Alternative to arrow keys to move 1 frame left or right in timeline/viewer

Other than punching in different timecode values, are there any other keyboard or button shortcuts that will move the timeline or viewer playhead 1 frame backwards or forwards WITHOUT using the left/right arrow keys?

That's a handy tip Andy, though I don't know whether it's any quicker than the arrow keys as you have to position the cursor in the playhead track of the timeline.
On a Logitech mouse it was perfect but the wheel on my Mighty Mouse is much too sensitive and fiddly to make it a pleasurable experience.

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    Hey,
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    import java.awt.event.*;
    import java.awt.*;
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    int xpos2=0;
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    int width=60;
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    int dxshooter=3;
    int shoot=300;
    int ykogel=0;
    int dxkogel=3;
    int number=12;
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    int yposkogel;
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    Animation(){
    fastTicker=new Timer(25,this);
    void start(){
    this.add(button);
    button.setSize(100,50);
    button.move(0,320);
    button.addActionListener(this);
    this.add(button2);
    button2.setSize(100,50);
    button2.move(600,320);
    button2.addActionListener(this);
    fastTicker.start();
    public void actionPerformed(ActionEvent e){
    yposkogel=312-ykogel;
    ovalx1=xpos;ovalx2=xpos+100;ovalx3=xpos+200;ovalx4=xpos+300;ovalx5=xpos+400;ovalx6=xpos+500;
    ovalxb1=xpos+19;ovalxb2=xpos+19+100;ovalxb3=xpos+19+200;ovalxb4=xpos+19+300;ovalxb5=xpos+19+400;ovalxb6=xpos+19+500;
    //bolletjesanimatie
    if(e.getSource()==fastTicker){
    xpos+=dx;
    ykogel+=dxkogel;
    xposkogel=xpos2;
    if (xpos>this.getWidth()-width-500||xpos<0){
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    if(e.getSource()==fastTicker){
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    if (xpos2>240||xpos2<-210){
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    //kogelanimatie
    if(ykogel>310){
    ykogel=0;}
    //vergelijking van bolletje/kogel
    if(yposkogel==15&&xposkogel>=ovalx6&&xposkogel<=ovalx6+60){
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    ovalyb6=1500;}
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    ovaly5=1500;
    ovalyb5=1500;}
    if(yposkogel==15&&xposkogel>=ovalx4&&xposkogel<=ovalx4+60){
    ovaly4=1500;
    ovalyb4=1500;}
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    ovalyb3=1500;}
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    ovalyb2=1500;}
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    ovalyb1=1500;}
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    if (b.getActionCommand().equals("button")){
    xpos2=xpos2-50;}
    if(b.getActionCommand().equals("button2")){
    xpos2=xpos2+50;
    public void paintComponent(Graphics g){
    super.paintComponent(g);
    //ufo's
    g.setColor(Color.black);
    g.fillOval(ovalxb1,ovalyb1, 25,25);
    g.setColor(Color.orange);
    g.fillOval(ovalx1,ovaly1,width,height);
    g.setColor(Color.black);
    g.fillOval(ovalxb2,ovalyb2, 25,25);
    g.setColor(Color.orange);
    g.fillOval(ovalx2,ovaly2,width,height);
    g.setColor(Color.black);
    g.fillOval(ovalxb3,ovalyb3, 25,25);
    g.setColor(Color.orange);
    g.fillOval(ovalx3,ovaly3,width,height);
    g.setColor(Color.black);
    g.fillOval(ovalxb4,ovalyb4, 25,25);
    g.setColor(Color.orange);
    g.fillOval(ovalx4,ovaly4,width,height);
    g.setColor(Color.black);
    g.fillOval(ovalxb5,ovalyb5, 25,25);
    g.setColor(Color.orange);
    g.fillOval(ovalx5,ovaly5,width,height);
    g.setColor(Color.black);
    g.fillOval(ovalxb6,ovalyb6, 25,25);
    g.setColor(Color.orange);
    g.fillOval(ovalx6,ovaly6,width,height);
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    g.fillRect(xpos2+350-17,317,6,40);
    g.setColor(Color.green);
    g.fillOval(xpos2+350-30,330,30,30);
    g.setColor(Color.black);
    g.fillRect(xpos2+350-40,350,50,height);
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    g.fillRect(xposkogel+350-16,yposkogel,5,5);
    public class AnimationDemo{
    JFrame frame;
    Animation animation;
    void demo(){
    frame=new JFrame("**Spees Inveeders** All rights reserved (Dave Senden and Joeri Oomen)");
    animation=new Animation();
    frame.getContentPane().add(animation);
    frame.setSize(700,400);
    frame.setVisible(true);
    animation.start();
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    AnimationDemo animationDemo=new AnimationDemo();
    animationDemo.demo();
    }

    Jukka, thanks a lot! The buttons now work! I have updated my code, but now my problem is to compare the position of the bullet with the position of the ufo. I have marked the part where I wrote my solution, but it doesn't really work, do you have any suggestions?
    Thanks.import javax.swing.*;
    import java.awt.event.*;
    import java.awt.*;
    class Animation extends JPanel implements ActionListener{
        JButton button=new JButton("links");
        JButton button2=new JButton("rechts");
        int xpos=60;
        int xpos2=0;
        int height=15;
        int width=60;
        int dx=3;
        int dxshooter=3;
        int shoot=300;
        int ykogel=0;
        int dxkogel=6;
        int number=12;
        int xposkogel;
        int yposkogel;
        int ovalx1=xpos,ovalx2=xpos+100,ovalx3=xpos+200,ovalx4=xpos+300,ovalx5=xpos+400,ovalx6=xpos+500;
        int ovaly1=15,ovaly2=15,ovaly3=15,ovaly4=15,ovaly5=15,ovaly6=15;
        int ovalxb1=xpos+19,ovalxb2=xpos+19+100,ovalxb3=xpos+19+200,ovalxb4=xpos+19+300,ovalxb5=xpos+19+400,ovalxb6=xpos+19+500;
        int ovalyb1=5,ovalyb2=5,ovalyb3=5,ovalyb4=5,ovalyb5=5,ovalyb6=5;
        Timer fastTicker;
        Animation(){
        fastTicker=new Timer(25,this);
        void start(){
                         Listener ear = new Listener();
                         this.add(button);
                         button.setSize(100,50);
                         button.move(0,320);
                         button.addActionListener(ear);
                         this.add(button2);
                         button2.setSize(100,50);
                         button2.move(600,320);
                         button2.addActionListener(ear);
            fastTicker.start();
    class Listener implements ActionListener{
      public void actionPerformed(ActionEvent b)
        Object o =b .getSource();
        if (o == button){
          if(dxshooter==3){
              dxshooter=-3;}
        if (o == button2){
        if(dxshooter==-3){
            dxshooter=3;}
       public void actionPerformed(ActionEvent e){     
       yposkogel=312-ykogel;
       ovalx1=xpos;
       ovalx2=xpos+100;
       ovalx3=xpos+200;
       ovalx4=xpos+300;
       ovalx5=xpos+400;
       ovalx6=xpos+500;
       ovalxb1=xpos+19;
       ovalxb2=xpos+19+100;
       ovalxb3=xpos+19+200;
       ovalxb4=xpos+19+300;
       ovalxb5=xpos+19+400;
       ovalxb6=xpos+19+500;   
                  //bolletjesanimatie
                   if(e.getSource()==fastTicker){
                    ykogel+=dxkogel;
                    xposkogel=xpos2;
                    xpos2+=dxshooter;
                     if(ykogel>=3){
                     xposkogel=xposkogel;}          
                    //schietding
                        if (xpos2>240){
                                dxshooter=-3;}
                        if(xpos2<-210){
                            dxshooter=3;}
                   //kogelanimatie
                       if(ykogel>310){
                       ykogel=0;}
                   //COMPARING THE POSITION OF THE BULLET WITH THE UFO's
                if(yposkogel<=15){
                        if(xposkogel>=ovalx6&&xposkogel<=ovalx6+60){
                        ovaly6=1500;
                        ovalyb6=1500;}
                        if(xposkogel>=ovalx5&&xposkogel<=ovalx5+60){
                        ovaly5=1500;
                        ovalyb5=1500;}
                        if(xposkogel>=ovalx4&&xposkogel<=ovalx4+60){
                        ovaly4=1500;
                        ovalyb4=1500;}
                        if(xposkogel>=ovalx3&&xposkogel<=ovalx3+60){
                        ovaly3=1500;
                        ovalyb3=1500;}
                        if(xposkogel>=ovalx2&&xposkogel<=ovalx2+60){
                        ovaly2=1500;
                        ovalyb2=1500;}
                        if(xposkogel>=ovalx1&&xposkogel<=ovalx1+60){
                        ovaly1=1500;
                        ovalyb1=1500;}
                     this.repaint();
    public void paintComponent(Graphics g){
                 super.paintComponent(g);
                 //ufo's
                 g.setColor(Color.black);
                 g.fillOval(ovalxb1,ovalyb1, 25,25); 
                 g.setColor(Color.orange); 
                 g.fillOval(ovalx1,ovaly1,width,height);
                 g.setColor(Color.black);
                 g.fillOval(ovalxb2,ovalyb2, 25,25); 
                 g.setColor(Color.orange); 
                 g.fillOval(ovalx2,ovaly2,width,height);
                 g.setColor(Color.black);
                 g.fillOval(ovalxb3,ovalyb3, 25,25); 
                 g.setColor(Color.orange); 
                 g.fillOval(ovalx3,ovaly3,width,height);
                 g.setColor(Color.black);
                 g.fillOval(ovalxb4,ovalyb4, 25,25); 
                 g.setColor(Color.orange); 
                 g.fillOval(ovalx4,ovaly4,width,height);
                 g.setColor(Color.black);
                 g.fillOval(ovalxb5,ovalyb5, 25,25); 
                 g.setColor(Color.orange); 
                 g.fillOval(ovalx5,ovaly5,width,height);
                 g.setColor(Color.black);
                 g.fillOval(ovalxb6,ovalyb6, 25,25); 
                 g.setColor(Color.orange); 
                 g.fillOval(ovalx6,ovaly6,width,height);
                //schietding
                 g.fillRect(xpos2+350-17,317,6,40);
                 g.setColor(Color.green);
                 g.fillOval(xpos2+350-30,330,30,30);
                 g.setColor(Color.black);
                 g.fillRect(xpos2+350-40,350,50,height);
                //kogel
                 g.fillRect(xposkogel+350-16,yposkogel,5,5);     
                 public class AnimationDemo{
                     JFrame frame;
                     Animation animation;
                     void demo(){
                         frame=new JFrame("**Spees Inveeders** All rights reserved (Dave Senden and Joeri Oomen)");
                         animation=new Animation();
                         frame.getContentPane().add(animation);
                         frame.setSize(700,400);
                         frame.setVisible(true);
                         animation.start();
      public static void main(String[] args){
            AnimationDemo animationDemo=new AnimationDemo();
            animationDemo.demo();
            }

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          2. If I repeat pressing right or left key with a speed faster than one press per 3seconds the CTI will be stopped,  slower repeat than every 3 second then CTI will move on every key press.  
          3. Note1   when CTI not move during continue key press or fast repeat R/L (< 3sec) the accumulated new CLI position will show up as a long jump on next press after 3sec paus.  
          4. Note2   I have also verifies with my Win7 friend with a new installed PE 12.1 running just fine without this CTI problem.  (MAC version only??)
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        Users\Libraries\Application Support\Adobe\Premiere Elements\12
    >> After I delete the Adobe Premiere Elements Prefs file I did restart PE12 program and created  a new project ( an new PE Prefs was automatic create in the same directory as expected)
          But unfortunately my problem is still there.  
    2. In the opened project, go to Edit Menu/Preferences/General and experiment with the Timeline Playback Auto-Scrolling Options (No Scroll, Page Scroll, and Smooth Scroll).
    ATR Premiere Elements Troubleshooting: PE12/12.1: Timeline Playback Auto-Scrolling
    >> Thanks, here I found lot of good reading but your suggestion to change the Timeline Playback Auto-Scrolling Options did change scrolling behavior,
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    I am strictly an Elements Windows user, so please double check the translation of the suggested locations from Windows to Mac.
    How would describe your issue - "it worked before but not now" or "it never worked before".
    >> My best answer must be;  I have not seen this problem before but I´m trying to learn video editing so I could have missed the CTI behavior.
    Looking forward to your follow up.
    Thank you.
    Add On...Like the originator of this thread, are you working with a tryout of Premiere Elements 12/12.1?
    No this is a licensed version 12.0 upgraded to 12.1
    Summary:
    My conclusion must be that this CTI behavior is a software bug  (maybe only in MAC versionPE12 or in  some combination).
    How to fix my problem:
    Will a reinstall likely fix the problem?
    Or is´t a case for Adobe Support to handle? 
    I´m happy for any help here.
    Regards.
    Per

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