trt_mc;
       tr.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
       piecePosition5(tr);
       tm = new TM();
       addChild(tm);
       tm._targetPiece = tmt_mc;
       tm.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
       piecePosition6(tm);
       bc = new BC();
       addChild(bc);
       bc._targetPiece = trt_mc;
       bc.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
       piecePosition7(bc);
       tc = new TC();
       addChild(tc);
       tc._targetPiece = trt_mc;
       tc.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
       piecePosition8(tc);
       ba = new BA();
       addChild(ba);
       ba._targetPiece = trt_mc;
       ba.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
       piecePosition9(ba);
      private function checkTarget(event:MouseEvent):void
       if(event.currentTarget.hitTestObject(event.currentTarget._targetPiece))
        event.currentTarget.x = event.currentTarget._targetPiece.x;
        event.currentTarget.y = event.currentTarget._targetPiece.y;
        event.currentTarget.removeEventListener(MouseEvent.MOUSE_UP, checkTarget);
        event.currentTarget.disable();
        _currentPieces ++;
        _submit --;
        if(_currentPieces >= _totalPieces)
         wrong_txt.visible = false;
         answer_txt.visible = true;
        if(_submit <= _reveal)
         submit_mc.visible = true;
         submit_mc.buttonMode = true;
       else
        event.currentTarget.x= event.currentTarget.dropTarget.parent.x;
        event.currentTarget.y= event.currentTarget.dropTarget.parent.y;
        event.currentTarget.disable();
        if(_submit <= _reveal)
         submit_mc.visible = true;
         submit_mc.buttonMode = true;
      private function piecePosition1(piece:*):void
       piece.x = 50.2;
       piece.y = 87.2;
       piece._origX = 50.2;
       piece._origY = 87.1;
      private function piecePosition2(piece:*):void
       piece.x = 50.2;
       piece.y = 109.2;
       piece._origX = 50.2;
       piece._origY = 109.2;
      private function piecePosition3(piece:*):void
       piece.x = 50.2;
       piece.y = 131.2;
       piece._origX = 50.2;
       piece._origY = 131.2;
      private function piecePosition4(piece:*):void
       piece.x = 50.2;
       piece.y = 153.3;
       piece._origX = 50.2;
       piece._origY = 153.3;
      private function piecePosition5(piece:*):void
       piece.x = 50.2;
       piece.y = 175.3;
       piece._origX = 50.2;
       piece._origY = 175.3;
      private function piecePosition6(piece:*):void
       piece.x = 50.2;
       piece.y = 197.3;
       piece._origX = 50.2;
       piece._origY = 197.3;
      private function piecePosition7(piece:*):void
       piece.x = 50.2;
       piece.y = 219.4;
       piece._origX = 50.2;
       piece._origY = 219.4;
      private function piecePosition8(piece:*):void
       piece.x = 50.2;
       piece.y = 241.4;
       piece._origX = 50.2;
       piece._origY = 241.4;
      private function piecePosition9(piece:*):void
       piece.x = 50.2;
       piece.y = 263.7;
       piece._origX = 50.2;
       piece._origY = 263.7;

    create an array of your droptargets (eg, droptargetA) and check if the object is dropped on a droptarget.  you don't even need the if-branch of the following if-else unless you do something that depends on whether the correct droptarget is hit.
    function checkTarget(event:MouseEvent):void
       if(event.currentTarget.hitTestObject(event.currentTarget._targetPiece ))
        event.currentTarget.x = event.currentTarget._targetPiece.x;
        event.currentTarget.y = event.currentTarget._targetPiece.y;
        event.currentTarget.removeEventListener(MouseEvent.MOUSE_UP, checkTarget);
        event.currentTarget.disable();
       else
    var x:Number=event.currentTarget.dropTarget._origX;
    var y:Number=event.currentTarget.dropTarget._origY;
    for(var i:uint=0;i<droptargetNum;i++){
        if(event.currentTarget.hitTestObject(droptargetA[i] )){
    x=droptargetA[i].x;
    y=droptargetA[i].y;
    break
    event.currentTarget.x=x;
    event.currentTarget.y=y;

  • Drag and Drop with JDK1.4

    Hi There,
    I want to write an application with an toolbar with a few icons on it. when I drag a icon and drop on a panel it should create a new component[may be a label or a textfield] and place it on the panel. I should be able to drag and drop n number of components onto the panel and move that component in the panel and place them in the position required. Is this possible with java? In the example programs that I have worked with I can just drag and drop text from a textfield or label onto a label or a textfield or drag an image on a label and drop it onto another label.
    can anybody give some suggestions or help me with some information
    Thanks in advance

    Hi,
    Out of curiosity, have you implement it.
    Is it possible to send me the codes...
    cheers

  • Drag and Drop with mx.effects.SoundEffect

    I am trying to get a soundeffect to play after a successful
    drag and drop operation. Unfortunately, there is no dragDropEffect,
    so I cannot use mxml for adding sound when a drop is completed.
    (However a sound effect can be used when the user first clicks on
    something before drag occurs by using mouseDownEffect.)
    Below is my code which attempts doing this from one tile to
    another with an image. For debugging purposes I have added an Alert
    to show where the sound effect fails to play. Can anyone see what
    is wrong with my code?
    <?xml version="1.0" encoding="utf-8"?>
    <mx:Application xmlns:mx="
    http://www.adobe.com/2006/mxml"
    creationComplete="createSoundEffects();" layout="horizontal">
    <mx:Script>
    <![CDATA[
    import mx.managers.DragManager;
    import mx.core.DragSource;
    import mx.events.DragEvent;
    import mx.effects.SoundEffect;
    import mx.controls.Alert;
    [Embed(source="C:/FLEX_PROJECTS/photos/bin/openWind-Mark_E_B-8076_hifi.mp3")]
    private var soundFxOpenSwoosh:Class;
    [Embed(source="C:/FLEX_PROJECTS/photos/bin/closeWin-Mark_E_B-8077_hifi.mp3")]
    private var soundFxCloseSwoosh:Class;
    private var dropSound:SoundEffect;
    //create the sound effect when first loaded (see
    mx:Application tag) for the creationComplete attribute
    private function createSoundEffects():void {
    dropSound = new SoundEffect();
    dropSound.useDuration = false;
    dropSound.loops = 0;
    dropSound.source = soundFxCloseSwoosh;
    // Drag initiator event handler, called by
    // the image's mouseMove event.
    private function dragMe(event:MouseEvent, img1:Image,
    format:String):void {
    var dragInitiator:Image=Image(event.currentTarget);
    var ds:DragSource = new DragSource();
    ds.addData(img1, format);
    var imageProxy:Image = new Image();
    imageProxy.source = img1.source;
    imageProxy.height = img1.height;
    imageProxy.width = img1.width;
    imageProxy.alpha=.8;
    //Call the drag method from the manager
    DragManager.doDrag(dragInitiator, ds, event, imageProxy, 0,
    0, 1.00);
    private function doDragEnter(event:DragEvent):void {
    DragManager.acceptDragDrop(Tile(event.target));
    private function doDragDrop():void {
    dropSound.end(); //see page 569 in flex2_devguide.pdf for
    why .end() is called here
    dropSound.play();
    Alert.show("dropSound.source is:" + dropSound.source);
    ]]>
    </mx:Script>
    <mx:SoundEffect id="dragStartSound" useDuration="false"
    loops="0" source="{soundFxOpenSwoosh}"/>
    <mx:HDividedBox width="100%" height="100%">
    <mx:Tile width="100%" height="100%"
    backgroundColor="#999999">
    <mx:Image id="myimg" mouseDownEffect="{dragStartSound}"
    source=".\2.png" mouseMove="dragMe(event, myimg, 'img');" />
    </mx:Tile>
    <mx:Tile width="100%" height="100%"
    dragEnter="doDragEnter(event)" dragDrop="doDragDrop()"
    backgroundColor="#999999">
    </mx:Tile>
    </mx:HDividedBox>
    </mx:Application>

    Merci beaucoup!!
    it is also posible in AWT ?
    Message was edited by: roshca181
    [email protected]

  • Drag and Drop with Capture feature

    I would like to set up a drag and drop interaction. The user
    will drag several icons and place them on a map. They do not have
    to use all the icons provided to them. The map is a rectangle and I
    need to capture the icons placed on the map and there locations.
    Several pages later I would like the final layout of the map and
    icons to appear automatically for them to continue with the
    exercise. I’ve set up target interactions before but each
    icon had a specific place to complete the drag and drop. Please
    advise. The best example I can think of is you have a lot of
    players on the side line of a football field. You drag out the
    players you want to use. Then in the future in order to make the
    next move you need to reference how u set up the field. Does anyone
    have an example i can look at?

    You need to switch previews on for that. More info:
    http://docs.info.apple.com/article.html?artnum=304499

  • Drag and Drop with Calendar functionality in BSP/WebDynpro

    Hi,
    I am not sure where to ask this information. First trying in this forum.
    We are looking for a  scheduling software-kind of functionality within SAP. We get service calls from customers if there is any leak on the roof. We would like to know if we can provide drag and drop functionality in BSP/Webdynpro. We are envisioning left pane with Leak Notification # (could be 25-30 Notification calls per office) and calendar(month or week) functionality on right pane of the page. The service manager can drag and drop Leak Notification # into Calendar on the right pane OR move around within Calendar. When they do that, we want to update certain custom table fields in SAP. Do you think this can be done in BSP or Webdynpro for ABAP easily. If so, can you point us in the right direction ?
    Regards,
    Niranjan

    Thanks once again for the reply Thomas.
    Yes, we have used XHTMLB and PHTMLB extensively.
    One last question if you don't mind since you now work for SAP. We have 1-2 BSP applications written without MVC pattern. We are thinking to convert that to MVC using Webdynpro ABAP. Do you suggest that for any new applications we should start using Webdynpro ABAP and not BSP ? I look at Webdynpro as ABAP query(with not much flexibility) and BSP as normal ABAP coding (which offers more flexibility). Is my assumption correct ? I want to know where SAP is investing in future; is it Webdynpro OR BSP ?
    Also, do you know if SAP has come out with new themes like Design2009 or Design2010 or Design2011. We currently use Design2003 and it does not work well with Firefox or Chrome.
    Thanks once again for writing that book. In fact, I will be training one of my colleague next week on BSP and I am planning to go throu your book this weekend to refresh my memory before training her.
    Niranjan

  • ICal alarm won't "drag and drop" with changed dates?

    I frequently change appointments on my calendar from one date to the next, but the alarm time stays with the original date and time (so it never alarms or chimes on the new appointment date).
    Any ideas on how to get it to change along with my drag and drop. In other calendar systems, if you have an appointment on the 14th with a 15 minute warning alarm, and then change the date to the 17th, the alarm would then chime 15 minutes ahead of your appointment on the 17th. I know I can manually change it, but this should be automatic.
    Help?

    I just set an event for the 24th with a "2 minute before" alarm. I then dragged it to today 11/19 and the alarm went off 2 minutes before the new event time. I.e., the alarm time was automatically updated. Now if the alarm were set with the "on date" option, I wouldn't expect that to be updated. I'm using iCal Version 4.0.3 (1388).

Maybe you are looking for

  • Can't convert desktop app FormsCentral form to PDF

    I try the File>Save as PDF but no dialog box appears as it is supposed to to (re)name or choose where to save the file locally.  No PDF is produced.  The File dropdown menu just disappears.  What's up? Now I have uploaded the form file.  When I open

  • Elements 10 not loading actions anymore?? HELP!

    I've had PSE 10 for a while now, and have lots of actions (about a dozen) loaded in from the internet.  They've been working fine for about a year, and all of a sudden they stopped showing up in the effects panel!  For no reason.  I have done nothing

  • Adjust image resolution from Lightroom into Revel

    Anyone know how to change the upload resolution into Revel from Lightroom? It currently is 240dpi I need 300dpi. I can change it when I upload/export into my hard drive. Thanks, Jesus Marez

  • HT1338 I erased my Time Capsule HD using the Disk Utility on my Vista computer

    I erased my Time Capsule HD using the Disk Utility on my Vista computer and I now can not see my TC in my computer. I tried to remap it by right clicking my computer and selecting remap drive, but after selecting Z drive I cannot find TC in browser.

  • Monitoring audio during recording...

    Simple question folks. Is there a way to monitor my audio input from my internal speakers of my laptop while recording? MIDI comes through the speakers fine. When I use the headphone jack from the laptop to my mixer that's fine and I'm sure headphone