10.4.9 Quake 3 Arena Crashes
I just upgraded and Q3A crashes everytime I try and open it now.
Anyway to go back to 10.4.8??? I need my Quake fix.
Hi
Needs to be iChat 3(OS 10.4) for multi chats video and audio.
Tony
Similar Messages
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I'm not sure where to start with this...so i guess I'll start with the obvious part:
"Couldn't init SDL video: No available video device"
is what I see when I try to run the quake 2 executable, mixed in with a few hundred other iterations of the same thing before the executable causes a segfault and dumps.
I *JUST* set up X for the first time and managed to get a file manager working in twm - and these things seem to be working as expected.
I compiled the quake 2 client from source and as far as I can tell, it had no errors compiling, though it didn't have any fanfare when it finished either, not so much as a "done" message. Regardless, I think it was a successful build because the quake 2 dedicate server seems to work fine, or at least it opens and runs. The key there being it clearly doesn't call any 3d acceleration.
I've installed what I believed was the intel 3d drivers, though I'm not sure of anyway to test for their presence beyond having pacman synchronize the packages again...
I've installed SDL and SDL2, though I didn't see anything about configuring any of them anywhere.
This is a big can of worms for me, so I'm not sure how to really approach dissecting the problem, but I'm thinking I screwed something up with the video drivers, I'm just not sure how to effectively troubleshoot that.
I've tried executing quake 2's client from command line and from within twm, same result in both places so that atleast leads me to believe it's a driver issue and not something with X
Edit:
I suspect that SDL infact, does touch X and if it can't get window/display data from it, it may wig out. Pretty sure my X.conf is messed up..
Last edited by volumetricsteve (2014-09-10 00:42:08)Jayaraman,
What is the service pack level of NT? I think we only support NT service pack 6 and higher.
Mark. -
Quake 3 Arena - where is the console key?
hello,
i have posted this in some quake forums, but there are only windows quakers...noone could answer this:
i have a macbookpro with german language keyboard layout.
to enter the console in the game, i had to press the tilde key.
nothing happens when i do that.
can anybody please tell me how to manage that?
do i have to set my mbp to english keyboard layout, or do i have to set my tilde key to another key?
thxGo to System Preferences>Language & Text and change your input source to Italian:
Maybe that will work for you?
Clinton -
Anyone else having this problem?
When I enable punkbuster in Quake 4, it crashes the game - every time. I tried upgrading punkbuster, and I have the latest Quake patch installed (1.2).
I also re-installed Q4 (including the 1.2 patch and PB) from scratch, and ran all basic maintenance tasks on my system.
Very strange. Hoping for a solution or some feedback from any other Q4 players out there. Thanks-I have no idea how Quake 4 uses PB (I still play Quake3 :)) but if it is anything like in Quake 3 it sometimes worked when manually upgrading PunkBuster.
You might want to contact Aspyr Support or ask your question on a forum that is more games related, Inside Mac Games for instance.
//Rob -
655max: video CRASH with agp 8x RADEON 9700 pro
Hi I own a 655max mobo and a radeon 9700 pro. I play games direct3d OK with agp 8x, but when I play Quake 3 Arena for about 15 to 30 min my video crash. I changed the agp 8x to 4x and everything works fine, but the framerate slow down seriously.
My system:
P4 2.6 @ 2.8
1024 MB DDR400 samsung Memory
WD 80 GB ATA100 7200 RPM
Ati Radeon 9700 pro
Sound Blaster Audigy 2
Please help !ok i just tried to do that kaigon and the strangest thing happened, my system will not respond or start up with radeon in now... it will however if i leave the supplemental power plug off of the radeon, it starts, then gives me the error telling em to connect it, then when i connect it and hit power...nothing. pop in my old gf2 and fires right up, i dont understand this at all especially because the first time i turned my system on was with the radeon, with supplemental poower plugged in. i tried everything i could think of in the BIOS to straighten this out, but nothing, any more help would be awesome! thanks.
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Quake 3 /dev/dsp error
I've done some digging trying to search out a solution to this problem, but I am coming up empty.
Fresh install of Quake 3 Arena. On startup, the console reports:
------- sound initialization -------
/dev/dsp: Device or resource busy
Could not open /dev/dsp
So I have no sound.
The sound device is a C-Media PCI CMI8738-MC6
Kernel = kernel26-2.6.20.4-1
I've got system sounds aplenty, and sounds playing DVDs and such. My user is a member of audio. Let me output more info than is probably useful.
lsmod | grep snd
snd_seq_oss 29184 0
snd_seq_midi_event 6528 1 snd_seq_oss
snd_seq 46672 4 snd_seq_oss,snd_seq_midi_event
snd_pcm_oss 39072 0
snd_mixer_oss 14464 1 snd_pcm_oss
snd_cmipci 30368 3
gameport 11784 1 snd_cmipci
snd_pcm 68484 3 snd_pcm_oss,snd_cmipci
snd_page_alloc 7816 1 snd_pcm
snd_opl3_lib 8576 1 snd_cmipci
snd_timer 18820 4 snd_seq,snd_pcm,snd_opl3_lib
snd_hwdep 7044 1 snd_opl3_lib
snd_mpu401_uart 7040 1 snd_cmipci
snd_rawmidi 19104 1 snd_mpu401_uart
snd_seq_device 6796 4 snd_seq_oss,snd_seq,snd_opl3_lib,snd_rawmidi
snd 43492 16 snd_seq_oss,snd_seq,snd_pcm_oss,snd_mixer_oss,snd_cmipci,snd_pcm,snd_opl3_lib,snd_timer,snd_hwdep,snd_mpu401_uart,snd_rawmidi,snd_seq_device
soundcore 6496 1 snd
ls -la /dev/snd
total 0
drwxr-xr-x 2 root root 0 2007-03-31 13:15 .
drwxr-xr-x 17 root root 0 2007-03-31 19:15 ..
crw-rw---- 1 root audio 116, 0 2007-03-31 13:15 controlC0
crw-rw---- 1 root audio 116, 4 2007-03-31 13:15 hwC0D0
crw-rw---- 1 root audio 116, 24 2007-03-31 13:15 pcmC0D0c
crw-rw---- 1 root audio 116, 16 2007-03-31 13:15 pcmC0D0p
crw-rw---- 1 root audio 116, 17 2007-03-31 13:15 pcmC0D1p
crw-rw---- 1 root audio 116, 26 2007-03-31 13:15 pcmC0D2c
crw-rw---- 1 root audio 116, 18 2007-03-31 13:15 pcmC0D2p
crw-rw---- 1 root audio 116, 1 2007-03-31 13:15 seq
crw-rw---- 1 root audio 116, 33 2007-03-31 13:15 timer
ls -la /dev
lrwxrwxrwx 1 root root 9 2007-03-31 13:15 dsp -> sound/dsp
Any ideas?
Last edited by Rumor (2007-03-31 20:22:55)WhiteMagic wrote:
If I remember correctly this is a rather common problem with quake. I used the following commands to resolve the problem:
echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss
echo "quake3.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss
Not the most elegant solution I think but it worked for me.
YESS!!!
(ioquake has some issues with PB...) -
Hey I Picked up Macintosh Full Retail Quake Video Game and been having problems with it starting up and was wondering if possible it might be patching issues which has not been done yet trying to find older files to patch it with if anyone remembers playing this game or had similar issues with this game in past would love some help and advice will post specs below thank you for all your time
Sincerly Nate
Powerbook 1400/c 166Mhz
48 MB Memory Installed
64 MB Virtual Memory Running
10 GB 4500 Hard Drive
12X Stock CD-ROM
Mac OS 9.1 Installed
Apple Posted Specs
http://support.apple.com/kb/SP170I remember having trouble getting Quake to run on my 200MHz UMAX SUPERmac c500 -- this was like 1997, `98. I think it was due to low RAM (16MB) and VRAM. Try these things:
1. copy the application to the Hard Disk and run it (don't run it from CD)
2. turn off Virtual Memory
3. do Command+I on the Quake program (on the HD) and allocate as much memory to it as possible without causing the Finder to crash.
4. also try running it at 320x240, or dropping your monitor's resolution to 640x480@60Hz(and thousands of colors) and rutry to run it; see if anything changes.
It could very well be your amount of VRAM. I don't know how much VRAM your 1400c has, but if it's like 2MB you'll probably be hurting to run Quake without a crash. That's how my SUPERmac c500 was. Occasionally I run the classic version of Quake just fine under Mac OS 9.2.2 on a 350MHz B&W G3 with an ATi Radeon [Mac] video card (32MB RAM). -
Using the quake III universal binary
I don't know if this is the right area to ask this question but I downloaded the quake III arena universal binary from apples website so that I could use my (PC) quake III arena disc on my mac but I don't under stand what it means by selecting the retail Installation. It would be greatly appreciated if anyone can offer me a walk through of what to do.
Same thing is happening to me with the UB (1.32c) and copying over the baseq3 directory from the cd. /Applications/Quake3/{Quake3.app|baseq3/}. I get a qhite screen but it's not locked up! I found it's actually the menu screen. So if you hit ESC and then Y then Return, you exit the game.
So it seems to me that either the graphic lib is effed up or im missing pak's that contain all the graphics, thus leaving me with a white backdrop.
My cd (which works on Windows and Linux) only has pak0.pk3 and pak1.pk3.
Any ideas anyone? -
Hi,
Quake 3 Arena Sources was relased. To download sources try this :
ftp://ftp.idsoftware.com/idstuff/source … source.zip
I would like to apply developers. Can you make package of package of this piece fantastic game ? Thanks a lot.iBertus wrote:Lets face it, the Q3 engine is past it's prime. The procedure of opening the source code took ages due to legal issues and now the engine is little more than a programming example. ET uses this engine (a modified version) and it's pushing the limits of what this is capable of. No new open source super games will come from this code release until some major enhancements are made.
I have to disagree here, i used to be a game lover, left it with windows (although from time to time i go to the dark side to try some) and you cant compare Q3A to today games in Windows, but in Linux the only game similar to this engine capabilities is CUBE, if you are talking about Wolfenstein Enemy Territory, its closed source, so it doesnt matters if its reaching the engine limits, as thats no where near from what free software is! I mean, Cube is alright, but its not that known and i dont think is as stable and tried as its Q3A engine. Ofcourse that there are much better game engines, like Doom 3's, but you are not seeing its source code in a long time.
Anyway, i think it opens a lot of posibilities to those willing to improve or modify code, but dont have the time to create something from scratch... again, i think its something real good for companies to do, it keeps the game alive, and the free software community happy. -
Hi
Installed arch linux a couple of days ago and got most stuff up and running. Altho one problem I just noticed it that I can only play one sound at a time. For example, if I have music playing from mpd I don't get any sound from youtube or from urban terror only the sound from mpd will be played. I've googled some, but don't really know what to search for
If you do have a explanation please keep the reply simple as I am still learning
Thanks in advance
Last edited by farner (2009-02-24 12:25:54)test1000 wrote:
this might be obvious but are you using intel? the youtube and urban terror/any mmap based game is normal.see http://wiki.archlinux.org/index.php/All … nd_at_once. also from the urban terror webpage: "Urban Terror 4.1 can run on Quake 3 Arena or on the free ioUrbanTerror." if you switch to iourbanterror the alsa issue is fixed. or else you have to start any urban terror with et-sdl-sound which only works on i686.
edit: if you check the wiki first for stuff like this you usually get a faster response and you get to use your brain as a bonus to
I actually googled my a* of and searched the wiki, but was unable to find that site. And I do have intel, however after reading
In Linux, only one program can play a sound at a time unless you have a soundcard that supports hardware mixing (all/most onboard soundchips don't.)
I decided to use my pci card (a creative audigy 2 ZS). I have been having trouble before getting it to work so I thought I would use my onboard card instead. But it was fairly easy this time
(had to disable the onboard card in the bios and change the module to snd-emu10k1) and woops it worked
Thanks for all the help
Last edited by farner (2009-02-24 22:33:57) -
ATI Catalyst 8.5 Proprietary Linux Display Driver released
New ATI Catalyst™ 8.5 Proprietary Linux Display Driver was released the day before yesterday and according to release notes it has many improvements.
New Features
This release of the Catalyst™ Linux software driver introduces Mipmap Detail, Catalyst A.I., and AA Filters in the 3D ORCA page of the Catalyst™ Control Center Linux Edition.
Resolved Issues
* The following section provide a brief description of resolved issues with the latest version of the ATI Catalyst™ Linux software suite. These include:
* Support for video playback on the second head in dual head mode is now available. Further details can be found in topic number 737-26985
* Unresolved symbols in Xorg log under RHEL 4u6 32 and 64 bit no longer occur. Further details can be found in topic number 737-34284
* The desktop background color is no longer displayed incorrectly when using xcommgr. Further details can be found in topic number 737-34285
* Change VT no longer fails when kernel module is not loaded. Further details can be found in topic number 737-34286
* Switching to the virtual terminal multiple times no longer results in X displaying corruption. Further details can be found in topic number 737-34287
* Catalyst Control Center: The Preference page is now localized for all supported languages. Further details can be found in topic number 737-34275
* The Linux kernel module is no longer installed to wrong location if the Linux kernel is updated. Further details can be found in topic number 737-34288
* Random system hangs no longer occur when calls to the ATI driver are made from Ring3. Further details can be found in topic number 737-34289
* X window no longer fails to respond when GoogleEarth is maximized. Further details can be found in topic number 737-34290
* A segmentation fault no longer occurs when running SPECViewperf on systems containing an ATI FireGL V5100 series product and running SUSE 10.3 x86. Further details can be found in topic number 737-34276
* Enabling Composite extension no longer displays 8x AA for graphic cards that do not support 8x AA under the Ubuntu 7.10 operating system. Further details can be found in topic number 737-34291
* Display corruption is no longer noticed at logon when compiz is enabled. Further details can be found in topic number 737-34292
* Launching the glxgears application no longer results in segmentation faults. Further details can be found in topic number 737-34293
* GoogleEarth: Launching the application in horizontal mode on a system running X no longer results in corruption being noticed. Further details can be found in topic number 737-34293
* Specviewperf 8.1 64 bit version: Segmentation faults no longer occurs on IGP systems. Further details can be found in topic number 737-34294
* Maya 2008: Moving the render window no longer results in the operating system failing. Further details can be found in topic number 737-34295
* Glxgears corruption is no longer noticed in big desktop mode. Further details can be found in topic number 737-34296
Known Issues
* The following section provides a brief description of known issues associated with the latest version of ATI Catalyst™ Linux software suite. These issues include:
* Desktop corruption may be noticed when dragging the overlay/video when using dual-display mode. Further details can be found in topic number 737-29578
* Bandwidth corruption may be noticed when setting the desktop resolution to 2048x1536 on systems containing an ATI Radeon HD 3200 series of product. Further details can be found in topic number 737-33499
* SECAM, NTSC or PAL signal changes when using aticonfig or Catalyst Control Center but does not apply to the TV display output. Further details can be found in topic number 737-34297
* Running X server without a window manager may result in the X server flashing green for a moment, going black, and the computer becoming unresponsive. Further details can be found in topic number 737-34299
* Desktop corruption may be noticed when dragging the overlay/video when using dual-display mode. Further details can be found in topic number 737-34298
* Connecting a CRT display device to a system containing an ATI Mobility Radeon X1600 product may result in the display device flashing multiple times or failing to display an image when attempting to launch the Catalyst Control Center. Further details can be found in topic number 737-34300
* Corruption may be noticed when connecting a DFP display device to a system running X after setting the TV mode to 1080i. Further details can be found in topic number 737-34301
* Quake 3 Arena (demo): Segmentation faults may occur when attempting to play the game. Further details can be found in topic number 737-34302
* Specviewperf: Launching the application may result in the Linux operating system failing to respond. Further details can be found in topic number 737-34282
* Opening a terminal and running semi-automated DPPT tests via lnxtest.sh may result in the operating system failing to respond. Further details can be found in topic number 737-34283
* A segmentation fault may occur when running SPECViewperf on systems containing an ATI FireGL V5100 series product and running SUSE 10.3 x86. Further details can be found in topic number 737-34319
* FGL_GLXGEARS or GLXGEARS: X may fail to respond when launching either of the applications. Further details can be found in topic number 737-34316
* Maya 2008: Various comparison failures may be noticed. Further details can be found in topic number 737-34277
* The X Server may fail to reset clearly when AIGLX is enabled. Further details can be found in topic number 737-34317
* DiscoveryStudio1.7: The print preview and save as functions may fail to work properly. Further details can be found in topic number 737-34278
* SPEC Viewperf 8.1: A performance drop may be noticed when running the application under Linux. Further details can be found in topic number 737-34279
* Maya2008: The hardware render buffer may fail to render/display the image. Further details can be found in topic number 737-34280
* May2008: The hardware render Perl script may display an error message when rendering. Further details can be found in topic number 737-34281
I wonder when it will appear in Arch's repositoriesYea, it would be great as at Phoronix forums some people are reporting 10% performance increase in games
EDIT: Some release notes from AMD
New Features
This release of the Catalyst™ Linux software driver introduces UYVY and YUY2 pixel format support. This support provides interleaved stream support for video playback applications such as TVTime and MythTV.
Resolved Issues
The following section provide a brief description of resolved issues with the latest version of the ATI Catalyst™ Linux software suite. These include:
*Enemy Territory: Quake Wars: Playing the demo on a system running X no longer results in corruption being noticed. Further details can be found in topic number 737-35208
*Maya 2008: An incorrect colormap is no longer displayed for texture selector on systems running X. Further details can be found in topic number 737-35207
*Quake 3 Arena (demo): Segmentation faults no longer occur when attempting to play the game. Further details can be found in topic number 737-35206
*Quake3: Corruption is no longer noticed when changing the display resolution when the game is running. Further details can be found in topic number 737-35209
*SECAM, NTSC or PAL signal changes when using aticonfig or Catalyst Control Center and now gets applied to the TV display output. Further details can be found in topic number 737-34297
*Running X server without a window manager no longer results in the X server flashing green for a moment, going black, and the computer becoming unresponsive. Further details can be found in topic number 737-34299
*Corruption is no longer noticed when connecting a DFP display device to a system running X after setting the TV mode to 1080i. Further details can be found in topic number 737-34301
*Clock Gating is now supported and enable under the Linux operating system. Further details can be found in topic number 737-35191
*The desktop background color is no longer displayed incorrectly when using xcommgr. Further details can be found in topic number 737-35192
*Using the wrong delimiter in aticonfig --set-dispattrib=<disp>,<attr>, <value> no longer results in a segmentation fault. Further details can be found in topic number 737-35194
*Audio out is now functioning after the installation of the ATI graphics drivers for Ubuntu 7.10. Further details can be found in topic number 737-35196
*Bandwidth corruption is no longer noticed when setting the desktop resolution to 2048x1536 on systems containing an ATI Radeon HD 3200 series of product. Further details can be found in topic number 737-33499
*Playing a video clip using mplayer with the Xv extension enabled no longer results in an error indicating that Xv could not find a free Xv port. Further details can be found in topic number 737-35198
*Corruption is no longer noticed when enabling Big Desktop on systems containing an ATI FireGL X1 series of product and running X. Further details can be found in topic number 737-35199
*Running the X server generations test no longer results in the operating system failing to respond or a Kernel panic to occur after first server generation on SuSE 10.3 64 bit. Further details can be found in topic number 737-35200
*Attempting to resize a 2D application window no longer results in poor performance being noticed when composing is enabled. Further details can be found in topic number 737-35201
*Screen flicker is no longer noticed after running amdcccle in X. Further details can be found in topic number 737-35202
*Corruption is no longer noticed when connecting a DFP display device to a system running X after setting the TV mode to 1080i. Further details can be found in topic number 737-35203
*Glxgears corruption is no longer noticed in big desktop mode. Further details can be found in topic number 737-35204
*Starting glxgears and/or fgl_glxgears no longer results in the gears failing to render on SuSE 10.2 x86_64. Further details can be found in topic number 737-35205
*FGL_GLXGEARS or GLXGEARS: X no longer fails to respond when launching either of the applications. Further details can be found in topic number 737-35210
Known Issues
The following section provides a brief description of known issues associated with the latest version of ATI Catalyst™ Linux software suite. These issues include:
*DiscoveryStudio1.7: The print preview and save as functions may fail to work properly. Further details can be found in topic number 737-35219
*Desktop corruption may be noticed when dragging the overlay/video when using dual-display mode. Further details can be found in topic number 737-29578
*Bandwidth corruption may be noticed when setting the desktop resolution to 2048x1536 on systems containing an ATI *Radeon HD 3200 series of product. Further details can be found in topic number 737-33499
*Connecting a CRT display device to a system containing an ATI Mobility Radeon X1600 product may result in the display device flashing multiple times or failing to display an image when attempting to launch the Catalyst Control Center. Further details can be found in topic number 737-34300
*DiscoveryStudio1.7: The print preview and save as functions may fail to work properly. Further details can be found in topic number 737-34278
*Setting the Overscan to an invalid value may result in segmentation faults. Further details can be found in topic number 737-35211
*An incorrect error message may be returned when applying an unsupported TV geometry in a console terminal. Further details can be found in topic number 737-35212
*Desktop corruption may be noticed when dragging the overlay/video when using dual-display mode. Further details can be found in topic number 737-35213
*An X segmentation fault may occur when launching SUZI/textured video. Further details can be found in topic number 737-35214
*Creating two successive connections may result in direct GL context to fail. Further details can be found in topic number 737-35215
*Moving the mouse or tapping a key may fail to close an OpenGL screen-saver and bring the user back to the x desktop. Further details can be found in topic number 737-35216
*The X Server may fail to reset clearly when AIGLX is enabled. Further details can be found in topic number 737-35217
*Opening a terminal and running semiautomated DPPT tests via lnxtest.sh may result in the operating system failing to respond. Further details can be found in topic number 737-35218
Last edited by Zibi1981 (2008-06-19 15:42:23) -
Playing an old game on a new Mac
I just bought Quake 3 Arena for my MacBook Pro and when I try to install the game it says the classic environment is not supported and won't allow me to install it. Is there anyway I can install it or will a 12 year old game not play on a new mac?
Just to repeat: He WILL be able to RUN the game on his Mac as there is a Universal Binary version available (I know because I have it and have used it in the week since I've upgraded to Lion). It's just difficult to INSTALL because one has to manually extract files from the installation CD and then locate and install the UB version from wherever the developer stores it on the net. I gave him a link to the application and a link to the germ of some instructions for installing - from the CD - the other bits needed for the application to run.
Here's a little more, but I'm not interested in spending any more time tracking down every little tidbit of information needed for a self-confessed ignoramus (no offense intended) to whack together a 10-year-old game for a brand-new Mac:
http://forums.macrumors.com/archive/index.php/t-295870.html
"all you need is the pak0.pk3 from your quake disc. put it into the baseq3 subfolder of the universal binary. the pak0.pk3 file should be about 460mb and has all the textures.
you can use ioquake3 if none of the other universal doohickeys work - it worked for me. http://ioquake3.org/" -
I have just reinstalled tiger on my laptop and the icons sometimes act strangely in that the icons with a single line of text beneath, usually appear normal, though sometimes the bottom of the text is cut off. When I select the icons, and the coloured background that indicates that it is selected appears behind the text, the bottom of the coloured background/shape is also cut off. On the icons (folders,files) that have two lines of text, I can sometimes see the tops of some of the bottom line letters poking up through the cut off line, again when selected the background is also cut off. Any help would be much appreciated,
Thanks.I had a file appear in my root directory as a result of using quake 3 arena 1.32 (or according to various posts in google groups in any case), which I then made invisible again so as to avoid accidentally damaging or deleting it. The file was "botlib.log" which I was informed of as an "empty log file" by the mac os x console utility. Perhaps this is connected to the cutting off problem?
-
Most relevant test score for PPro CS5 to run on notebook?
Hi, I hope I didn't miss this topic anywhere in the forum. Since I am in the market for a new notebook to occasionally edit 3-5min clips of panasonic HMC 150 AVCHD material (most of the time just office work), I was wondering what the best and still affordable notebook (EUR 1500-1800) would be. Apart for a wide discussion of system requirements and recommendations I couldn't find what would be the most relevant test score to assess how well PPro CS5 is going to work. Some say you need to get a notebook for EUR 3000, some say one for EUR 1200 would still work - I guess it depends on how much you are going to edit and how much time you have. I was curious if there was such a score that serves as a guideline. For example, below you find such test scores for a Sony notebook. What would be the most informative as to whether and how well PPro CS5 will work. Any information is greatly appreciated.
btw: I would appreciate recommendations on these two notebooks
Acers Aspire TimelineX 4820TG-624G16Mnks
Core i7-620M 2x 2.66GHz • 4096MB • 160GB SSD • DVD+/-RW DL • ATI Mobility Radeon HD 5650 1024MB • 4x USB 2.0/Gb LAN/WLAN 802.11abgn/Bluetooth • HDMI • 5in1 Card Reader (SD/MMC/MS/MS Pro/xD) • Webcam (1.3 Megapixel) • Multi-Touch Trackpad • 14.1" WXGA glare LED TFT (1366x768)
Sony Vaio VPC-Z12
Core i5-520M 2x 2.40GHz • 4096MB (2x 2048MB) • 128GB Dual SSD • DVD+/-RW DL • NVIDIA GeForce GT330M 1024MB und Intel GMA HD (IGP) • 3x USB 2.0/Gb LAN/WLAN 802.11abgn/Bluetooth • HDMI • UMTS/HSDPA • ExpressCard/34 Slot
Thanks!
simpsonix
Benchmark: PCMark05
k.A.
Benchmark: PCMark Vantage
12.114 Punkte
Benchmark: Sysmark 2007
k.A.
Benchmark: 3DMark01
32.989 Punkte
Benchmark: 3DMark03
k.A.
Benchmark: 3DMark05
k.A.
Benchmark: 3DMark06
7.675 Punkte
Benchmark: Cinebench (1 CPU)
687 Punkte
Benchmark: Cinebench (2 CPUs)
1.416 Punkte
Benchmark: Quake 3 Arena
744 fps
Benchmark: UT2003
k.A.
Benchmark: Aquamark 2.3
k.A.
Benchmark: CCS 10x7
274 fps
Benchmark: CCS native
272 fpsthank you very much for your answer. Do you think the following notebook would be suitable for occasional editing of 3-4min clips (we have got a desktop editing machine with i7, 12gb, nvidia gts250, and 4 7200 barracuda hdds)? so basically it should only be able to work as a backup editing machine in case two clips have to be finished at the same time. since there is only one hdd, I could put an sdd into it as well. and I could upgrade to 16gb ram. the reason, why this particular notebook is interesting for me, is that through a student discount I can get it for EUR 1,700 instead of EUR 2,500 (cheapest price on the market for this setup). I am aware that it won't be as fast as my desktop (which works spledidly with avchd!), but it should be faster than a retired snail overtaking during his afternoon nap ;-)
I would really appreciate your opinion on that one or from anybody else that has particular experiences with this notebook and avchd!
thanks
simpsonix
HP EliteBook 8540w
Prozessor: Intel® Core™ i7-740QM Prozessor
Takt: 1,73 GHz, 6 MB L3 Cache, bis zu 2,93 GHz mit Intel Turbo-Boost-Technologie
HD: 500 GB SATA (7200rpm) mit HP 3D DriveGuard
RAM: 2 x 4 GB (DDR3 1333 MHz), upgradeable to 16 GB RAM
Display: 15,6" (16:9) Full-HD anti-glare Display mit LED-Hintergrundbeleuchtung (1920 x 1080); Umgebungslichtsensor & HP Nightlight
Graphik: NVIDIA Quadro FX 1800M mit 1 GB dediziert GDDR5 RAM
WWAN: WWAN Modul nicht integriert, im nachhinein aufrüstbar
Batterie: HP 8-Zellen Long-Life-Akku (68 WHr) (3 Jahre Garantie)
optisches Laufwerk: DVD+/–RW, Blu-Ray Player/Writer, SuperMulti Dual Layer mit LightScribe Technologie (Upgrade Bay, second disk drive)
Kamera: 2 Megapixel Webcam
Gewicht: ca. 2,9 kg
Garantie: 3 Jahre PickUp & Return Garantie (3-3-0) -
Uk student..Please help !!
Hi. I am 17 years old at college in the Hertfordshire region studying java programming. I am really stuck on this program and would be really greatful for some help on this. Below is my program and i am trying to create a survey in which the user clicks on the radio button, then when ok is pressed, the corresponding number is written to a seperate file and then the file is called and displayed to create a sccesful display of previous and present results. PLEASE HELP!!!
import java.applet.*;
import java.awt.event.*;
import java.awt.*;
import javax.swing.*;
import javax.swing.JApplet;
import javax.swing.JTextArea;
import java.io.*;
<applet code="Survey22" width = 1025 height = 660>
</Applet>
public class Survey22 extends JApplet implements ActionListener {
JLabel surveypic;
ImageIcon icon, name, surveyimage;
JMenuBar menubar;
JMenu menu;
JMenuItem menuitem;
JRadioButton rb1, rb2, rb3, rb4;
ButtonGroup group = new ButtonGroup();
JTextField field;
JButton ok;
JButton clear;
JMenuBar menubar2;
JMenu menu2;
JMenuItem menuitem2;
JLabel FinalFant, Quak, Crash, Hal, res;
ImageIcon results = new ImageIcon("RESULTS.JPG");
public void init(){
//***************************************************** MENUBAR **********************************************************
menubar = new JMenuBar();
menu = new JMenu("Menu");
ImageIcon results = new ImageIcon("RESULTS.JPG");
menuitem = new JMenuItem("",results);
menuitem.addActionListener(this);
menuitem.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_1, ActionEvent.ALT_MASK));
menu.add(menuitem);
menubar.add(menu);
//****************************************************** MENUBAR *********************************************************
//****************************************************** OPTIONS *********************************************************
name = new ImageIcon("FINALFANTASY7.JPG");
rb1 = new JRadioButton(" Final Fantasy",name);
rb1.addActionListener(this);
getContentPane().setLayout(null);
getContentPane().add(rb1);
rb1.setBounds(10,210,270,140);
name = new ImageIcon("QUAKE.JPG");
rb2 = new JRadioButton(" Quake", name);
rb2.addActionListener(this);
getContentPane().setLayout(null);
getContentPane().add(rb2);
rb2.setBounds(310,210,270,140);
name = new ImageIcon("CRASHBANDICOOT.JPG");
rb3 = new JRadioButton(" Crash Bandicoot", name);
rb3.addActionListener(this);
getContentPane().setLayout(null);
getContentPane().add(rb3);
rb3.setBounds(610,210,300,140);
name = new ImageIcon("HALO.JPG");
rb4 = new JRadioButton(" Halo", name);
rb4.addActionListener(this);
getContentPane().setLayout(null);
getContentPane().add(rb4);
rb4.setBounds(10,365,350,160);
//****************************************************** OPTIONS *********************************************************
//****************************************************** EXTRAS **********************************************************
surveyimage = new ImageIcon("WELCOME.JPG");
surveypic = new JLabel(surveyimage);
getContentPane().add(surveypic);
surveypic.setBounds(10,40,465,150);
field = new JTextField();
field.setEditable(false);
getContentPane().setLayout( null );
getContentPane().add(field);
field.setBounds(600,40,100,30);
ok = new JButton("Ok");
ok.addActionListener(this);
getContentPane().add(ok);
ok.setBounds(575,100,73,30);
clear = new JButton("Cancel");
clear.addActionListener(this);
getContentPane().add(clear);
clear.setBounds(655,100,73,30);
getContentPane().setLayout(new BorderLayout());
getContentPane().add(menubar, BorderLayout.NORTH);
//******************************************************* Action ************************************************************
public void actionPerformed(ActionEvent e){
if(e.getActionCommand() == " Final Fantasy") field.setText(" Final Fantasy");
else if(e.getActionCommand() == " Quake") field.setText(" Quake");
else if(e.getActionCommand() == " Crash Bandicoot") field.setText(" Crash bandicoot");
else if(e.getActionCommand() == " Halo") field.setText(" Halo");
else if(e.getActionCommand() == "Cancel") field.setText("");
else if(e.getActionCommand() == "Ok" || e.getActionCommand() == "") {
try{
FileWriter fw = new FileWriter("Survey2Results.txt", true);
char result = 0;
if(field.getText().equals(" Final Fantasy")) result = 1;
else if(field.getText().equals(" Quake")) result = 2;
else if(field.getText().equals(" Crash bandicoot")) result = 3;
else if(field.getText().equals(" Halo")) result = 4;
else if(field.getText().equals(null)) result = 0;
BufferedReader stdin = new BufferedReader(new InputStreamReader(System.in));
fw.write(result);
fw.close();
getContentPane().remove(field);
getContentPane().remove(ok);
getContentPane().remove(clear);
getContentPane().remove(surveypic);
getContentPane().remove(rb1);
getContentPane().remove(rb2);
getContentPane().remove(rb3);
getContentPane().remove(rb4);
getContentPane().remove(menubar);
String out;
FileReader fr = new FileReader("Survey2Results.txt");
BufferedReader br = new BufferedReader(fr);
out = br.readLine();
int ff=0, q=0, h=0, cb =0;
for(int i = 0; i < out.length(); i++){
int nums[] = { out.charAt(i)};
if(out.charAt(i) == '1') ff++;
else if(out.charAt(i) == '2') q++;
else if(out.charAt(i) == '3') cb++;
else if(out.charAt(i) == '4') h++;
res = new JLabel(results);
FinalFant = new JLabel("Final Fantasy, currently has : " + ff + " Votes.");
Quak = new JLabel("Quake, currently has : " + q + " votes.");
Crash = new JLabel("Crash Bandicoot, currently has : " + cb + " votes.");
Hal = new JLabel("Halo, currently has : " + h + " votes.");
fr.close();
getContentPane().setLayout(null);
getContentPane().add(res);
getContentPane().add(FinalFant);
getContentPane().add(Quak);
getContentPane().add(Crash);
getContentPane().add(Hal);
res.setBounds(390,50,200,100);
FinalFant.setBounds(30,200,300,50);
Quak.setBounds(400,200,200,50);
Crash.setBounds(30,400,200,50);
Hal.setBounds(400,400,200,50);
repaint();
}catch(IOException exc){}
Thanks Matt.Do you have a specific problem or question, or would you just like us to do your homework for you?
If you have a specific question about how to use a certain class or what's creating an exception in your code, we're all more than happy to help out. Otherwise, if you neeed help in designing your project, you should probably see your prof. a TA, or a friend
Hi. I am 17 years old at college in the Hertfordshire
region studying java programming. I am really stuck
on this program and would be really greatful for some
help on this. Below is my program and i am trying to
create a survey in which the user clicks on the radio
button, then when ok is pressed, the corresponding
number is written to a seperate file and then the
file is called and displayed to create a sccesful
display of previous and present results. PLEASE
HELP!!!
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