Android API level control from Flash CS5.5????

Hello, newbie here.
First of all, I am no programmer! I have no problem admitting that Im in uncharted territories here.
I am trying to create an android app with cs5.5. It works fantastic on all phones when it is distributed from my website. However, when distributed from the android market, only certain phones can find it in a search. I think that it is because of the API filtering that the market automatically does. Right now it is showing that my apk file supports levels 8-14. I think Im going to need it to allow 7-14 or even lower. How can I set up Flash to produce that kind of file? Again, I am no programmer, so if anyone can help me in laymens terms..........................Ill send you a fantastic Christmas Card this year.
Im on Windows 7
HTC EVO 4G
The app is called "Dukes Alehouse Beer Menu" if it helps.
Thanks in advance for any help.
Best
M

OK I figured it out, or rather found someone else who had.  Thanks to Nick Collins for this extremely helpful tidbit:
http://nc-design.net:8080/blog/-/blogs/debugging-air-mobile-on-the-asus-transformer-prime- tf201-?p_r_p_564233524_tag=flash+builder&p_r_p_564233524_resetCur=true&_33_redirect=http%3 A%2F%2Fnc-design.net%3A8080%2Fblog%3Bjsessionid%3Df4944a1069029314f050ccd45b5a%3Fp_p_id%3D 33%26p_p_lifecycle%3D0%26p_p_state%3Dnormal%26p_p_mode%3Dview%26p_p_col_id%3Dcolumn-1%26p_ p_col_count%3D1%26p_r_p_564233524_tag%3Dflash%2Bbuilder%26p_r_p_564233524_resetCur%3Dtrue# aqnd_messageScroll16520

Similar Messages

  • Mac Projector Crashes When exported From Flash CS5.5

    Something strange that i noticed, when i had exported a presentation for a Mac,
    on a 64 bit windows 7 using flash cs5.5.
    the applicaton gets the paths of a few swfs from an XML file
    and loads them one after the other.. there is a small bit of interactivity.
    .. tested this projecter on various versions of MAC, it crashes often,crashes earlier if i switch applications.  what follows here is a part of a report that was generated on an  OS X 10.7.3,
    works fine if the projector is exported from flash cs5.
    i need it to work when exported from flash cs5.5.. any suggestions on what i need to change in my application so that it works when exported from flash cs5.5?
    Your help would be appreciated Thanks in Advance
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x00000000500d98eb
    VM Regions Near 0x500d98eb:
    Memory tag=240         000000000ebd0000-000000000ec90000 [  768K] ---/rwx SM=NUL 
    -->
    __TEXT 0000000070000000-0000000070142000 [ 1288K] r-x/rwx SM=COW  /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
    Application Specific Information:
    objc_msgSend() selector name: orderOut:
    objc[9434]: garbage collection is OFF
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   libobjc.A.dylib                 0x92115d47 objc_msgSend + 23
    1   com.macromedia.Flash Player.app 0x00467d96 main + 240950
    2   com.macromedia.Flash Player.app 0x0047efda main + 335738
    3   com.macromedia.Flash Player.app 0x002feae2 0x1000 + 3136226
    4   com.macromedia.Flash Player.app 0x0033a77b 0x1000 + 3381115
    5   com.macromedia.Flash Player.app 0x00462718 main + 218808
    6   com.macromedia.Flash Player.app 0x004628b2 main + 219218
    7   com.apple.CoreFoundation        0x98e0b3df __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 15
    8   com.apple.CoreFoundation        0x98e0ad96 __CFRunLoopDoSources0 + 246
    9   com.apple.CoreFoundation        0x98e34c68 __CFRunLoopRun + 1112
    10  com.apple.CoreFoundation        0x98e3447c CFRunLoopRunSpecific + 332
    11  com.apple.CoreFoundation        0x98e34328 CFRunLoopRunInMode + 120
    12  com.apple.HIToolbox             0x9289117f RunCurrentEventLoopInMode + 318
    13  com.apple.HIToolbox             0x928984e7 ReceiveNextEventCommon + 381
    14  com.apple.HIToolbox             0x92898356 BlockUntilNextEventMatchingListInMode + 88
    15  com.apple.AppKit                0x98fe8a9c _DPSNextEvent + 678
    16  com.apple.AppKit                0x98fe8306 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 113
    17  com.apple.AppKit                0x98fe4675 -[NSApplication run] + 911
    18  com.apple.AppKit                0x99278261 NSApplicationMain + 1054
    19  com.macromedia.Flash Player.app 0x000032a2 0x1000 + 8866
    20  com.macromedia.Flash Player.app 0x000031c9 0x1000 + 8649
    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0   libsystem_kernel.dylib          0x97d3f90a kevent + 10
    1   libdispatch.dylib               0x99a75c58 _dispatch_mgr_invoke + 969
    2   libdispatch.dylib               0x99a746a7 _dispatch_mgr_thread + 53
    Thread 2:
    0   libsystem_kernel.dylib          0x97d3e83e __psynch_cvwait + 10
    1   libsystem_c.dylib               0x9237ce78 _pthread_cond_wait + 914
    2   libsystem_c.dylib               0x9232482a pthread_cond_wait + 48
    3   com.macromedia.Flash Player.app 0x003ff62f 0x1000 + 4187695
    4   com.macromedia.Flash Player.app 0x0001a06c 0x1000 + 102508
    5   com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
    6   com.macromedia.Flash Player.app 0x003ff73a 0x1000 + 4187962
    7   com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
    8   libsystem_c.dylib               0x92378ed9 _pthread_start + 335
    9   libsystem_c.dylib               0x9237c6de thread_start + 34
    Thread 3:
    0   libsystem_kernel.dylib          0x97d3e83e __psynch_cvwait + 10
    1   libsystem_c.dylib               0x9237ce78 _pthread_cond_wait + 914
    2   libsystem_c.dylib               0x9232482a pthread_cond_wait + 48
    3   com.macromedia.Flash Player.app 0x003ff62f 0x1000 + 4187695
    4   com.macromedia.Flash Player.app 0x0001a06c 0x1000 + 102508
    5   com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
    6   com.macromedia.Flash Player.app 0x003ff73a 0x1000 + 4187962
    7   com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
    8   libsystem_c.dylib               0x92378ed9 _pthread_start + 335
    9   libsystem_c.dylib               0x9237c6de thread_start + 34
    Thread 4:
    0   libsystem_kernel.dylib          0x97d3e83e __psynch_cvwait + 10
    1   libsystem_c.dylib               0x9237ce78 _pthread_cond_wait + 914
    2   libsystem_c.dylib               0x9237cf7b pthread_cond_timedwait_relative_np + 47
    3   com.macromedia.Flash Player.app 0x003ff5f8 0x1000 + 4187640
    4   com.macromedia.Flash Player.app 0x001c58fe 0x1000 + 1853694
    5   com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
    6   com.macromedia.Flash Player.app 0x003ff73a 0x1000 + 4187962
    7   com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
    8   libsystem_c.dylib               0x92378ed9 _pthread_start + 335
    9   libsystem_c.dylib               0x9237c6de thread_start + 34
    Thread 5:
    0   libsystem_kernel.dylib          0x97d3e83e __psynch_cvwait + 10
    1   libsystem_c.dylib               0x9237ce78 _pthread_cond_wait + 914
    2   libsystem_c.dylib               0x9237cf7b pthread_cond_timedwait_relative_np + 47
    3   com.macromedia.Flash Player.app 0x003ff5f8 0x1000 + 4187640
    4   com.macromedia.Flash Player.app 0x00305328 0x1000 + 3162920
    5   com.macromedia.Flash Player.app 0x003ff70c 0x1000 + 4187916
    6   com.macromedia.Flash Player.app 0x003ff73a 0x1000 + 4187962
    7   com.macromedia.Flash Player.app 0x003ff847 0x1000 + 4188231
    8   libsystem_c.dylib               0x92378ed9 _pthread_start + 335
    9   libsystem_c.dylib               0x9237c6de thread_start + 34
    Thread 6:: com.apple.audio.IOThread.client
    0   libsystem_kernel.dylib          0x97d3cc22 mach_msg_trap + 10
    1   libsystem_kernel.dylib          0x97d3c1f6 mach_msg + 70
    2   com.apple.audio.CoreAudio       0x9cd8e9fe HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, unsigned int) + 122
    3   com.apple.audio.CoreAudio       0x9cd8ea6a HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, unsigned int) + 60
    4   com.apple.audio.CoreAudio       0x9cd86e5f HALC_ProxyIOContext::IOWorkLoop() + 1145
    5   com.apple.audio.CoreAudio       0x9cd86926 HALC_ProxyIOContext::IOThreadEntry(void*) + 136
    6   com.apple.audio.CoreAudio       0x9cd86898 __HALC_ProxyIOContext_block_invoke_6 + 20
    7   com.apple.audio.CoreAudio       0x9cd8681d HALB_IOThread::Entry(void*) + 69
    8   libsystem_c.dylib               0x92378ed9 _pthread_start + 335
    9   libsystem_c.dylib               0x9237c6de thread_start + 34
    Thread 7:
    0   libsystem_kernel.dylib          0x97d3f02e __workq_kernreturn + 10
    1   libsystem_c.dylib               0x9237accf _pthread_wqthread + 773
    2   libsystem_c.dylib               0x9237c6fe start_wqthread + 30
    Thread 8:
    0   libsystem_kernel.dylib          0x97d3f02e __workq_kernreturn + 10
    1   libsystem_c.dylib               0x9237accf _pthread_wqthread + 773
    2   libsystem_c.dylib               0x9237c6fe start_wqthread + 30
    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x00dbe0e0  ebx: 0x00dbe0e0  ecx: 0x99985548  edx: 0x500d98cb
    edi: 0x0000036e  esi: 0x00aad0e0  ebp: 0xbfffe4f8  esp: 0xbfffe488
    ss: 0x00000023  efl: 0x00010202  eip: 0x92115d47   cs: 0x0000001b
    ds: 0x00000023   es: 0x00000023   fs: 0x00000000   gs: 0x0000000f
    cr2: 0x500d98eb
    Logical CPU: 1

    Looks like it was a memory problem with the jvm.ini file.
    Pumped it up to 256 and it works now.
    Hope this helps anyone else in the future if they come across it.
    Thanks.

  • Ok, how do I target Air 2.5 from Flash CS5?

    How do I target Air 2.5 from Flash CS5?
    I'd kill to have the enhanced css support...
    Thanks!
    -Ted

    You can post this on Flash's forum. You should get a good answer from there.
    As I understand, there should be an update in MAX. Not sure how the update will get released.

  • How do I target Air 2.5 from Flash CS5?

    Ok, how do I target Air 2.5 from Flash CS5?
    I'd kill to have the enhanced css support right now...
    Thanks!
    -Ted

    ok, so i found the answer to my own question, for the moment gor here for the extension to do 2.5 in cs5:
    http://labs.adobe.com/technologies/flashpro_extensionforair/

  • Not able to export quicktime movie from Flash CS5 or CS6.

    Hi! I am not able to export quicktime movie from Flash CS5 or CS6. When I export it the progress bar is showing and says Recording Flash content and nothing happens

    I havent exported any videos in the past from Flash. The movie is around 45 seconds and the size is 470KB.
    I tried both, the memory and the hard drive.
    In the attached image you can see the settings and in the other image you can see the progress bar that remains without something to happen.
    I dont mind what type of video to export it can be also .avi but again I have troubles there. It is very large and the animation is distorted.
    The animation consist from two scenes. The first one can be exported without any problem but the second one cannot be exported. May be because it has some masks layers and guide layers?

  • Air for Android template missing from Flash CS5 Professional

    I am trying to get started with developing android apps in flash.  Most tutorials begin with my selecting the Air for Android template in Flash CS5 Pro.  This option is not available to me.  When I try to install the extension I get this: http://labs.adobe.com/technologies/flashpro_extensionforair/
    I am running the latest update for CS5.
    Any suggestions?
    Thanks!
    John

    Hey James,
    Thanks for the reply.  I clicked the updates button but all I can find is the trial version of CS5.5.  Is that correct?
    http://www.adobe.com/cfusion/tdrc/index.cfm?product=flash&promoid=EBYEX
    Cheers,
    John

  • Loading child SWFs with TLF content (from Flash CS5.5) generates reference errors in FB4.6

    I am currently producing e-learning content with our custom AS3-Framework.
    We normally create content files in Flash CS5.5 with dynamic text fields, which are set at runtime from our Framework (AS3 framework in FB4.6).
    Now we are in the progress of language versioning, and since one of the languages is Arabic we are changing the dynamic text fields to TLF fields.
    Then all my problems started.
    In Flash I have chosen to include the TLF engine and to export in frame 2.
    (see to: http://helpx.adobe.com/flash/kb/loading-child-swfs-tlf-content.html )
    I get this error:
    VerifyError: Error #1053: Illegal override of getEventMirror in flashx.textLayout.elements.FlowLeafElement.
                at flash.display::MovieClip/gotoAndPlay()
    I guess it is because our framework wants to gotoAndPlay before the TLF engine has been loaded.
    Can this be it?
    Any good suggestions on how to handle loading child SWFs with TLF content.

    Please refere to the following articles .. you may find some help.
    http://www.stevensacks.net/2010/05/28/flash-cs5-tlf-engine-causes-errors-with-loaded-swfs/
    http://www.adobe.com/devnet/flash/articles/preloading-tlf-rsl.html
    I also faced similar problem and posted a question at the following link, but, I still couldn't find the solution.
    http://forums.adobe.com/message/4367968#4367968

  • Is this a bug from Flash CS5.5 ?

    Hello there, my name is Sebastian.
    I have a problem since I've upgraded my license from CS3 to CS5.5.
    Every piece of design that I've made in CS3, if it's a flower ( shape ), a character ( movieclip ) or a simple animation ... it randomly chooses to break when I open it in cs5.5.
    If at the begining I have a flower that looks right, If I double click to edit the group, and later get back to that shape, I see that parts of the flower have disappeared with no rule or pattern. Not by colour or shape, just a portion disappears.
    In other cases I don't have to do anything at all, I just open a flash cs3 document with flash cs5.5 and I can see parts of my background missing. This happends randomly.
    Has anyone encounter this problem? What can I do? I do not wish to go back to flash CS3 but  all my design is in cs3 and it seems useless in cs5.5 with all this random parts missing.
    Thanks in advance everyone.

    Hi Sebastian,
    Please send your example files to us at [email protected] I'll take a look.
    Thanks,
    Quynh
    Flash Authoring, QA

  • Exporting to Quicktime from Flash CS5 has gliches

    I have been exporting to QT movies from Flash 8 without any hassles, but when I export from a Flash to a Quicktime movie it has issues rendering- pixels hanging on the screen, low quality audio. I've tried with many different options and they all have the same issue. Help!

    So what is the recourse here....select the option for exporting whatever the resolution is of the timeline. This usually gives me Mpeg1
    I'm not following you here. Can you clarify?
    Also am I right in assuming that Matrox HD compressing for H.264 is not available in CS 5.5?
    I can't say for sure, but if the specs for the hardware say it should work with CS5.5, then it should. That, of course, is contingnent on having updated drivers, etc. from Matrox. Do you have the latest versions installed? If so, and it's *supposed* to work, that's an issue for the Matrox support folks. What hardware specifically are you talking about?
    EDIT: OK, I see what hardware you're talking about. The card says its compatible with AME on a PC, but I didn't see anything specifically about AME on a Mac. It may not work with the Mac version of AME.

  • Target FP 10.3 from Flash CS5 mac

    So how can I compile for 10.3 or 10.2 from the Flash CS5 IDE on mac?
    Where do I get the needed files?
    TIA

    Thanks.
    Finally I have been able to install 10.2 and 10.3 following your procedure.
    For 10.3 the steps are the same but the files are different:
    Download globalplayer.swc from here (change the name of the file)
    http://www.bytearray.org/?p=3066
    Download the xml config from here in one of the first comments (if the link fails ask me and I will provide it for you)
    http://www.flashcomguru.com/index.cfm/2011/3/8/flash-advanced-echo-cancellation
    Now 10.3 and 10.2 appear in the target on the flash publish settings but when you test your swf on the IDE or on the Projector it show the version MAC 10,1,52,14, On the browser of course it shows your current player version plugin.
    I haven't been able to test 10.3 on the IDE, but for the projector you have to install the latest stand alone player you get it here
    http://www.adobe.com/support/flashplayer/downloads.html
    When you publish a projector you get MAC 10,3,181,34
    I suppose updating the flash player on the IDE must be some serious matters...

  • Prroblems Exporting .MOV files from Flash CS5

    I am having trouble exporting my animations created in Flash CS5 (or Macromedia flash 5, or CS3) to .MOV files. I'm having these issues on different  platforms  (mac and pc) and different operating systems (XP and win 7) - I only get error messages and out of memory errors, even on the fastest computer I have with 4gig of RAM working on a 2mg Flash file.
    I just want to convert my Flash files to a format that can play on Youtube and standard DVD players. Also I've tried many converters (flash to video) - not all free (Moyea, Roxio, iWisoft, Winfx Video Converter, Amor, E.M. Magic, etc, etc) - nothing works. The main problems are either the sound is not synched, the playback is choppy, and the quality is awful.
    I think my only hope of getting a good video is starting with a good .MOV file exported from Flash. I know the program is supposed to do this.
    Any help greatly appreciated.
    http://help.adobe.com/en_US/flash/cs/using/WSBC0687D4-42A6-445d-B5FF-8032C7D3A8FF.html#WS6 A15AAE2-C176-4161-BAB6-FB082F63B65Ba

    Exporting the video at a slower FPS with all the settings maxed and then speeding it up later may not be the most practical and adding a few extra steps can increase the chances of error...I wasn't willing to maniuplate the frame rate, so I tried with the highest video settings and my file ended up being 10GB in size for a video with 1689 frames, and there were STILL artifacts.
    There's also the option of exporting your sequence as individual frames and recombinging them using Quicktime Pro (I found that on another forum), and Quicktime Pro is a pretty cheap program ($20?). Just remember to hide your motion guides and activate your masks (right click on your masks in the timeline and select Show Masks), or they'll show up in your frames and you'll have to start again. Also, when inputting your individual frames, remember to select the correct frame speed to it matches the one that you're working with. From there, you have a complete video clip that you can input into any editing suite (heck, Windows Movie Maker is adequate if you're just putting it on YouTube).
    Either way, Flash Professional doesn't appear to be capable of generating a .MOV that works outside of the box on its own, at least not without the addition of a 3rd party plugin. Given the proliferation of animation projects on TV that are animated using Flash, I was thinking that Flash SHOULD have a way to render a .MOV file properly (ie: without dropping frames and leaving behind artifacts because it's taking too long to read the frame), but then, it's best to use the right tools for the job. You can use most of the tools in Creative Suite/Cloud to generate the same layered image, but every single application has a specific purpose:
    Photoshop can handle text layouts, vector imagery, and animation, but it's best at manipulation of raster images.
    Illustrator can handle text layouts and some manipulation of raster images, but it's best at creating and editing vector images.
    InDesign can do some manipulation of raster images (or at least it imports them) and creating/drawing of vector images, but it's best at text layouts for multi-page documents and arranging images.
    Flash allows you to layout text, draw image vectors, and manipulate rasters, but its best for animation and interactive content (I draw my characters in Illustrator first then import then in Flash...Flash drawing tools just drive me buggy).
    Your video editing suite (and probably Premiere...haven't used Premiere in a long time, so I can't say for sure) can handle some text inputs, does some animation, but it's best for taking existing video and audio clips (from whatever sources) and editing them non-linearly.
    I'll need someone in the biz to confirm this, but I do suspect that for studio based Flash animation projects that end up on TV (eg: Teen Titans Go!, My Little Pony: Friendship is Magic), they wouldn't be generating the show entirely using Flash (laying down soundtrack and dialogue as well) and then exporting to .MOV. It's more likely that they'd be exporting individual clips without audio (either using the slow frame rate method or by exporting individual frames and importing to Quicktime) and using a non-linear video editor to edit the clips and lay down audio tracks accordingly.

  • Launch flash builder from flash cs5 don't work

    hi
    I have a trial version of flash builder (eclipse plug-in) and registered flash cs5 pro
    I'm trying to open a new AS3 class like in this tutorial: http://tv.adobe.com/watch/learn-flash-professional-cs5/using-flash-pro-and-flash-builder-t ogether/
    and it doesn't work.
    at first it did asked if I want to edit the file in flash builder or not, and it didnt work.
    now it won't even ask.
    what can I do?
    and also I cant open a flash proffessional  project in flash builder, it says "This feature requires Adobe Flash CS5 or higher to be installed."
    but it is installed!
    frustrated...

    I gave this a shot, using CS5, and when I started a new AS3 file I got the appropriate prompt asking me which application should edit my file...
    Flash Pro
    Flash Builder
    When I chose Flash Builder, (which I had already running), it opened the new AS3 file there with no problems. Interestingly, when I closed FB, and with Flash Pro created a new AS3 class, I wasn't prompted (and the AS file opened in Flash Pro) - so it does require that FB be running, or else Flash Pro will be the default editor.
    For the issue of Flash no longer prompting you "Who" will open a new file, you can change that here:
    Edit > Preferences > ActionScript > Several items down is the Class editor. Change that to Flash Builder
    If you still have problems...Are you able to successfully launch Flash Builder 4 by itself? Or has the trial expired?
    Last but not least, it's worth mentioning another fantastic AS editor (in case you don't really need FB, and/or your trial runs out):
    http://www.flashdevelop.org/wikidocs/index.php?title=Main_Page

  • Is there a way to publish a high-res .ipa from Flash CS5.5 with AIR for iOS?

    Hello,
    I've developed an app for iOS in Flash specifically for iPad 3's. My client uses SOTI MobiControl as it's mobile device management solution. If I publish out of Flash using AIR SDK 3.1 or newer the app is created and looks high-res on the iPad3. When they try to add the app to SOTI for in-house distribution it errors with the error claiming that "CFBundleDisplayName" has been left blank.
    After having looked into it I've been able to find out that when publishing with versions of the AIR SDK older than 3.0, the info.plist file within the app package includes a CFBundleDisplayName. In versions newer than 3.0 there is no CFBundleDisplayName in the info.plist.
    Is there a way to publish for iOS from Flash utilizing an older version of the AIR SDK and having true high-res graphics that will look proper on an iPad3?
    Thanks in advance for any help.
    Phil

    It's not AIR that's lacking the key in the plist, it must be Flash Pro, although it's just running adt itself. I use AIR 3.4 and I compile via adt command line (because Flash Builder 4.6 still has not been updated to handle warnings from ANEs during compile, grr). I have CFBundleDisplayName in my plist file. Have you tried compiling on the command line?
    Here's an Adobe page with a bunch of examples compiling with ADT on the command line:
    http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac1e63e3d128cdca935b-8000.html
    Being unaware of what in-house distribution system that actually is, I have noted that some people had previous issues submitting apps Flash compiles. Their solution was to rename the AppName.ipa to AppName.zip, extract the Payload folder, copy the AppName.app inside there out, then rename that AppName.app to AppName.ipa. Then it was accepted. Not sure if that old issue still exists.

  • Importing anything (swf, swc, etc) compiled from Flash CS5.5 into FB 4.5 throws Errors

    I'm using FB 4.5 with sdk 4.1.0.16076.
    I've tried importing an swc file, using the "convert symbol to flex component" command and it throws a VerifyError: Error #1053: Illegal override.
    I've tried just compiling an swf and embedding it in a Flex compoent, again i get a VerifyError: Error #1053: Illegal override.
    I've tried changing a number of compile settings in Flash CS5.5 but with no luck.
    Does anyone have any ideas how to fix this error?

    with the swf it is: Illegal override of createTextLine in flashx.textLayout.compose.ComposeState.
    the swc is  Illegal override of FTETextFieldHostFormat in FTETextField.as$134.FTETextFieldHostFormat.
    these errors seem arbitrary, since the first time i loaded an swc i got a different Illegal override error regarding some kind of CSS object that i can't remember.
    i have read other threads that indicate this problem may occur when compiling objects using different SDKs in the same project. Does Flash CS5.5 compiled objects need to be imported to the 4.5 sdk maybe? (i'm using sdk 4.1).

  • Hitting a specific file size when exporting from Flash CS5

    I need to export three banners to .swf from flash and they all need to be under 61K.  They all use photographs and are 5-7 seconds long each and the dimentions are 300x250 px, 300x600 px & 728x90 px.  Is there any way I can put in the specific file size in the program and make it under 61k?  I tried using the publish settings and lowering the quality and even at 40% quality the file size only went down 20KB from 147 to 127.  If you cannot do that in the program is there any third party programs that can be used to do this?  Thanks for your help!

    What you should do is set the Publish Settings to generate a size report.  That way you will have a detailed listing of what each element of the design contributes to the file weight.  I would guess that the images are going to be the heavy hitters, so you might need to use image software to optimize them as much as possible before importing them into Flash.

Maybe you are looking for