A project for school-once it was done-I had to add a few videos-problems

I was doing a birthday DVD for one of my teachers using FCE, we used the school photos and used the computer for audio for each student to say or sing happy birthday.
Once it was done, we realized , we forgot two students. I went back and every time I added the pic, then the audio, it messed up my timeline.
Sometimes, it cut into someone else photo or completely eliminated it and the audio of others were out of sync. Because of the time deadline, I had to apologized to the two students. If I had more time I would have probably figured it out.
In hindsight, I should have locked the audio and added the photos, maybe that would have help. Also, I wanted to move one clip to another location and ran into problems doing that. I remember in imovie, you drag the clip to a new location and all the other clips move and accommodated the clips. In FCE, everything got out of whack.
For next time, what is the best way to do this, especially once is done and you have to go back to the timeline and make adjustments?

stingray_on wrote:
Sometimes, it cut into someone else photo or completely eliminated it and the audio of others were out of sync.
If you want to edit it in between other clips, you should use the INSERT edit. You might have used overwrite by accident.
Also, I wanted to move one clip to another location and ran into problems doing that. I remember in imovie, you drag the clip to a new location and all the other clips move and accommodated the clips. In FCE, everything got out of whack.
In the timeline, for having the rest of the clips "ripple" down to accomodate the edit, you could first copy the clip, then do a ripple delete (shift-delete). Then you could Paste-insert it (shift-V) where you wanted to move it to.
Message was edited by: skalicki`

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    >
    U should probably look at ur doublebuffering. Instead
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    I do not understand the process of container => container => component painting... My emailadress is [email protected] (there you can send source of post it here)
    >
    I think the collision-detection should be called in
    World.moveObject.We will change that, thank you :)
    >
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    Yvo van Beek

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