2 part question - loading and key detection...

Hi,
I have an issue with a function. I have been developing my first AS3 application and everything was running smoothly until I added a second frame. I had this code on frame 1, which was working perfectly:
function keyDetection() {
stage.addEventListener(KeyboardEvent.KEY_DOWN, showRevisionWindow);
function showRevisionWindow(keyEvent:KeyboardEvent) {
var modifier:String="";
  var keyPressed:String="";
  keyPressed=keyEvent.keyCode.toString();  
if(keyEvent.ctrlKey && keyEvent.keyCode == 192){
  if (revisionAuthorWindow.visible == false){
     revisionAuthorWindow.visible = true;
   revisionAuthorWindow.x = 256;
   revisionAuthorWindow.y = 192;
    }else{
     revisionAuthorWindow.x = -300;
       revisionAuthorWindow.y = -300;
       revisionAuthorWindow.visible = false;
keyDetection();
I moved the code to frame 2, added a loader function to frame 1, and now when I enter frame 2, I recieve this message:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at SIMmersion_frontEnd_prototype_menu02_loadingTest_fla::MainTimeline/keyDetection()
at SIMmersion_frontEnd_prototype_menu02_loadingTest_fla::MainTimeline/SIMmersion_frontEnd_pr ototype_menu02_loadingTest_fla::frame2()
However, if I move this code back to frame 1, or comment out my loader function on frame 1 and go directly to frame 2, I will not receive the error.
Here is the loader code I am currently using on frame 1, while the code above is currently on frame 2:
stop();
var loader : Loader = new Loader(); 
    var request : URLRequest = new URLRequest("myFile.swf"); 
    loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, updateProgress);
    loader.load(request);
function updateProgress(event : ProgressEvent) : void
    var pI  = event.bytesLoaded/event.bytesTotal*100;
trace ("pI = " + pI + "%");
preLoader.pLoader.width = pI*5 ;
var pI_int:int  = event.bytesLoaded/event.bytesTotal*100;
preLoader.pIInt.text = "Loaded: " + pI_int + "%";
if (pI_int==100){
  preLoader.visible = false;
  gotoAndStop(2);
}else{
  preLoader.visible = true;
  gotoAndStop(1);
If anyone could shed some light on why this happening, I would be very appreciative.
Also, how do you use a URLRequest to reference 'itself'. Instead of using "myFile.swf", I want to reference the Flash file itself without having to indicate a name of the Flash file to load. is that possible?
    var request : URLRequest = new URLRequest("myFile.swf");
something along the lines of:
    var request : URLRequest = new URLRequest(this);
Thanks in advance; I know this is a long-winded question.
Cheers,
~Chip

No replies. Eric

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    Last Modified: Oct 22, 2014
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