Animated gif looks inverse in Cap 3
I've done a search already at the forum and apparently if you
have more than 100 frames it will mess up. But this animated gif
has just 5 frames.
I import it as an animation, on the stage it looks perfect,
nice white background, all set to go. I then publish it and the
background appears all strange and inverse. Like i say it looks
fine on the stage , but when i publish it it messes up.
Any ideas ?
Regards
Hi Jean
I'm guessing that the palette solution offered by P_SJ
doesn't apply to FireWorks? I'm not a FireWorks user, so I'm really
not sure what that means. Other than perhaps referring to what I
know as a transparent background color.
Maybe try setting a background color to what your background
is in Captivate?
Cheers... Rick
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Hello,
I'm running into a curious problem with Animated GIFs exported from Fireworks CS4. The animated gif looks fine when viewed in Firefox, Chrome, Safari, but in IE it has a vertical 1px line that flickers (or disappears) and reveals the previous frame. Any idea what it is and how to avoid it?
Thanks in advance!Sounds strange. Can you please post the GIF file (and the original PNG, too), here, so that we can check? Thanks!
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Animated gifs are grainy problem
I cannot for the life of me figure out how to make my
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Hi,
How can I edit an animated gif in Photoshop Elements 6 for Mac?
When I open the file there is just the first frame in one layer - no other layers available.
Thanks!Thanks Barbara!
Barbara B. wrote:
... then bring it to PSE.
I can't drag the single frames from Preview to PSE, because PSE 6 doesn't run in window mode.
(Is this improved in the current version?)
I can only drag the single frames to the desktop (as TIFF files, I guess transparency info is lost then?).
Barbara B. wrote:
... there's a bug beginning in PSE 6 where you can't change the frame delay rate from the default when you save an animated gif.
What's the default frame delay rate? Maybe it's just what I need.
Barbara B. wrote:
You might want to look into a free program like giffun from stone.com instead.
Yes that's maybe a better idea. It doesn't have to be free software. Can you recommend something good?
Thanks again! -
Animated GIFs are ridiculously large - why?
Hi all,
I cannot figure out why the animated GIFs I am exporting are
so massive in file size. For example, I import a small 5-frame
650Byte GIF. I edit the size of the canvas to pad it to a square
(from 54x40 to 54x54, or something like that), then I save it with
the following settings:
Animated GIF
Exact Palette
0 Loss
4 Colours (5 including alpha channel)
No dither
And it comes out as 64.4KB. How can the file size increase by
100 times with barely any change? Even if I import it, change
nothing and save the file with the same settings as above, it's
still 64.4KB. Is Fireworks padding the file with unnecessary
information or something?
Thanks for any help,
John.> But the original image is an animated GIF and it's less
than 1KB big! So
> how
> does it increase in size 100 times when I save it
even if I don't
> change
> anything about the image before saving? There is no
PNG file but I can
> link
> you to the original 650 Byte Animated GIF:
I'm confused. What is this I am looking at. What have you
done to it to
make it increase in weight?
Murray --- ICQ 71997575
Adobe Community Expert
(If you *MUST* email me, don't LAUGH when you do so!)
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"Quircus" <[email protected]> wrote in
message
news:g6fohk$mip$[email protected]..
> But the original image is an animated GIF and it's less
than 1KB big! So
> how
> does it increase in size 100 times when I save it
even if I don't
> change
> anything about the image before saving? There is no
PNG file but I can
> link
> you to the original 650 Byte Animated GIF:
>
>
http://www.aotplaza.com/Prod.gif
>
> Is it something to do with my settings perhaps? Like
telling it to save
> extra
> information in the file?
> -
How can I make a transparent animated gif?
I'm using CS2. I have an animated gif that I want to take the black background out of so that the animated part of it is all that remains.
Here is a link to the image:
http://img.photobucket.com/albums/v97/tragicmike/random/Tesseract.gif
I basically want to remove all of the black background from the image so that the animated tesseract is all that remains. I know how to open the gif to expose the layers using ImaegeReady, then edit them in PhotoShop. But when I made the black areas of each layer transparent (by selecting the RGB channel, inverting the selection, and hitting delete), saved a copy, and tried viewing it, it seems to just display all of the transparent layers constantly instead of cycling through them.
Can someone please help me figure out how to make an animated gif with a transparent background? If I lose some of the black areas of the animated part (since they seem to get deleted when I remove all of the black background) it's no big deal. I just need to know how to do this so that it plays correctly.
Thank you!!!
Mike>
<b>"I have to wonder why the black background was included on every frame of the moving shape."</b>
<br />
<br />Well, George...the only reason I can think of is because it's an animated GIF, and GIFs only support one layer.
<br />
<br />Whatever application it was created in should have been able to render it out with a transparent BG. But I suppose the creator had his/her reasons for going with the black BG.
<br />
<br />(Full disclosure: I ran across
<s>that same</s> a similar animation back in December, and the version I grabbed only had the black showing through the inside of the tesseract. I opened it in ImageReady and
<b>
<i>added</i>
</b> a black BG so the edges didn't look jaggedy.)
<br />
<br />
<a href="http://www.pixentral.com/show.php?picture=1FgHXbj4UpXYtUVrbeah7sbqQXDR40" /></a>
<img alt="Picture hosted by Pixentral" src="http://www.pixentral.com/hosted/1FgHXbj4UpXYtUVrbeah7sbqQXDR40_thumb.gif" border="0" /> -
How Do I Load An Animated GIF Into PictureBox Control From Byte Array?
I'm having a problem with loading an animated GIF int a picturebox control in a C# program after it has been converted to a base64 string, then converted to a byte array, then written to binary, then converted to a base64 string again, then converted to
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Here's the step-by-step code I've written:
1. First I open an animated GIF from a file and load it directly into a picturebox control. It animates just fine.
2. Next I convert the image in the picturebox control (pbTitlePageImage) to a base64 string as shown in the code below:
if (pbTitlePageImage.Image != null)
string Image2BConverted;
using (Bitmap bm = new Bitmap(pbTitlePageImage.Image))
using (MemoryStream ms = new MemoryStream())
bm.Save(ms, ImageFormat.Jpeg);
Image2BConverted = Convert.ToBase64String(ms.ToArray());
GameInfo.TitlePageImage = Image2BConverted;
ms.Close();
GameInfo.TitlePageImagePresent = true;
ProjectNeedsSaving = true;
3. Then I write the base64 string to a binary file using FileStream and BinaryWriter.
4. Next I get the image from the binary file using FileStream and BinaryReader and assign it to a string variable. It is now a base64 string again.
5. Next I load the base64 string into a byte array, then I load it into StreamReader and finally into the picturebox control (pbGameImages) as shown in the code below:
byte[] TitlePageImageBuffer = Convert.FromBase64String(GameInfo.TitlePageImage);
MemoryStream memTitlePageImageStream = new MemoryStream(TitlePageImageBuffer, 0, TitlePageImageBuffer.Length);
memTitlePageImageStream.Write(TitlePageImageBuffer, 0, TitlePageImageBuffer.Length);
memTitlePageImageStream.Position = 0;
pbGameImages.Image = Image.FromStream(memTitlePageImageStream, true);
memTitlePageImageStream.Close();
memTitlePageImageStream = null;
TitlePageImageBuffer = null;
This step-by-step will work with all image file types except animated GIFs (standard GIFs work fine). It looks like it's just taking one frame from the animation and loading it into the picturebox. I need to be able to load the entire animation. Does any of
the code above cause the animation to be lost? Any ideas?There is an ImageAnimator so you may not need to use byte array instead.
ImageAnimator.Animate Method
http://msdn.microsoft.com/en-us/library/system.drawing.imageanimator.animate(v=vs.110).aspx
chanmm
chanmm -
Keynote 3: Transparent Animated GIF Problems
I've been trying to get an animated GIF with a transparent background to run in Keynote, but it's giving some disastrous results.
I produce the animation by rendering the frames as PNG (with alpha channel) in MegaPOV 1.2.1. Then I use the convert utility from ImageMagick 6.2.9 to make them into an animated GIF.
When I drop the animated GIF into Keynote 3.0.2, the first frame shows fine (with transparency and all). But when I animate it, the background goes red (the main color in this particular movie) and some trace of the previous frames stays. It seems like:
1. Rather than displaying the GIF frame-by-frame, each frame is getting layered onto the previous frames.
2. Keynote doesn't like the alpha channel for some reason.
Problem 1 is also present if I open the GIF in Preview (is that supposed to be the correct behavior of an animated GIF?). Problem 2 seems to be Keynote-specific.
Any suggestions for a work-around on this? The animated GIFs work fine if rendered without the alpha channel, but it'd look so much better with transparency!
iMac 2GHz Intel Core 2 Duo Mac OS X (10.4.9)MegaPOV doesn't have a GIF output option. The choices are PNG, Targa, PPM, and hdr (not familiar with that last one). I don't know if PPM even has alpha-capability.
So in some way, I have to convert PNG to GIF. The tools I have to do this are ImageMagick and Gimp. I tried them both, then viewed the results using several programs. Results are tabulated below -- (1) means that problem 1 from above was apparent (ie, parts of the previous frames were visible under the current frame); (2) means that problem 2 was visible (ie, the transparent parts took on some background color).
If I didn't know how to change the default white background in the program, I couldn't tell whether problem (2) occurred, since the movie made with Gimp had a white background in Keynote.
Using ImageMagick 6.2.9 to convert PNG->GIF and animate GIF:
* viewing with Safari 2.0.4 : (1), can't tell for (2)
* viewing with Preview 3.0.9 : (1), can't tell for (2)
* viewing with Firefox 2.0.0.3 : (1)
* viewing with Keynote 3.0.2 : (1), (2) -- alpha goes red
Using Gimp 2.2.11 to convert PNG->GIF and animate GIF:
* viewing with Safari : (1), can't tell for (2)
* viewing with Preview : (1), can't tell for (2)
* viewing with Firefox : (1)
* viewing with Keynote : (1), (2) -- alpha goes white
I only converted the first few frames using Gimp, since I was doing it by hand.
All of this makes me wonder whether I'm dreaming the impossible, since problem (1) is universally present. It also makes me pretty sure that problem (2) is Keynote-specific.
If there are any other tools that will convert/animate GIFs on a modern Mac, I'd love to hear about them. My UNIX-y tools seem to be failing me here. The Mac tools I remember from "back in the day" -- GIFBuilder and GIFConverter -- seem to have been abandoned around the beginning of Mac OS X. GIFBuilder won't even load my files, and GIFConverter still lacks alpha support in PNG. -
Hello!
Just for fun i was planning to edit a animated football tackle gif. I was planning to remove the player who tackle in each and every frame of the animated gif. So it would take some time to finish.
I have successfully opened the gif in CS6 via import Video Frames to Layers.
It consists of 72 layers and i have tried to fix 10 of them just to see how it roughly would look like.
My problem comes when I try to save and render the GIF (via save for WEB).
The 10 first frames of my gif only shows one freezing frame, and then it shows the rest from 11-72 without any problems.
What am i doing wrong, since my edited layers don't show up in the final GIF?Right on! Easy solution.
First, the reason your first 10 frames are not changing is because each of those frames shows the same layer (Layer 1).
In your layers panel, you have Layer 1 set to visible and all the other layers are invisible. That's good for Frame 1, but for frame 2 you'll want to make Layer 2 the visible one.
Click on Frame 2 in your Timeline panel and then check the eyeball icon to make Layer 2 visible! Do the same for Frame 3/Layer 3, Frame 4/Layer 4, etc. until you get to the end of the animation!
To address the second problem, the option for Make Frames from Layers is greyed out because you already have frames in your timeline.
Go to your Timeline panel and select all the frames and delete them.
Then select all your layers in the Layer panel, right-click and choose Make Frames from Layers... you should be able to click on it once your Timeline is cleared. It will automatically create frames that go from Layer 1 to your last layer (so, you wouldn't have to do it manually like above ^).
Either way should take care of your problem! Please let me know if this works for you!!
Cheers,
Michael -
Does animated .gif export support animation of library symbols?
I'm currently using the 30-day free trial of Adobe Flash Professional CC. I was really pleased to see how easily you could export animations in animated .gif format, seemed to run without a hitch.
One thing I noticed while using Flash is that instances of symbols placed into a scene don't actually animate when you use the "Play" function -- that is to say, when you press Enter and the playhead starts moving along the timeline from its current position. They remain at the very first frame of their respective animations. In order to show the proper animations of symbols, you have to use the Test function (CTRL - Enter) to actually compile a working .swf of the thing.
This wasn't much of an issue until I tried to export in .gif format and I got this same issue. Instances of symbols don't animate, they only seem to work in compiled .swf's.
FileDropper link to the working file I'm using: http://www.filedropper.com/flashbottle
Result .gif: http://i.imgur.com/PZVXST7.gif
Since the use of symbols in the Flash workflow seems to be a rather common occurrence it seems unthinkable that Flash wouldn't support their usage with whatever mechanism they use to export animated .gif's. Is there some sort of silly mistake I'm making or checkbox I need to toggle? Or is the functionality simply not there?Thank you for your reply!
I check exported GIFs in various browsers and XnView viewer.
It's definitely not a preview issue - i have 32Gb of RAM and Nvidia Quadro 4000 GPU on my system.
I believe the issue is with transparency, because i'm able to export GIFs with solid background just fine
GIF export dialogue window has 'Transparency' checkbox, so it looks like it should be possible to export an animated GIF with transparent background, but for some reason i'm getting all frames at the same time
thank you -
My animated gif keeps pausing in captivate and flash
Hi guys, thanks for your help.
I made an animated gif in Photoshop CS4 and inserted it as an animation into captivate 6. The animation works (I played it several times by opening it with internet explorer and safari). But when I open it in Captivate the animation goes black for a split second-several times, before it reappears-several times. It gives it almost a "reloading" or pause look when I play it. The same in flash, but in Adobe Flash CS4 Professional the timeline shows black dots once in a while, as you can see in the screen shot below.
See those black dots? I will insert a picture of what happens, when the player lands on one of those black dots:
It's the same animation, but only shows a little. Like I said, it plays fine when I open it with an internet browser, it plays fine when I play it in photoshop, but it just won't work with flash or captivate.
Any thoughts? Thanks so much!! I really appreciate your help guys!
NatNo problem. Building a simple animation in Flash isn't that bad. You could save each "frame" as an image from PhotoShop and then import these into Flash and place one frame at the time on a keyframe in the flash timeline (press F6 to insert a keyframe).
If you want your animation to loop then you don't have to do anything as this is the default behavior. If you want it to stop at the last frame you insert a command in ActionScript to stop it. Select the last keyframe and hit F9 and type stop() in the ActionScript window.
Good luck!
www.cpguru.com - Adobe Captivate Widgets, Tutorials, Tips and Tricks and much more.. -
Question on Animated GIF Timing
I have a weather-type animated GIF, and believe me, it is not
my choice or
idea, but anyway I need to get this working.
Here it is:
http://www.sendto.org/temp/weather-cvia.gif.
In this animation, all the frames are set to 100 but the
timing is not
smooth. No idea why. When I change frame 2 to 50, the timing
seems to me
to be closer to even, but it makes no sense to cut the time
on frame 2 to
have all frames display for equal time. Is anyone else seeing
this?
The source file is here:
http://www.sendto.org/temp/weather-cvia.png
Many thanks,
TonyHi Anthony:
Are you testing the playback in a browser? The FW playback -
at one time
anyway - was not a reliable method for previewing.
Have you checked to make sure there are not several frames
identical to
frame 2 in the animation? That too would give the impression
that frame
2 is staying up longer.
Jim Babbage - .:Community MX:. & .:Adobe Community
Expert:.
Extending Knowledge, Daily
http://www.communityMX.com/
CommunityMX - Free Resources:
http://www.communitymx.com/free.cfm
.:Adobe Community Expert for Fireworks:.
news://forums.macromedia.com/macromedia.fireworks
news://forums.macromedia.com/macromedia.dreamweaver
Anthony Bollinger wrote:
> "Linda Rathgeber **Adobe Community Expert - Fireworks**"
<[email protected]>
> wrote in message
news:[email protected]...
>> The lower the number, the faster and smoother the
animation. It needs more
>> frames to make it really smooth.
>
> Linda! Thanks for the reply!
>
> I sort of get what you are saying . . . but I guess I
don't understand why
> the numbers for each frame don't work. I don't have the
"raw materials" to
> supply frames in between the existing ones, although I
might be able to work
> up something. But let me make sure we are connecting.
>
> I think you are saying the animation takes "jumps" --
that is fine as far as
> what is needed. The whole problem is those jumps are not
even, although I
> have given fireworks identical numbers for each frame.
We slowed the
> animation down so that it would not be so annoying (it
was originally set to
> somewhere around 10 per frame and I changed it to 50,
then 100).
>
> The whole problem with this animation is that frame 2
displays for *longer*
> than the other frames, even though I have told it to
display just as long in
> the PNG file. This must be a bug with either the
exported GIF, the display
> engine, or FW. Looks like the best way to fix it is to
change the frame 2
> value to 50, which is just a hack. I wondered if anyone
has encountered
> this before. There is nothing wrong with the PNG file,
so this has to be a
> bug.
>
> Thanks!
> Tony
>
> -
I have a simple Flash animation which I'd like to be made
into a transparent GIF.
When I do the GIF export, only the first frame of my
movieclips (which are placed in the main timeline) get rendered. It
seems like Flash only records the main timeline preview output into
the GIF file, and does not play movieclip objects. You would expect
the GIF recording to be of the same preview as when you hit
ctrl+enter (essentially final playback).
Because of this, the GIF export is pointless. The only way to
use it is to have all your animations occur in the main timeline,
and not within movieclips. It doesn't work for me (and for most
people?), because I need to easily scale my animations, which is
doable by just resizing a movieclip.
Is there a way around this in Flash? Am I missing something?
I've had to use a 3rd-party tool (Magic SWF2GIF) to do the
GIF recording.
My other issue is Flash cannot export transparent GIF's it
seems. Because of this, I have to rely on more 3rd-party GIF tools,
most of which are rubbish.
In the end, I've had to take snap shots of every individual
frame and edit each frame as individual files in Photoshop to do
all the cropping and transparency just right. Real pain when you
are talking 50 frames, and having to do multiple animations.
Is there a way to export transparent GIF's in Flash?
Seems kind of dumb that I have all this high-end software and
loads of tools... and I still have to edit things frame by
frame.Thank you for your reply!
I check exported GIFs in various browsers and XnView viewer.
It's definitely not a preview issue - i have 32Gb of RAM and Nvidia Quadro 4000 GPU on my system.
I believe the issue is with transparency, because i'm able to export GIFs with solid background just fine
GIF export dialogue window has 'Transparency' checkbox, so it looks like it should be possible to export an animated GIF with transparent background, but for some reason i'm getting all frames at the same time
thank you -
Animated .gif not moving
I've been intrigued by the new animated "postcards" or cinemagraphs (for example, see http://fromme-toyou.tumblr.com/tagged/gif). I found a great tutorial about how to do this using Photoshop Extended and the animation panel. I created my own, and then followed the instructions for saving the file:
1. "Save for Web and Devices"
2. make sure to save as GIF, looped "forever"
When I previewed the gif (from the "save for web and devices" dialog box), it worked great.
But when I save the gif, it doesn't move. It is just one frame of the animation, as a static photo. When I click the file, I get a "Preview" that shows all the frames, but I can't ever get it to move.
Is there a step I'm missing? Or is there some operating system setting I need to change? I've never created an animated gif before, but I can see other people's animated gifs in my email. (I'm attaching my gif in case you can figure it out from that.)
OKAY...I looked at the attachment, and it moves (my dog's eyes). This is the only time it has worked. I've tried to email it, post it on Tumblr, open it in my browser, but it never worked. Now, I post it here, and--at least as I look at the attachment--it works here. How can I get it to move when I post it online or try to send it via email?
I'm running Mac OSX 10.6, Photoshop CS 5.1.
Thank you!
CarolSome email clients disable animated GIFs.
Web sites like Tumblr that have image upload functions may further process your file during upload by removing its animated features. You could control this by hosting images on your own web site.
In general, animated GIF files are not ideal for emails because of their large size. GIF is an inefficient format for photorealistic animation/video.
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